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CRT-Royale

561 bytes added, 03:26, 17 January 2016
Variants
Interlacing detection can be turned off entirely by editing <code>interlace_detect</code> in <code>user-settings.h</code> to be <code>false</code>. This will make it display 480 pixel tall content as 480p instead of 480i, which will eliminate any flickering, but may result in combing artifacts if the game is interlaced natively. This setting is static only and is not a runtime parameter.
 
==Variants==
 
There are some different variants of the shader provided as different presets. Besides the default <code>crt-royale.cgp</code><ref>, there is a "fake bloom" preset that uses a much faster bloom method that is lower quality. There are also Intel variants of both the full and fake bloom versions of the shader that omit some features to allow the shader to run on Intel iGPUs. There are also presets with passes of Themaister's [[NTSC Filters|NTSC shader]] applied before the CRT-Royale passes, though this increases the requirements quite a bit.
==Notes==
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