Discrete circuitry-based arcade games
(Redirected from Discrete Circuitry-Based)Jump to navigation Jump to search
The earliest arcade games lacked any type of CPU, consisting only of discrete logic components. The first arcade video game, as well as the first commercial game, released was Computer Space in 1971.
- The emulator works by simulating each logic chip on the board individually.
- As of version .208, Breakout, Galaxy Game, Pong, Pong Doubles, and Rebound are working in MAME.
- HBMAME is a derivative of MAME, and contains various hacks and homebrews. It is based on the latest MAME source at the time of release. Has support for a remake of Monaco G.P. which was Sega's final game to rely primarily upon discrete analog circuitry - an oddity for a game made in 1979, some three years after microprocessors were introduced to the market. As this was among the most complex games of its kind, don't bet on seeing it working in MAME anytime soon.
|Name||Operating System(s)||Latest Version||libretro||FLOSS||Active||Recommended|
|Crash 'N Score||✓||✗||✗||✗|
This list is updated as of MAME 0.222, HBMAME 0.222 and DICE 0.9. This currently only lists emulated games and a few noteworthy that are not yet emulated, not all released games.
* Most ports were released for the Atari 2600. Quadrapong and Rebound (as Volleyball) are included in the 2600 game Video Olympics.