Difference between revisions of "WGE"
(fx) |
|||
Line 3: | Line 3: | ||
|image = WGE_logo.png | |image = WGE_logo.png | ||
|imagecaption = WGE was a gaming engine used on mobile devices. It was designed by TTPcom. | |imagecaption = WGE was a gaming engine used on mobile devices. It was designed by TTPcom. | ||
− | | | + | |imagewidth = 290 |
|developer = TTPCom Ltd. | |developer = TTPCom Ltd. | ||
|type = Mobile Gaming Engine | |type = Mobile Gaming Engine | ||
Line 9: | Line 9: | ||
|release = early-2000 | |release = early-2000 | ||
|discontinued = 2003~ | |discontinued = 2003~ | ||
− | |website = [https://web.archive.org/web/20050412234041/http://www.ttpcom.com | + | |website = [https://web.archive.org/web/20050412234041/http://www.ttpcom.com TTPCom.com] |
|predecessor = | |predecessor = | ||
|successor = | |successor = | ||
Line 15: | Line 15: | ||
}} | }} | ||
− | < | + | <span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;">Wireless Graphics Engine</span> (also known as <i>WGE</i>) was versatile Wireless Game Engine and a micro footprint software platform, which turns mobile phones into handheld games consoles, written in C. It was the first platform to enable high quality games using 2D graphics and sound to be integated, developed by TTPCom in early-2000s. TTPCom is now sold by Motorola. |
==Overview== | ==Overview== | ||
WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than [[Mophun]], but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities. | WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than [[Mophun]], but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities. | ||
+ | |||
+ | WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards. | ||
+ | |||
The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience. | The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience. | ||
− | + | <br/> | |
− | + | <b>API</b> | |
+ | <br/> | ||
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages. | The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages. | ||
Line 39: | Line 43: | ||
* WGE Download which handles OTA download, security verifications and MMI integration. | * WGE Download which handles OTA download, security verifications and MMI integration. | ||
− | |||
− | |||
==Emulator== | ==Emulator== | ||
Line 61: | Line 63: | ||
==Download== | ==Download== | ||
− | WGE was an engine | + | WGE was an engine, it had cellphone games collection, which have been lost over time and are extremely hard to find. All games have been lost in the current time. If you find an old mobile phones that supports WGE and has the game pre-installed, then you can dump that game somehow. |
==Screenshots== | ==Screenshots== | ||
Line 92: | Line 94: | ||
|- | |- | ||
|TTPcom (Japan) | |TTPcom (Japan) | ||
− | |B'ngo<ref><small>TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Java™ support (mandatory for a mobile phone designed almost exclusively to serve as a game console). | + | |B'ngo<ref><small>TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Compatible with C++ and Java™ games support (Java in high-end product and mandatory for a mobile phone designed almost exclusively to serve as a game console). |
<br/> | <br/> | ||
− | - 6 Embedded high-quality | + | - 6 Embedded high-quality multiplayer color games<br/> |
− | |||
- Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience<br/> | - Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience<br/> | ||
- Digital Rights Management (DRM) software to protect gaming and musical content<br/> | - Digital Rights Management (DRM) software to protect gaming and musical content<br/> | ||
Line 108: | Line 109: | ||
|Panasonic | |Panasonic | ||
|G51 | |G51 | ||
− | | | + | |Build-in WGE games. |
|- | |- | ||
|Innostream | |Innostream | ||
Line 118: | Line 119: | ||
==List of WGE Games== | ==List of WGE Games== | ||
− | There are 30+ known games, in which [https://web.archive.org/web/20040413093122/http://www.9dots.net/games/ | + | There are only 30+ known games, in which [https://web.archive.org/web/20040413093122/http://www.9dots.net/games/ 28] have been released, 2 are unknown to have been released, 2 are unreleased. |
{|class="wikitable" width="700px" | {|class="wikitable" width="700px" | ||
Line 127: | Line 128: | ||
! class=sortable | Genre(s) | ! class=sortable | Genre(s) | ||
! class=sortable | Note(s) | ! class=sortable | Note(s) | ||
− | ! class=sortable | Available for | + | ! class=sortable | Available for other platforms |
! class=sortable | {{abbr|Ref.|Reference(s)}} | ! class=sortable | {{abbr|Ref.|Reference(s)}} | ||
|- | |- | ||
Line 133: | Line 134: | ||
| | | | ||
|Tunafish Technologies | |Tunafish Technologies | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Arcade<br/>Shooter | |Arcade<br/>Shooter | ||
| | | | ||
Line 142: | Line 143: | ||
| | | | ||
|Hailstorm | |Hailstorm | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Puzzle | |Puzzle | ||
| | | | ||
Line 151: | Line 152: | ||
| | | | ||
|Aqua Pacific | |Aqua Pacific | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Sports | |Sports | ||
| | | | ||
Line 160: | Line 161: | ||
| | | | ||
|Unwired Factory | |Unwired Factory | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Puzzle | |Puzzle | ||
| | | | ||
Line 169: | Line 170: | ||
| | | | ||
|Kiloo ApS | |Kiloo ApS | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Racing | |Racing | ||
| | | | ||
Line 177: | Line 178: | ||
|Bomb Jack | |Bomb Jack | ||
| | | | ||
− | |Elite | + | |Elite Systems Ltd. |
− | |TTPCom | + | |TTPCom Ltd. |
|Adventure | |Adventure | ||
| | | | ||
− | |J2ME | + | |J2ME |
+ | ------- | ||
+ | Mophun | ||
|[https://web.archive.org/web/20040413095017/http://www.9dots.net/games/game.php?view_game_id=6] | |[https://web.archive.org/web/20040413095017/http://www.9dots.net/games/game.php?view_game_id=6] | ||
|- | |- | ||
|Classic Rally | |Classic Rally | ||
| | | | ||
− | |TTPCom | + | |TTPCom Ltd. |
− | |TTPCom | + | |TTPCom Ltd. |
|Racing | |Racing | ||
| | | | ||
Line 196: | Line 199: | ||
| | | | ||
|Hailstorm | |Hailstorm | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Maze | |Maze | ||
| | | | ||
Line 205: | Line 208: | ||
|2002 | |2002 | ||
|Spark Creative SARL | |Spark Creative SARL | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Adventure | |Adventure | ||
| | | | ||
− | |J2ME | + | |J2ME |
+ | ------- | ||
+ | Mophun | ||
+ | ------- | ||
+ | ExEn | ||
|[https://web.archive.org/web/20040426073157/http://www.9dots.net/games/game.php?view_game_id=8]/[http://web.archive.org/web/20040101162545/http://spark-ent.com/] | |[https://web.archive.org/web/20040426073157/http://www.9dots.net/games/game.php?view_game_id=8]/[http://web.archive.org/web/20040101162545/http://spark-ent.com/] | ||
|- | |- | ||
|Fillip in Savannah Adventure | |Fillip in Savannah Adventure | ||
| | | | ||
− | |TTPCom | + | |TTPCom Ltd. |
− | |TTPCom | + | |TTPCom Ltd. |
|Platformer | |Platformer | ||
− | | | + | |Pre-installed in Panasonic G51 handset |
| | | | ||
|[https://web.archive.org/web/20040206002511/http://www.9dots.net/games/game.php?view_game_id=3] | |[https://web.archive.org/web/20040206002511/http://www.9dots.net/games/game.php?view_game_id=3] | ||
Line 223: | Line 230: | ||
| | | | ||
|Almost Alien | |Almost Alien | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Racing<br/>Platformer | |Racing<br/>Platformer | ||
| | | | ||
Line 232: | Line 239: | ||
| | | | ||
|Spark Creative SARL | |Spark Creative SARL | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Racing | |Racing | ||
| | | | ||
Line 240: | Line 247: | ||
|Hugo and the Evil Mirror | |Hugo and the Evil Mirror | ||
| | | | ||
− | | | + | |Interactive Television Entertainment |
− | |TTPCom | + | |TTPCom Ltd. |
|Platformer | |Platformer | ||
− | |GBA | + | |Based on GBA game/port |
|Mophun | |Mophun | ||
|[https://web.archive.org/web/20040413092343/http://www.9dots.net/games/game.php?view_game_id=11] | |[https://web.archive.org/web/20040413092343/http://www.9dots.net/games/game.php?view_game_id=11] | ||
Line 249: | Line 256: | ||
|Hurrican Space Fighters | |Hurrican Space Fighters | ||
| | | | ||
− | |TTPCom | + | |TTPCom Ltd. |
− | |TTPCom | + | |TTPCom Ltd. |
|Shooter | |Shooter | ||
| | | | ||
Line 259: | Line 266: | ||
| | | | ||
| | | | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Platformer | |Platformer | ||
− | |GBA | + | |Based on GBA game/port |
| | | | ||
|- | |- | ||
Line 267: | Line 274: | ||
| | | | ||
|Progressive Media ApS | |Progressive Media ApS | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Puzzle | |Puzzle | ||
| | | | ||
Line 276: | Line 283: | ||
| | | | ||
|Tunafish Technologies | |Tunafish Technologies | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Platformer | |Platformer | ||
| | | | ||
Line 285: | Line 292: | ||
| | | | ||
|Tunafish Technologies | |Tunafish Technologies | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Puzzle | |Puzzle | ||
| | | | ||
Line 294: | Line 301: | ||
| | | | ||
|Progressive Media ApS | |Progressive Media ApS | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Puzzle | |Puzzle | ||
− | | | + | |Similar to Soko-Ban |
− | |J2ME | + | |J2ME |
+ | ------ | ||
+ | Mophun | ||
|[https://web.archive.org/web/20040413093321/http://www.9dots.net/games/game.php?view_game_id=2] | |[https://web.archive.org/web/20040413093321/http://www.9dots.net/games/game.php?view_game_id=2] | ||
|- | |- | ||
Line 303: | Line 312: | ||
|2002 | |2002 | ||
|Hailstorm | |Hailstorm | ||
− | |TTPCom | + | |TTPCom Ltd. |
|Maze | |Maze | ||
− | | | + | |Embedded with Innostream i1000 handset |
| | | | ||
|[https://web.archive.org/web/20040413092403/http://www.9dots.net/games/game.php?view_game_id=12] | |[https://web.archive.org/web/20040413092403/http://www.9dots.net/games/game.php?view_game_id=12] |
Revision as of 17:43, 3 October 2022
WGE was a gaming engine used on mobile devices. It was designed by TTPcom. | |
Developer | TTPCom Ltd. |
---|---|
Type | Mobile Gaming Engine |
Generation | 5th generation |
Release date | early-2000 |
Discontinued | 2003~ |
Dumped | TTPCom.com |
Emulated | ✗ |
Wireless Graphics Engine (also known as WGE) was versatile Wireless Game Engine and a micro footprint software platform, which turns mobile phones into handheld games consoles, written in C. It was the first platform to enable high quality games using 2D graphics and sound to be integated, developed by TTPCom in early-2000s. TTPCom is now sold by Motorola.
Contents
Overview
WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than Mophun, but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities.
WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.
The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience.
API
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages.
The WGI API is modular and consists of:
- WGE 2D which handles devices, virtual devices and canvas objects
- WGE 3D which gives access to 3D graphics
- WGE Sound for adding music and sound effects
- WGE Net which provides access to various network facilities
- WGE Input allowing applications scanning for user input to be made independent of the hardware used
- WGE System allowing access to system resources
- WGE Download which handles OTA download, security verifications and MMI integration.
Emulator
Name | Platform(s) | Version | Accuracy | FLOSS | Recommended |
---|---|---|---|---|---|
WGE SDK | ? | Mid | ✗ | TBD |
Download
WGE was an engine, it had cellphone games collection, which have been lost over time and are extremely hard to find. All games have been lost in the current time. If you find an old mobile phones that supports WGE and has the game pre-installed, then you can dump that game somehow.
Screenshots
190px | 190px |
190px | 190px | 190px |
190px | 190px | 190px | 190px | 190px |
WGE supported devices
Developer | Mobiles (Devices) | Description |
TTPcom (Japan) | B'ngo[1] | B'ngo (pronounced BINGO) is a console-style games player as well as a fully-featured mobile phone with both Bluetooth and GPRS functionality allowing multiplayer games between 8 players. |
TCL | 718 | |
Panasonic | G51 | Build-in WGE games. |
Innostream | i-1000 i-2000 i-2100 i-188 INNO 30 INNO 55 INNO 89 INNO 90 |
The Innostream i1000 is the first commercially available handset with embedded WGE games. The Innostream INNO-90 support downloadable WGE games. |
- ↑ TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Compatible with C++ and Java™ games support (Java in high-end product and mandatory for a mobile phone designed almost exclusively to serve as a game console).
- 6 Embedded high-quality multiplayer color games
- Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience
- Digital Rights Management (DRM) software to protect gaming and musical content
- Bluetooth™ / GPRS
List of WGE Games
There are only 30+ known games, in which 28 have been released, 2 are unknown to have been released, 2 are unreleased.
Title | Release date | Developer | Publisher | Genre(s) | Note(s) | Available for other platforms |
Ref. |
---|---|---|---|---|---|---|---|
Asteroids | Tunafish Technologies | TTPCom Ltd. | Arcade Shooter |
[1] | |||
Aqua Disaster | Hailstorm | TTPCom Ltd. | Puzzle | [2] | |||
Aqua Soccer | Aqua Pacific | TTPCom Ltd. | Sports | [3] | |||
Battle Machine | Unwired Factory | TTPCom Ltd. | Puzzle | [4] | |||
Batle Racers | Kiloo ApS | TTPCom Ltd. | Racing | [5] | |||
Bomb Jack | Elite Systems Ltd. | TTPCom Ltd. | Adventure | J2ME
Mophun |
[6] | ||
Classic Rally | TTPCom Ltd. | TTPCom Ltd. | Racing | [7] | |||
Desert Tomb | Hailstorm | TTPCom Ltd. | Maze | [8] | |||
Dragon Tale | 2002 | Spark Creative SARL | TTPCom Ltd. | Adventure | J2ME
Mophun ExEn |
[9]/[10] | |
Fillip in Savannah Adventure | TTPCom Ltd. | TTPCom Ltd. | Platformer | Pre-installed in Panasonic G51 handset | [11] | ||
Gryphon Racing | Almost Alien | TTPCom Ltd. | Racing Platformer |
[12] | |||
GT Racing | Spark Creative SARL | TTPCom Ltd. | Racing | [13] | |||
Hugo and the Evil Mirror | Interactive Television Entertainment | TTPCom Ltd. | Platformer | Based on GBA game/port | Mophun | [14] | |
Hurrican Space Fighters | TTPCom Ltd. | TTPCom Ltd. | Shooter | [15] | |||
James Pond II | TTPCom Ltd. | Platformer | Based on GBA game/port | ||||
Progressive Pinball: The Vikings | Progressive Media ApS | TTPCom Ltd. | Puzzle | Mophun | [16] | ||
Puddle Land | Tunafish Technologies | TTPCom Ltd. | Platformer | J2ME | [17] | ||
Reflector | Tunafish Technologies | TTPCom Ltd. | Puzzle | [18] | |||
Sheep Mania | Progressive Media ApS | TTPCom Ltd. | Puzzle | Similar to Soko-Ban | J2ME
Mophun |
[19] | |
Trapped! | 2002 | Hailstorm | TTPCom Ltd. | Maze | Embedded with Innostream i1000 handset | [20] |
External link
See also