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==Emulators==
 
==Emulators==
<div style="overflow-x:auto;width:100%">
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<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest version
 
! scope="col"|Latest version
! scope="col"|[[#PSX|PSX DVR]]
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! scope="col"|[[#Hardware_variations|<small>Hardware<br/>variations</small>]]
! scope="col"|[[#Arcade_Hardware_variations|<small>Arcade Hardware<br/>variations</small>]]
 
 
! scope="col"|[[#Hardware_features_and_accessories|<small>Hardware features<br/>and accessories</small>]]
 
! scope="col"|[[#Hardware_features_and_accessories|<small>Hardware features<br/>and accessories</small>]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|[[#Enhancements|Enhancements]]
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! scope="col"|[[Recommended emulators|Recommended]]
 
! scope="col"|[[Recommended emulators|Recommended]]
 
|-
 
|-
! colspan="11"|x86
+
! colspan="10"|Desktop
 
|-
 
|-
 
| [[PCSX2]]
 
| [[PCSX2]]
 
| align=left|{{Icon|Windows|Linux|macOS}}
 
| align=left|{{Icon|Windows|Linux|macOS}}
 
| [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>]
 
| [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>]
| {{✗}}
 
 
| {{~}}
 
| {{~}}
 
| {{~}}
 
| {{~}}
 
| {{✓}}
 
| {{✓}}
|''[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]''<ref group=N name=SX2Compatibility>Playable state in the PCSX2 compatibility list purposely doesn't include '''minor''' performance and graphical issues both with SW and HW renderers. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
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|[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
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| align=left|{{Icon|Windows|Linux|macOS|Web}}
 
| align=left|{{Icon|Windows|Linux|macOS|Web}}
 
| [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
 
| [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
 
 
| {{~}}
 
| {{~}}
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 42%<br/><small>1083 out of 2575 reported titles</small>]
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|[https://github.com/jpd002/Play-Compatibility/issues 41%<br/><small>1054 out of 2566 reported titles</small>]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
| {{~}}
 +
|-
 +
| [[AetherSX2]]
 +
| align=left|{{Icon|LinuxARM|macOS}}
 +
| [https://www.aethersx2.com/archive/?dir=desktop Builds]
 +
| {{✗}}
 +
| {{~}}
 +
| {{~}}
 +
|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 +
| {{✗}}
 +
| {{✗}}<ref group=N name=aethersx2>AetherSX2 dev calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process].</ref>
 
| {{~}}
 
| {{~}}
 
|-
 
|-
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| align=left|{{Icon|Windows}}
 
| align=left|{{Icon|Windows}}
 
| [https://sourceforge.net/projects/hpsx64/files/Source {{Hpsx64Ver}}]
 
| [https://sourceforge.net/projects/hpsx64/files/Source {{Hpsx64Ver}}]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
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| align=left|{{Icon|Windows|Linux}}
 
| align=left|{{Icon|Windows|Linux}}
 
| [https://github.com/PSI-Rockin/DobieStation git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
 
| [https://github.com/PSI-Rockin/DobieStation git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
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| align=left|{{Icon|Windows}}
 
| align=left|{{Icon|Windows}}
 
| [https://github.com/marco9999/orbum git]
 
| [https://github.com/marco9999/orbum git]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
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| align=left|{{Icon|Windows}}
 
| align=left|{{Icon|Windows}}
 
| [http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08]
 
| [http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
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| align=left|{{Icon|Windows}}
 
| align=left|{{Icon|Windows}}
 
| [https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1]
 
| [https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
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|-
 
|-
 
|-
 
|-
! colspan="11"|ARM
+
! colspan="10"|Mobile / ARM
 
|-
 
|-
 
| [[AetherSX2]]
 
| [[AetherSX2]]
| align=left|{{Icon|Android|LinuxARM|macOS}}
+
| align=left|{{Icon|Android}}
| [https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk)(no ads)<br/>[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds]<br/><small>''[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}] (play store)''</small>‡
+
| [https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]<br/>[https://www.aethersx2.com/archive/?dir=android latest/alpha]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads)<br/>[https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
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|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
| {{✗}}
 
| {{✗}}
| {{✗}}
+
| {{✗}}<ref group=N name=aethersx2></ref>
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
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| align=left|{{Icon|Android|iOS}}
 
| align=left|{{Icon|Android|iOS}}
 
| [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
 
| [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
 
 
| {{~}}
 
| {{~}}
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 42%<br/><small>1076 out of 2571 reported titles</small>]
+
|[https://github.com/jpd002/Play-Compatibility/issues 41%<br/><small>1054 out of 2566 reported titles</small>]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
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|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
 
|[https://github.com/mythrilorg/cosmic-station git]
 
|[https://github.com/mythrilorg/cosmic-station git]
| {{✗}}
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|{{✗}}
| {{✗}}
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|{{✗}}
| {{✗}}
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|{{✗}}
| {{✗}}
+
|?
| Progression: 14%
+
|{{✓}}
| {{✓}}
+
|{{✓}}
| {{✓}}
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|{{✗}} (WIP)
| {{✗}} (WIP)
 
 
|-
 
|-
 
| [[DamonPS2]] (呆萌PS2模拟器)
 
| [[DamonPS2]] (呆萌PS2模拟器)
 
| align=left|{{Icon|Android}}
 
| align=left|{{Icon|Android}}
 
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]
 
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
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| {{✗}}
 
| {{✗}}
 
|-
 
|-
! colspan="11"|Console
+
! colspan="10"|Console
 
|-
 
|-
 
| XBSX2.0
 
| XBSX2.0
 
| align=left|{{Icon|XB1|XboxSXS}}
 
| align=left|{{Icon|XB1|XboxSXS}}
 
| [https://github.com/SirMangler/pcsx2/releases git]
 
| [https://github.com/SirMangler/pcsx2/releases git]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
 
| {{~}}
 
| {{~}}
|''[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]''<ref group=N name=SX2Compatibility></ref>
+
|[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
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| align=left|{{Icon|PS3}}
 
| align=left|{{Icon|PS3}}
 
| FW 4.78
 
| FW 4.78
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
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| align=left|{{Icon|Switch|Vita}}
 
| align=left|{{Icon|Switch|Vita}}
 
| [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/>
 
| [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/>
| {{✗}}
 
 
| {{~}}
 
| {{~}}
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 42%<br/><small>1076 out of 2571 reported titles</small>]
+
|[https://github.com/jpd002/Play-Compatibility/issues 41%<br/><small>1054 out of 2566 reported titles</small>]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
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| align=left|{{Icon|XB1|XboxSXS}}
 
| align=left|{{Icon|XB1|XboxSXS}}
 
| [https://www.aethersx2.com/archive/?dir=uwp  Alpha]
 
| [https://www.aethersx2.com/archive/?dir=uwp  Alpha]
| {{✗}}
 
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
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|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
| {{✓}}  
 
| {{✓}}  
| {{✗}}
+
| {{✗}}<ref group=N name=aethersx2></ref>
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
 
| <abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2_libretro]</abbr><ref group=N name=LRPS2></ref>
 
| <abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2_libretro]</abbr><ref group=N name=LRPS2></ref>
 
| align=left|{{Icon|XB1|XboxSXS}}
 
| align=left|{{Icon|XB1|XboxSXS}}
| [https://www.retroarch.com/?page=platforms libretro core]
+
| [https://buildbot.libretro.com/stable/1.15.0/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle UWP libretro core]
| {{✗}}
 
 
| {{✗}}
 
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| {{~}}
 
| {{~}}
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===Comparisons===
 
===Comparisons===
;[[PCSX2]]:[[History_of_emulation#PlayStation_2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2.
+
;[[PCSX2]]:[[History_of_emulation#PlayStation_2|The first Playstation 2 emulator]]. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_peripherals|hardware features, peripherals]] of the PlayStation 2.
  
:PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles still need software rendering] to run without any major graphical issues. For checking if your games work and any fixes, tweaks, or settings, check these sources;
+
:PCSX2 has great compatibility and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles still needs software rendering] to run without any major graphical issues. For checking if your games work and any fixes, tweaks, or settings you should know beforehand. For more information regarding playability check these sources;
 
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex)
 
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex)
 
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki)
 
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki)
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::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues]
 
::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues]
  
:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process] and it is no longer on the Google Play Store. '''Using NetherSX2 patches heavily recommended.'''
+
:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android.  
 +
::It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas.
  
;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port.
+
;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port.
  
 
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on [[Emulation_accuracy|accuracy]], and therefore inherently slower than Play! or PCSX2.
 
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on [[Emulation_accuracy|accuracy]], and therefore inherently slower than Play! or PCSX2.
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;[[sourceforge:projects/hpsx64/|HPS2x64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it.
 
;[[sourceforge:projects/hpsx64/|HPS2x64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it.
  
;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is the worst PS2 emulator and as such, it is NOT recommended under any circumstance'''. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.
+
;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is worst and NOT recommended to use this emulator'''. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.
  
 
==Enhancements==
 
==Enhancements==
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
  
<div style="overflow-x:auto;width:100%">
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]
 
! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]
 
|-
 
|-
| rowspan=6 | Graphics
+
| rowspan=4 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
 
| {{✓}}
 
| {{✓}}
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| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
| {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|PS2 games that received HD ports]], do.</ref>
+
| {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [https://en.wikipedia.org/wiki/High-definition_remasters_for_PlayStation_consoles#PlayStation_3 PS2 games that received HD ports], do.</ref>
 
|-
 
|-
 
| [[Widescreen_hacks#PlayStation_2|Widescreen hack]]
 
| [[Widescreen_hacks#PlayStation_2|Widescreen hack]]
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| {{?}}
 
| {{?}}
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| rowspan=4 | Performance
| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://forums.pcsx2.net/Thread-Release-SSAO-and-raytracing-support-in-PCSX2][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>
 
|-
 
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 
| colspan=4 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future[https://discord.com/channels/309643527816609793/350645867876712449/1211429722857148417].<br/>Besides, PCSX2 already supports most of RTX Remix features such as texture replacement etc.<br/>On top of that you can use ReShade for post-processing effects.</small>
 
|-
 
| rowspan=5 | Performance
 
 
| [[Overclocking#PS2|Overclock]]
 
| [[Overclocking#PS2|Overclock]]
 
| {{Y}}
 
| {{Y}}
Line 320: Line 308:
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://www.youtube.com/watch?v=WMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://www.youtube.com/watch?v=WMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
 
|-
 
|-
| rowspan=6 | Post-Processing
+
| rowspan=4 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| {{Y}}
 
| {{Y}}
Line 332: Line 317:
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
 
| {{Y}}
 
| {{Y}}
 
| {{?}}
 
| {{?}}
Line 343: Line 328:
 
| {{Y}}
 
| {{Y}}
 
| {{N}}
 
| {{N}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{Y}}[https://youtu.be/j6IEtAwN9Fk *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
Line 355: Line 334:
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{Y}}[https://youtu.be/WG8YHh4BT88 *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
Line 412: Line 385:
 
| {{N}}
 
| {{N}}
 
|-
 
|-
| rowspan=9 | Quality of life
+
| rowspan=8 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{✗}}
 
| {{✗}}
Line 455: Line 428:
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
+
| Big Picture Mode
| {{Y}}[https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185 *]
 
| {{~}}<ref group=N3 name=Libretro>Exclusive to libretro core version.</ref>
 
| {{?}}
 
| {{N}}
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
 
| {{Y}}
 
| {{Y}}
 
| {{?}}
 
| {{?}}
Line 467: Line 434:
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| rowspan=4 | Misc
+
| rowspan=3 | Misc
 
| [https://retroachievements.org/gameList.php?c=21 RetroAchievements]
 
| [https://retroachievements.org/gameList.php?c=21 RetroAchievements]
 
| {{Y}}
 
| {{Y}}
 
| {{N}}
 
| {{N}}
| {{Y}}
+
| ?
 
| {{~}}<ref group=N3 name=HDports></ref>
 
| {{~}}<ref group=N3 name=HDports></ref>
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=4 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
 
 
|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
Line 486: Line 450:
 
| {{N}}
 
| {{N}}
 
|}
 
|}
</div>
 
 
<references group=N3/>
 
<references group=N3/>
  
 
==Hardware features and accessories==
 
==Hardware features and accessories==
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
<div style="overflow-x:auto;width:100%">
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
Line 512: Line 474:
 
| {{Y}}
 
| {{Y}}
 
|-
 
|-
| colspan=2 | [[#PlayStation_Backwards_Compatibility|PlayStation Backwards Compatibility]]
+
| colspan=2 | [[Wikipedia:List_of_PlayStation_games_incompatible_with_PlayStation_2|<abbr title="PlayStation 1 Backwards Compatibility">PlayStation</abbr>]]<br/>and<br/>[[Wikipedia:PocketStation#Compatible_games|PocketStation]]
| {{~}}
+
| {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *]
 +
| {{✗}}[https://github.com/jpd002/Play-/issues/327 *]
 +
| {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *]
 +
| {{Y}}<ref group=N2 name=ps_emu>PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official_emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. Also [[PocketStation_emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3". On top of that <abbr title="Should not be confused with PSP-PlayStation 3 direct communication.">[https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication is possible.</abbr></ref>
 +
|-
 +
| colspan=2 | [https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ PSP communication]
 +
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/3527 *]
 
| {{✗}}
 
| {{✗}}
| {{~}}
 
| {{Y}}
 
|-
 
| colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]]
 
| {{~}}[https://github.com/PCSX2/pcsx2/issues/432 *]
 
| ?
 
| ?
 
| {{Y}}
 
|-
 
| colspan=2 | [[Development Kits]]
 
| {{~}}[https://github.com/PCSX2/pcsx2/pull/11111 *]
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
| rowspan=5 | Communication
 
| [[#PocketStation_communication|PocketStation communication]]
 
| {{~}}
 
 
| {{✗}}
 
| {{✗}}
| {{~}}
+
| {{}}<ref group=N2 name=ps_emu></ref>
| {{Y}}
 
 
|-
 
|-
| [[#PSP_communication|PSP communication]]
+
| colspan=2 | [[#Pressure_Sensitive_Buttons|Pressure Sensitive Buttons]]
 +
| {{~}}<ref group=N2>'''DualShock 2''' can be used only with adaptes emulating DualShock 3. [https://bliss-box.net/integration/ Bliss-Box API] is not supported. '''DualShock 3''' can be used only with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver] and [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 a custom XInput proxy DLL]. Support for [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers official Sony driver] has been [https://github.com/PCSX2/pcsx2/issues/4918#issuecomment-1422483345 dropped] after moving from Wx to Qt environment. Althrough old [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771 Wx build] still allows to run games with Official Sony driver support or you can wait for this pull request: [https://github.com/PCSX2/pcsx2/pull/9138 native DualShock 3 support for Qt builds in Windows using official Sony driver]. Other controllers with pressure-sensitive buttons like '''Xbox controller''' are not supported. [https://github.com/PCSX2/pcsx2/pull/8480 This pull request] completely replaces all pad code for Qt.</ref>
 
| {{✗}}
 
| {{✗}}
| {{✗}}
+
| ?
| {{✗}}
 
| {{✓}}
 
|-
 
| [[Early_Online_Services#Network_Adaptor_.28PS2.29|LAN]]<br/><small>(Slim models)</small>
 
| {{✓}}
 
| {{TBD}}
 
| {{~}}
 
| {{✓}}
 
|-
 
| [[#LAN_tunelling|LAN tunelling]]
 
| {{✓}}
 
| {{TBD}}
 
| {{~}}
 
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
| [[#i.LINK|i.LINK]]
+
| colspan=2 | [[#i.LINK|i.LINK]]
 
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4472 *]
 
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4472 *]
 
| {{✗}}
 
| {{✗}}
Line 561: Line 498:
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| rowspan=3 | Inputs
+
| colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]]
| [[#Pressure_Sensitive_Buttons|Pressure Sensitive Buttons]]
+
| {{~}}[https://github.com/PCSX2/pcsx2/issues/432 *]
| {{~}}<ref group=N2>'''DualShock 2''' can be used only with adaptes emulating DualShock 3. [https://bliss-box.net/integration/ Bliss-Box API] is not supported. '''DualShock 3''' can be used only with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver] and [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 a custom XInput proxy DLL]. Support for [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers official Sony driver] has been [https://github.com/PCSX2/pcsx2/issues/4918#issuecomment-1422483345 dropped] after moving from Wx to Qt environment. Althrough old [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771 Wx build] still allows to run games with Official Sony driver support or you can wait for this pull request: [https://github.com/PCSX2/pcsx2/pull/9138 native DualShock 3 support for Qt builds in Windows using official Sony driver]. Other controllers with pressure-sensitive buttons like '''Xbox controller''' are not supported. [https://github.com/PCSX2/pcsx2/pull/8480 This pull request] completely replaces all pad code for Qt.</ref>
+
| ?
| {{✗}}
 
 
| ?
 
| ?
| {{✓}}
+
| {{Y}}
|-
 
| Rumble
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
|-
 
| Motion control (Tilt sensor)<ref group=N2>[https://www.pcgamingwiki.com/wiki/Controller:DualShock_2#SplitFish_Motion_FX_Adapter SplitFish Motion FX Adapter] attached to DualShock 2 and [https://www.pcgamingwiki.com/wiki/Controller:Fanatec_Zero_G_Controller#Games_with_motion_control_support Fanatec Zero G Controller] are controllers with implemented accelerometer support. They are allowing remap motion controls to right or left stick helping with camera control or steering vehicles by tilting controller left or right.</ref>
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
 
|-
 
|-
 
! colspan=6 | [[#Accessories|Accessories]]
 
! colspan=6 | [[#Accessories|Accessories]]
 
|-
 
|-
| colspan=2 | [[Early_Online_Services#Network_Adaptor_.28PS2.29|Network Adapter]]<br/><small>(Fat models)</small>
+
| colspan=2 | [[#Network Adapter|Network Adapter]]<br/><small>(incl. LAN tunneling)</small>
 
| {{✓}}
 
| {{✓}}
 
| {{TBD}}
 
| {{TBD}}
| {{~}}
+
| {{~}}<ref group=N2>Not happening on Android, AetherSX2 does support the networking adapter emulation (which is needed for XLink Kai offline multiplayer gaming over a LAN multiplayer games as well) only for Windows/Linux.</ref>
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
Line 622: Line 546:
 
| rowspan=3 | LightGun
 
| rowspan=3 | LightGun
 
| Konami Justifier/Hyper Blaster
 
| Konami Justifier/Hyper Blaster
| {{X}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 639: Line 563:
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
| rowspan=11 | Controller
+
| rowspan=9 | Controller
 
|-
 
|-
 
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
 
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
Line 658: Line 582:
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
|-
 
| [[Wikipedia:NeGcon#Supported_games|NeGcon]]
 
| {{N}}[https://github.com/PCSX2/pcsx2/issues/10698 *]
 
| {{?}}
 
| {{N}}
 
| {{?}}
 
|-
 
| [[Wikipedia:Jogcon#Compatibility|Jogcon]]
 
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
 
| {{?}}
 
| {{N}}
 
| {{?}}
 
 
|-
 
|-
 
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
 
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
Line 759: Line 671:
 
| {{TBD}}
 
| {{TBD}}
 
|}
 
|}
</div>
 
 
<references group=N2/>
 
<references group=N2/>
  
 
===[https://tcrf.net/PlayStation_2#Version_Differences System Menu]===
 
===[https://tcrf.net/PlayStation_2#Version_Differences System Menu]===
Initial Program Loader (IPL) of the PlayStation 2 and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once. Use [[#DVD_player|these dump files]] which will affect [https://github.com/F0bes/biosdrain/issues/5 IPL’s console model number recognition positively] when used with latest PCSX2 builds.
+
Initial Program Loader (IPL) of the PlayStation 2 and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once.
 
 
===PlayStation Backwards Compatibility===
 
[[Wikipedia:List_of_PlayStation_games_incompatible_with_PlayStation_2]]
 
*PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List Partially compatible]. '''Only PS2 BIOSes from original fat PS2's will be able to run PSX games'''. Due to the IOP changes Sony made on the slims, they simply won't run PSX games in PCSX2 right now.
 
*Play!: Play has [https://github.com/jpd002/Play-/issues/327 no support for backwards compatibility].
 
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official_emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. See [[Official_emulators]] for more information.
 
 
 
===PocketStation communication===
 
[[Wikipedia:PocketStation#Compatible_games]]
 
*PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List PSX memory cards will appear in the PS2 BIOS as Pocketstation devices]. This is due to a hack that was required for some Pocketstation compatible games to detect memory cards, and is strictly a visual side-effect with no performance or compatibility issues.
 
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: [[PocketStation_emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3".
 
 
 
===PSP communication===
 
[https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ List of PlayStation 2 games with PSP connectivity]
 
 
 
*PCSX2 [https://github.com/PCSX2/pcsx2/issues/3527 has no support for PSP communication at the moment].
 
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware supports [https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication. This feature shouldn't be confused with PSP-PlayStation 3 direct communication.
 
  
 
===i.LINK===
 
===i.LINK===
Line 806: Line 700:
 
===DVD player===
 
===DVD player===
 
[[File:PCSX2_MagicGate_fork_-_DVD-Video_menu_demonstration.jpeg|thumb|298px|PCSX2 MagicGate fork - DVD-Video menu demonstration]]
 
[[File:PCSX2_MagicGate_fork_-_DVD-Video_menu_demonstration.jpeg|thumb|298px|PCSX2 MagicGate fork - DVD-Video menu demonstration]]
PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_Media_Player#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported. Lastly, PlayStation 2 supports both DVD5 (single-layer, 4.7 GB) and DVD9 (dual-layer, 8.5 GB) DVD-ROM discs. However, some users report encountering issues with DVD9 discs, particularly on older PS2 FAT models.[https://old.reddit.com/r/ps2/comments/xc04yl/can_the_fat_ps2_play_dvd9_discs/].
+
PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_Media_Player#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported.
  
*PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs ([https://youtu.be/DJkl4FrDgLw demonstration]), however there are no DVD-Video and Audio CD support at the moment. See [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video compatibility] and [https://github.com/PCSX2/pcsx2/issues/4880 CDRWIN's BIN/CUE format, Audio CD support] feature request pages for more information.
+
*PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs, however there are no official DVD-Video and Audio CD support at the moment. See [[https://github.com/PCSX2/pcsx2/issues/1981 feature request page] for more information.
:*DVD-Video, [[Home_Media_Player#Interactive_media|DVDi]] and even FreeDVDBoot works in PCSX2's [[#Konami_Python_2.2FKonami_Benami_Python_2|987123879113]] fork but only with it's '''[https://github.com/987123879113/pcsx2/issues/13#issuecomment-1752939271 MagicGate branch]'''.
+
:*The DVD player, including FreeDVDBoot, works in PCSX2 forks with MagicGate support like [[#Konami_Python_2.2FKonami_Benami_Python_2|987123879113]].
::*[https://github.com/PCSX2/pcsx2/pull/6719 Requires a complete BIOS dump] ('''4MB''' ROM0 + '''4MB''' ROM1 + NVRAM), use [https://github.com/F0bes/biosdrain this dumper tool] for ROM0, ROM1, ROM2, NVM and MEC files.
+
::*Artifacts: https://github.com/987123879113/pcsx2/issues/13#issuecomment-1752939271
::*Requires MagicGate key files (civ.bin, cks.bin, eks.bin, and kek.bin).
+
::*Requires a complete BIOS dump (4MB ROM0 + 4MB ROM1 + NVRAM) : https://github.com/PCSX2/pcsx2/pull/6719
::*Keep in mind that [https://github.com/987123879113/pcsx2/issues/13#issuecomment-2016567467 there will be no audio during DVD-Video playback]. Some remaining issues are described in https://github.com/PCSX2/pcsx2/issues/1981
+
::*Requires MagicGate key files (civ.bin, cks.bin, eks.bin, and kek.bin)
 +
::*Some remaining issues are described in https://github.com/PCSX2/pcsx2/issues/1981 (2022-07 to 2023-02)
 
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.
 
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
+
::See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
*See [[Ripping_games]].
 
  
===LAN tunelling===
+
===Accessories===
:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games,  just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|private game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
+
====Network Adapter====
 +
The [[wikipedia:PlayStation_2_Expansion_Bay#Network_Adaptor|Network Adapter]] is a peripheral that is used to play PS2 games online ([[Wikipedia:PlayStation_2_online_functionality|Network Play]]) via ethernet broadband or analog modem. Many games have been brought back due to servers run and operated by fans such as PS2Online and the SOCOM Community server;
 +
*[https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 Revived private servers for PS2 online play]
 +
*[[Wikipedia:List_of_PlayStation_2_online_games#Released_Games|List of games that supported the online functionality of the PlayStation 2 and revived private servers]]
 +
:: MAWK3: [https://www.youtube.com/watch?v=KnVOnRefBpw ''Most Active PlayStation 2 Online Games in 2023''], [https://www.youtube.com/watch?v=minpPVKq3pM ''How to Connect and Play Online on PlayStation 2 in 2023'']
 +
::For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
  
 +
PlayStation 2 slim models Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, slim models don't have an external interface to connect a Network Adapter.
 +
;:LAN tunneling
 +
:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games,  just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
 
:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].
 
:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].
 
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
 
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
 
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
 
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
::*[[Online PS2 games|LAN tunelling compatible PS2 games]]
 
 
===Accessories===
 
  
 
====Hard Disk Drive====
 
====Hard Disk Drive====
Line 835: Line 734:
 
*Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]]. Also [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as: [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online] requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code.
 
*Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]]. Also [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as: [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online] requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code.
  
As stated in the [[Early_Online_Services#Network_Adaptor_.28PS2.29|Network Adapter]] section, slim models comes with Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, because of this slim models have no Hard Drive support.
+
As stated in the [[#Network_Adapter|Network Adapter]] section, slim models comes with Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, because of this slim models have no Hard Drive support.
  
 
====EyeToy====
 
====EyeToy====
Line 857: Line 756:
 
:A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].
 
:A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].
  
==Arcade Hardware [https://www.system16.com/base.php#1 variations]==
+
==Hardware variations==
 +
 
 +
===[https://www.system16.com/base.php#1 Arcade]===
 
Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect.
 
Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect.
  
 
Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>
 
Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>
  
===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Bemani Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]===
+
====[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Benami Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]====
 
:Currently, there is no emulator that supports this variation.
 
:Currently, there is no emulator that supports this variation.
  
===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Bemani Python 2]===
+
====[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Benami Python 2]====
 
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.
 
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.
 
:A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>.
 
:A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>.
Line 871: Line 772:
 
:MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files.
 
:MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files.
  
===[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]===
+
====[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]====
 
Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU.
 
Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU.
 
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
 
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
  
====O.R.B.S (Over Reality Booster System)====
+
====[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]====
----
 
Placeholder text for a VR cabinet that never made it pass testing.
 
 
 
===[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]===
 
 
Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246.
 
Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246.
 
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
 
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
  
===[https://www.system16.com/hardware.php?id=872 Namco System Super 256]===
+
====[https://www.system16.com/hardware.php?id=872 Namco System Super 256]====
 
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
 
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
  
===[https://www.system16.com/hardware.php?id=981 Namco System 147]===
+
====[https://www.system16.com/hardware.php?id=981 Namco System 147]====
 
:Currently, there is no emulator that supports this variation, however it is being worked on in Play! at the moment.
 
:Currently, there is no emulator that supports this variation, however it is being worked on in Play! at the moment.
  
==[[Wikipedia:PSX_(digital_video_recorder)|PSX]]==
+
===[[Wikipedia:PSX_(digital_video_recorder)|PSX]]===
 
''Not to be confused with the [[PlayStation emulators|original PlayStation]].''
 
''Not to be confused with the [[PlayStation emulators|original PlayStation]].''
  
Line 896: Line 793:
 
None of the PSX features have been emulated yet.
 
None of the PSX features have been emulated yet.
  
Twitter user @DiscoStarslayer claims to be [https://twitter.com/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://twitter.com/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://twitter.com/_987123879113 987123879113]
+
Twitter user @DiscoStarslayer claims to be [https://nitter.net/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://nitter.net/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://nitter.net/_987123879113 987123879113]
 
 
See [[Home_Media_Player]].
 
  
 
==Emulation issues==
 
==Emulation issues==
Line 907: Line 802:
 
Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>
 
Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>
  
To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/GS/Renderers hardware renderer backends on PCSX2] greatly improved on many of these issues, [https://wiki.pcsx2.net/Category:Software_rendering_only_games there are considerable amount of games still require “software rendering”] to fix many common glitches, which is [[PCSX2#System_requirements|significantly increases CPU ST performance requirement]] for the emulation and eliminating visual enhancement options.
+
To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/GS/Renderers Vulkan and OpenGL renderer backends on PCSX2] greatly improved on many of these issues, [https://wiki.pcsx2.net/Category:Software_rendering_only_games lots of games still require “software rendering”] to fix many common glitches, which is [[PCSX2#System_requirements|significantly increases CPU ST performance requirement]] for the emulation and eliminating visual enhancement options. Always try Vulkan or OpenGL backends first because D3D backends blending levels is quite problematic compared to other backends.<ref>[https://github.com/PCSX2/pcsx2/pull/9952 PCSX2 devs comment about HW backends]</ref>
  
 
In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible.
 
In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible.
 
===MagicGate===
 
:[[Wikipedia:MagicGate]]
 
MagicGate, an encryption technology embedded within specific PlayStation 2 memory cards, relies on the [https://www.psdevwiki.com/ps2/MechaCon MechaCon] chip for security functionalities. MechaCon chip handles various tasks, including PlayStation 2 system security, game disc security, MagicGate, and KELF file decryption. Emulating MagicGate presents unique challenges because replicating its encryption process and hardware verification can be difficult and rightfully raising concerns about copyright situation [https://github.com/PCSX2/pcsx2/pull/4274#issuecomment-795316629][https://github.com/PCSX2/pcsx2/pull/10836#issuecomment-1954866179]. However there is a PCSX2 fork for this you can use, although you need MagicGate keys. See [[PlayStation_2_emulators#Konami_Python_2.2FKonami_Benami_Python_2|Konami Python 2]] or [[#DVD_player]] sections. Also see [[Legal Status of Emulation]].
 
  
 
For more information about PlayStation 2 hardware and reverse engineering;
 
For more information about PlayStation 2 hardware and reverse engineering;
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation, Celebrating 20 Years of Reverse Engineering]
+
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ The PlayStation 2: From Emotion to Emulation - Celebrating 20 Years of Reverse Engineering]
 
* MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated]
 
* MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated]
 
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis]
 
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis]
Line 922: Line 813:
 
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2]
 
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2]
 
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?]
 
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?]
* [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert]
 
 
* PCSX2: [https://pcsx2.net/blog Blog], [https://discord.gg/K2AZqKJDB2 Discord]
 
* PCSX2: [https://pcsx2.net/blog Blog], [https://discord.gg/K2AZqKJDB2 Discord]
  
Line 941: Line 831:
 
[[Category:Sony consoles]]
 
[[Category:Sony consoles]]
 
[[Category:PlayStation 2 emulators|*]]
 
[[Category:PlayStation 2 emulators|*]]
[[Category:MAME Driver Status: Preliminary]]
+
[[Category:Very early emulation (MAME)]]
[[Category:MIPS-based]]
 

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