Difference between revisions of "PC Emulator Comparisons"

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This page compares [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|emulators of PC hardware]] against each other and shows what they can and can't do  
 
This page compares [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|emulators of PC hardware]] against each other and shows what they can and can't do  
 
''{{for|software that can run hardware features designed for PC-9800 system|NEC PC-9800 series#Hardware features and peripherals}}''
 
''{{for|software that can run hardware features designed for PC-9800 system|NEC PC-9800 series#Hardware features and peripherals}}''
==Enhancements==
+
==Enhancements & Features==
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
Line 227: Line 227:
 
|}
 
|}
  
==Hardware support, features and peripherals==
+
=Hardware support, features and peripherals=
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages. '''This list only includes parts and accessories that can be possible to emulated through software or will be possible in the near future.''' Including everything would result in an endless list.''
 
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages. '''This list only includes parts and accessories that can be possible to emulated through software or will be possible in the near future.''' Including everything would result in an endless list.''
  
===x86 CPU's===
+
==x86 CPU's==
 
{|class="wikitable" style="text-align:left; vertical-align:middle;"
 
{|class="wikitable" style="text-align:left; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
Line 392: Line 392:
 
|-
 
|-
 
| Winchip 3
 
| Winchip 3
 +
| {{N}}
 +
| {{N}}
 +
| {{Unknown}}
 +
| {{Unknown}}
 +
| {{Unknown}}
 +
| {{Unknown}}
 +
| {{Unknown}}
 +
| {{Unknown}}
 +
| {{Unknown}}
 +
|-
 +
! colspan=11 |Chips and Technologies
 +
|-
 +
| Super386
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 503: Line 516:
 
| {{N}}
 
| {{N}}
 
|-
 
|-
! colspan=11 | Intel
+
! colspan=11 | Intel  
 
|-
 
|-
 
| [[Wikipedia:8086|8086]]
 
| [[Wikipedia:8086|8086]]
Line 514: Line 527:
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| {{Y}}[https://github.com/mamedev/mame/blob/master/src/devices/cpu/i86/i86.cpp *]
+
| {{Y}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i86/i86.cpp</ref>
 
|-
 
|-
 
| [[Wikipedia:Intel_80286|80286]]
 
| [[Wikipedia:Intel_80286|80286]]
Line 525: Line 538:
 
| {{N}}<ref group=N3 name=MartyPCCPU>Future goal, for more information see [[#Comparisons|comparisons]] section.</ref>
 
| {{N}}<ref group=N3 name=MartyPCCPU>Future goal, for more information see [[#Comparisons|comparisons]] section.</ref>
 
| {{Y}}
 
| {{Y}}
| {{Y}}[https://github.com/mamedev/mame/blob/master/src/devices/cpu/i86/i286.cpp *]
+
| {{Y}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i86/i286.cpp</ref>
 
|-
 
|-
 
| [[Wikipedia:I386|386]]
 
| [[Wikipedia:I386|386]]
Line 536: Line 549:
 
| {{N}}<ref group=N3 name=MartyPCCPU></ref>
 
| {{N}}<ref group=N3 name=MartyPCCPU></ref>
 
| {{Y}}
 
| {{Y}}
| {{Y}}[https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp *]
+
| {{Y}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
 
|-
 
|-
 
| [[Wikipedia:RapidCAD|RapidCAD]]
 
| [[Wikipedia:RapidCAD|RapidCAD]]
Line 547: Line 560:
 
| {{N}}<ref group=N3 name=MartyPCCPU></ref>
 
| {{N}}<ref group=N3 name=MartyPCCPU></ref>
 
| {{Y}}
 
| {{Y}}
| {{Y}}[https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp *]
+
| {{Y}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
 
|-
 
|-
 
| [[Wikipedia:Pentium_(original)|Pentium<br/>Pentium MMX]]
 
| [[Wikipedia:Pentium_(original)|Pentium<br/>Pentium MMX]]
Line 564: Line 577:
 
| {{Y}}
 
| {{Y}}
 
| {{Unknown}}
 
| {{Unknown}}
| {{N}}[https://github.com/schellingb/dosbox-pure/issues/300 *]
+
| {{N}}<ref>https://github.com/schellingb/dosbox-pure/issues/300</ref>
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 650: Line 663:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
! colspan=11 | Transmeta
+
! colspan=11 | NexGen
 
|-
 
|-
| [[Wikipedia:Transmeta Crusoe|Crusoe]]
+
| [https://cpumuseum.jimdofree.com/museum/nexgen/nx586/ Nx586]
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 663: Line 676:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| [[Wikipedia:Transmeta Efficeon|Efficeon]]
+
! colspan=11 | Rise Technology
 +
|-
 +
| [[Wikipedia:mP6|mP6]]
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 674: Line 689:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
! colspan=11 | VIA Technologies
+
! colspan=11 | Transmeta
 
|-
 
|-
| [[Wikipedia:VIA C3|VIA C3]]
+
| [[Wikipedia:Transmeta Crusoe|Crusoe]]
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 687: Line 702:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| [[Wikipedia:VIA C7|VIA C7]]
+
| [[Wikipedia:Transmeta Efficeon|Efficeon]]
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 698: Line 713:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| [[Wikipedia:VIA CoreFusion|VIA CoreFusion]]
+
! colspan=11 | UMC
| {{N}}
 
| {{N}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
 
|-
 
|-
| [[Wikipedia:VIA Eden|VIA Eden]]
+
| [[Wikipedia:UMC Green CPU|Green CPU]]
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 719: Line 725:
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
|}
 
 
 
====Miscellaneous x86 CPU's====
 
{|class="wikitable" style="text-align:left; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
! Name
 
! Manufacturer
 
! 86Box
 
! PCem
 
! PCBox
 
! DOSBox Pure
 
! DOSBox-X
 
! DOSBox Staging
 
! MartyPC
 
! UniPCemu
 
! MAME
 
 
|-
 
|-
! colspan=12 |
+
! colspan=11 | Unknown
 
|-
 
|-
| [[Wikipedia:UMC Green CPU|Green CPU]]
+
| [[Wikipedia:K1810VM86|K1810VM86]]
| UMC
 
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 751: Line 739:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| [[Wikipedia:K1810VM86|K1810VM86]]
+
! colspan=11 | VIA Technologies
| {{Unknown}}
+
|-
 +
| [[Wikipedia:VIA C3|VIA C3]]
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 763: Line 752:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| [[Wikipedia:mP6|mP6]]
+
| [[Wikipedia:VIA C7|VIA C7]]
| Rise Technology
 
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 775: Line 763:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| Nx586
+
| [[Wikipedia:VIA CoreFusion|VIA CoreFusion]]
| NexGen
 
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 787: Line 774:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| Super386
+
| [[Wikipedia:VIA Eden|VIA Eden]]
| [[Wikipedia:Chips and Technologies|C&T]]
 
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 800: Line 786:
 
|}
 
|}
  
===Graphics Cards & GPU's===
+
==Graphics Cards & GPU's==
{|class="wikitable" style="text-align:center; vertical-align:middle;"
+
{|class="wikitable" style="text-align:left; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! Name
 
! Name
Line 816: Line 802:
 
! colspan=11 |  
 
! colspan=11 |  
 
|-
 
|-
| PC-FX GA<br/><small>Unlike [[NEC_PC-9800_series#Hardware_features_and_peripherals|PC-9800 variant]], this DOS/V variant[https://youtu.be/JM04vH2et5A] uses a single ISA card and both variants integrate an additional 3D chipset (Kubota/Hudson HuC6273) over the regular [[PC-FX]].
+
| PC-FX GA
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
Line 827: Line 813:
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| Matrox Impression Plus<br/><small>Impression emulation is crucial for RenderWare 3D accelerated games[https://www.vogons.org/viewtopic.php?p=279817] compatibility and [[Preservation projects|preservation]].</small>
+
| Matrox Impression Plus
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
Line 838: Line 824:
 
| {{N}}
 
| {{N}}
 
|-
 
|-
| Matrox Millennium and Millennium II<br/><small>Millennium emulation is crucial for supported 3D accelerated games[https://www.vogons.org/viewtopic.php?p=279817] with enhanced visuals and [[Preservation projects|preservation]].</small>
+
| Matrox Millennium
| {{Y}}[https://86box.net/2024/02/21/86box-v4-1.html *]
+
| {{Y}}
 +
| {{Unknown}}
 +
| {{Unknown}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| Matrox Millennium II
 +
| {{Y}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
Line 849: Line 846:
 
| {{N}}
 
| {{N}}
 
|-
 
|-
| Matrox Mystique<br/><small>Mystique emulation is crucial for supported MSI API 3D accelerated games[https://www.vogons.org/viewtopic.php?p=279817] compatibility and [[Preservation projects|preservation]].</small>
+
| Matrox Mystique
| {{Y}}[https://86box.net/2024/02/21/86box-v4-1.html *]
+
| {{Y}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{Unknown}}
Line 860: Line 857:
 
| {{N}}
 
| {{N}}
 
|-
 
|-
| 3Dfx Voodoo<br/><small>Voodoo emulation is crucial for [https://www.vogons.org/viewtopic.php?t=534 Windows Glide] and [https://www.vogons.org/viewtopic.php?t=886 DOS Glide] games compatibility and [[Preservation projects|preservation]].</small>
+
| 3Dfx Voodoo
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
Line 866: Line 863:
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| {{Y}}[https://github.com/dosbox-staging/dosbox-staging/issues/339 *]
+
| {{Y}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/339</ref>
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| 3Dfx Voodoo 2/3/Banshee
+
| 3Dfx Voodoo 2
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
Line 877: Line 874:
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
| {{N}}[https://github.com/dosbox-staging/dosbox-staging/issues/3115 *]
+
| {{N}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/3115</ref>
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| 3Dfx Voodoo 4/5<br/><small>It's quite possible to run early [[Windows_2000/XP/Vista_emulators|XP]] 3D games thanks to it's performance and also compatibility with D3D7[https://www.pcgamingwiki.com/wiki/List_of_Direct3D_2-7_games][https://en.wikipedia.org/wiki/Direct3D#Direct3D_7.0] (pushing T&L to CPU via driver).[https://www.vogons.org/viewtopic.php?t=61580][https://youtu.be/uu8uE2KRDGM]</small>
+
| 3Dfx Voodoo 3
| {{N}}[https://github.com/86Box/86Box/discussions/2909 *]
+
| {{Y}}
| {{N}}[https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=3496 *]
+
| {{Y}}
 
| {{Unknown}}
 
| {{Unknown}}
| {{N}}[https://github.com/joncampbell123/dosbox-x/issues/3959#issuecomment-1400282345 *]
 
 
| {{N}}
 
| {{N}}
| {{N}}[https://github.com/dosbox-staging/dosbox-staging/issues/3115 *]
+
| {{N}}
 +
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Unknown}}
 
| {{Unknown}}
 
|-
 
|-
| Diamond Edge 3D/nVidia NV1<br/><small>NV1 emulation is crucial for NV1 3D accelerated games[https://www.vogons.org/viewtopic.php?p=279817][https://www.vogons.org/viewtopic.php?f=46&t=30017] compatibility and [[Preservation projects|preservation]].</small>
+
| 3Dfx Voodoo 4
| {{N}}[https://github.com/86Box/86Box/issues/2431 *]
+
| {{N}}<ref>https://github.com/86Box/86Box/discussions/2909</ref>
| {{N}}[https://github.com/sarah-walker-pcem/pcem/issues/205 *]
+
| {{N}}<ref>https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=3496</ref>
 +
| {{Unknown}}
 +
| {{N}}<ref>https://github.com/joncampbell123/dosbox-x/issues/3959#issuecomment-1400282345</ref>
 +
| {{N}}
 +
| {{N}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/3115</ref>
 +
| {{N}}
 +
| {{N}}
 +
| {{Unknown}}
 +
|-
 +
| 3Dfx Voodoo 5
 +
| {{N}}
 +
| {{N}}
 +
| {{Unknown}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{Unknown}}
 +
|-
 +
| 3Dfx Voodoo Banshee
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Unknown}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{Unknown}}
 +
|-
 +
| Diamond Edge 3D/nVidia NV1
 +
| {{N}}<ref>https://github.com/86Box/86Box/issues/2431</ref>
 +
| {{N}}<ref>https://github.com/sarah-walker-pcem/pcem/issues/205</ref>
 
| {{Unknown}}
 
| {{Unknown}}
 
| {{N}}
 
| {{N}}
Line 905: Line 935:
 
|}
 
|}
  
===Sound Cards===
+
====Notes====
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
 +
! scope="col"|
 +
|-
 +
! colspan=1 |PC-FX GA
 +
|-
 +
|Unlike [[NEC_PC-9800_series#Hardware_features_and_peripherals|PC-9800 variant]], this DOS/V variant<ref>https://youtu.be/JM04vH2et5A</ref> uses a single ISA card and both variants integrate an additional 3D chipset <br> (Kubota/Hudson HuC6273) over the regular [[PC-FX]]
 +
|-
 +
! colspan=1 |Matrox Impression Plus
 +
|-
 +
|Impression emulation is crucial for RenderWare 3D accelerated games <ref>https://www.vogons.org/viewtopic.php?p=279817</ref> compatibility and [[Preservation projects|preservation]].
 +
|-
 +
! colspan=1 |Matrox Mystique, Millennium and Millennium II <ref>https://86box.net/2024/02/21/86box-v4-1.html</ref>
 +
|-
 +
|The emulation of these three cards is crucial for supported 3D accelerated games enhanced visuals and [[Preservation projects|preservation]]
 +
|-
 +
! colspan=1 |3Dfx Voodoo
 +
|-
 +
|Voodoo emulation is crucial for <ref>https://www.vogons.org/viewtopic.php?t=534 Windows Glide</ref> and <ref>https://www.vogons.org/viewtopic.php?t=886 DOS Glide</ref> games compatibility and [[Preservation projects|preservation]].
 +
|-
 +
! colspan=1 |3Dfx Voodoo 4/5
 +
|-
 +
|It's quite possible to run early [[Windows_2000/XP/Vista_emulators|XP]] 3D games thanks to it's performance and also compatibility with D3D7<ref>https://www.pcgamingwiki.com/wiki/List_of_Direct3D_2-7_games</ref><ref>https://en.wikipedia.org/wiki/Direct3D#Direct3D_7.0</ref> (pushing T&L to CPU via driver).<ref>https://www.vogons.org/viewtopic.php?t=61580</ref><ref>https://youtu.be/uu8uE2KRDGM</ref>
 +
|-
 +
! colspan=1 |Diamond Edge 3D
 +
|-
 +
|NV1 emulation is crucial for NV1 3D accelerated games<ref>https://www.vogons.org/viewtopic.php?f=46&t=30017</ref> compatibility and [[Preservation projects|preservation]].
 +
|}
 +
==Sound Cards==
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
Line 933: Line 991:
 
|}
 
|}
  
===Network Cards===
+
==Network Cards==
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
Line 961: Line 1,019:
 
|}
 
|}
  
===Mainboards===
+
==Mainboards==
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
Line 1,024: Line 1,082:
 
|}
 
|}
  
===Gamepads===
+
==Gamepads==
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
Line 1,075: Line 1,133:
  
 
==References==
 
==References==
<references group=N3/>
+
<references group="N3"/>
 +
====Reference Links====
 +
{{reflist}}
 
----
 
----
 
{{NEL}}
 
{{NEL}}

Revision as of 07:13, 9 March 2024

This page compares emulators of PC hardware against each other and shows what they can and can't do

For software that can run hardware features designed for PC-9800 system, see NEC PC-9800 series#Hardware features and peripherals.

Enhancements & Features

Side note: Please don't bump/spam GitHub threads/issues and feature request pages.

Name 86Box PCem PCBox DOSBox Pure DOSBox-X DOSBox Staging MartyPC UniPCemu MAME
Performance Preload optical disc image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive. Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
? ? ? ? ? ? ? ? ?
Overclock
Overclocking DRAM timings or CPU core frequency and CPU ring ratio using emulated BIOS just like using the real hardware.
? ?
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
? ? ? ? ? ? ? ?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
? ? ? ? ? ? ? ?
Filters
NTSC filters, HDR tonemapping etc.
? ? ? ?
Shader Chain ?
TAS features Macros/Scripts/Lua ? ? ? ? ? ? ? ? ?
Rewind ?
Fast-Forward/Turbo Speed ?
Savestates ?
Movie recording/playback ?
Controls Input lag-mitigating technique ?
Quality of life Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Exclusive to libretro cores and GroovyMAME at the moment.
Streamable compression format ? ? ?
Command Line Options ? ? ?
On-Screen Display
Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.
? ? ? ? ? ? ? ?
Big Picture Mode ?
Misc RetroAchievements ?
EmuVR support Exclusive to libretro cores at the moment, this means that only DOSBox Pure supported.
(Demonstration)
Debug Features ? ? ? ? ? ? ? ? ?

Hardware support, features and peripherals

Side note: Please don't bump/spam GitHub threads/issues and feature request pages. This list only includes parts and accessories that can be possible to emulated through software or will be possible in the near future. Including everything would result in an endless list.

x86 CPU's

Name 86Box PCem PCBox DOSBox Pure DOSBox-X DOSBox Staging MartyPC UniPCemu MAME
AMD
Am286 ? ? ? ? ? ? ?
Am386 ? ? ? ? ? ? ?
Am486 ? ? ? ? ? ? ? ? ?
Am5x86 ?
K5 ?
K6 ? ?
K6-II ? ?
K6-III
K6-III+
K6-2+
? ?
Athlon Classic [N3 1] [N3 1] ? ~[N3 2] ~[N3 2] ~[N3 2] ?
Centaur Technology
Winchip C6 ? ? ? ? ? ? ? ?
Winchip 2 ? ? ? ? ? ? ?
Winchip 2A ? ? ? ? ? ? ?
Winchip 2B ? ? ? ? ? ? ?
Winchip 3 ? ? ? ? ? ? ?
Chips and Technologies
Super386 ? ? ? ? ? ? ?
Cyrix
Cx486SLC ? ? ? ? ? ? ? ?
Cx486SRx2 ? ? ? ? ? ? ? ?
Cx486DLC ? ? ? ? ? ? ? ?
Cx486DRx2 ? ? ? ? ? ? ? ?
Cx486 ? ? ? ? ? ? ? ?
5x86 ?
MediaGX ? ? ? ? ? ? ?
6x86 ?
Cyrix III ? ?
Intel
8086 ? ~[N3 2] ~[N3 2] ~[N3 2] [1]
80286 ? ~[N3 2] ~[N3 2] ~[N3 2] [N3 3] [2]
386 ? ~[N3 2] ~[N3 2] ~[N3 2] [N3 3] [3]
RapidCAD ? ~[N3 2] ~[N3 2] ~[N3 2] [N3 3] [4]
Pentium
Pentium MMX
? ~[N3 2] ~[N3 2] ~[N3 2] ~[N3 4]
Pentium Pro ? [5] ~[N3 4]
Pentium II ? ~[N3 2] ~[N3 2] ~[N3 2] ~[N3 4]
Celeron (P6) ? ?
Pentium III [N3 1] [N3 1] ? ~[N3 2] ~[N3 2] ~[N3 4]
NEC
V20 ? ? ? ? ? ? ?
V30 ? ? ? ? ? ? ?
V40 ? ? ? ? ? ? ?
V50 ? ? ? ? ? ? ?
NexGen
Nx586 ? ? ? ? ? ? ?
Rise Technology
mP6 ? ? ? ? ? ? ?
Transmeta
Crusoe ? ? ? ? ? ? ?
Efficeon ? ? ? ? ? ? ?
UMC
Green CPU ? ? ? ? ? ? ?
Unknown
K1810VM86 ? ? ? ? ? ? ?
VIA Technologies
VIA C3 ? ? ? ? ? ? ?
VIA C7 ? ? ? ? ? ? ?
VIA CoreFusion ? ? ? ? ? ? ?
VIA Eden ? ? ? ? ? ? ?

Graphics Cards & GPU's

Name 86Box PCem PCBox DOSBox Pure DOSBox-X DOSBox Staging MartyPC UniPCemu MAME
PC-FX GA ? ? ? ? ? ? ? ?
Matrox Impression Plus ? ? ?
Matrox Millennium ? ?
Matrox Millennium II ? ?
Matrox Mystique ? ?
3Dfx Voodoo ? [6] ?
3Dfx Voodoo 2 ? [7] ?
3Dfx Voodoo 3 ? ?
3Dfx Voodoo 4 [8] [9] ? [10] [11] ?
3Dfx Voodoo 5 ? ?
3Dfx Voodoo Banshee ? ?
Diamond Edge 3D/nVidia NV1 [12] [13] ?

Notes

PC-FX GA
Unlike PC-9800 variant, this DOS/V variant[14] uses a single ISA card and both variants integrate an additional 3D chipset
(Kubota/Hudson HuC6273) over the regular PC-FX
Matrox Impression Plus
Impression emulation is crucial for RenderWare 3D accelerated games [15] compatibility and preservation.
Matrox Mystique, Millennium and Millennium II [16]
The emulation of these three cards is crucial for supported 3D accelerated games enhanced visuals and preservation
3Dfx Voodoo
Voodoo emulation is crucial for [17] and [18] games compatibility and preservation.
3Dfx Voodoo 4/5
It's quite possible to run early XP 3D games thanks to it's performance and also compatibility with D3D7[19][20] (pushing T&L to CPU via driver).[21][22]
Diamond Edge 3D
NV1 emulation is crucial for NV1 3D accelerated games[23] compatibility and preservation.

Sound Cards

Name 86Box PCem PCBox DOSBox Pure DOSBox-X DOSBox Staging MartyPC UniPCemu MAME
? ? ? ? ? ? ? ? ?

Network Cards

Name 86Box PCem PCBox DOSBox Pure DOSBox-X DOSBox Staging MartyPC UniPCemu MAME
? ? ? ? ? ? ? ? ?

Mainboards

Name 86Box PCem PCBox DOSBox Pure DOSBox-X DOSBox Staging MartyPC UniPCemu MAME
440BX ABit AB-BF6 ? ? ? ? ?
ABit AB-BH6 ? ? ? ? ? ?
ABit AB-BP6 ? ? ? ? ? ?
Intel 815E ABit AB-SH6 ? ? ? ? ? ?

Gamepads

Name 86Box PCem PCBox DOSBox Pure DOSBox-X DOSBox Staging MartyPC UniPCemu MAME
Gravis PC Gamepad ? ? ? ? ? ? ? ? ?
Microsoft Sidewinder ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ?

References

  1. 1.0 1.1 1.2 1.3 Pentium III emulation only available with PCBox fork, but do not expect miracles. Currently there is no processor available on the market that would be able to handle Pentium III or Athlon Classic emulation, considering that even the latest top-tier processors struggle with emulating fastest Pentium II/Celeron P6 processors. For more information about Pentium III emulation; 86Box - Why Not Pentium III?.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22
    Unlike emulators like 86Box or PCem which aim for accurate execution, DOSBox forks prioritize performance by emulating one instruction per emulated-cycle. This approach simplifies internal CPU mechanics and ignores real clock frequency or FLOPs of the emulated system. While this sacrifices perfect accuracy, it leads to significantly faster emulation and still has broader software compatibility compared to other emulators like QEMU or Bochs. However, some niche software may still encounter compatibility limitations. Therefore, DOSBox forks remain a powerful option for casual users and performance-intensive tasks, offering a balance between compatibility and speed. See DOSBox Pure: MMX Instruction Set Support issue page and POS_(Pong_Consoles)_CPUs_and_Other_Chips#Descriptions section for more information.
  3. 3.0 3.1 3.2 Future goal, for more information see comparisons section.
  4. 4.0 4.1 4.2 4.3 Only the 286/386/486 emulation is acceptable at the moment. See comparisons section. (i386.cpp)

Reference Links