Difference between pages "Sega Dreamcast emulators" and "J2ME Loader"

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(Added Naomi 2 board info)
 
(Tags: Mobile edit, Mobile web edit)
 
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{{Infobox console
+
{{Infobox emulator
|title = Sega Dreamcast
+
|logo = JL.png
|logo = DreamcastConsole.png
+
|logowidth    = 150
|developer = [[:Sega]]
+
|version = {{JLVer}}
|type = [[:Category:Home consoles|Home video game console]]
+
|active = Yes
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
+
|platform = [[Emulators on Android|Android]]
|release = 1998
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|discontinued = 2001
+
|developer = [https://github.com/nikita36078 Nikita Shakarun]
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]
+
|support = [https://www.paypal.me/nikita36078 PayPal]
|emulated = {{✓}}
+
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 +
|license = Apache 2.0
 +
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website =  
 +
|prog-lang = Java
 
}}
 
}}
  
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}.
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 +
for [[Emulators on Android|Android]]
 +
It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
More in depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. Also, it had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.
+
==Overview==
  
In the same year of Dreamcast's launch, Sega released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
+
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
  
Later, a successor of the Naomi board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 Naomi 2]. It was a bit more powerful than it's predecessor, since it had two CPUs and two GPUs.
+
<b>System requirements :</b>
Only 13 titles were released for this board.
+
Android 4.0 +
  
Sega also collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use, and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented well.
+
==Features==
  
==Emulators==
+
* Fast emulation
{| class="wikitable" style="text-align: center;"
+
* Highly compatibility
! scope="col"|Name
+
* KDDI ezplusアプリ <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>
! scope="col"|Platform(s)
+
* Bluetooth API support
! scope="col"|Latest Version
+
* Touchscreen input support
! scope="col"|[[libretro|Libretro Core]]
+
* Supports external virtual keyboards and QWERTY input
! scope="col"|Naomi
+
* 3D support
! scope="col"|Atomiswave
+
* Menu key remapping support
! scope="col"|Windows CE
+
* Supports different keyboard layouts and customization.
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
* Individual settings for each application.
! scope="col"|Active
+
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
! scope="col"|[[Recommended Emulators|Recommended]]
+
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
 
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
; → <i>Theme</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Dark
 +
|White
 +
|-
 +
|[[File:JL_dark.jpg|300px]]
 +
|[[File:JL_white.jpg|300px]]
 +
|}
 +
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|FPS
 +
|-
 +
|[[File:JL_FPS.png|300px]]
 +
|}
 +
 
 +
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
! colspan="10"|PC / x86
+
|Normal
 +
|Force Fullscreen
 
|-
 
|-
| [[redream]]
+
|[[File:Force_nm.jpg|300px]]
| align=left|{{Icon|Windows|Linux|macOS}}
+
|[[File:Force_fs.jpg|300px]]
| [https://redream.io/download {{RedreamVer}}]
+
|}
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
+
 
 +
==How to use==
 +
 
 +
; → <i>Installation <small> (J2ME/ezplusアプリ)</small></i> :
 +
 
 +
<center><big>Download</big></center>
 +
{| cellpadding="4"
 
|-
 
|-
| [[Flycast]]
+
|align=center|{{Icon|APK-big}}
| align=left|{{Icon|Windows|Linux|macOS}}
+
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://flathub.org/apps/details/org.flycast.Flycast nightly]<small> (Flathub)</small>
 
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
| [http://flycast.dojo.ooo/ Flycast Dojo]
+
|align=center|{{Icon|APK-big}}
| align=left|{{Icon|Windows|Linux|Fightcade}}
+
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
| [https://github.com/blueminder/flycast-dojo/ 0.4.22]
 
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
| [[DEmul]]
+
|align=center|{{Icon|APK-big}}
| align=left|{{Icon|Windows}}
+
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]
+
|}
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
+
 
 +
Download a latest version of J2ME Loader on your Android device.
 +
 
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
 +
 
 +
==Key binding==
 +
 
 +
Keys : <i>Default</i>
 +
 
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| [[reicast]]
+
|<b>Key</b>
| align=left|{{Icon|Windows|Linux}}
+
|<b>Action</b>
| [http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1]<small> (Snap Store)</small>
 
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
| [[nullDC]]
+
|D-PAD Up
| align=left|{{Icon|Windows}}
+
|<code>↑</code>
| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
 
| {{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
| [http://washemu.org/ WashingtonDC]
+
|D-PAD Down
| align=left|{{Icon|Linux}}
+
|<code>↓</code>
| [https://github.com/washingtondc-emu/washingtondc git]
 
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
| [https://segaretro.org/Chankast Chankast]
+
|D-PAD Left
| align=left|{{Icon|Windows}}
+
|<code>←</code>
| [http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]
 
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
| [http://www.lxdream.org Lxdream]
+
|D-PAD Right
| align=left|{{Icon|Linux|macOS}}
+
|<code>→</code>
| [http://www.lxdream.org/download.php 0.9.1]
 
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
| [[Makaron]]
+
|D-PAD Center
| align=left|{{Icon|Windows}}
+
|<code>F</code>
| [https://www.zophar.net/dreamcast/makaron.html T12/5]
 
| {{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
| [[MAME]]
+
|LEFT-Soft Key
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>L</code>
| [http://www.mamedev.org/release.html {{MAMEVer}}]
 
| {{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
! colspan="10"|Mobile / ARM
+
|RIGHT-Soft Key
 +
|<code>R</code>
 
|-
 
|-
| [[redream]]
+
|NUM1
| align=left|{{Icon|Android|LinuxARM}}
+
|<code>1</code>
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
 
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
| [[Flycast]]
+
|NUM2
| align=left|{{Icon|Android|iOS}}
+
|<code>2</code>
| [https://flyinghead.github.io/flycast-builds CI Builds]
 
| {{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
| [[reicast]]
+
|NUM3
| align=left|{{Icon|Android|Pyra}}
+
|<code>3</code>
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Android)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]
 
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
! colspan="10"|Console
+
|NUM4
 +
|<code>4</code>
 
|-
 
|-
| [[Flycast]]
+
|NUM5
| align=left|{{Icon|Switch}}
+
|<code>5</code>
| [https://flyinghead.github.io/flycast-builds CI Builds]
 
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
| [[nullDC PSP]]
+
|NUM6
| align=left|{{Icon|PSP}}
+
|<code>6</code>
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
 
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 
 
|-
 
|-
| nulldc-360
+
|NUM7
| align=left|{{Icon|Xbox360}}
+
|<code>7</code>
| [https://github.com/gligli/nulldc-360 git]
+
|-
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
+
|NUM8
 +
|<code>8</code>
 +
|-
 +
|NUM9
 +
|<code>9</code>
 +
|-
 +
|NUM0
 +
|<code>0</code>
 +
|-
 +
|*
 +
|<code>*</code>
 +
|-
 +
|#
 +
|<code>#</code>
 
|}
 
|}
  
===Comparisons===
+
==Known bugs and issues==
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
 
;[[nullDC]]:  Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
 
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
 
:;[[Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
 
:;Flycast Dojo: Fork of Flycast with a focus on netplay features and replay. Also, available on the [https://www.fightcade.com/ Fightcade] matchmaking service.
 
;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
 
  
;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
+
* [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works.
  
==Emulation issues==
+
==Screenshots==
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
 
  
==VMU emulators==
+
{| class="wikitable mw-sortable"
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation [[Sega VMU emulators|here]].
+
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|[[File:Bounce.jpg|200px]]
 +
|[[File:WWE10.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|[[File:SHP1.jpg|200px]]
 +
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 +
|}
  
==Downloads==
+
==Compatibility==
* [[Emulator_Files#Dreamcast|BIOS]]
+
 
 +
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work).
 +
 
 +
 
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
 +
 
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
 +
 
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
 +
 
 +
==See also==
 +
 
 +
* [[JL-Mod]]
 +
* [[EKA2L1]]
 +
 
 +
==External links==
 +
 
 +
* [https://discord.com/invite/Ag4rcpz Official Discord server]
 +
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
 +
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
  
 
==References==
 
==References==
<references />
+
<references group=N />
 
 
{{Sega}}
 
  
[[Category:Consoles]]
+
[[Category:Mobile emulators]]
[[Category:Home consoles]]
+
[[Category:Cellphone emulators]]
[[Category:Sega consoles]]
+
[[Category:Android emulation software]]
[[Category:Sega Dreamcast emulators|*]]
 
[[Category:Sixth-generation video game consoles]]
 

Revision as of 10:08, 13 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition and ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Only support 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

How to use

Installation (J2ME/ezplusアプリ) 
Download
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).


List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime