Difference between pages "Amiga line" and "J2ME Loader"

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{{Infobox console
+
{{Infobox emulator
|title = Amiga Line
+
|logo = JL.png
|logo = A1000.jpg
+
|logowidth    = 150
|logowidth = 280px
+
|version = {{JLVer}}
|developer = [[Commodore]]
+
|active = Yes
|type = [[:Category:Computers|Home computer]]
+
|platform = [[Emulators on Android|Android]]
|release = 1985
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|discontinued = 1997
+
|developer = [https://github.com/nikita36078 Nikita Shakarun]
|emulated = {{✓}}
+
|support = [https://www.paypal.me/nikita36078 PayPal]
 +
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 +
|license = Apache 2.0
 +
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website =  
 +
|prog-lang = Java
 
}}
 
}}
  
The '''Amiga''' is a series of computers released by [[wikipedia:Commodore_International|Commodore]], starting in 1985. It was a very powerful and capable machine for its time, featuring a [[wikipedia:Motorola 68000|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster, and was even used by skate companies to edit their videos.
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 +
for [[Emulators on Android|Android]]
 +
It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
The later Amigas failed to advance vastly on the old models and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore became bankrupt and production of Amiga hardware and games were on the decline since. Despite this, there are still a handful of loyal Amiga users today and software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.
+
==Overview==
  
The Amiga was a tremendously complex machine, with multiple revisions to both its hardware and its system software. This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult.
+
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
  
A commercial package exists, "Amiga Forever", from Cloanto, which elides past many of the complexities of Amiga emulation.  It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped.  The package itself is basically a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games.  If you have sufficient expertise, you can manually do everything it's doing, but it's pretty convenient even for experts.  It's also the easiest way to get legal copies of the original system ROMs.
+
<b>System requirements :</b>
 +
Android 4.0 +
  
==Emulators==
+
==Features==
{| class="wikitable" style="text-align:center;"
+
 
! scope="col"|Name
+
* Fast emulation
! scope="col"|Platform(s)
+
* Highly compatibility
! scope="col"|Latest Version
+
* KDDI ezplusアプリ <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>
! scope="col"|[[libretro|Libretro Core]]
+
* Bluetooth API support
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
* Touchscreen input support
! scope="col"|Active
+
* Supports external virtual keyboards and QWERTY input
! scope="col"|[[Recommended Emulators|Recommended]]
+
* 3D support
 +
* Menu key remapping support
 +
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
 
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
; → <i>Theme</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Dark
 +
|White
 
|-
 
|-
! colspan="7"|PC / x86
+
|[[File:JL_dark.jpg|300px]]
 +
|[[File:JL_white.jpg|300px]]
 +
|}
 +
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[FS-UAE]]
+
|FPS
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|-
|[http://fs-uae.net/download {{FS-UAEVer}}]
+
|[[File:JL_FPS.png|300px]]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|}
 +
 
 +
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[WinUAE]]
+
|Normal
|align=left|{{Icon|Windows}}
+
|Force Fullscreen
|[http://www.winuae.net/download {{WinUAEVer}}]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[https://dirkwhoffmann.github.io/vAmiga/ vAmiga]
+
|[[File:Force_nm.jpg|300px]]
|align=left|{{Icon|macOS}}
+
|[[File:Force_fs.jpg|300px]]
|[https://github.com/dirkwhoffmann/vAmiga/releases git]
+
|}
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
 
 +
==How to use==
 +
 
 +
; → <i>Installation <small> (J2ME/ezplusアプリ)</small></i> :
 +
 
 +
<center><big>Download</big></center>
 +
{| cellpadding="4"
 
|-
 
|-
|[http://petschau.github.io/WinFellow WinFellow]
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Windows}}
+
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
|[https://github.com/petschau/WinFellow/releases git]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[[MAME]]
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|Denise
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Windows|Linux|macOS}}
+
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
|{{na}}
+
|}
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
 
 +
Download a latest version of J2ME Loader on your Android device.
 +
 
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
 +
 
 +
==Key binding==
 +
 
 +
Keys : <i>Default</i>
 +
 
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
!colspan="7"|Mobile / ARM
+
|<b>Key</b>
 +
|<b>Action</b>
 
|-
 
|-
|[http://blitterstudio.com/amiberry Amiberry]
+
|D-PAD Up
|align=left|{{Icon|LiA}}
+
|<code>↑</code>
|[https://github.com/midwan/amiberry/releases git]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|Uae4arm
+
|D-PAD Down
|align=left|{{Icon|LiA}}
+
|<code>↓</code>
|[https://github.com/Chips-fr/uae4arm-rpi git]
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|Uae4arm
+
|D-PAD Left
|align=left|{{Icon|Android}}
+
|<code>←</code>
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2][https://github.com/lubomyr/uae4arm git]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|Uae4all2
+
|D-PAD Right
|align=left|{{Icon|Android|Vita}}
+
|<code>→</code>
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]
 
|{{✗}} ||? ||{{✗}} ||{{✓}}
 
 
|-
 
|-
|UAE4ALL
+
|D-PAD Center
|align=left|{{Icon|Pandora|Linux}}
+
|<code>F</code>
|[http://repo.openpandora.org/?page=detail&app=uae4all 2.5.3.4]
 
|{{✗}} ||? ||{{✗}} ||{{✓}}
 
 
|-
 
|-
|UAE4Droid
+
|LEFT-Soft Key
|align=left|{{Icon|Android}}
+
|<code>L</code>
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]
 
|{{✗}} ||? ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|Omega 500
+
|RIGHT-Soft Key
|align=left|{{Icon|Android}}
+
|<code>R</code>
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]
 
|{{✗}} ||? ||{{✗}} ||{{✗}}
 
 
|-
 
|-
!colspan="7"|Console
+
|NUM1
 +
|<code>1</code>
 
|-
 
|-
|WinUAEX
+
|NUM2
|align=left|{{Icon|Xbox}}
+
|<code>2</code>
|[https://digiex.net/threads/winuaex-amiga-emulator-for-xbox-v18-download-amiga-emulator-for-xbox.13668 V18]
 
|{{✗}} ||? ||{{✗}} ||{{✓}}
 
 
|-
 
|-
|Amiga360<small> (based on P-UAE 2.3.3)</small>
+
|NUM3
|align=left|{{Icon|Xbox360}}
+
|<code>3</code>
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 1.0]
+
|-
|{{✗}} ||? ||{{✗}} ||{{✓}}
+
|NUM4
 +
|<code>4</code>
 +
|-
 +
|NUM5
 +
|<code>5</code>
 +
|-
 +
|NUM6
 +
|<code>6</code>
 +
|-
 +
|NUM7
 +
|<code>7</code>
 +
|-
 +
|NUM8
 +
|<code>8</code>
 +
|-
 +
|NUM9
 +
|<code>9</code>
 +
|-
 +
|NUM0
 +
|<code>0</code>
 +
|-
 +
|*
 +
|<code>*</code>
 +
|-
 +
|#
 +
|<code>#</code>
 
|}
 
|}
  
==Models==
+
==Known bugs and issues==
====[[wikipedia:Amiga_1000|Amiga 1000]]====
 
The Amiga 1000 was released on July 23, 1985 for {{Inflation|USD|1285|1985}}. It had a Motorola 68000 at 7.16 MHz with 256KB of RAM.
 
  
====[[wikipedia:Amiga_2000|Amiga 2000]]====
+
* [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works.
The Amiga 2000 was released in March of 1987 for {{Inflation|USD|1495|1987}}. It the same CPU as the 1000 but 1MB of RAM.
 
  
====[[wikipedia:Amiga_500|Amiga 500]]====
+
==Screenshots==
The Amiga 500 was released in April of 1987 for {{Inflation|USD|699|1987}}. It has the same CPU as the 1000 and 2000 but with 512KB of RAM.
 
  
====[[wikipedia:Amiga_2000#amiga2500|Amiga 2500]]====
+
{| class="wikitable mw-sortable"
The Amiga 2500 was released as a marketing name for the Amiga 2000 with a Motorola 68020 or 68030 CPU.
+
|-
 
+
|[[File:DR.jpg|200px]]
====[[wikipedia:Amiga_2000#Amiga1500|Amiga 1500]]====
+
|[[File:SU.jpg|200px]]
The Amiga 1500 was the Amiga 2000 for the UK market and was released in 1990 for £999 ({{Inflation|USD|1675|1985}}).
+
|[[File:Bounce.jpg|200px]]
 
+
|[[File:WWE10.jpg|200px]]
====[[wikipedia:Commodore_CDTV|Commodore CDTV]]====
+
|-
The Commodore CDTV was a Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.
+
|[[File:C4D.jpg|200px]]
 
+
|[[File:MI3.jpg|200px]]
====[[wikipedia:Amiga_3000|Amiga 3000]]====
+
|[[File:SHP1.jpg|200px]]
The Amiga 3000 was released in June of 1990 and retailed for {{Inflation|USD|3379|1990}}. It had a Motorola 68030 at 16 MHz but it could be upgraded to 25 MHz. It had 2MB of RAM.
+
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 +
|}
  
====[[wikipedia:Amiga_3000T|Amiga 3000T]]====
+
==Compatibility==
The Amiga 3000T was released in 1991 and just a 3000 but with a tower case. Hence the T in the name. It retailed for {{Inflation|USD|4498|1991}}.
 
  
====[[wikipedia:Amiga_3000UX|Amiga 3000UX]]====
+
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work).
The Amiga 3000UX was released in 1990 and was just the 3000 but with the new Amiga Unix.
 
  
====[[wikipedia:Amiga_500_Plus|Amiga 500+]]====
 
The Amiga 500+ was released in 1991 and retailed for {{Inflation|USD|465.84|1991}}. It had the same CPU as 1000, 2000, and 500. It had 1MB of RAM.
 
  
====[[wikipedia:Amiga_600|Amiga 600]]====
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
The Amiga 600 was released in March of 1992 and retailed for {{Inflation|USD|500|1992}}. It had the same specs as the 500+.
 
  
====[[wikipedia:Amiga_4000|Amiga 4000]]====
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
The Amiga 4000 was released in 1992 and retailed for {{Inflation|USD|3699|1992}}. Motorola 68EC030 or 68040 at 25 MHz with 2MB of RAM.
 
  
====[[wikipedia:Amiga_1200|Amiga 1200]]====
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
The Amiga 1200 was released on October 21, 1992, for {{Inflation|USD|500|1992}}. It had a Motorola 68EC020 at 14.32 MHz with 2MB of RAM.
 
  
====[[wikipedia:Amiga_CD32|Amiga CD<sup>32</sup>]]====
+
==See also==
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD<sup>32</sup>] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a  keyboard, floppy drive, hard drive, RAM and mouse. A hardware MPEG decompression module for playing Video CD was also released.
 
  
=====CD<sup>32</sup> emulation=====
+
* [[JL-Mod]]
Worthwhile emulators to try for emulating Amiga CD<sup>32</sup>: <!-- Draft section -->
+
* [[EKA2L1]]
* [[WinUAE]]
 
* [[FS-UAE]]
 
* Akiko
 
* Amiga Forever (CD collection)
 
  
See more information about emulation of the Amiga CD<sup>32</sup> below:
+
==External links==
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD<sup>32</sup> emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)
 
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD<sup>32</sup>/CDTV adapted version of the WinUAE emulator for Windows.)
 
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD<sup>32</sup> Emulator?] (superuser.com's Q&A thread. Jul 27, 2009.)
 
  
====[[wikipedia:Amiga_4000T|Amiga 4000T]]====
+
* [https://discord.com/invite/Ag4rcpz Official Discord server]
The Amiga 4000T was released in 1994 and had a 68040 CPU at 25 MHz with 2MB of RAM.
+
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
 +
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
  
==External Links==
+
==References==
'''Amiga CD32:'''
+
<references group=N />
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ([https://www.youtube.com/watch?v=HLdC0xHkZYI Video] of almost all CD32 games. All Games. Apr 3, 2017.)
 
  
[[Category:Computers]]
+
[[Category:Mobile emulators]]
[[Category:Consoles]]
+
[[Category:Cellphone emulators]]
[[Category:Home consoles]]
+
[[Category:Android emulation software]]
[[Category:Fifth-generation video game consoles]]
 
[[Category:Amiga emulators]]
 

Revision as of 10:08, 13 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition and ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Only support 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

How to use

Installation (J2ME/ezplusアプリ) 
Download
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).


List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime