Difference between pages "Android emulators" and "J2ME Loader"

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(Tags: Mobile edit, Mobile web edit)
 
(Tags: Mobile edit, Mobile web edit)
 
Line 1: Line 1:
:''This page is about emulating Android on other computers, like desktops. For the inverse, see [[Emulators on Android OS]].''
+
{{Infobox emulator
{{Infobox console
+
|logo = JL.png
|title = Android
+
|logowidth    = 150
|logo = Android.png
+
|version = {{JLVer}}
|developer = Google<br/> Open Handset Alliance
+
|active = Yes
|release = 2008-present
+
|platform = [[Emulators on Android|Android]]
|emulated = {{✓}}
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
 +
|developer = [https://github.com/nikita36078 Nikita Shakarun]
 +
|support = [https://www.paypal.me/nikita36078 PayPal]
 +
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 +
|license = Apache 2.0
 +
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website =  
 +
|prog-lang = Java
 
}}
 
}}
  
'''[[wikipedia:Android (operating system)|Android]]''' is a mobile operating system developed by Google and the Open Handset Alliance. It was originally developed in secret before launching in 2008 as a competitor against Apple's [[iOS emulators|iPhone]]. While other mobile operating systems had been made throughout the years, none have emerged in terms of market share nearly as much as Android.
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 +
for [[Emulators on Android|Android]]
 +
It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
Android is like a Linux distribution in that it uses the Linux kernel to facilitate communication with the hardware and manage processes on the system. Unfortunately, the similarities end there as Android uses an entirely different toolset from standard Linux distributions and no support is given for running it on PCs. (Software development on Android is also nothing like Linux development as apps are compiled into architecture-specific <code>APK</code>s via Java which, like IPA files on [[iOS emulators|iOS]], are specially designed Zip files. They may be occasionally coupled with <code>OBB</code> files). While Android can technically run Linux binaries, doing so requires superuser privileges that Android does not provide by default. For many devices, you can expect to see a custom ROM that has an integrated su binary (or a means to install it easily, such as a custom recovery) but not all devices have one.
+
==Overview==
  
However, the Linux kernel is flexible enough that it can be emulated well unlike iOS, older cell-phone models, and older Japanese Galapagos mobile phones. While Android natively supports mice<ref group=N>If you have an Android device you can confirm this by connecting a Bluetooth mouse or a USB mouse via a USB On-the-Go adapter.</ref>, most apps expect users to have a touchscreen, so Android emulators will usually default to emulating touchscreen presses like [[Nintendo DS emulators|DS emulation]] (though it can be less than ideal in many cases). The host's keyboard may often emulate the button controller add-ons, and some emulators support [[Xbox 360 emulators|Xbox 360]] controllers as well with some more tweaks.
+
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
  
==Emulators==
+
<b>System requirements :</b>
<div style="color:#000;background:#eef2ff;border:1px solid #b7c5d9;border-radius:8px;padding-left:1em;display:inline-block;padding-right:1em;">
+
Android 4.0 +
'''Important Note:''' These emulators are usually closed source and while they're distributed for free, their devs look for roundabout ways to monetize them. One such high profile case was BlueStacks. Make sure to check if there are pre-installed apps on your emulator (and disable them), monitor your Internet connection download caps and processor activity to detect any abnormal activity (and block domains accordingly if the need arises) and avoid as much as possible giving sensitive account data (just in case it's key-logged). Besides basic safety, these precautions often make impacted emulators run much faster when the adware services and apps are turned off.
 
</div>
 
  
{| class="wikitable" style="text-align:center;"
+
==Features==
 +
 
 +
* Fast emulation
 +
* Highly compatibility
 +
* KDDI ezplusアプリ <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>
 +
* Bluetooth API support
 +
* Touchscreen input support
 +
* Supports external virtual keyboards and QWERTY input
 +
* 3D support
 +
* Menu key remapping support
 +
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
 
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
; → <i>Theme</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
! scope="col"|Name
+
|Dark
! scope="col"|Platform(s)
+
|White
! scope="col"|Version
 
! scope="col"|VM
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
! colspan="8"|PC / x86
+
|[[File:JL_dark.jpg|300px]]
 +
|[[File:JL_white.jpg|300px]]
 +
|}
 +
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[Genymotion]]
+
|FPS
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://www.genymotion.com/download/ {{GenymotionVer}}]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[[BlueStacks]]
+
|[[File:JL_FPS.png|300px]]
|align=left|{{Icon|Windows|macOS}}
+
|}
|[https://www.bluestacks.com/ {{BlueStacksVer}}]
+
 
|QEMU (before v2.5) / VirtualBox (after v2.5)
+
; → <i>Force full-screen</i>
|High
+
{| class="wikitable mw-sortable"
|{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|MEmu
+
|Normal
|align=left|{{Icon|Windows}}
+
|Force Fullscreen
|[https://www.memuplay.com/ {{MEmuVer}}]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|LDPlayer
+
|[[File:Force_nm.jpg|300px]]
|align=left|{{Icon|Windows}}
+
|[[File:Force_fs.jpg|300px]]
|[https://en.ldplayer.net/ 4.0.50.3]
+
|}
|VirtualBox
+
 
|High
+
==How to use==
|{{✗}} ||{{✓}} ||{{✓}}
+
 
 +
; → <i>Installation <small> (J2ME/ezplusアプリ)</small></i> :
 +
 
 +
<center><big>Download</big></center>
 +
{| cellpadding="4"
 
|-
 
|-
|NoxPlayer
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Windows}}
+
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
|[https://www.bignox.com/ 7.0.0.9]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|MuMu
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Windows|macOS}}
+
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
|[https://mumu.163.com/global/download/en/index.html 1.1.0.2]<br />[https://mumu.163.com/ 1.1.0.5 (v2.3.17) (Chinese Version)]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 +
|}
 +
 +
Download a latest version of J2ME Loader on your Android device.
 +
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
 +
 +
==Key binding==
 +
 +
Keys : <i>Default</i>
 +
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[Anbox]]
+
|<b>Key</b>
|align=left|{{Icon|Linux}}
+
|<b>Action</b>
|[https://anbox.io/ git]
 
|Not an emulator (wine-like approach)
 
|~
 
|{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|Android x86
+
|D-PAD Up
|align=left|{{Icon|Windows|Linux|macOS}}
+
|<code>↑</code>
|[https://www.android-x86.org 14.1-r5]
 
|VirtualBox, VMWare (for 3d acc)
 
|Mid
 
|{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|Android Studio
+
|D-PAD Down
|align=left|{{Icon|Windows|Linux}}
+
|<code></code>
|[https://developer.android.com/studio/ 4.0]
 
|QEMU
 
|Low
 
|<span title="Source-available"><sup>{{~}}</sup></span> ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|Andy OS
+
|D-PAD Left
|align=left|{{Icon|Windows|macOS}}
+
|<code>←</code>
|[https://andyroid.net/ 0.47.226.1096.26]
 
|VmWare
 
|High
 
|{{✗}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|AMI DuOS
+
|D-PAD Right
|align=left|{{Icon|Windows}}
+
|<code>→</code>
|[https://ami.com/en/tech-blog/farewell-amiduos/ 2.0.8.8511]
 
|VirtualBox
 
|Mid
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|ARC Welder<br /><small>(Google Chrome)</small>
+
|D-PAD Center
|align=left|{{Icon|Windows|Linux|macOS|Web}}
+
|<code>F</code>
|[https://developer.chrome.com/apps/getstarted_arc ARC 50.5021.602.0]
 
|Original
 
|Mid
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|ARChon<br /><small>(Google Chrome)</small>
+
|LEFT-Soft Key
|align=left|{{Icon|Windows|Linux|macOS|Web}}
+
|<code>L</code>
|[https://archon-runtime.github.io/ ARC 41.4410.238.0]
 
|Original
 
|Mid
 
|<span title="Source-available"><sup>{{~}}</sup></span> ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|Droid4X
+
|RIGHT-Soft Key
|align=left|{{Icon|Windows|macOS}}
+
|<code>R</code>
|[https://droid4x.cc/ 0.10.7]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|KoPlayer
+
|NUM1
|align=left|{{Icon|Windows}}
+
|<code>1</code>
|[https://koplayerpc.com/ 2.0.0]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|LeapDroid
+
|NUM2
|align=left|{{Icon|Windows}}
+
|<code>2</code>
|[http://www.leapdroid.com/ 1.8.0]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|Peak App Player
+
|NUM3
|align=left|{{Icon|Windows}}
+
|<code>3</code>
|[http://web.archive.org/web/20191120002207/http://www.peakplayer.net/index.php/en/peakplayeren/ 1.2.5 Beta 2]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|Shashlik
+
|NUM4
|align=left|{{Icon|Linux}}
+
|<code>4</code>
|[http://www.shashlik.io/ 0.9.3]
 
|Original
 
|Low
 
|{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|SmartGaGa
+
|NUM5
|align=left|{{Icon|Windows}}
+
|<code>5</code>
|[http://web.archive.org/web/20190820044528/https://www.smartgaga.com/ 1.1.646]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|Windroy
+
|NUM6
|align=left|{{Icon|Windows}}
+
|<code>6</code>
|[https://sourceforge.net/projects/windroy/ 4.0.3]
 
|Original
 
|Low
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|Windroye
+
|NUM7
|align=left|{{Icon|Windows}}
+
|<code>7</code>
|2.9.1
 
|VirtualBox
 
|Mid
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|Xamarin Android Player
+
|NUM8
|align=left|{{Icon|Windows|macOS}}
+
|<code>8</code>
|[https://github.com/xamarin/release-notes-archive/blob/master/release-notes/android/android-player/index.md 0.6.5]
 
|VirtualBox
 
|Mid
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|XePlayer
+
|NUM9
|align=left|{{Icon|Windows}}
+
|<code>9</code>
|[http://xeplayer.com/ 6.0.10]
 
|VirtualBox
 
|High
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|YouWave
+
|NUM0
|align=left|{{Icon|Windows}}
+
|<code>0</code>
|[https://youwave.com/ 5.11]
 
|VirtualBox
 
|Mid
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
!colspan="8"|Mobile / ARM
+
|*
 +
|<code>*</code>
 
|-
 
|-
|LineageOS
+
|#
|align=left|{{Icon|LinuxARM}}
+
|<code>#</code>
|[https://konstakang.com/ 18.1 <small>(Raspberry Pi 3/4)</small>]
+
|}
|Not an emulator (actual AOSP)
+
 
|High
+
==Known bugs and issues==
|{{✓}} ||{{✓}} ||{{✓}}
+
 
 +
* [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works.
 +
 
 +
==Screenshots==
 +
 
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[Anbox]]
+
|[[File:DR.jpg|200px]]
|align=left|{{Icon|LinuxARM}}
+
|[[File:SU.jpg|200px]]
|[https://anbox.io/ git]
+
|[[File:Bounce.jpg|200px]]
|Not an emulator (wine-like approach)
+
|[[File:WWE10.jpg|200px]]
|~
 
|{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|Project Astoria
+
|[[File:C4D.jpg|200px]]
|align=left|{{Icon|WinMobile}}
+
|[[File:MI3.jpg|200px]]
|Discontinued ($)
+
|[[File:SHP1.jpg|200px]]
|Original
+
|[[File:KFP3.jpg|200px]]
|Low
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
!colspan="8"|Consoles
+
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 
|-
 
|-
|LineageOS
+
|[[File:GOWB.jpg|200px]]
|align=left|{{Icon|Switch}}
+
|[[File:Asterix.jpg|200px]]
|[https://switchroot.org/ 15.1]
+
|[[File:Pac-manCE.jpg|200px]]
|based of the Nvidia Shield TV build of LineageOS
+
|[[File:BJWT.jpg|200px]]
|~
+
|-
|{{✓}} ||{{✓}} ||{{✓}}
+
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 
|}
 
|}
  
The VM column describes what backend technology the emulator uses. Emulators labeled with "VirtualBox" sometimes needs the user to install [https://www.virtualbox.org/ Oracle VM VirtualBox]. Usually, it is installed automatically.
+
==Compatibility==
  
===Comparisons===
+
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work).
;[[Genymotion]]
 
:A closed-source Android emulator with hardware-accelerated 3D graphics and USB host support, available for Windows, macOS, and Linux. In its latest versions, it has pretty good compatibility with commercial games. It's a commercial product though, aimed at software developers and QA teams. You'll need to create an account and download the free non-commercial use license available. Except for pay-to-remove "free for personal use" watermark on the screen, paid builds to add features only useful for Android app developers.
 
  
Setting up the emulator itself is not too hard, but a bit of tinkering is required to add the Google Play store and [http://forum.xda-developers.com/showthread.php?t=2528952 ARM processor emulation] (what you need essentially here to play the commercial releases) as well as [https://groups.google.com/d/msg/genymotion-users/JpO8HR39PR0/NpSkrnsB8d8J Xbox 360 controller support]. Not noob-friendly, but if you're experienced enough with Android to know your way around a rooted filesystem it shouldn't be too hard.
 
  
'''Note as of November 25th, 2019''': The above paragraph is outdated and ARM Emulation has been broken in Genymotion for a while, so you can't use ARM apps unless you get a really old version.
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
  
;[[BlueStacks]]
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
:Also commercial with a free option (requires a google account). It's less good than Genymotion and doesn't handle USB cable emulation. Previous versions used to come with an installer with adware comes with junk apps within the emulator and has a non-intuitive uninstaller, but that's no longer the case today. It includes Google Apps by default, though you'll need to install a file manager to copy game cache when loading your own .apk files.
 
  
;MEmu
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
:A free Android emulator with very good accuracy, sometimes outperforming BlueStacks.
 
  
;LDPlayer
+
==See also==
:An Android emulator also with good accuracy. When testing games along side Nox, LDPlayer shows to have better performance/compatibility with games.
 
  
;Droid4x
+
* [[JL-Mod]]
Has good accuracy but forcefully uninstalls VirtualBox, so it cannot co-exist with Genymotion and Xamarin. It's not recommended because it will install hidden background services (xunlei.exe, and Thunder.exe, both by the Chinese company which developed Droid4x) that seed Chinese torrents constantly and they are a pain to uninstall or deactivate (in case you've already fallen for it, use Revo Uninstaller).
+
* [[EKA2L1]]
  
;Andy OS
+
==External links==
:Not recommended because it will install a [https://www.reddit.com/r/emulation/comments/8rq4fm/reminder_that_andyroid_mines_cryptocurrency/ cryptocurrency miner] on your system without asking or informing about this to the user. Just like Genymotion, Andy OS uses VirtualBox, but with a twist: if it detects an installed VirtualBox during installation, '''it will delete it''' and will refuse to work. Beware!
 
  
;DuOS
+
* [https://discord.com/invite/Ag4rcpz Official Discord server]
:Not to be confused with a [http://ds-duos.blogspot.com/ similarly-named Nintendo DS emulator] by Roor, is a relative newcomer to the Android emulation market, made by American Megatrends i.e. the very same people behind the BIOS/UEFI firmware your PC may be using. Emulation is modest at best, with games and apps such as [[DraStic]] struggling on lower-end hardware. And to top it all off, it isn't free either.
+
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
 +
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
  
;Google Chrome
+
==References==
:Can open .apk files using the ARC Welder extension, though their emulation on PC is average at best. Here's a [http://docs.google.com/spreadsheets/d/1iIbxaftAu_ho5rv9fUlXSLTzwU6MbKOldsWXyrYiyo8/edit#gid=0 compatibility list] and a [https://www.reddit.com/r/chromeapks dedicated subreddit]. Google has announced [http://arstechnica.com/gadgets/2016/05/the-play-store-comes-to-chrome-os-but-not-the-way-we-were-expecting/ Play Store for Chrome OS], but it works on a different "container" technology that is embedded in the Chrome OS. In addition, Google will [http://blog.chromium.org/2016/08/from-chrome-apps-to-web.html discontinue Google Chrome apps on PC], so any major updates to ARC Welder for PC is unlikely.
+
<references group=N />
 
 
;Windroy
 
:(Without the 'e' suffix) is a fast Android emulator that does not rely on VirtualBox or any similar technology. It isn't accurate though. While Google Play store can be installed with some tinkering, not many games can be installed (due to not faking device names) and will spawn multiple harmless-yet-annoying app_process.exe crashes. The official site is down since July 2016, so any updates are unlikely.
 
 
 
;Windroye
 
:(With the 'e' suffix) uses VirtualBox, but still offers better performance than BlueStacks. The Play Store is installed by default and has no stability issues found in Windroy. [https://www.reddit.com/r/ClashOfClans/comments/31lklr/misc_windroye_for_pcfaster_than_bluestacks_262_mb/ A related Reddit topic can be found here.]
 
 
 
;Android x86
 
:An open-source project that aims to port the Android operating system to x86-based netbooks. Comes with Google Play and libhoudini (x86/ARM translation layer) installed. 3D acceleration works well both when installed directly on the machine as a local OS and also on VMware. VMware Player 15 supports emulating OpenGL ES 3 on the target and performance is quite good. VirtualBox 3d support is poor and probably won't work. Android x86 is continually being improved and can be tried fairly painlessly through VMware. Genymotion is (or at least used to be) a closed-source fork of Android x86, designed exclusively to be run on VirtualBox.
 
 
 
;[[Anbox]]
 
:A project that aims to run Android applications on Ubuntu distributions. Currently, it is on alpha state and only known to work on Ubuntu 16.04. Anbox requires custom kernel modules to run because unlike other emulators which emulate the whole Linux kernel, this one uses the host system's Linux kernel directly.
 
 
 
;Shashlik
 
:A project by KDE that aims to run Android applications on Linux using KDE5 and Qt5 technology. The project is infancy state and only known to run on latest Kubuntu versions. It currently lacks ARM processor emulation, so not many games will run. It is however known to play [https://www.youtube.com/watch?v=9SC6c_ih_Ac Flappy Bird] and can show [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify's login screen]. It uses modified [[QEMU]] to emulate the Android operating system. Last major update was March 2016 and seems abandoned.
 
 
 
;Xamarin Android Player
 
:A newcomer to the Android emulation market. Not much is known about this because it required a minimum of $25/month subscription of main Xamarin products. The main Xamarin products were  [https://blog.xamarin.com/xamarin-for-all made available for free] after the purchase by Microsoft, but Xamarin Android Player was discontinued.
 
 
 
;Project Astoria
 
:A Microsoft-developed Android emulator for Windows 10 Mobile included in several insider previews. It could run [https://www.reddit.com/r/windowsphone/comments/3gaoct/android_apps_that_work_on_win10_right_now/ a few applications], though apps required Google Play Services did not run or had issues. This project was reportedly [http://www.windowscentral.com/microsofts-project-astoria-delayed discontinued] in November 2015 and [http://www.winbeta.org/news/microsoft-confirms-the-death-of-project-astoria-focusing-on-other-bridges-instead its cancellation was confirmed] on February 2016, so the emulator is not included in more recent versions of Windows 10 Mobile.
 
 
 
==Emulation issues==
 
===Google apps===
 
Android is open source, but the Google Play Store has to be licensed from Google in order to incorporate it into a build, including Play Services and many other Google apps. That often means developers pay a fee that can trickle back to the user in some form (either through adware, privacy-invading trackers, or by selling the emulator as a commercial product). Custom ROMs for real Android devices on Android 4 and earlier used to bundle the Google Play Store but this changed with newer versions. The new method is to install a custom ROM and then install "GApps" through another service like [https://opengapps.org/ the Open GApps Project].
 
 
 
===Architectural differences===
 
Many games often optimize and compile specifically for ARM processors, which prevents them from being executable on x86 CPUs, even when using a project like Android-x86. Some emulators like BlueStacks have ARM emulation by default; in others like Genymotion, it is possible to install an ARM emulator manually (though only on older versions as such functionality is broken in newer releases).
 
 
 
===Conflict===
 
Many emulators like to uninstall each other for some reason. Droid4x, Andyroid, Genymotion, and Xamarin cannot co-exist on the same machine without modifying their installers, which can be a problem if one game works on only one of these emulators but other games do not.
 
 
 
===Antitamper protection===
 
In order to reduce cheating, many games refuse to run if they discover that the device has been rooted. If the emulator comes rooted by default, it must be manually unrooted before the game can be played. The rooting method for modern devices is Magisk, which installs itself in the bootloader instead of the system partition, which makes it harder to detect.
 
 
 
Some games take more aggressive measures to detect the presence of Custom ROMs (unofficial firmware) or Android emulators (like the ones listed in this page) in the variety of ways like checking for the existence or absence of system files in order to prevent the game from running in any unverified environments. These games are very difficult or plain impossible to play on emulators without resorting to cracked versions of the games.
 
 
 
===Android-based Operating Systems===
 
There are many [[wikipedia:Fork_(software_development)|forks]] of Android, these go beyond a custom UI and are new OS's that use the Android code in addition to writing their own code. depending on how much (and what) new code, features and API's were added, will determine the effects they will have on Android emulation but if one is for sure, these forks are (most likely) going to cause some emulation issues.
 
 
 
==Emulator Specific Issues==
 
===BlueStacks===
 
* '''Can't root the device:'''
 
 
 
The latest Kingroot's .apk will do the job when loaded inside BlueStacks. It's that simple.
 
 
 
Alternatively, you could use Universal [[BlueStacks]] Rooting Software on an existing BlueStacks installation. Before opening it, go to the folder where BlueStacks is installed under Program Files, and run "HD-Quit.exe" once.
 
 
 
Then, from the extracted "BlueStacks RootEZ 32_64", open as administrator "BlueStacks RootEZ.exe". Click "Automatic Detect from Installed Bluestacks", enable "Enlarge System (Root.fs) Size to 400MB", and click "I'm ready for Step 1". A command-line window should appear. Now just wait until "Preparing Complete" appears. Then, click "Go for Step 2" and wait until "Rooting is Complete" appears.
 
 
 
Close the application, and open the "output" folder in the same directory as the extracted application. You should find a newly generated "Root.fs" file. You can use it to replace the existing one under "%programdata%\BlueStacks\Android" (Press Windows+R and go there), but it's recommended to keep a backup of the original in case the new one causes Bluestacks to hang in the loading screen for more than a few minutes.
 
  
The package also includes Nova Explorer and Root Launcher. You may verify the rooting status with the "Root Checker" app from Google Play. Considering some apps check for Google Play services for online checks, you can also install "Modded Google Play Store", "[https://www.luckypatchers.com/ Lucky Patcher]" and "Magisk".
+
[[Category:Mobile emulators]]
 
+
[[Category:Cellphone emulators]]
===Andyroid===
+
[[Category:Android emulation software]]
* '''Unable To Launch VM Process:'''
 
 
 
On the taskbar, right-click Andyroid's notification icon, and choose Settings, Advanced, Set Andy Protocol. Type "tcp" and confirm, then launch Andyroid.
 
 
 
===Android-x86===
 
* '''3D Support is broken on VMWare when using newer kernels:'''
 
 
 
Kernels > 4.14 with version 8.1 break 3d acceleration in VMWare (see https://groups.google.com/forum/#!searchin/android-x86/4.9%7Csort:date/android-x86/wB65vJnuJiI/ytJaWYWUBwAJ). Use kernel 4.9 with 8.1 instead.
 
 
 
* '''Setting resolution in VMWare'''
 
 
 
Pass in a kernel option to grub when booting. Select the boot entry and then press 'e' to edit it, and then 'e' to edit again. Add the kernel option here. For example, to use a video resolution of 1920x1080, add 'video=1920x1080'. Press return to save the changes (for this boot session only), and 'b' to boot (the keys to edit and boot may be different depending on your grub version, there are usually instructions on the grub screen for the requisite keys)
 
 
 
==Android Consoles==
 
Because it's possible to fork and created you're own Android-based OS, many developers have used Android to power their own commercial console.  However, as mentioned before, just because it uses Android as a base does not mean they will all work properly on a normal Android emulator.
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|[[MAME]] support
 
! scope="col"|ROMs
 
! scope="col"|Description
 
|-
 
|Amazon Fire TV
 
|None
 
|None
 
|
 
|-
 
|Atlantis Land Kora
 
|None
 
|None
 
|
 
|-
 
|Baidu Shadow Stick
 
|None
 
|None
 
|
 
|-
 
|Diyomate X18
 
|None
 
|None
 
|
 
|-
 
|flarePlay
 
|None
 
|None
 
|
 
|-
 
|GPD Mars Gamebox
 
|None
 
|None
 
|
 
|-
 
|LC Smart Pandora TV Box
 
|None
 
|None
 
|
 
|-
 
|Lexibook LexiBox TV
 
|None
 
|None
 
|
 
|-
 
|Lexibook Playdroid
 
|None
 
|None
 
|
 
|-
 
|Mad Catz Mojo
 
|None
 
|None
 
|
 
|-
 
|MeLE X8
 
|None
 
|None
 
|
 
|-
 
|Nexus Player
 
|None
 
|None
 
|
 
|-
 
|Nvidia Shield TV
 
|None
 
|None
 
|
 
|-
 
|[[Ouya Emulators|Ouya]]
 
|None
 
|[https://archive.org/details/ouyalibrary?&sort=-downloads&page=2 Yes]
 
|A failed microconsole that started from a Kickstarter project. The controller sucks and the games can be found elsewhere. Since the Ouya runs on Android, emulation is technically possible by extracting menu/application apk files and running them in an Android emulator or VM.
 
|-
 
|PlayJam GameStick
 
|None
 
|None
 
|
 
|-
 
|Razer Forge TV
 
|None
 
|None
 
|
 
|-
 
|Skyworth miniStation
 
|None
 
|None
 
|
 
|-
 
|Snail Games OBox
 
|None
 
|None
 
|
 
|-
 
|Soomax Sensory
 
(享动体感游戏机)
 
|None
 
|None
 
|
 
|-
 
|TCL T2
 
|None
 
|None
 
|
 
|-
 
|UIS Xtreamer Multi-Console
 
|None
 
|None
 
|
 
|-
 
|UTStarcom DanDan (蛋蛋)
 
|None
 
|None
 
|
 
|-
 
|ZTE FunBox
 
|None
 
|None
 
|
 
|-
 
|}
 
 
 
==See also==
 
* [[Cellphone emulators]] - info on emulators for various feature phone/non-smartphone platforms.
 
* [[Emulators on Android OS]] - Various emulators for Android platform
 
 
 
[[Category:Mobiles]]
 
[[Category:Android emulators|*]]
 
 
 
==Notes==
 
<references group=N />
 

Revision as of 10:08, 13 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition and ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Only support 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

How to use

Installation (J2ME/ezplusアプリ) 
Download
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).


List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime