Difference between pages "Bsnes" and "J2ME Loader"

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m (Protected "Bsnes" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only administrators] (indefinite)))
 
(Tags: Mobile edit, Mobile web edit)
 
Line 1: Line 1:
 
{{Infobox emulator
 
{{Infobox emulator
|title        = bsnes
+
|logo = JL.png
|logo         = bsnes.png
+
|logowidth    = 150
|logowidth    = 267
+
|version = {{JLVer}}
|developer    = Near <small>(formerly known as byuu)</small>, [https://github.com/bsnes-emu/bsnes/blob/master/CREDITS.md contributors]
+
|active = Yes
|version       = {{bsnesVer}}
+
|platform = [[Emulators on Android|Android]]
|active       = Yes
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|platform     = Windows, macOS, Linux, OpenBSD, FreeBSD, [[libretro]]
+
|developer = [https://github.com/nikita36078 Nikita Shakarun]
|architecture  =
+
|support = [https://www.paypal.me/nikita36078 PayPal]
|target       = [[Super Nintendo emulators|SNES]]
+
[https://money.yandex.ru/to/41001670387745 Yandex Money]
|compatibility = 100%
+
|license = Apache 2.0
|accuracy      = Cycle
+
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
|website      = [https://bsnes.dev/ bsnes.dev]
+
|website =
|prog-lang    = C++
+
|prog-lang = Java
|license       = GNU GPL v3
 
|source       = [https://github.com/bsnes-emu/bsnes GitHub]
 
 
}}
 
}}
'''bsnes''' is an open-source [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]] emulator. It is also available as a [[Libretro]] core for [[RetroArch]].
 
  
==Download==
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
{| cellpadding="4"
+
for [[Emulators on Android|Android]]
 +
It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
 +
 
 +
==Overview==
 +
 
 +
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
 +
 
 +
<b>System requirements :</b>
 +
Android 4.0 +
 +
 
 +
==Features==
 +
 
 +
* Fast emulation
 +
* Highly compatibility
 +
* KDDI ezplusアプリ <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>
 +
* Bluetooth API support
 +
* Touchscreen input support
 +
* Supports external virtual keyboards and QWERTY input
 +
* 3D support
 +
* Menu key remapping support
 +
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
 
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
; → <i>Theme</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Dark
 +
|White
 +
|-
 +
|[[File:JL_dark.jpg|300px]]
 +
|[[File:JL_white.jpg|300px]]
 +
|}
 +
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|FPS
 +
|-
 +
|[[File:JL_FPS.png|300px]]
 +
|}
 +
 
 +
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Normal
 +
|Force Fullscreen
 
|-
 
|-
|align=center|{{Icon|Win}}
+
|[[File:Force_nm.jpg|300px]]
|'''[https://github.com/bsnes-emu/bsnes/releases Stable builds]'''<br/>
+
|[[File:Force_fs.jpg|300px]]
 
|}
 
|}
 +
 +
==How to use==
 +
 +
; → <i>Installation <small> (J2ME/ezplusアプリ)</small></i> :
 +
 +
<center><big>Download</big></center>
 
{| cellpadding="4"
 
{| cellpadding="4"
|colspan=3|<hr>
 
 
|-
 
|-
|align=center|{{Icon|Win|Lin|Mac|BSD}}
+
|align=center|{{Icon|APK-big}}
|'''[https://cirrus-ci.com/github/bsnes-emu/bsnes/master Nightly builds]'''<br/>
+
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 
|}
 
|}
==Overview==
 
bsnes is a subset project of [[higan]], and focuses on performance, features, and ease of use. It returns to the Qt GUI that it abandoned before its merger with higan and has a much faster multi-threaded PPU renderer, giving it the performance of the old bsnes-balanced core while retaining the accuracy of the bsnes-accurate core. It was originally developed by Near (formerly known as byuu) and is now maintained by the community. It is available under the GNU GPL version 3 or later.
 
  
==List of forks==
+
Download a latest version of J2ME Loader on your Android device.
{| class="wikitable" style="text-align:center;"
+
 
! scope="col"|Name
+
Next,
! scope="col"|Platform(s)
+
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
! scope="col"|Latest Version
+
 
! scope="col"|[[libretro|Libretro Core]]
+
==Key binding==
! scope="col"|Active
+
 
! scope="col"|[[Recommended Emulators|Recommended]]
+
Keys : <i>Default</i>
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Key</b>
 +
|<b>Action</b>
 +
|-
 +
|D-PAD Up
 +
|<code>↑</code>
 +
|-
 +
|D-PAD Down
 +
|<code>↓</code>
 +
|-
 +
|D-PAD Left
 +
|<code>←</code>
 +
|-
 +
|D-PAD Right
 +
|<code>→</code>
 +
|-
 +
|D-PAD Center
 +
|<code>F</code>
 +
|-
 +
|LEFT-Soft Key
 +
|<code>L</code>
 +
|-
 +
|RIGHT-Soft Key
 +
|<code>R</code>
 +
|-
 +
|NUM1
 +
|<code>1</code>
 +
|-
 +
|NUM2
 +
|<code>2</code>
 +
|-
 +
|NUM3
 +
|<code>3</code>
 +
|-
 +
|NUM4
 +
|<code>4</code>
 +
|-
 +
|NUM5
 +
|<code>5</code>
 +
|-
 +
|NUM6
 +
|<code>6</code>
 +
|-
 +
|NUM7
 +
|<code>7</code>
 
|-
 
|-
!colspan="8"|PC / x86
+
|NUM8
 +
|<code>8</code>
 
|-
 
|-
|[https://github.com/DerKoun/bsnes-hd bsnes-hd]
+
|NUM9
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>9</code>
|[https://github.com/DerKoun/bsnes-hd/releases {{bsnes-hdVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[https://tanalin.com/en/projects/bsnes-mt/ bsnes-mt]
+
|NUM0
|align=left|{{Icon|Windows}}
+
|<code>0</code>
|[https://github.com/Marat-Tanalin/bsnes-mt/releases {{bsnes-mtVer}}]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[https://github.com/libretro/bsnes-mercury bsnes-mercury]
+
|*
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>*</code>
|0.94
 
|{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|[https://github.com/awjackson/bsnes-classic bsnes-classic]
+
|#
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>#</code>
|[https://github.com/awjackson/bsnes-classic Git]
 
|{{✗}} ||{{✗}} ||{{✗}}
 
 
|}
 
|}
  
===Comparisons===
+
==Known bugs and issues==
;bsnes-hd:
+
 
A newer fork of bsnes, first released in 2019 by DerKoun, that adds HD video features, such as:
+
* [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works.
* ''HD Mode 7'' – Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses.
 
* ''Widescreen'' – Extending the scenes to the left and right, without distorting them. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking.
 
* ''Some non-HD related features'' – Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers or soft crop to zoom in, leaving maps or static art off the sides of the screen.
 
  
Some of the features of this fork are or will be included in official bsnes. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games.
+
==Screenshots==
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|[[File:Bounce.jpg|200px]]
 +
|[[File:WWE10.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|[[File:SHP1.jpg|200px]]
 +
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 +
|}
  
;bsnes-mt:
+
==Compatibility==
Has the following improvements over regular bsnes:
 
* Pixel-perfect integer-ratio scaling both vertically and horizontally.
 
* Precise aspect ratio of 4:3 instead of 64:49 with correction enabled, in the “Center” and “Scale” modes.
 
* Saving screenshots in the compressed PNG format instead of uncompressed BMP.
 
* Drivers are not reset after crashes, a command-line option is provided for explicit reset.
 
* Better default settings: VSync, exclusive full-screen mode, blur disabled.
 
* Built-in hotkeys for full-screen and pseudo-full-screen modes, opening a game; Alt+F4 works in full-screen mode.
 
* Improved usability, bug fixes, and more.
 
  
;bsnes-mercury:
+
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work).
This fork aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as to have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. This fork is only available as a [[libretro]] core, though it is possible to build it with Ethos (byuu's frontend) instead.
 
  
This fork is developed by Alcaro, who developed [[ZSNES#ZMZ|ZMZ]] and is also developing his own [[libretro]] frontend, [https://github.com/Alcaro/minir minir].
 
  
;bsnes-classic:
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
A fork of bsnes v073 that aimed to backport emulation improvements from more current versions of higan while keeping the features of the older version's Qt GUI.
 
  
===Other forks===
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
* [[BizHawk]]: bsnes v087 fork with added TAS features. Multi-system. Used for tool-assisted speedruns and has a debugger.
 
* [http://www.bannister.org/software/bsnes.htm bsnes macOS]: bsnes v068 fork for macOS. Discontinued.
 
* [https://github.com/Themaister/bsnes-Qt bsnes-Qt]: bsnes v073 fork to maintain Qt GUI.
 
* [https://github.com/LuigiBlood/bsnes-sx2 bsnes-sx2]: bsnes fork with added Satellaview features. Discontinued. Merged with bsnes-plus.
 
* [https://github.com/devinacker/bsnes-plus bsnes-plus]: bsnes-classic fork with added superior debugging features.
 
* [https://github.com/libretro/bsnes-libretro-cplusplus98 bsnes-cplusplus98]: bsnes v085 port to C++98. For Win9x-compatible [[RetroArch]] versions.
 
* [https://github.com/AndreaOrru/bsnes-gilgamesh bsnes-gilgamesh]: bsnes-mercury fork with added SQL database for CPU instructions.
 
* bsnes-hle: bsnes fork with HLE regressions.
 
* [https://github.com/libretro/bsnes-libretro bsnes-libretro]: higan v094 fork for [[RetroArch]].
 
* [https://gitlab.com/hex-usr/bsnes-mcfly bsnes-mcfly]: higan v106 fork with the Qt GUI from bsnes v073.
 
* bsnes-rr: bsnes fork with re-recording features.
 
* [https://github.com/grim210/defimulator/tree/master/defimulator defimulator]: bsnes v074 fork.
 
* [https://github.com/quequotion/higan-qq higan-qq]: higan v094 fork.
 
* [http://repo.or.cz/w/lsnes.git lsnes]: bsnes fork with added TAS features.
 
* [https://github.com/OpenEmu/BSNES-Core OpenEmu/BSNES-Core]: bsnes v089 fork for macOS.
 
* [https://github.com/bozalina/snesbox SnesBox]: bsnes port to C#.
 
* [https://github.com/juliangoracke/xSnes-Diverted-from-Higan-094 xSnes]: higan v094 fork to remove non-SNES systems.
 
  
Discontinued forks: honou, IronSNES, SSNES (which became RetroArch). [[Mednafen]] has a bsnes v059 fork as its SNES core.
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
  
 
==See also==
 
==See also==
* [[higan]] - Near's [[multi-system emulators|multi-system emulator]].
+
 
* [[byuu (emulator)|byuu]] - Near's other [[multi-system emulators|multi-system emulator]].
+
* [[JL-Mod]]
 +
* [[EKA2L1]]
  
 
==External links==
 
==External links==
* [https://github.com/byuu/bsnes byuu's GitHub] - The old archived GitHub repository.
 
  
[[Category:Emulators]]
+
* [https://discord.com/invite/Ag4rcpz Official Discord server]
[[Category:Windows emulation software]]
+
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
[[Category:Linux emulation software]]
+
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
[[Category:macOS emulation software]]
+
 
[[Category:Super Nintendo emulators]]
+
==References==
 +
<references group=N />
 +
 
 +
[[Category:Mobile emulators]]
 +
[[Category:Cellphone emulators]]
 +
[[Category:Android emulation software]]

Revision as of 10:08, 13 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition and ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Only support 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

How to use

Installation (J2ME/ezplusアプリ) 
Download
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).


List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime