Difference between revisions of "List of filetypes"
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†When listened to, the file will play white noise. If this noise is perfectly recreated on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape.
(Added MESS for .chd as it also uses this. Added links to various systems. Spelling fixes.) |
m (Added more links to systems.) |
||
Line 63: | Line 63: | ||
|.ecm | |.ecm | ||
|Error Code Modeler | |Error Code Modeler | ||
− | |[[PlayStation Emulators| | + | |[[PlayStation Emulators|PlayStation]] |
|Compressed PS1 disc image, use UnECM to decompress it. | |Compressed PS1 disc image, use UnECM to decompress it. | ||
|- | |- | ||
|.cso | |.cso | ||
|Compressed ISO | |Compressed ISO | ||
− | |[[PlayStation Portable emulators| | + | |[[PlayStation Portable emulators|PlayStation Portable]] |
|Compressed PSP disc image, use UMDGen to convert to and from .iso | |Compressed PSP disc image, use UMDGen to convert to and from .iso | ||
|- | |- | ||
Line 310: | Line 310: | ||
| | | | ||
Executable and Linkable Format | Executable and Linkable Format | ||
− | |PS2/PS3/GC/Wii | + | |[[PlayStation 2 emulators|PS2]]/[[Playstation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]] |
|Typically a homebrew/small application file | |Typically a homebrew/small application file | ||
|- | |- | ||
|.pbp | |.pbp | ||
|Perl Builder File | |Perl Builder File | ||
− | | | + | |[[PlayStation Portable emulators|PlayStation Portable]] |
|Game and homebrew eboot file | |Game and homebrew eboot file | ||
|- | |- | ||
|.dol | |.dol | ||
|Dolphin File | |Dolphin File | ||
− | | | + | |[[GameCube emulators|GameCube]]/[[Wii emulators|Wii]] |
|Executable | |Executable | ||
|- | |- |
Revision as of 04:42, 25 July 2014
Filetype | Name | System | Notes |
---|---|---|---|
.rar/.7zip/.zip/.tar.gz | Compressed Archive | - | Use WinRAR or 7Zip to open and extract. |
.001/.part1 | Split Archive | - | Use WinRAR or 7Zip to open and extract. |
Filetype | Name | System | Notes |
---|---|---|---|
.iso/.img | Disk Image | Multiple | |
.ccd | CloneCD Control File | Multiple | Usually comes with .img files. |
.bin | Binary File | Multiple | Usually accompanied with, and used by, a cue sheet. |
.cue | Cue Sheet | Multiple | Metadata file for .bin/.iso/.img tracks. |
.chd | Compressed Hard Disk | MAME/MESS | |
.mdf | Media Descriptor File | Multiple | Disc image made from Alcohol 120% |
.mds | Media Descriptor Sheet | Multiple | Similar to .cue or .ccd, but for .mdf files. |
.ecm | Error Code Modeler | PlayStation | Compressed PS1 disc image, use UnECM to decompress it. |
.cso | Compressed ISO | PlayStation Portable | Compressed PSP disc image, use UMDGen to convert to and from .iso |
.cdi/.gdi | CD Image | DreamCast | Typically used with DreamCast, CDI is a compressed GDI |
Filetype | Name | System | Notes |
---|---|---|---|
.wav | Waveform Audio File Format | Tape Based Systems | Raw data in audio format† |
.tap | Tape File | Tape Based Systems | Raw tape data usable by appropriate emulators |
.tzx | ZX Spectrum Tape File | Compatible Tape Based Systems (ZXS, CPC, C64, etc.) | Prefered file type for all emulators, perfect representation |
.cdc | CPC Digital Tape | Amstrad CPC | Identical to the .tzx file but useable only by Amstrad CPC emulators |
Filetype | Name | System | Notes |
---|---|---|---|
.nes | NES ROM | NES | |
.fds | Famicom Disk System | NES | |
.smc | Super Magicom | SNES | Headered ROMs dumped from a Super Magicom copier. |
.sfc | Super Famicom ROM | SNES | Headerless SNES ROM |
.md | Multi Game Doctor | Genesis | ROMs dumped from a Multi Game Doctor |
.smd | Super Magic Drive | Genesis | Headered ROMs dumped from a Super Magic Drive |
.gen | Genesis ROM | Genesis | Headerless Genesis ROM |
.gg | Game Gear ROM | Game Gear | |
.z64 | Zip Diskette N64 ROM | Nintendo 64 | Headered N64 ROMS dumped with a Mr. Backup Z64 |
.v64 | Doctor V64 | Nintendo 64 | Headered N64 ROMS dumped with a Doctor V64 |
.n64 | N64 ROM | Nintendo 64 | |
.gb | GameBoy ROM | GameBoy | |
.gbc | GBC ROM | GameBoy Color | |
.gba | GBA ROM | GameBoy Advance | |
.gcm | GameCube Master Image | GameCube | GC disc dumped the way it's read |
.gcz | Compressed GameCube Disc Image | GameCube | Can be either a compressed .gcm or .iso |
.nds | NDS ROM | Nintendo DS | |
.wbfs | Wii Backup File System | Wii | Use WBFS Manager to convert to and from .iso |
.wad | Game Data File | Wii/Doom | Use for Wii channels and old FPS games |
.ngp/.ngc | NGP/C ROM | Neo Geo Pocket/Color | |
.pce | PC Engine ROM | PC Engine |
Filetype | Name | System | Notes |
---|---|---|---|
.dsv | DeSmuMe Save | NDS | |
.ds1 to .ds9 | DeSmuMe Save State | NDS | |
.sav | Save file | Multiple | |
.ps2 | PCSX2 Memory Card | PS2 | |
.mcr | Memory Card Reader | PS1 | PS1 emulator memory card |
.mpk | Memory Pack | Nintendo 64 | N64 Saves |
.eep | EEPROM | Nintendo 64 | N64 Saves |
.st0/.sta/ | Savestate | Multiple | |
.srm | Save RAM | SNES/Genesis | Save RAM dump, used with emulators and flashcarts |
Filetype | Name | System | Notes |
---|---|---|---|
.cg | C for Graphics | ? | NVIDIA's shader format based on C's syntax. |
.glsl | OpenGL Shading Language / GLslang | ? | OpenGL only shader format based on C's syntax. |
.hlsl | High-level shader language | Windows, Xbox, 360 | Microsoft's proprietary DirectX only shader language, based on C's syntax. |
Filetype | Name | System | Notes |
---|---|---|---|
.elf |
Executable and Linkable Format |
PS2/PS3/GC/Wii | Typically a homebrew/small application file |
.pbp | Perl Builder File | PlayStation Portable | Game and homebrew eboot file |
.dol | Dolphin File | GameCube/Wii | Executable |
.cfg/.ini | Configuration File | Multiple | Use a text editor such as notepad/Notepad++ to edit |
.dll | Dynamic Link Library | Multiple | Typically used for plugins/emulation cores in emulators |