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*'''Widescreen'''
 
*'''Widescreen'''
 
[[File:Dolphin_Swiss.gif|200px|thumb|right|Instructional animation on how to use Swiss with Dolphin. Click to view.]]
 
[[File:Dolphin_Swiss.gif|200px|thumb|right|Instructional animation on how to use Swiss with Dolphin. Click to view.]]
Dolphin has support for widescreen output and can override the aspect ratio of the original game. However, this is a hack that rarely works without issues. Many games feature Action Replay and/or Gecko codes that do a better job at adding widescreen support, and said codes can be found on [https://wiki.dolphin-emu.org/ Dolphin's own wiki.]
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Dolphin has support for widescreen output and can override the aspect ratio of the original game. However, this is a hack that rarely works without issues. Many games feature Action Replay and/or Gecko codes that do a better job at adding widescreen support, and said codes can be found on [https://wiki.dolphin-emu.org/| Dolphin's own wiki.]
  
 
*'''Netplay'''
 
*'''Netplay'''
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*'''GBA Connection Support'''
 
*'''GBA Connection Support'''
Using Dolphin's own version of [[mGBA]], the [[wikipedia:GameCube_–_Game_Boy_Advance_link_cable|GameCube GameBoy Advance cable]] is fully emulated with netplay support.<ref>[https://wiki.dolphin-emu.org/index.php/Integrated_GBA Integrated GBA - Dolphin Wiki]</ref>
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Using Dolphin's own version of [[mGBA]], the [[wikipedia:GameCube_–_Game_Boy_Advance_link_cable|GameCube GameBoy Advance cable]] is fully emulated with netplay support.<ref>https://wiki.dolphin-emu.org/index.php/Integrated_GBA</ref>
  
 
*'''Texture Packs'''
 
*'''Texture Packs'''
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There exists an old fork with [[Virtual Reality|VR]] support called [[Dolphin VR]].
 
There exists an old fork with [[Virtual Reality|VR]] support called [[Dolphin VR]].
  
The Dolphin Team has had multiple pull requests related to VR implementation using OpenXR, though all pull requests related have been closed as of March 2024.<ref>jordan-woyak. [https://github.com/dolphin-emu/dolphin/pull/8380 WIP - OpenXR]. GitHub.</ref><ref> Ivonasek. [https://github.com/dolphin-emu/dolphin/pull/12564 OpenXR - Basic integration for Meta Quest]</ref><ref>Maylmilae, JMC47. [https://dolphin-emu.org/blog/2019/10/05/dolphin-progress-report-august-and-september-2019/#50-10941-and-50-10943-fix-stereoscopy-and-3d-vision-and-50-10945-remove-3d-vision-by-billiard-and-stenzek Dolphin Progress Report: August and September 2019]. "In general, despite the loss of NVIDIA 3D Vision, Dolphin's 3D support has been modernized to work with [https://dolphin-emu.org/blog/2019/04/01/the-new-era-of-video-backends/ the new VideoCommon] and should be working better than ever between all of our backends. And these updates help lay the foundation for [https://dolphin-emu.org/m/user/blog/progress-report/2019-august/subtle.svg what's to come]."</ref>
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The Dolphin Team was working on a more proper VR implementation using OpenXR, though work ceased and the PR involved was closed in March of 2024.<ref>jordan-woyak. [https://github.com/dolphin-emu/dolphin/pull/8380 WIP - OpenXR]. GitHub.</ref><ref>Maylmilae, JMC47. [https://dolphin-emu.org/blog/2019/10/05/dolphin-progress-report-august-and-september-2019/#50-10941-and-50-10943-fix-stereoscopy-and-3d-vision-and-50-10945-remove-3d-vision-by-billiard-and-stenzek Dolphin Progress Report: August and September 2019]. "In general, despite the loss of NVIDIA 3D Vision, Dolphin's 3D support has been modernized to work with [https://dolphin-emu.org/blog/2019/04/01/the-new-era-of-video-backends/ the new VideoCommon] and should be working better than ever between all of our backends. And these updates help lay the foundation for [https://dolphin-emu.org/m/user/blog/progress-report/2019-august/subtle.svg what's to come]."</ref>
  
 
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