DuckStation
The Qt frontend on Windows 10. DuckStation also has an SDL frontend with a similar UI. | |
Developer(s) | stenzek et al. |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Windows, Linux, macOS, Android |
Architecture(s) | x86_64, ARM64 |
Emulates | Sony PlayStation |
License | GNU GPLv3 |
Source code | GitHub |
DuckStation is a PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, CHD support, and a graphical interface.
Downloads
CI builds | |
Play Store Free |
Overview
stenzek originally designed DuckStation as a testing ground for his contributions to Dolphin.[1] However, the graphical interface is already in a state where it can be regularly used. Stenzek has even said the UI was pulled from Dolphin, since it was "designed in conjunction with actual UI/UX people."[2]
As DuckStation is in heavy development, some things aren't implemented and it prominently features a debug dropdown on the main window.
References
- ↑ JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
- ↑ stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."