Difference between revisions of "List of filetypes"
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†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable
(→tapes: s/recreated/recorded; added line about copy protection) |
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− | †When listened to, the file will play white noise. If this noise is perfectly | + | †When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable |
|+ROMs | |+ROMs | ||
|- | |- |
Revision as of 05:57, 11 January 2015
Filetype | Name | System | Notes |
---|---|---|---|
.rar | Compressed Archive | Use WinRAR or 7Zip to open and extract. | |
.7zip | Compressed Archive | Use WinRAR or 7Zip to open and extract. | |
.zip | Compressed Archive | Use WinRAR or 7Zip to open and extract. | |
.tar.gz | Compressed Archive | Use WinRAR or 7Zip to open and extract. | |
.001/.part1 | Split Archive | Use WinRAR or 7Zip to open and extract. |
Filetype | Name | System | Notes |
---|---|---|---|
.iso/.img | Disk Image | Multiple | |
.ccd | CloneCD Control File | Multiple | Usually comes with .img files. |
.bin | Binary File | Multiple | Usually accompanied with, and used by, a cue sheet. |
.cue | Cue Sheet | Multiple | Metadata file for .bin/.iso/.img tracks. |
.chd | Compressed Hard Disk | MAME/MESS | |
.mdf | Media Descriptor File | Multiple | Disc image made from Alcohol 120% |
.mds | Media Descriptor Sheet | Multiple | Similar to .cue or .ccd, but for .mdf files. |
.ecm | Error Code Modeler | PlayStation | Compressed PS1 disc image, use UnECM to decompress it. |
.cso | Compressed ISO | PlayStation Portable | Compressed PSP disc image, use UMDGen to convert to and from .iso |
.cdi/.gdi | CD Image | DreamCast | Typically used with DreamCast, CDI is a compressed GDI |
.sbI | CD Image | Sub-channel data. Generally used in the case of PS1 for Digital Restriction Management |
Filetype | Name | System | Notes |
---|---|---|---|
.wav | Waveform Audio File Format | Tape Based Systems | Raw data in audio format† |
.tap | Tape File | Tape Based Systems | Raw tape data usable by appropriate emulators |
.tzx | ZX Spectrum Tape File | Compatible Tape Based Systems (ZXS, CPC, C64, etc.) | Prefered file type for all emulators, perfect representation |
.cdc | CPC Digital Tape | Amstrad CPC | Identical to the .tzx file but useable only by Amstrad CPC emulators |
Filetype | Name | System | Notes |
---|---|---|---|
.nes | NES ROM | NES | |
.fds | Famicom Disk System | NES | |
.smc | Super Magicom | SNES | Headered ROMs dumped from a Super Magicom copier. |
.sfc | Super Famicom ROM | SNES | Headerless SNES ROM |
.md | Multi Game Doctor | Genesis | ROMs dumped from a Multi Game Doctor |
.smd | Super Magic Drive | Genesis | Headered ROMs dumped from a Super Magic Drive |
.gen | Genesis ROM | Genesis | Headerless Genesis ROM |
.gg | Game Gear ROM | Game Gear | |
.z64 | Zip Diskette N64 ROM | Nintendo 64 | Headered N64 ROMS dumped with a Mr. Backup Z64 |
.v64 | Doctor V64 | Nintendo 64 | Headered N64 ROMS dumped with a Doctor V64 |
.n64 | N64 ROM | Nintendo 64 | |
.gb | GameBoy ROM | GameBoy | |
.gbc | GBC ROM | GameBoy Color | |
.gba | GBA ROM | GameBoy Advance | |
.gcm | GameCube Master Image | GameCube | GC disc dumped the way it's read |
.gcz | Compressed GameCube Disc Image | GameCube | Can be either a compressed .gcm or .iso |
.nds | NDS ROM | Nintendo DS | |
.wbfs | Wii Backup File System | Wii | Use WBFS Manager to convert to and from .iso |
.wad | Game Data File | Wii/Doom | Use for Wii channels and old FPS games |
.ngp/.ngc | NGP/C ROM | Neo Geo Pocket/Color | |
.pce | PC Engine ROM | PC Engine |
Filetype | Name | System | Notes |
---|---|---|---|
.dsv | DeSmuMe Save | NDS | |
.ds1 to .ds9 | DeSmuMe Save State | NDS | |
.sav | Save file | Multiple | |
.ps2 | PCSX2 Memory Card | PS2 | |
.mcr | Memory Card Reader | PS1 | PS1 emulator memory card |
.mpk | Memory Pack | Nintendo 64 | N64 Saves |
.eep | EEPROM | Nintendo 64 | N64 Saves |
.st0/.sta/ | Savestate | Multiple | |
.srm | Save RAM | SNES/Genesis | Save RAM dump, used with emulators and flashcarts |
Filetype | Name | System | Notes |
---|---|---|---|
.cg | C for Graphics | NVIDIA's shader format based on C's syntax. | |
.glsl | OpenGL Shading Language / GLslang | OpenGL only shader format based on C's syntax. | |
.hlsl | High-level shader language | Windows, Xbox, 360 | Microsoft's proprietary DirectX only shader language, based on C's syntax. |
Filetype | Name | System | Notes |
---|---|---|---|
.elf | Executable and Linkable Format | PS2/PS3/GC/Wii | Typically a homebrew/small application file |
.pbp | Perl Builder File | PlayStation Portable | Game and homebrew eboot file |
.dol | Dolphin File | GameCube/Wii | Executable |
.cfg/.ini | Configuration File | Multiple | Use a text editor such as notepad/Notepad++ to edit |
.dll | Dynamic Link Library | Multiple | Typically used for plugins/emulation cores in emulators |
.so | Shared Library | Multiple | Typically used for plugins/emulation cores in emulators |