Difference between revisions of "List of filetypes"
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†When listened to, the file will play white noise. If this noise is perfectly recreated on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape.
m (Added .tar.gz. Source code for emulators use this which the wiki links to often.) |
(Added MESS for .chd as it also uses this. Added links to various systems. Spelling fixes.) |
||
Line 17: | Line 17: | ||
|Use WinRAR or 7Zip to open and extract. | |Use WinRAR or 7Zip to open and extract. | ||
|} | |} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Disc Images | |+Disc Images | ||
Line 47: | Line 48: | ||
|.chd | |.chd | ||
|Compressed Hard Disk | |Compressed Hard Disk | ||
− | |[[MAME]] | + | |[[MAME]]/[[MESS]] |
| | | | ||
|- | |- | ||
Line 58: | Line 59: | ||
|Media Descriptor Sheet | |Media Descriptor Sheet | ||
|Multiple | |Multiple | ||
− | | | + | |Similar to .cue or .ccd, but for .mdf files. |
|- | |- | ||
|.ecm | |.ecm | ||
Line 75: | Line 76: | ||
|Typically used with DreamCast, CDI is a compressed GDI | |Typically used with DreamCast, CDI is a compressed GDI | ||
|} | |} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Tape Files | |+Tape Files | ||
Line 95: | Line 97: | ||
|.tzx | |.tzx | ||
|ZX Spectrum Tape File | |ZX Spectrum Tape File | ||
− | |Compatible Tape Based Systems (ZXS, CPC, C64, etc.) | + | |Compatible Tape Based Systems ([[ZX Spectrum|ZXS]], [[Amstrad CPC|CPC]], [[Commodore 64 emulators|C64]], etc.) |
|Prefered file type for all emulators, perfect representation | |Prefered file type for all emulators, perfect representation | ||
|- | |- | ||
|.cdc | |.cdc | ||
|CPC Digital Tape | |CPC Digital Tape | ||
− | |Amstrad CPC | + | |[[Amstrad CPC|Amstrad CPC]] |
|Identical to the .tzx file but useable only by Amstrad CPC emulators | |Identical to the .tzx file but useable only by Amstrad CPC emulators | ||
|} | |} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
†When listened to, the file will play white noise. If this noise is perfectly recreated on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape. | †When listened to, the file will play white noise. If this noise is perfectly recreated on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape. | ||
Line 119: | Line 122: | ||
|.fds | |.fds | ||
|Famicom Disk System | |Famicom Disk System | ||
− | |NES | + | |[[NES Emulators|NES]] |
| | | | ||
|- | |- | ||
Line 129: | Line 132: | ||
|.sfc | |.sfc | ||
|Super Famicom ROM | |Super Famicom ROM | ||
− | |SNES | + | |[[SNES emulators|SNES]] |
|Headerless SNES ROM | |Headerless SNES ROM | ||
|- | |- | ||
Line 139: | Line 142: | ||
|.smd | |.smd | ||
|Super Magic Drive | |Super Magic Drive | ||
− | |Genesis | + | |[[Sega Genesis emulators|Genesis]] |
|Headered ROMs dumped from a Super Magic Drive | |Headered ROMs dumped from a Super Magic Drive | ||
|- | |- | ||
|.gen | |.gen | ||
|Genesis ROM | |Genesis ROM | ||
− | |Genesis | + | |[[Sega Genesis emulators|Genesis]] |
|Headerless Genesis ROM | |Headerless Genesis ROM | ||
|- | |- | ||
Line 159: | Line 162: | ||
|.v64 | |.v64 | ||
|Doctor V64 | |Doctor V64 | ||
− | |Nintendo 64 | + | |[[Nintendo 64 emulators|Nintendo 64]] |
|Headered N64 ROMS dumped with a Doctor V64 | |Headered N64 ROMS dumped with a Doctor V64 | ||
|- | |- | ||
|.n64 | |.n64 | ||
|N64 ROM | |N64 ROM | ||
− | |Nintendo 64 | + | |[[Nintendo 64 emulators|Nintendo 64]] |
| | | | ||
|- | |- | ||
Line 189: | Line 192: | ||
|.gcz | |.gcz | ||
|Compressed GameCube Disc Image | |Compressed GameCube Disc Image | ||
− | |GameCube | + | |[[GameCube emulators|GameCube]] |
|Can be either a compressed .gcm or .iso | |Can be either a compressed .gcm or .iso | ||
|- | |- | ||
Line 204: | Line 207: | ||
|.wad | |.wad | ||
|Game Data File | |Game Data File | ||
− | |Wii/Doom | + | |[[Wii emulators|Wii]]/Doom |
|Use for Wii channels and old FPS games | |Use for Wii channels and old FPS games | ||
|- | |- | ||
|.ngp/.ngc | |.ngp/.ngc | ||
|NGP/C ROM | |NGP/C ROM | ||
− | |[[Neo Geo Pocket]]/Color | + | |[[Neo Geo Pocket]]/[[Neo Geo Pocket|Color]] |
| | | | ||
|- | |- | ||
Line 217: | Line 220: | ||
| | | | ||
|} | |} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Saves | |+Saves | ||
Line 252: | Line 256: | ||
|.mpk | |.mpk | ||
|Memory Pack | |Memory Pack | ||
− | |[[Nintendo 64 emulators| | + | |[[Nintendo 64 emulators|Nintendo 64]] |
|N64 Saves | |N64 Saves | ||
|- | |- | ||
|.eep | |.eep | ||
|EEPROM | |EEPROM | ||
− | | | + | |[[Nintendo 64 emulators|Nintendo 64]] |
|N64 Saves | |N64 Saves | ||
|- | |- | ||
Line 270: | Line 274: | ||
|Save RAM dump, used with emulators and flashcarts | |Save RAM dump, used with emulators and flashcarts | ||
|} | |} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|+[[Shaders and Filters]] | |+[[Shaders and Filters]] | ||
Line 290: | Line 295: | ||
|[https://en.wikipedia.org/wiki/HLSL .hlsl] | |[https://en.wikipedia.org/wiki/HLSL .hlsl] | ||
|High-level shader language | |High-level shader language | ||
− | |Windows, | + | |Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]] |
− | |Microsoft's proprietary DirectX only shader | + | |Microsoft's proprietary DirectX only shader language, based on C's syntax. |
|} | |} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Other | |+Other | ||
Line 320: | Line 326: | ||
|Configuration File | |Configuration File | ||
|Multiple | |Multiple | ||
− | |Use a text editor | + | |Use a text editor such as notepad/Notepad++ to edit |
|- | |- | ||
|.dll | |.dll | ||
Line 327: | Line 333: | ||
|Typically used for plugins/emulation cores in emulators | |Typically used for plugins/emulation cores in emulators | ||
|} | |} | ||
+ | |||
[[Category:FAQs]] | [[Category:FAQs]] |
Revision as of 04:37, 25 July 2014
Filetype | Name | System | Notes |
---|---|---|---|
.rar/.7zip/.zip/.tar.gz | Compressed Archive | - | Use WinRAR or 7Zip to open and extract. |
.001/.part1 | Split Archive | - | Use WinRAR or 7Zip to open and extract. |
Filetype | Name | System | Notes |
---|---|---|---|
.iso/.img | Disk Image | Multiple | |
.ccd | CloneCD Control File | Multiple | Usually comes with .img files. |
.bin | Binary File | Multiple | Usually accompanied with, and used by, a cue sheet. |
.cue | Cue Sheet | Multiple | Metadata file for .bin/.iso/.img tracks. |
.chd | Compressed Hard Disk | MAME/MESS | |
.mdf | Media Descriptor File | Multiple | Disc image made from Alcohol 120% |
.mds | Media Descriptor Sheet | Multiple | Similar to .cue or .ccd, but for .mdf files. |
.ecm | Error Code Modeler | PS1 | Compressed PS1 disc image, use UnECM to decompress it. |
.cso | Compressed ISO | PSP | Compressed PSP disc image, use UMDGen to convert to and from .iso |
.cdi/.gdi | CD Image | DreamCast | Typically used with DreamCast, CDI is a compressed GDI |
Filetype | Name | System | Notes |
---|---|---|---|
.wav | Waveform Audio File Format | Tape Based Systems | Raw data in audio format† |
.tap | Tape File | Tape Based Systems | Raw tape data usable by appropriate emulators |
.tzx | ZX Spectrum Tape File | Compatible Tape Based Systems (ZXS, CPC, C64, etc.) | Prefered file type for all emulators, perfect representation |
.cdc | CPC Digital Tape | Amstrad CPC | Identical to the .tzx file but useable only by Amstrad CPC emulators |
Filetype | Name | System | Notes |
---|---|---|---|
.nes | NES ROM | NES | |
.fds | Famicom Disk System | NES | |
.smc | Super Magicom | SNES | Headered ROMs dumped from a Super Magicom copier. |
.sfc | Super Famicom ROM | SNES | Headerless SNES ROM |
.md | Multi Game Doctor | Genesis | ROMs dumped from a Multi Game Doctor |
.smd | Super Magic Drive | Genesis | Headered ROMs dumped from a Super Magic Drive |
.gen | Genesis ROM | Genesis | Headerless Genesis ROM |
.gg | Game Gear ROM | Game Gear | |
.z64 | Zip Diskette N64 ROM | Nintendo 64 | Headered N64 ROMS dumped with a Mr. Backup Z64 |
.v64 | Doctor V64 | Nintendo 64 | Headered N64 ROMS dumped with a Doctor V64 |
.n64 | N64 ROM | Nintendo 64 | |
.gb | GameBoy ROM | GameBoy | |
.gbc | GBC ROM | GameBoy Color | |
.gba | GBA ROM | GameBoy Advance | |
.gcm | GameCube Master Image | GameCube | GC disc dumped the way it's read |
.gcz | Compressed GameCube Disc Image | GameCube | Can be either a compressed .gcm or .iso |
.nds | NDS ROM | Nintendo DS | |
.wbfs | Wii Backup File System | Wii | Use WBFS Manager to convert to and from .iso |
.wad | Game Data File | Wii/Doom | Use for Wii channels and old FPS games |
.ngp/.ngc | NGP/C ROM | Neo Geo Pocket/Color | |
.pce | PC Engine ROM | PC Engine |
Filetype | Name | System | Notes |
---|---|---|---|
.dsv | DeSmuMe Save | NDS | |
.ds1 to .ds9 | DeSmuMe Save State | NDS | |
.sav | Save file | Multiple | |
.ps2 | PCSX2 Memory Card | PS2 | |
.mcr | Memory Card Reader | PS1 | PS1 emulator memory card |
.mpk | Memory Pack | Nintendo 64 | N64 Saves |
.eep | EEPROM | Nintendo 64 | N64 Saves |
.st0/.sta/ | Savestate | Multiple | |
.srm | Save RAM | SNES/Genesis | Save RAM dump, used with emulators and flashcarts |
Filetype | Name | System | Notes |
---|---|---|---|
.cg | C for Graphics | ? | NVIDIA's shader format based on C's syntax. |
.glsl | OpenGL Shading Language / GLslang | ? | OpenGL only shader format based on C's syntax. |
.hlsl | High-level shader language | Windows, Xbox, 360 | Microsoft's proprietary DirectX only shader language, based on C's syntax. |
Filetype | Name | System | Notes |
---|---|---|---|
.elf |
Executable and Linkable Format |
PS2/PS3/GC/Wii | Typically a homebrew/small application file |
.pbp | Perl Builder File | PSP | Game and homebrew eboot file |
.dol | Dolphin File | GC/Wii | Executable |
.cfg/.ini | Configuration File | Multiple | Use a text editor such as notepad/Notepad++ to edit |
.dll | Dynamic Link Library | Multiple | Typically used for plugins/emulation cores in emulators |