Difference between revisions of "Xbox One X and One S"

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#REDIRECT[[Xbox_One_emulators]]
{{Infobox console
 
|title = Xbox One X and Xbox One S
 
|logo = Xbox-One-X&S.jpeg
 
|developer = [[:Microsoft]]
 
|type = [[:Category:Consoles|Home video game console]]
 
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
 
|release = 2016-7
 
|discontinued = 2020
 
|predecessor = [[Xbox One]]
 
|successor = [[Xbox Series X and Series S|Xbox Series X|S]]
 
|emulated = {{✗}}
 
}}
 
 
 
The '''Xbox One X''' and '''Xbox One S''' are part of the eighth generation of home video game consoles (similar to [[PlayStation_4_emulators|PlayStation 4 Pro]]) produced by Microsoft. These consoles are often seen as a mid-gen refresh - sort of an eight-and-a-half generation console. The Xbox One X was released in November 2017 and featured upgraded specifications compared to the original Xbox One, including a more powerful GPU, increased RAM, and support for 4K gaming. The Xbox One S, released the year before in August 2016, offered improvements in design and size, as well as added support for HDR and 4K video playback.
 
 
 
The Xbox One X released with an AMD 8-core APU at 2.3 GHz, 12 GB RAM, and an AMD GPU based on the AMD Radeon RX architecture. It was marketed as the most powerful console on the market at the time of its release in November 2017, with a retail price of $499.
 
 
 
On the other hand, the Xbox One S released with an AMD 8-core APU at 1.75 GHz, 8 GB RAM, and an AMD GPU based on the AMD Radeon GCN architecture. It was marketed as a more affordable option compared to the Xbox One X, with support for 4K video streaming and HDR gaming. The Xbox One S was released with a price tag of $299.
 
 
 
==Emulators==
 
{{No playable emulators}}
 
 
 
==Compatibility layers [[Compatibility layers|(...)]]==
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
! colspan="9"|PC
 
|-
 
|XBONEmu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/TylerJaacks/XBONEmu git]
 
|{{✗}}
 
|{{✗}}
 
|N/A
 
|{{?}}
 
|{{✗}}
 
|{{✗}}
 
|}
 
 
 
==Native==
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Latest Version
 
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
! colspan="9"|Console
 
|-
 
|[[Xbox Series X and Series S|Xbox Series X/S]]
 
|Patch based
 
|{{✓}}
 
|{{~}}
 
|[https://support.xbox.com/en-GB/help/games-apps/backward-compatibility/what-games-are-compatible-with-my-xbox 99%]<ref group=N>Kinect games are incompatible. See [[#Hardware features and peripherals]].</ref>
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|}
 
<references group=N/>
 
==Hardware features and peripherals==
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
|- style="font-weight:bold;"
 
! Name
 
! Xbox Series X/S
 
|-
 
|[[#Dashboard_and_apps|Dashboard and apps]]
 
|{{Y}}
 
|-
 
|<abbr title="Should not be confused with RetroAchievements.">Achievements</abbr>
 
|{{Y}}
 
|-
 
|[[Xbox_Live|Xbox Live]]
 
|{{Y}}
 
|-
 
|[https://www.teamxlink.co.uk/wiki/Xbox_One#Supported_Games System Link]
 
|{{Y}}[https://www.teamxlink.co.uk/wiki/Xbox_Series_X/S#Xbox_One_backwards_compatibility *]
 
|-
 
|Xbox and Xbox 360 emulation<br/><small>[[Fission|(Fission)]]</small>
 
|{{Y}}
 
|-
 
|[[#Kinect|Kinect]]
 
|{{N}}
 
|-
 
|[[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]
 
|{{Y}}
 
|-
 
|[[#Xbox One X/S Enhanced games|Xbox One X|S Enhanced games]]
 
|{{Y}}
 
|}
 
<references group=N3/>
 
===Dashboard and apps===
 
:[https://www.xbox.com/en-US/consoles/experience Xbox: Experience]
 
:[https://tcrf.net/Xbox_One#Dashboard_Revisions tcrf - Xbox One Dashboard Revisions]
 
:[[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Wikipedia - List of Xbox One and Series X/S applications]]
 
The Dashboard is a graphical user interface developed for Xbox One. You can launch various applications from this interface as well. Also Xbox One supports [https://support.microsoft.com/en-us/topic/stream-music-and-video-content-to-your-xbox-console-using-playto-687e95c3-2c82-85ea-84d3-7b4330efa262 media streaming (music, photos and videos) with PC using Groove Music and Movies & TV apps].
 
*The Xbox One's Dashboard is also used by the Xbox Series X/S, but with a dynamic theme feature and a different home screen[https://tcrf.net/Xbox_One]. Some apps aren't compatible with Xbox Series X|S though, see [https://support.xbox.com/en-GB/help/games-apps/backward-compatibility/what-games-are-compatible-with-my-xbox this page].
 
 
 
===Xbox One X/S Enhanced games===
 
:* https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list#tabletitle/
 
:* [[Wikipedia:List_of_Xbox_One_X_enhanced_games|Wikipedia- List of Xbox One X enhanced games]]
 
The Xbox One X and Xbox One S offer enhancements such as improved graphics, higher resolutions, and better performance compared to the original Xbox One.
 
 
 
*These enhancements are not supported by XBONEmu compatibility layer for emulation.
 
 
 
===Ultra HD Blu-ray drive===
 
Xbox One X|S console support for Blu-ray Disc Video and [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video]. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD-DVD] and VCDs. It has Ultra HD Blu-ray drive, so naturally it supports 4K Ultra HD movies too.
 
 
 
*[[Xbox_Series_X_and_Series_S|Series X|S]] consoles support for Blu-ray Disc Video, DVD-Video and 4K Ultra HD movies.
 
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
 
 
===Kinect===
 
The Kinect sensor and Kinect Adapter have been discontinued. You can still use your Kinect with your [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360]], [[Xbox One]] or [[Xbox_One_X_and_One_S|One X|S]]. To use your existing Xbox One Kinect Sensor with a new [[Xbox_One_X_and_One_S|Xbox One X|S]] console, [https://support.xbox.com/en-US/help/hardware-network/kinect/set-up-and-use-kinect-sensor-with-adapter you'll need an Xbox Kinect Adapter].
 
*The Kinect sensor is not compatible with [[Xbox_Series_X_and_Series_S|Xbox Series X|S]] consoles.[https://support.xbox.com/en-US/help/errors/error-code-0x87E10010]
 
 
 
==Enhancements==
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 
! colspan=2 | Name
 
! Xbox Series X/S
 
|-
 
| rowspan=7 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements">Titles that are backward compatible are supports; [[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#Standard_backwards_compatibility_improvements|AutoHDR, FPS Boost and improved resolution]].</ref>
 
|-
 
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
 
| {{N}}
 
|-
 
| [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on Xbox One system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
 
| {{N}}
 
|-
 
| Ray-tracing
 
|<small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
 
|-
 
|[[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
| {{N}}
 
|-
 
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
 
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
 
|-
 
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>
 
|-
 
| rowspan=4 | Performance
 
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
 
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements"></ref>
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
| [[Overclocking|Overclock]]
 
| {{N}}
 
|-
 
| rowspan=4 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| {{?}}
 
|-
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
 
| {{?}}
 
|-
 
| [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
 
| {{N}}
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| {{N}}
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| {{N}}
 
|-
 
| Rewind
 
| {{N}}
 
|-
 
| Fast-Forward/Turbo Speed
 
| {{N}}
 
|-
 
| Savestates
 
| {{N}}
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| {{N}}
 
|-
 
| rowspan=7 | Quality of life
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
 
|-
 
| [[Save_disk_space_for_ISOs|Streamable compression format]]
 
| {{N}}
 
|-
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{N}}
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| {{N}}
 
|-
 
| Per-Game Profiles
 
| {{N}}
 
|-
 
| Command Line Options
 
| {{N}}
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| {{Y}}
 
|-
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| {{N}}
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| {{N}}
 
|-
 
| rowspan=4 | Misc
 
| RetroAchievements
 
| {{N}}
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| {{N}}
 
|}
 
<references group=N2/>
 
 
 
==See also==
 
*[[Xbox One]]
 
*[[Xbox Series X and Series S]]
 
 
 
[[Category:Consoles]]
 
[[Category:Home consoles]]
 
[[Category:Eighth-generation video game consoles]]
 
[[Category:Microsoft consoles]]
 
[[Category:x86-based]]
 
[[Category:Not yet emulated]]
 

Latest revision as of 06:09, 12 March 2024

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