Difference between revisions of "PCSX2"
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|third = Windows, Linux, OS X | |third = Windows, Linux, OS X | ||
− | |fourth = [ | + | |fourth = [https://code.google.com/p/pcsx2/people/list PCSX2 Team] |
|fifth = [http://pcsx2.net/ PCSX2.net] | |fifth = [http://pcsx2.net/ PCSX2.net] | ||
|sixth = [https://github.com/PCSX2/pcsx2 GitHub]}} | |sixth = [https://github.com/PCSX2/pcsx2 GitHub]}} | ||
− | '''PCSX2''' is an open source, plugin-based PlayStation 2 emulator. Its purpose is to mimic the PS2 hardware using a combination MIPS CPU [ | + | '''PCSX2''' is an open source, plugin-based PlayStation 2 emulator. Its purpose is to mimic the PS2 hardware using a combination MIPS CPU [https://en.wikipedia.org/wiki/Interpreter_%28computing%29 interpreters], [https://en.wikipedia.org/wiki/Dynamic_recompilation recompilers] and a [https://en.wikipedia.org/wiki/Virtual_machine virtual machine] which manages hardware states and PS2 system memory. |
==Downloads== | ==Downloads== |
Revision as of 00:48, 6 July 2014
Current version: | 1.2.1 |
---|---|
Active: | Yes |
OS: | Windows, Linux, OS X |
Authors: | PCSX2 Team |
Official website: | PCSX2.net |
Source code: | GitHub |
PCSX2 is an open source, plugin-based PlayStation 2 emulator. Its purpose is to mimic the PS2 hardware using a combination MIPS CPU interpreters, recompilers and a virtual machine which manages hardware states and PS2 system memory.
Contents
Downloads
Recommended Specs
- Windows Vista / Windows 7 32-bit/64-bit
- CPU: Intel Core 2 Duo @ 3.2 GHz or better
- GPU: 8600 GT or better
- 1GB RAM (2GB if on Vista / Windows 7)
For those with DualShock 3 controllers, use the new SCP Driver Package.
Setup
Gamepad
Native DS3 controls with Lilypad-SCP - Import this with the 'Load Bindings' button in Lilypad's config.
Either that, or you can use the Pokopom XInput Plugin. If you use a DualShock controller running under an XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.
Video Setup
Now, most of the video options are very straight-forward. However, there is one that probably bears explaining: The interlacing modes. Now, many games can run fine without interlacing modes. You can just select "None" and everything will be fine. However, some games will have a "jitter" effect if you don't have interlacing modes enabled. The "Sawtooth" interlacing method is not recommended at all. Artifacting is far too heavy to be usable. The "Bob" interlacing method has the least artifacts out of all of them, but it can still let some jittering pass through. The "Blend" interlacing method has the least amount of jitter. However, that comes with a pretty hefty side-effect: blurriness. Yes, the Blend interlacer does frame-blending. This is also known, more colloquially, as motion blur. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. Only use this interlacing method as a last resort.
Issues
Blurry
It's either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise.
Black lines
Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that shit off or to half at most), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution for the most part fixes those. But software rendering may be required as well.
Guides and Info
- Official PCSX2 Setup Guide
- NeoGaf Guide
- PCSX2 Wiki
- How To Play PCSX2 Online (See Online PS2 Games for what games still have servers up)
- PCSX2 Widescreen Game Patches and PS2 Widescreen Hacks