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{{for|emulators that run on the Sega Dreamcast|Emulators on Dreamcast}}  
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{{for|other emulators that run on Dreamcast hardware|Emulators on Dreamcast}}  
  
 
The '''[[wikipedia:Sega Dreamcast|Sega Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}.
 
The '''[[wikipedia:Sega Dreamcast|Sega Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}.
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==Emulators==
 
==Emulators==
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Actually Gaelco's (SH4) and Cave's (SH3) arcade hardware are not Dreamcast (SH4) based, Demul supports SH CPU based machines. And if you think Dreamcast emulators should support them, why not add a Capcom's medal machine and other developers' SH CPU based arcade hardware? https://youtu.be/ChYWgvxJ0EU?si=NqujOKmUdBfFYUSj. p1pkin uploaded many videos about Demul. Gaelco, Cave, Capcom and other SH based arcade hardware should be moved to another page?
 
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{| class="wikitable" style="text-align:center;width:100%"
 
{| class="wikitable" style="text-align:center;width:100%"
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| align=left|{{Icon|Windows|Linux|macOS}}
 
| align=left|{{Icon|Windows|Linux|macOS}}
 
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on. Keep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo fork</abbr>] (Flycast道場)<br/>[https://github.com/flyinghead/flycast/releases {{FlycastVer}}]
 
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on. Keep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo fork</abbr>] (Flycast道場)<br/>[https://github.com/flyinghead/flycast/releases {{FlycastVer}}]
|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{✗}} ||[https://flyinghead.github.io/flycast-builds/test-results.html?hash=464defe 99%] ||{{✓}} ||{{✓}} ||{{✓}}
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|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
 
| [[redream]]
 
| [[redream]]
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| align=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|FreeBSD}}
 
| align=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|FreeBSD}}
 
| <abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
 
| <abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
| [[BizHawk]]<br/><small>(MAME)</small>
 
| align=left|{{Icon|Windows|Linux}}
 
| [http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br/>[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]
 
 
| {{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}
 
| {{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
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| align=left|{{Icon|Android|iOS}}
 
| align=left|{{Icon|Android|iOS}}
 
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://buildbot.libretro.com/nightly/android/latest/ libretro core]<ref group=N name=lrCommit></ref>
 
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://buildbot.libretro.com/nightly/android/latest/ libretro core]<ref group=N name=lrCommit></ref>
|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://flyinghead.github.io/flycast-builds/test-results.html?hash=464defe 99%] ||{{✓}} ||{{✓}} ||{{✓}}
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|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
 
| [[redream]]
 
| [[redream]]
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===Comparisons===
 
===Comparisons===
 
;[[nullDC]]
 
;[[nullDC]]
:Can run a lot of games at great speed on a mid-ranged PC, and it's open-source. However, it's no longer being developed, and the more recent forks have improved upon it.
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:Can run a lot of games at great speed on a mid-end PC, and it's open-source. However, it's no longer being developed, and the more recent forks have improved upon it.
 
:;[[reicast]]
 
:;[[reicast]]
 
::Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
 
::Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
 
::;[[Flycast]]
 
::;[[Flycast]]
:::Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VM. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with full MMU support, which is needed to run Windows CE-based games such as ''Armada'', ''Half-Life'', and ''SEGA Rally Championship 2''. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. Also, there is a [https://github.com/flyinghead/flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.
+
:::Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with full MMU support, which is needed to run Windows CE-based games such as ''Armada'', ''Half-Life'', and ''SEGA Rally Championship 2''. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. Also there is a [https://github.com/flyinghead/flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.
 
:::;Flycast Dojo
 
:::;Flycast Dojo
::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.
+
::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.
  
;[[redream]]: Multi-platform and easy to use, but it's closed-source. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. The emulator works unstably on AMD GPUs with an actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information.
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;[[redream]]: Multi-platform and easy to use, but it's closed-source. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. Emulator work unstable on AMD GPUs with actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] can which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information.
  
 
;[[DEmul]]
 
;[[DEmul]]
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| rowspan=6 | Graphics
 
| rowspan=6 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
| {{}}
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| {{Y}}
| {{}}
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| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| [[Texture_Packs#Dreamcast|Texture Replacement]]
 
| [[Texture_Packs#Dreamcast|Texture Replacement]]
| {{}}
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| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
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|-
 
|-
 
| [[Widescreen_hacks#Dreamcast|Widescreen hack]]
 
| [[Widescreen_hacks#Dreamcast|Widescreen hack]]
| {{}}
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| {{Y}}
| {{}}
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| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
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| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=6FyUY3yrO4k][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
 
| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=6FyUY3yrO4k][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
 
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>
 
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>
 
|-
 
|-
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]
+
| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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| rowspan=4 | Performance
 
| rowspan=4 | Performance
 
| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]
| {{}}[https://github.com/flyinghead/flycast/issues/504 *]
+
| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]
| {{✗}}
+
| ?
 
| ?
 
| ?
 
| ?
 
| ?
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|-
 
|-
 
| [[Overclocking#Sega_Dreamcast|Overclock]]
 
| [[Overclocking#Sega_Dreamcast|Overclock]]
| {{}}
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| {{Y}}
| {{✗}}
+
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}
+
| {{N}}
| {{✗}}
+
| ?
| {{}}
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| {{N}}
 
| ?
 
| ?
 
|-
 
|-
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>
 
| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>
| {{}}
+
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{}}
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| {{Y}}
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
 
| {{~}}<ref group=N3 name=ExLibretro></ref>
 
| {{~}}<ref group=N3 name=ExLibretro></ref>
| {{✗}}
+
| ?
 
| ?
 
| ?
 
| ?
 
| ?
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| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
 
| {{~}}<ref group=N3 name=ExLibretro></ref>
 
| {{~}}<ref group=N3 name=ExLibretro></ref>
| {{✗}}
+
| ?
 
| ?
 
| ?
 
| ?
 
| ?
Line 266: Line 262:
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
Line 272: Line 268:
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
Line 278: Line 274:
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}
+
| {{N}}
| {{✗}}
+
| ?
 
| ?
 
| ?
 
| ?
 
| ?
Line 297: Line 293:
 
| rowspan=2 | Controls
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| ?
 
| ?
 
| ?
 
| ?
Line 310: Line 306:
 
| rowspan=9 | Quality of life
 
| rowspan=9 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]
+
| {{Y}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
Line 325: Line 321:
 
|-
 
|-
 
| [[Save_disk_space_for_ISOs#Dreamcast|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#Dreamcast|Streamable compression format]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]
+
| {{Y}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]
+
| {{Y}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
Line 352: Line 348:
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]
+
| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]
 
|-
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| {{~}}<ref group=N3 name=ExLibretro></ref>
 
| {{~}}<ref group=N3 name=ExLibretro></ref>
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{N}}
| {{}}
+
| {{Y}}
 
|-
 
|-
| rowspan=5 | Misc
+
| rowspan=4 | Misc
 
| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]
 
| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]
| {{}}
+
| {{~}}<ref group=N3 name=ExLibretro></ref>
| {{✗}}
+
| ?
 
| ?
 
| ?
 
| ?
 
| ?
Line 369: Line 365:
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>
 
| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
 
 
|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
Line 386: Line 379:
  
 
==Hardware features and peripherals==
 
==Hardware features and peripherals==
Where's VM to NAOMI? it was added to VM emulators page
 
 
<div style="overflow-x:auto;width:100%">
 
<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
Line 397: Line 389:
 
|-
 
|-
 
| colspan=2 | [https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]
 
| colspan=2 | [https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]
| {{}}[[Flycast#Supported_GPU_features|*]]
+
| {{Y}}[[Flycast#Supported_GPU_features|*]]
| {{}}
+
| {{Y}}
 
| {{~}}
 
| {{~}}
 
| ?
 
| ?
Line 406: Line 398:
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]
 
|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]
Line 416: Line 408:
 
! colspan=6 | Peripherals
 
! colspan=6 | Peripherals
 
|-
 
|-
| rowspan=3 | [[#VM]]
+
| rowspan=3 | [[#VMU|VMU]]
| VM emulation
+
| VMU emulation
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
Line 423: Line 415:
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
| VM communication
+
| VMU communication
| {{}}
+
| {{y}}
| {{}}
+
| {{y}}
| {{}}
+
| {{y}}
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| VM Sound
+
| VMU Sound
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 436: Line 428:
 
|-
 
|-
 
|colspan=2 | Jump Pack
 
|colspan=2 | Jump Pack
| {{}}
+
| {{y}}
| {{}}
+
| {{Y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Modem]]
 
|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Modem]]
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 448: Line 440:
 
|-
 
|-
 
|colspan=2 | Arcade Stick
 
|colspan=2 | Arcade Stick
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 454: Line 446:
 
|-
 
|-
 
|colspan=2 | ASCII Mission Stick
 
|colspan=2 | ASCII Mission Stick
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
|colspan=2 | [[List_of_games_with_keyboard_and_mouse_support#Sega_Dreamcast_Emulation|Keyboard]]
+
|colspan=2 | Keyboard
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}[https://redream.io/help#keyboard *]
 
| {{✓}}[https://redream.io/help#keyboard *]
Line 465: Line 457:
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
|colspan=2 | [[List_of_games_with_keyboard_and_mouse_support#Sega_Dreamcast_Emulation|Mouse]]
+
|colspan=2 | Mouse
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}[https://redream.io/help#controller *]
 
| {{✗}}[https://redream.io/help#controller *]
Line 472: Line 464:
 
|-
 
|-
 
|colspan=2 | Light Gun
 
|colspan=2 | Light Gun
| {{}}
+
| {{y}}
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 484: Line 476:
 
|-
 
|-
 
|colspan=2 | Rally Wheel
 
|colspan=2 | Rally Wheel
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 490: Line 482:
 
|-
 
|-
 
|colspan=2 | [https://segaretro.org/Dreamcast_Twin_Stick Twin Stick]
 
|colspan=2 | [https://segaretro.org/Dreamcast_Twin_Stick Twin Stick]
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 496: Line 488:
 
|-
 
|-
 
|colspan=2 | Fishing Controller
 
|colspan=2 | Fishing Controller
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 508: Line 500:
 
|-
 
|-
 
|colspan=2 | Densha de Go controller
 
|colspan=2 | Densha de Go controller
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 514: Line 506:
 
|-
 
|-
 
|colspan=2 | Pop'n'Music Controller
 
|colspan=2 | Pop'n'Music Controller
| {{}}
+
| {{y}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 520: Line 512:
 
|-
 
|-
 
|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Broadband Adapter]]
 
|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Broadband Adapter]]
| {{}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]
+
| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 538: Line 530:
 
|-
 
|-
 
|colspan=2 | [[#Taisen Cable|Taisen Cable]]
 
|colspan=2 | [[#Taisen Cable|Taisen Cable]]
| {{}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/]
+
| {{Y}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
|colspan=2 | [https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku Cable] (Neo Geo Pocket communication)<br/><small>NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021.</small>
 
|colspan=2 | [https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku Cable] (Neo Geo Pocket communication)<br/><small>NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021.</small>
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|}
 
|}
 
</div>
 
</div>
 
<references group=N2/>
 
<references group=N2/>
  
===VM===
+
===VMU===
While Flycast, redream and DEmul emulators can leverage the screen of the VM while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but it has no interconnect support). If that's what you're after, then you should probably be looking at [[Sega VMU emulators|VM emulators]] instead.
+
While Flycast, redream and DEmul emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but it has no interconnect support). If that's what you're after, then you should probably be looking at [[Sega VMU emulators]] instead.
  
Several titles for the Dreamcast included mini-games that could be downloaded onto a VM. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VM and play to increase the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game.<ref>[https://sega.fandom.com/wiki/VMU Sega Fandom: VM]</ref>
+
Several titles for the Dreamcast included mini-games that could be downloaded onto a VMU. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VMU and play to increase the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game.<ref>[https://sega.fandom.com/wiki/VMU Sega Wiki: VMU]</ref>
*[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VM games and extra features]
+
:[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VMU games and extra features]
*[https://segaretro.org/Visual_Memory_Unit#Incompatible_Dreamcast_games VM incompatible Dreamcast games]
 
*See also [[Sega_VMU_emulators#Hardware_features|Sega VMU emulators#Hardware features]]
 
  
 
===Taisen Cable===
 
===Taisen Cable===
Line 573: Line 563:
  
 
For more information about Dreamcast hardware and reverse engineering;
 
For more information about Dreamcast hardware and reverse engineering;
* MVG: [https://youtu.be/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [https://youtu.be/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https://youtu.be/NMDpPRGuaq8 The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware]
+
* MVG: [https://youtu.be/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [https://youtu.be/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https://youtu.be/NMDpPRGuaq8  
 
* [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?]
 
* [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?]
 +
 +
==Downloads==
 +
* [[Emulator_Files#Dreamcast|BIOS]]
  
 
==References==
 
==References==

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