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===Revivial Projects===
 
===Revivial Projects===
As the internet has become more readily available over time, a lot of companies have experimented with adding online services to their products (see [[Early Online Services]]). However, because of how dependent these features can be on a single company or server they are at high risk of disappearing once the service gets shut down. [[#Private Game Servers]], especially for MMOs are at risk as the entirety of the game is based on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the future as more and more games are becoming more dependent on online services. Other than MMOs, private game server revive projects particularly important for preserving online experiences in AAA games where big publishers are already notorious for using intrusive [[Copy_protection|copy protection]], acquiring IPs and developers and then turning them to zombies, instead of using or turning their games to P2P-based online infastructure they are shutting down their own custom/private servers. Revival projects ensure these kind of online experiences, aren't lost to history. Depending on interest and importance, there has been a surprising amount of fans who have come together to keep a service and/or game experience alive.
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As the internet has become more readily available over time, a lot of companies have experimented with adding online services to their products (see [[Early Online Services]]). However, because of how dependent these features can be on a single company or server they are at high risk of disappearing once the service gets shut down. [[#Private Game Servers]], especially for MMOs are at risk as the entirety of the game is based on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the future as more and more games are becoming more dependent on online services. Other than MMOs, private game server revive projects particularly important for preserving online experiences in AAA games where publishers like [https://support.2k.com/hc/en-us/articles/360012369553-Which-2K-Games-Have-Servers-Online 2K], EA[https://web.archive.org/web/20240607205316/https://www.ea.com/en-gb/legal/service-updates/a-h][https://web.archive.org/web/20240622050804/https://www.ea.com/legal/service-updates/i-q][https://web.archive.org/web/20230507095916/https://www.ea.com/en-gb/legal/service-updates/r-z] and Ubisoft[https://web.archive.org/web/20240406143719/https://www.ubisoft.com/en-gb/help/purchases-and-rewards/article/decommissioning-of-online-services-for-older-legacy-ubisoft-games-a-m/000064576][https://web.archive.org/web/20240406143731/https://www.ubisoft.com/en-gb/help/connectivity-and-performance/article/decommissioning-of-online-services-for-older-legacy-ubisoft-games-n-to-z/000105855] are notorious for using intrusive [[Copy_protection|copy protection]], acquiring IPs and developers and then turning them to zombies, instead of using or turning their games to P2P-based online infastructure they are shutting down their own custom/private servers. Revival projects ensure these kind of online experiences, aren't lost to history. Depending on interest and importance, there has been a surprising amount of fans who have come together to keep a service and/or game experience alive.
  
 
====Private Platform Servers====
 
====Private Platform Servers====

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