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|[[Wikipedia:UFC_2009_Undisputed|UFC Undisputed 2009]]
 
|[[Wikipedia:UFC_2009_Undisputed|UFC Undisputed 2009]]
 
|align=left|{{Icon|PS3|360}}
 
|align=left|{{Icon|PS3|360}}
|{{✓}}<br/><small>Both the PS3 and Xbox 360 versions of the game utilize a [[Wikipedia:Peer-to-peer|Peer-to-Peer]] online infrastructure, which allows continued online play[https://forum.psnprofiles.com/topic/94760-online-still-work/]. However, similar to Call of Duty 3 situation on seventh-gen home consoles, it appears to require a custom server for authentication[https://wiki.rpcs3.net/index.php?title=UFC_2009_Undisputed#Netplay_testing][https://discord.com/channels/308194948048486401/1173434194525950062/1212793084916535336].</small>
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|{{✓}}<br/><small>Both the PS3 and Xbox 360 versions of the game utilize a [[Wikipedia:Peer-to-peer|Peer-to-Peer]] online infrastructure, which allows continued online play[https://forum.psnprofiles.com/topic/94760-online-still-work/]. However, similar to Call of Duty 3 situation on seventh-gen home consoles, it appears to require a custom server (Xbox Live?) for authentication[https://wiki.rpcs3.net/index.php?title=UFC_2009_Undisputed#Netplay_testing][https://discord.com/channels/308194948048486401/1173434194525950062/1212793084916535336].</small>
 
|{{✓}}
 
|{{✓}}
 
|[[Xbox_network#Xbox_360|Xenia WebServices]]<br/>[https://wiki.rpcs3.net/index.php?title=UFC_2009_Undisputed#Netplay_testing RPCN?](Untested)
 
|[[Xbox_network#Xbox_360|Xenia WebServices]]<br/>[https://wiki.rpcs3.net/index.php?title=UFC_2009_Undisputed#Netplay_testing RPCN?](Untested)

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