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{{for|emulators that run on the PlayStation Vita|Emulators on Vita}}  
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{{for|other emulators that run on PS Vita hardware|Emulators on Vita}}  
  
 
The '''PlayStation Vita''' ('''PS Vita''') is an eighth-generation handheld game console by Sony Interactive Entertainment, released in Japan on December 17, 2011, and in North America on February 15, 2012 and retailed for {{Inflation|USD|249|2012}}. It had a quad-core ARM Cortex-A9 MPCore at 333 MHz (Boosted to 499 MHz when overclocked) with one of its cores reserved for the OS, 512 MB of RAM, 128 MB of VRAM, a quad-core PowerVR SGX543MP4+ GPU, which can push 133 million polygons onto the screen every second at a clock speed of 166 MHz, and a custom sound and image processor called Venezia. It also features most of the [[PlayStation Portable emulators|PSP]] hardware, but it's been officially used only for backwards compatibility purposes.
 
The '''PlayStation Vita''' ('''PS Vita''') is an eighth-generation handheld game console by Sony Interactive Entertainment, released in Japan on December 17, 2011, and in North America on February 15, 2012 and retailed for {{Inflation|USD|249|2012}}. It had a quad-core ARM Cortex-A9 MPCore at 333 MHz (Boosted to 499 MHz when overclocked) with one of its cores reserved for the OS, 512 MB of RAM, 128 MB of VRAM, a quad-core PowerVR SGX543MP4+ GPU, which can push 133 million polygons onto the screen every second at a clock speed of 166 MHz, and a custom sound and image processor called Venezia. It also features most of the [[PlayStation Portable emulators|PSP]] hardware, but it's been officially used only for backwards compatibility purposes.
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|[https://vita3k.org/compatibility.html?lang=en 57%<br/><small>1186 out of 2093 reported titles</small>]
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|[https://vita3k.org/compatibility.html?lang=en 56.4%<br/><small>1173 out of 2082 reported titles</small>]
 
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|[[Vita3K]]
 
|[[Vita3K]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/Vita3K/Vita3K-Android/releases 0.2.0-12]
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|[https://github.com/Vita3K/Vita3K-Android/releases 0.1.9-9]
 
|{{✓}}
 
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|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|[https://vita3k.org/compatibility.html?lang=en 57%<br/><small>1186 out of 2093 reported titles</small>]
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|[https://vita3k.org/compatibility.html?lang=en 56.4%<br/><small>1173 out of 2082 reported titles</small>]
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| rowspan=7 | Graphics
 
| rowspan=7 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on PSVita system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
 
| [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on PSVita system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Texture_packs#PlayStation_Vita|Texture Replacement]]
 
| [[Texture_packs#PlayStation_Vita|Texture Replacement]]
| {{}}[https://github.com/Vita3K/Vita3K/pull/3009 *]
+
| {{Y}}[https://github.com/Vita3K/Vita3K/pull/3009 *]
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| Ray-tracing
 
| colspan=1 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
 
| colspan=1 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
 
|-
 
|-
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{}}
+
| {{N}}
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
 
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Vita3K at 4k native with ease anyway.</small>
 
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Vita3K at 4k native with ease anyway.</small>
 
|-
 
|-
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| rowspan=5 | Performance
 
| rowspan=5 | Performance
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[30/60_FPS_cheat_codes#PlayStation_Vita|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#PlayStation_Vita|Internal Framerate Hack]]
| {{}}[https://github.com/Vita3K/Vita3K/pull/3189 *]
+
| {{Y}}[https://github.com/Vita3K/Vita3K/pull/3189 *]
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=2 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''[https://youtu.be/_8hLKTA9Xdw?t=291 LSFG]''' could be used with Vita3K, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=2 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Vita3K?, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
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|-
 
|-
 
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}
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| {{N}}
 
|-
 
|-
 
| rowspan=6 | Post-Processing
 
| rowspan=6 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
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|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{}}[https://youtu.be/Xs7aGWMkHm4 *]
+
| {{?}}
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}[https://github.com/Vita3K/Vita3K/issues/2494 *]
+
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2494 *]
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=2 | Controls
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}
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| {{N}}
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=7 | Quality of life
 
| rowspan=7 | Quality of life
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|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}
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| {{N}}
 
|-
 
|-
 
| [[Save_disk_space_for_ISOs#PlayStation_Vita|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#PlayStation_Vita|Streamable compression format]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
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|-
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{}}
+
| {{N}}
 
|-
 
|-
| rowspan=4 | Misc
+
| rowspan=3 | Misc
 
| RetroAchievements
 
| RetroAchievements
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.
 
 
|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}
+
| {{N}}
 
|}
 
|}
 
</div>
 
</div>
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|-
 
|-
 
| colspan=2 | Front and Rear Cameras
 
| colspan=2 | Front and Rear Cameras
| {{}}
+
| {{N}}
 
|-
 
|-
 
| colspan=2 | Microphone
 
| colspan=2 | Microphone
| {{}}[https://github.com/Vita3K/Vita3K/issues/2322#issuecomment-1463401422 *]
+
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2322#issuecomment-1463401422 *]
 
|-
 
|-
 
| rowspan=4 | Controls
 
| rowspan=4 | Controls
| [[List_of_games_that_support_tracked_motion_controllers#PlayStation_Vita_Emulation|Motion Sensor]]
+
| Motion Sensor
| {{}}[https://github.com/Vita3K/Vita3K/issues/2354 *]
+
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2354 *]
 
|-
 
|-
| [[List_of_games_that_support_touchscreen#PlayStation_Vita_Emulation|Touchscreen]]
+
| Touchscreen
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Multi-Touch
 
| Multi-Touch
 
| {{~}}<ref group=N>[https://github.com/Vita3K/Vita3K/issues/2653 There is no multi-touch feature support for PC currently]. [https://github.com/Vita3K/Vita3K/issues/2711 Steam Deck support this feature but it has issues at the moment]. Multi-touch feature was implemented with this [https://github.com/Vita3K/Vita3K/pull/501 pull request].</ref>
 
| {{~}}<ref group=N>[https://github.com/Vita3K/Vita3K/issues/2653 There is no multi-touch feature support for PC currently]. [https://github.com/Vita3K/Vita3K/issues/2711 Steam Deck support this feature but it has issues at the moment]. Multi-touch feature was implemented with this [https://github.com/Vita3K/Vita3K/pull/501 pull request].</ref>
 
|-
 
|-
| [[List_of_games_that_support_touchpad#PlayStation_Vita_Emulation|Rear Touch Pad]]
+
| Rear Touch Pad
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
| rowspan=7 | [[#Communication|Communication]]
+
| rowspan=7 | Communication
| PS3 Communication
+
| [[#PS3_communication|PS3 Communication]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| PS4 Communication
 
| PS4 Communication
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[PlayStation Network]]
 
| [[PlayStation Network]]
| {{}}[https://github.com/Vita3K/Vita3K/issues/2812 *]
+
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2812 *]
 
|-
 
|-
 
| Ad-Hoc
 
| Ad-Hoc
| {{}}[https://github.com/Vita3K/Vita3K/issues/2228 *]
+
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2228 *]
 
|-
 
|-
 
| Infrastructure
 
| Infrastructure
| {{}}[https://github.com/Vita3K/Vita3K/issues/2228 *]
+
| {{N}}[https://github.com/Vita3K/Vita3K/issues/2228 *]
 
|-
 
|-
 
| GPS
 
| GPS
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|-
 
|-
 
|[[PlayStation Mobile]]
 
|[[PlayStation Mobile]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
|[[#Trophies|Trophies]]
 
|[[#Trophies|Trophies]]
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|-
 
|-
 
| [[Official_emulators#Emulators_on_Vita|<abbr title="PlayStation backwards compatibility (PS1 emulator for Vita)">PlayStation emulation</abbr>]]<br/>(for [[Wikipedia:Lists_of_PS_one_Classics|PSOne Classics]]<abbr title="Not to be confused with PlayStation Classic">*</abbr>)
 
| [[Official_emulators#Emulators_on_Vita|<abbr title="PlayStation backwards compatibility (PS1 emulator for Vita)">PlayStation emulation</abbr>]]<br/>(for [[Wikipedia:Lists_of_PS_one_Classics|PSOne Classics]]<abbr title="Not to be confused with PlayStation Classic">*</abbr>)
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Official_emulators#Emulators_on_Vita|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]<br/>(incl. [[Wikipedia:List_of_PlayStation_minis|<abbr title="POPS-Vita used for PSP Minis and PSP remasters">PSP Minis</abbr>]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_Vita|<abbr title="POPS-Vita used for PSP Minis and PSP remasters">PSP Remasters</abbr>]])
 
| [[Official_emulators#Emulators_on_Vita|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]<br/>(incl. [[Wikipedia:List_of_PlayStation_minis|<abbr title="POPS-Vita used for PSP Minis and PSP remasters">PSP Minis</abbr>]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_Vita|<abbr title="POPS-Vita used for PSP Minis and PSP remasters">PSP Remasters</abbr>]])
| {{}}
+
| {{N}}
 
|}
 
|}
 
</div>
 
</div>
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*Vita3K has partially supports Trophies at the moment. See [https://github.com/Vita3K/Vita3K/tree/master/vita3k/modules/SceNpTrophy SceNpTrophy.cpp] for current situation. Also Vita3K has built-in manager for Trophies (Using Vita3K GUI-Trophy Collection application).
 
*Vita3K has partially supports Trophies at the moment. See [https://github.com/Vita3K/Vita3K/tree/master/vita3k/modules/SceNpTrophy SceNpTrophy.cpp] for current situation. Also Vita3K has built-in manager for Trophies (Using Vita3K GUI-Trophy Collection application).
  
===Communication===
+
===PS3 communication===
;Ad-Hoc
 
Thanks to Ad-Hoc feature on Sony handheld devices, it is possible to play on the same network and multiplayer over the internet with programs like XLink Kai[https://www.teamxlink.co.uk/wiki/PlayStation_Vita_XLink_Kai_Setup][https://www.teamxlink.co.uk/wiki/PlayStation_Vita], also see [[Preservation_projects#LAN_Tunneling_Programs|LAN Tunneling programs]] for more information.
 
 
 
;PS3 communication
 
 
Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.<ref>[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PSVita]</ref><ref>[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network]</ref>
 
Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.<ref>[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PSVita]</ref><ref>[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network]</ref>
  

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