Editing PlayStation 2 emulators

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 199: Line 199:
 
|-
 
|-
 
| [[Official_emulators#Sony|Official Sony emulators]]
 
| [[Official_emulators#Sony|Official Sony emulators]]
| align=left|{{Icon|PS3}}<br/>{{Icon|PS4|PS5}}
+
| align=left|{{Icon|PS3}}
| FW 4.78 (PS3)<br/>[[Official_emulators#Emulators_on_PS4|SYRUP]] (PS4/PS5)
+
| FW 4.78
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
 
| {{~}}
 
| {{~}}
| [https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List 84%<br/><small>2250 out of 2682 reported titles (PS3)</small>]</br>[https://www.psdevwiki.com/ps4/PS2_Classics_Emulator_Compatibility_List 57%<br/><small>748 out of 1299 reported titles (PS4/PS5)</small>]
+
| [https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List 84%<br/><small>2250 out of 2682 reported titles</small>]
 +
| {{✗}}
 
| {{✗}}
 
| {{✗}}
| {{~}}
 
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
Line 253: Line 253:
 
;[[PCSX2]]:[[History_of_emulation#PlayStation_2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2.
 
;[[PCSX2]]:[[History_of_emulation#PlayStation_2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2.
  
:PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however some titles[https://wiki.pcsx2.net/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=%22%7CIsFixed%3D0%22] still [https://wiki.pcsx2.net/Category:Software_rendering_only_games need software rendering] or hacks to run without any major issues. For checking if your games work and any fixes, tweaks, or settings, check these sources;
+
:PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles still need software rendering] to run without any major graphical issues. For checking if your games work and any fixes, tweaks, or settings, check these sources;
 
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex)
 
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex)
 
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki)
 
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki)
 
::*[https://pcsx2.net/compat/ Official Compatibility List]
 
::*[https://pcsx2.net/compat/ Official Compatibility List]
 
::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues]
 
::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues]
::*[https://discord.gg/K2AZqKJDB2 PCSX2 Discord server]
 
  
 
:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process] and it is no longer on the Google Play Store. '''Using NetherSX2 patches heavily recommended.'''
 
:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process] and it is no longer on the Google Play Store. '''Using NetherSX2 patches heavily recommended.'''
Line 333: Line 332:
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://youtu.be/mZblX75AbOM?t=300 LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://www.youtube.com/watch?v=WMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
Line 364: Line 363:
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
| {{✗}}[https://github.com/PCSX2/pcsx2/discussions/11261#discussioncomment-9508740 *]
+
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
Line 571: Line 570:
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
| [[#LAN tunneling|LAN tunneling]]
+
| [[#LAN_tunelling|LAN tunelling]]
 
| {{✓}}
 
| {{✓}}
 
| {{TBD}}
 
| {{TBD}}
Line 632: Line 631:
 
| Konami Capture Eye
 
| Konami Capture Eye
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 638: Line 637:
 
| [[#EyeToy|Sony EyeToy]]
 
| [[#EyeToy|Sony EyeToy]]
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{✓}}
 
| {{✓}}
Line 645: Line 644:
 
| Konami Justifier/Hyper Blaster
 
| Konami Justifier/Hyper Blaster
 
| {{X}}
 
| {{X}}
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 651: Line 650:
 
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]]
 
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]]
 
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
 
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
| {{}}
+
| {{TBD}}
 
| {{✗}}
 
| {{✗}}
 
| {{TBD}}
 
| {{TBD}}
Line 657: Line 656:
 
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]]
 
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]]
 
| {{✓}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *]
 
| {{✓}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{✓}}
 
| {{✓}}
Line 664: Line 663:
 
|-
 
|-
 
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
 
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
| {{}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref>
+
| {{y}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref>
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 671: Line 670:
 
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable]
 
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable]
 
| {{✓}}[https://github.com/PCSX2/pcsx2/pull/9129 *]
 
| {{✓}}[https://github.com/PCSX2/pcsx2/pull/9129 *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 677: Line 676:
 
| [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]]
 
| [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]]
 
| {{✓}}[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp *]
 
| {{✓}}[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 695: Line 694:
 
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
 
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
 
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
 
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{TBD}}
 
| {{✗}}
 
| {{✗}}
 
| {{TBD}}
 
| {{TBD}}
Line 726: Line 725:
 
| Gametrak
 
| Gametrak
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 732: Line 731:
 
| RealPlay
 
| RealPlay
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 739: Line 738:
 
| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr>
 
| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr>
 
| {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
 
| {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 810: Line 809:
  
 
===Linux for PlayStation 2===
 
===Linux for PlayStation 2===
{{For|Recommended Linux distributions|Recommended Linux distros}}
 
{{For|Ports of the Linux kernel on consoles|Homebrew and hack Roms#Operating_systems}}
 
{{For|Running Linux on PlayStation 3 (using OtherOS)|PlayStation 3 emulators#OtherOS}}
 
 
 
Linux for PlayStation 2 (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer similar to [[PlayStation_3_emulators#OtherOS|OtherOS feature]] on PlayStation 3. It included a Linux-based operating system, a USB keyboard and mouse, a VGA adapter, a PS2 network adapter (Ethernet only), and a 40 GB hard disk drive (HDD). An 8 MB memory card is required; it must be formatted during installation, erasing all data previously saved on it, though afterwards the remaining space may be used for savegames.[https://en.wikipedia.org/wiki/Linux_for_PlayStation_2]
 
Linux for PlayStation 2 (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer similar to [[PlayStation_3_emulators#OtherOS|OtherOS feature]] on PlayStation 3. It included a Linux-based operating system, a USB keyboard and mouse, a VGA adapter, a PS2 network adapter (Ethernet only), and a 40 GB hard disk drive (HDD). An 8 MB memory card is required; it must be formatted during installation, erasing all data previously saved on it, though afterwards the remaining space may be used for savegames.[https://en.wikipedia.org/wiki/Linux_for_PlayStation_2]
  
Line 847: Line 842:
 
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.
 
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.
 
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
*See [[Ripping games]].
+
*See [[Ripping_games]].
  
===LAN tunneling===
+
===LAN tunelling===
 
:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games,  just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|private game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
 
:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games,  just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|private game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
  
Line 855: Line 850:
 
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
 
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
 
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
 
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
::*[[Online PS2 games|LAN tunneling compatible PS2 games]]
+
::*[[Online PS2 games|LAN tunelling compatible PS2 games]]
  
 
===Accessories===
 
===Accessories===

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)