Editing PlayStation 2 emulators

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{{for|emulators that run on the PlayStation 2|Emulators on PS2}}  
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{{for|other emulators that run on PS2 hardware|Emulators on PS2}}  
  
 
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold.  
 
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold.  
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! scope="col"|[[Recommended emulators|Recommended]]
 
! scope="col"|[[Recommended emulators|Recommended]]
 
|-
 
|-
! colspan="11"|x86
+
! colspan="11"|Desktop
 
|-
 
|-
 
| [[PCSX2]]
 
| [[PCSX2]]
 
| align=left|{{Icon|Windows|Linux|macOS}}
 
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/><small>[[PCSX2#System_requirements|Older builds for obsolete hardware]]</small>
+
| [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>]
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
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| {{✓}}
 
| {{✓}}
 
| {{~}}
 
| {{~}}
 +
|-
 +
| [[AetherSX2]]
 +
| align=left|{{Icon|LinuxARM|macOS}}
 +
| [https://www.aethersx2.com/archive/?dir=desktop Builds]
 +
| {{✗}}
 +
| {{✗}}
 +
| {{~}}
 +
| {{~}}
 +
|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 +
| {{✗}}
 +
| {{✗}}<ref group=N name=aethersx2>AetherSX2 dev calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process].</ref>
 +
| {{✗}}
 
|-
 
|-
 
| [https://sourceforge.net/projects/hpsx64 hpsx64]
 
| [https://sourceforge.net/projects/hpsx64 hpsx64]
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|-
 
|-
 
|-
 
|-
! colspan="11"|ARM
+
! colspan="11"|Mobile / ARM
 
|-
 
|-
 
| [[AetherSX2]]
 
| [[AetherSX2]]
| align=left|{{Icon|Android|LinuxARM|macOS}}
+
| align=left|{{Icon|Android}}
| [https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk)(no ads)<br/>[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds]<br/><small>''[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}] (play store)''</small>‡
+
| [https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]<br/>[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]<br/>[https://www.aethersx2.com/archive/?dir=android latest/alpha]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads)
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
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|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
| {{✗}}
 
| {{✗}}
| {{✗}}
+
| {{✗}}<ref group=N name=aethersx2></ref>
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
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| {{✓}}
 
| {{✓}}
 
| {{~}}
 
| {{~}}
|-
 
| [[PCSX2]]
 
| align=left|{{Icon|macOS}}
 
| [https://github.com/PCSX2/pcsx2/pull/11364 Pull Request]
 
| {{✗}}
 
| {{?}}
 
| {{~}}
 
| {{✓}}
 
|''[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]''<ref group=N name=SX2Compatibility>Playable state in the PCSX2 compatibility list purposely doesn't include '''minor''' performance and graphical issues both with SW and HW renderers. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
 
| {{✓}}
 
| {{✓}}
 
| {{✗}} (WIP)
 
 
|-
 
|-
 
|Cosmic
 
|Cosmic
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|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>]
 
| {{✓}}  
 
| {{✓}}  
| {{✗}}
+
| {{✗}}<ref group=N name=aethersx2></ref>
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
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::*[https://pcsx2.net/compat/ Official Compatibility List]
 
::*[https://pcsx2.net/compat/ Official Compatibility List]
 
::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues]
 
::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues]
::*[https://discord.gg/K2AZqKJDB2 PCSX2 Discord server]
 
  
:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process] and it is no longer on the Google Play Store. '''Using NetherSX2 patches heavily recommended.'''
+
:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android.  
 +
::It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas. Using NetherSX2 patches heavily recommended.
  
 
;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port.
 
;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port.
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|-
 
|-
 
| [[Texture_Packs#PlayStation_2|Texture Replacement]]
 
| [[Texture_Packs#PlayStation_2|Texture Replacement]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
| {{}}
+
| {{Y}}
 
| {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|PS2 games that received HD ports]], do.</ref>
 
| {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|PS2 games that received HD ports]], do.</ref>
 
|-
 
|-
 
| [[Widescreen_hacks#PlayStation_2|Widescreen hack]]
 
| [[Widescreen_hacks#PlayStation_2|Widescreen hack]]
| {{}}
+
| {{Y}}
 
| {{✗}}
 
| {{✗}}
| {{}}
+
| {{Y}}
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{}}[https://forums.pcsx2.net/Thread-Future-anti-aliasing-implementation *]
+
| {{N}}[https://forums.pcsx2.net/Thread-Future-anti-aliasing-implementation *]
| {{}}
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| {{N}}
| {{}}
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| {{N}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
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| rowspan=5 | Performance
 
| rowspan=5 | Performance
 
| [[Overclocking#PS2|Overclock]]
 
| [[Overclocking#PS2|Overclock]]
| {{}}
+
| {{Y}}
| {{}}
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| {{N}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[30/60_FPS_cheat_codes#PlayStation_2|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#PlayStation_2|Internal Framerate Hack]]
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}[https://github.com/PCSX2/pcsx2/pull/11367 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/10137 *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://youtu.be/mZblX75AbOM?t=300 LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://www.youtube.com/watch?v=WMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
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| rowspan=6 | Post-Processing
 
| rowspan=6 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
| {{}}
+
| {{Y}}
| {{}}
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| {{N}}
 
|-
 
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{}}[https://youtu.be/j6IEtAwN9Fk *]
+
| {{Y}}[https://youtu.be/j6IEtAwN9Fk *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
| {{}}
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| {{N}}
| {{}}
+
| {{N}}
| {{}}
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| {{N}}
| {{}}
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| {{N}}
 
|-
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{}}[https://youtu.be/WG8YHh4BT88 *]
+
| {{Y}}[https://youtu.be/WG8YHh4BT88 *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
| ?
 
| ?
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}[https://github.com/PCSX2/pcsx2/issues/3698 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *]
| {{}}
+
| {{N}}
| {{}}[https://github.com/PCSX2/pcsx2/issues/3698 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{}}
+
| {{Y}}
 
| ?
 
| ?
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}
+
| {{Y}}
 
| ?
 
| ?
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=3 | Controls
 
| rowspan=3 | Controls
 
| [[Controllers#True.2Fdual_analog_control|True/dual analog control]]
 
| [[Controllers#True.2Fdual_analog_control|True/dual analog control]]
| {{}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-analog-controls-for-armored-core-ps2-series-ac2-ac2-another-age-ac3-ac-silent-line *]
+
| {{Y}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-analog-controls-for-armored-core-ps2-series-ac2-ac2-another-age-ac3-ac-silent-line *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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|-
 
|-
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
+
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=9 | Quality of life
 
| rowspan=9 | Quality of life
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| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| {{N}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| {{}}[https://github.com/PCSX2/pcsx2/issues/6348 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/6348 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{~}}[https://www.retrorgb.com/playstation3.html <abbr title="PlayStation 3 via component video out.">*</abbr>]
 
| {{~}}[https://www.retrorgb.com/playstation3.html <abbr title="PlayStation 3 via component video out.">*</abbr>]
 
|-
 
|-
 
| [[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
| ?
 
| ?
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}[https://wiki.pcsx2.net/index.php?title=Command-line_support *]
+
| {{Y}}[https://wiki.pcsx2.net/index.php?title=Command-line_support *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
Line 463: Line 463:
 
|-
 
|-
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
Line 469: Line 469:
 
|-
 
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{}}[https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185 *]
+
| {{Y}}[https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185 *]
 
| {{~}}<ref group=N3 name=Libretro>Exclusive to libretro core version.</ref>
 
| {{~}}<ref group=N3 name=Libretro>Exclusive to libretro core version.</ref>
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
Line 482: Line 482:
 
| rowspan=5 | Misc
 
| rowspan=5 | Misc
 
| [https://retroachievements.org/gameList.php?c=21 RetroAchievements]
 
| [https://retroachievements.org/gameList.php?c=21 RetroAchievements]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
| {{}}
+
| {{Y}}
 
| {{~}}<ref group=N3 name=HDports></ref>
 
| {{~}}<ref group=N3 name=HDports></ref>
 
|-
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=4 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
 
| colspan=4 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
 
 
|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=4 | <small>While freecam would be technically possible, its requires per-game patches like [https://www.youtube.com/watch?v=pNGoejmzq-U Gran Turismo 4 360 Chase Cam] by "Vyerq/unko_".<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator.<br/>Also see [https://github.com/moonlessformless/ps2_cam_acolyte ps2 cam acolyte] project.
+
| colspan=4 | <small>While freecam would be technically possible, its requires per-game patches like [https://www.youtube.com/watch?v=pNGoejmzq-U Gran Turismo 4 360 Chase Cam] by "Vyerq/unko_".<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator.
 
|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}<ref group=N3>[https://github.com/PCSX2/pcsx2/issues?q=is%3Aopen%2Bclosed+label%3ADebugger+ Pull requests] for PCSX2 debug features.</ref>
+
| {{Y}}<ref group=N3>[https://github.com/PCSX2/pcsx2/issues?q=is%3Aopen%2Bclosed+label%3ADebugger+ Pull requests] for PCSX2 debug features.</ref>
 
| ?
 
| ?
 
| ?
 
| ?
| {{}}
+
| {{N}}
 
|}
 
|}
 
</div>
 
</div>
Line 517: Line 514:
 
|-
 
|-
 
| colspan=2 | [[#System_Menu|System Menu]]
 
| colspan=2 | [[#System_Menu|System Menu]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| colspan=2 | [[#DVD_player|DVD player]]
 
| colspan=2 | [[#DVD_player|DVD player]]
Line 526: Line 523:
 
| {{✗}}
 
| {{✗}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| colspan=2 | [[#PlayStation_Backwards_Compatibility|PlayStation Backwards Compatibility]]
 
| colspan=2 | [[#PlayStation_Backwards_Compatibility|PlayStation Backwards Compatibility]]
Line 532: Line 529:
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
| {{✓}}
+
| {{Y}}
|-
 
| colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]]
 
| {{~}}[https://github.com/PCSX2/pcsx2/issues/432 *]
 
| ?
 
| ?
 
| {{✓}}
 
|-
 
| colspan=2 | [[Development Kits]]
 
| {{~}}[https://github.com/PCSX2/pcsx2/pull/11111 *]
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
| colspan=2 | [[#Linux for PlayStation 2|Linux for PlayStation 2]]
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{?}}
 
 
|-
 
|-
 
| rowspan=5 | Communication
 
| rowspan=5 | Communication
Line 557: Line 536:
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[#PSP_communication|PSP communication]]
 
| [[#PSP_communication|PSP communication]]
Line 571: Line 550:
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
| [[#LAN tunneling|LAN tunneling]]
+
| [[#LAN_tunelling|LAN tunelling]]
 
| {{✓}}
 
| {{✓}}
 
| {{TBD}}
 
| {{TBD}}
Line 601: Line 580:
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 +
|-
 +
| colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]]
 +
| {{~}}[https://github.com/PCSX2/pcsx2/issues/432 *]
 +
| ?
 +
| ?
 +
| {{Y}}
 
|-
 
|-
 
! colspan=6 | [[#Accessories|Accessories]]
 
! colspan=6 | [[#Accessories|Accessories]]
Line 624: Line 609:
 
|-
 
|-
 
| Rock Band / Guitar Hero Konami USB Microphone
 
| Rock Band / Guitar Hero Konami USB Microphone
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
Line 632: Line 617:
 
| Konami Capture Eye
 
| Konami Capture Eye
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 638: Line 623:
 
| [[#EyeToy|Sony EyeToy]]
 
| [[#EyeToy|Sony EyeToy]]
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{✓}}
 
| {{✓}}
Line 645: Line 630:
 
| Konami Justifier/Hyper Blaster
 
| Konami Justifier/Hyper Blaster
 
| {{X}}
 
| {{X}}
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]]
 
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]]
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
| {{}}
+
| {{TBD}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]]
 
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]]
| {{}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *]
+
| {{Y}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{✓}}
 
| {{✓}}
Line 664: Line 649:
 
|-
 
|-
 
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
 
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
| {{}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref>
+
| {{y}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref>
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 670: Line 655:
 
|-
 
|-
 
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable]
 
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable]
| {{}}[https://github.com/PCSX2/pcsx2/pull/9129 *]
+
| {{Y}}[https://github.com/PCSX2/pcsx2/pull/9129 *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]]
 
| [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]]
| {{}}[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp *]
+
| {{Y}}[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| [[Wikipedia:NeGcon#Supported_games|NeGcon]]
 
| [[Wikipedia:NeGcon#Supported_games|NeGcon]]
| {{}}[https://github.com/PCSX2/pcsx2/issues/10698 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/10698 *]
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{N}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Wikipedia:Jogcon#Compatibility|Jogcon]]
 
| [[Wikipedia:Jogcon#Compatibility|Jogcon]]
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{N}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
 
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{TBD}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| [[Wikipedia:Pop'n_Music#Gameplay|Pop'n Music Controller]]
 
| [[Wikipedia:Pop'n_Music#Gameplay|Pop'n Music Controller]]
| {{}}[https://github.com/PCSX2/pcsx2/pull/10534 *]
+
| {{Y}}[https://github.com/PCSX2/pcsx2/pull/10534 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Guitar
 
| Guitar
| {{}}[https://github.com/PCSX2/pcsx2/pull/8480 *]
+
| {{Y}}[https://github.com/PCSX2/pcsx2/pull/8480 *]
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_2_Emulation|USB Keyboard & Mouse]]
+
| USB Keyboard & Mouse
 
| {{✓}}
 
| {{✓}}
 
| {{TBD}}
 
| {{TBD}}
Line 718: Line 703:
 
|-
 
|-
 
| [[#DVD_Remote_Control|DVD Remote Control]]
 
| [[#DVD_Remote_Control|DVD Remote Control]]
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{}}<abbr title="Unlike the PS2, the PS3 does not have an infrared receiver; all compatible remote controls use Bluetooth instead.">*</abbr>
+
| {{N}}<abbr title="Unlike the PS2, the PS3 does not have an infrared receiver; all compatible remote controls use Bluetooth instead.">*</abbr>
 
|-
 
|-
 
| rowspan=2 | Motion
 
| rowspan=2 | Motion
 
| Gametrak
 
| Gametrak
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 732: Line 717:
 
| RealPlay
 
| RealPlay
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
 
| {{~}}<abbr title="wxWidgets only">*</abbr>
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 739: Line 724:
 
| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr>
 
| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr>
 
| {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
 
| {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr>
 
| <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr>
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr>
 
| <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr>
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| HMD
 
| HMD
 
| Sony PUD-J5A
 
| Sony PUD-J5A
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| rowspan=3 | Storage
 
| rowspan=3 | Storage
 
| [[#Hard_Disk_Drive|Hard Disk Drive]]
 
| [[#Hard_Disk_Drive|Hard Disk Drive]]
| {{}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/DEV9/ATA *]
+
| {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/DEV9/ATA *]
| {{}}
+
| {{N}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| USB Mass storage
 
| USB Mass storage
| {{}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/USB/usb-msd *]
+
| {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/USB/usb-msd *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
 
| PictureParadise
 
| PictureParadise
| {{}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
+
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|}
 
|}
Line 808: Line 793:
 
*[https://old.reddit.com/r/ps2/comments/6impms/is_there_an_accurate_and_uptodate_list_of/ Games that used the i.LINK cable]
 
*[https://old.reddit.com/r/ps2/comments/6impms/is_there_an_accurate_and_uptodate_list_of/ Games that used the i.LINK cable]
 
*[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]]
 
*[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]]
 
===Linux for PlayStation 2===
 
{{For|Recommended Linux distributions|Recommended Linux distros}}
 
{{For|Ports of the Linux kernel on consoles|Homebrew and hack Roms#Operating_systems}}
 
{{For|Running Linux on PlayStation 3 (using OtherOS)|PlayStation 3 emulators#OtherOS}}
 
 
Linux for PlayStation 2 (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer similar to [[PlayStation_3_emulators#OtherOS|OtherOS feature]] on PlayStation 3. It included a Linux-based operating system, a USB keyboard and mouse, a VGA adapter, a PS2 network adapter (Ethernet only), and a 40 GB hard disk drive (HDD). An 8 MB memory card is required; it must be formatted during installation, erasing all data previously saved on it, though afterwards the remaining space may be used for savegames.[https://en.wikipedia.org/wiki/Linux_for_PlayStation_2]
 
 
*PCSX2 doesn't support Linux for PlayStation 2 emulation at the moment, according to the PCSX2 wiki.[https://wiki.pcsx2.net/Linux_for_PlayStation_2]
 
*Official Sony emulators ([[Official_emulators#Emulators_on_PS3|ps2_emu]] for PlayStation 3) placeholder text. It's already supports [[PlayStation_3_emulators#OtherOS|OtherOS feature]] though.
 
  
 
===Pressure Sensitive Buttons===
 
===Pressure Sensitive Buttons===
Line 828: Line 803:
 
Games requiring variable trigger pressure need physical controllers with analog sticks, which is fortunately a standard feature of most half-decent controllers on the market. Pressure-sensitive ''face buttons'', on the other hand, haven't appeared on any standard PlayStation controllers since the DualShock 3 (DualShock 4 removed this feature), and it's very rare for a third-party controller to feature them either.
 
Games requiring variable trigger pressure need physical controllers with analog sticks, which is fortunately a standard feature of most half-decent controllers on the market. Pressure-sensitive ''face buttons'', on the other hand, haven't appeared on any standard PlayStation controllers since the DualShock 3 (DualShock 4 removed this feature), and it's very rare for a third-party controller to feature them either.
  
* [[List of games that support Pressure-Sensitive Face Buttons#PlayStation 2 Emulation]]
+
* [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_2_Emulation List of games that support Pressure-Sensitive Face Buttons on PlayStation 2]
  
 
;::PCSX2 wxWidgets builds guide
 
;::PCSX2 wxWidgets builds guide
Line 849: Line 824:
 
*See [[Ripping games]].
 
*See [[Ripping games]].
  
===LAN tunneling===
+
===LAN tunelling===
:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games,  just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|private game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
+
:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games,  just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
 
 
 
:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].
 
:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].
 
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
 
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
 
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
 
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
::*[[Online PS2 games|LAN tunneling compatible PS2 games]]
+
::*[[Online PS2 games|LAN tunelling compatible PS2 games]]
  
 
===Accessories===
 
===Accessories===
Line 894: Line 868:
 
Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>
 
Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>
  
===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Bemani Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]===
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===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Benami Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]===
 
:Currently, there is no emulator that supports this variation.
 
:Currently, there is no emulator that supports this variation.
  
===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Bemani Python 2]===
+
===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Benami Python 2]===
 
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.
 
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.
 
:A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>.
 
:A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>.
Line 949: Line 923:
 
For more information about PlayStation 2 hardware and reverse engineering;
 
For more information about PlayStation 2 hardware and reverse engineering;
 
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation, Celebrating 20 Years of Reverse Engineering]
 
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation, Celebrating 20 Years of Reverse Engineering]
* MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated], [https://youtu.be/_PiiXM51oBo Was the PS2 "Emotion Engine" over hyped?]
+
* MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated]
 
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis]
 
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis]
 
* [https://psi-rockin.github.io/ps2tek/ ps2tek: Documentation on PS2 internals]
 
* [https://psi-rockin.github.io/ps2tek/ ps2tek: Documentation on PS2 internals]
 
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2]
 
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2]
* [https://emudev.org/2021/02/01/Dynarec.html emudev: Dynarec]
 
 
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?]
 
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?]
 
* [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert]
 
* [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert]

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