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− | {{Infobox | + | {{Infobox console |
|title = | |title = | ||
|image = Mophun.png | |image = Mophun.png | ||
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|imagecaption = <i>Mophun</i> was a gaming platform used to run portable code on mobile devices. | |imagecaption = <i>Mophun</i> was a gaming platform used to run portable code on mobile devices. | ||
|developer = [https://web.archive.org/web/20070901175205/http://www.synergenix.se Synergenix Interactive AB] | |developer = [https://web.archive.org/web/20070901175205/http://www.synergenix.se Synergenix Interactive AB] | ||
− | |type = [[Cellphone emulators|Cellphone & Mobile]]<br/>Mobile Gaming Engine | + | |type = [[Cellphone emulators|Cellphone & Mobile]]<br/>Mobile Gaming Engine<br/>Gaming Accelerator |
− | |generation = | + | |generation = 5th generation |
|release = November 2002 (early-1998) | |release = November 2002 (early-1998) | ||
|discontinued = 2004 | |discontinued = 2004 | ||
− | | | + | |predecessor = |
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|successor = Mophun 3D | |successor = Mophun 3D | ||
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|website = [https://web.archive.org/web/20040628101159/http://www.mophun.com/ mophun.com] | |website = [https://web.archive.org/web/20040628101159/http://www.mophun.com/ mophun.com] | ||
|emulated = {{✓}} | |emulated = {{✓}} | ||
}} | }} | ||
− | <span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;">Mophun</span> (distorted by <i>more fun</i>) was a mobile gaming platform/engine similar to J2ME, developed by Swedish company Synergenix Interactive AB <ref group=A name=merged><small>Synergenix was established in 1999, Sweden. It was acquired by Kayak Interactive on 10th February 2005 | + | <span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;">Mophun</span> (distorted by <i>more fun</i>) was a mobile gaming platform/engine similar to J2ME, developed by Swedish company Synergenix Interactive AB <ref group=A name=merged><small>Synergenix was established in 1999, Sweden. It was acquired by Kayak Interactive on 10th February 2005</small></ref> on November 2002. The development of the engine started as early as 1998, the first Mophun enabled handsets were seen at the end of 2002. Mophun came only on 3 mobile handsets (including T300, T310 and T610) exclusively to Sony Ericsson. Its supports high performance downloadable C and C++ mophun games. The mophun game platform can operate on extremely limited hardware resources, and its minimum hardware requirement is an 8-bit processor running at 12MHz, so it is suitable for existing 2G mobile phones. |
Sony Ericsson decided to drop mophun (only first generation) in early-2004, after they have announced the new game engine called 'mophun 3D' for Symbian based S60/UIQ phones. These sets of phones include Sony Ericsson P800, Nokia 3650, Nokia 7650 and the Nokia N-Gage. | Sony Ericsson decided to drop mophun (only first generation) in early-2004, after they have announced the new game engine called 'mophun 3D' for Symbian based S60/UIQ phones. These sets of phones include Sony Ericsson P800, Nokia 3650, Nokia 7650 and the Nokia N-Gage. | ||
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! scope="col"|Active | ! scope="col"|Active | ||
! scope="col"|Recommended | ! scope="col"|Recommended | ||
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|[[Mophun emulator]]<br/><small>(Official emulator)</small> | |[[Mophun emulator]]<br/><small>(Official emulator)</small> | ||
− | |align=left|{{Icon|Windows}}<ref group=N name=mophun_emu>Possible to run the official Mophun Emulator on macOS and Linux through [[Wine]] (through ExaGear for Android)</ref> | + | |align=left|{{Icon|Windows}} |
− | |[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 Alpha 2]<br/><small>(Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4 | + | -------------- |
− | | | + | {{Icon|Android|macOS|Lin|LiA|BSD}}<ref group=N name=mophun_emu>Possible to run the official Mophun Emulator on macOS and Linux through [[Wine]] (through ExaGear for Android)</ref> |
+ | |[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 Alpha 2]<br/><small>(Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4 (Special version for Hitman)] | ||
+ | |Windows 32-bit | ||
|{{✗}} | |{{✗}} | ||
|Mid | |Mid | ||
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|{{✓}} | |{{✓}} | ||
|- | |- | ||
− | |[[ | + | |[[nofun]] |
− | |align=left|{{Icon|Windows}} | + | |align=left|{{Icon|Windows|Android}} |
|[https://github.com/RadratSoftworks/nofun 0.0.3] | |[https://github.com/RadratSoftworks/nofun 0.0.3] | ||
− | |Win 32-bit & 64-bit | + | |Win/Android 32-bit & 64-bit |
|{{✓}} | |{{✓}} | ||
|Mid | |Mid | ||
|{{✓}} | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |- | ||
+ | |Mophun<br/><small>(traced & powered by zg)</small> | ||
+ | |align=left|{{Icon|Symbian}}<ref group=N name=mophun>Run Mophun Games Launcher on Windows, macOS, Linux and Android through [[EKA2L1]]</ref> | ||
+ | |[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg] | ||
+ | |S60v2+N70 Edition | ||
+ | |{{✗}} | ||
+ | |Mid | ||
+ | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
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|} | |} | ||
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;[[Mophun Launcher]] | ;[[Mophun Launcher]] | ||
− | :A Mophun Launcher signed by zg | + | :A Mophun Launcher signed by zg. Supports mophun 2D (limited) and 3D (full) games. Patched .dll with both decryption keys: S60 + SE T300/T610. Released for Symbian (S60v2 devices). |
;[[Mophun emulator]] | ;[[Mophun emulator]] | ||
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:<i>An unofficial mod of mophun emulator</i> created by Tuxality, boots encrypted games without the need to decrypt them first by decrypting them on the fly. It can play both 2D and 3D based games. | :<i>An unofficial mod of mophun emulator</i> created by Tuxality, boots encrypted games without the need to decrypt them first by decrypting them on the fly. It can play both 2D and 3D based games. | ||
− | ; | + | ;nofun |
:Mophun emulator for Android and Windows, created by Radrat Softworks (bent), written in C# and currently running in the Unity environment. Only Decrypted & Decompressed .mpn games are supported. | :Mophun emulator for Android and Windows, created by Radrat Softworks (bent), written in C# and currently running in the Unity environment. Only Decrypted & Decompressed .mpn games are supported. | ||
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;Mophun API | ;Mophun API | ||
− | :[https://github.com/SimonKagstrom/lessphun Lessphun] project is an implementation of the Mophun API for Cibyl, "Lessphun is Mophun". The purpose of Lessphun is to easily be able to port old Mophun games to Cibyl/J2ME. The ultimate goal I have with Lessphun is to port my two Mophun games Lorminator dash and Bruce Lee. Lessphun is currently capable of recompiling and running the Lorminator dash game correctly, although some things work slightly differently than under Mophun (notably font handling). Lessphun will be mostly compatible with Mophun, but where compatibility is difficult it will be sacrificed. Lessphun is only meant as a transition-path from Mophun-based games, for new games use the Cibyl J2ME API or a custom Cibyl API instead. | + | :[https://github.com/SimonKagstrom/lessphun Lessphun] project is an implementation of the Mophun API for Cibyl, "Lessphun is Mophun". The purpose of Lessphun is to easily be able to port old Mophun games to Cibyl/J2ME. The ultimate goal I have with Lessphun is to port my two Mophun games Lorminator dash and Bruce Lee. Lessphun is currently capable of recompiling and running the Lorminator dash game correctly, although some things work slightly differently than under Mophun (notably font handling). Lessphun will be mostly compatible with Mophun, but where compatibility is difficult it will be sacrificed. Lessphun is only meant as a transition-path from Mophun-based games, for new games use the Cibyl J2ME API or a custom Cibyl API instead, and [https://github.com/SimonKagstrom/old-projects/tree/master/mophun old mophun projects] |
+ | |||
==Download== | ==Download== | ||
− | + | * [https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA Mophun Archive 2.1] — A Collection of Decrypted Mophun Games (Included 2D & 3D) with emulators<br/> | |
− | {|class="wikitable mw-collapsible mw-collapsed" width=" | + | |
− | |+ style="background: # | + | {|class="wikitable mw-collapsible mw-collapsed" width="300px" |
+ | |+ style="background: #ECECEC;"| WAP sites (Archived) | | ||
! class=sortable | Site | ! class=sortable | Site | ||
! class=sortable | Description | ! class=sortable | Description | ||
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— The mophun API gives the games access to features like an advanced sprite and tile engine, a collision system, sound support and communication. Games can also access hardware, such as vibration, backlight and touch screens. Games for Mophun are written in assembler in C and C++ using a well-documented and open API. A special version of GCC is used to compile programs. | — The mophun API gives the games access to features like an advanced sprite and tile engine, a collision system, sound support and communication. Games can also access hardware, such as vibration, backlight and touch screens. Games for Mophun are written in assembler in C and C++ using a well-documented and open API. A special version of GCC is used to compile programs. | ||
− | + | ==Screenshots== | |
− | + | {|class="wikitable" | |
− | + | |- | |
− | + | |[[File:Honey_Cave.gif|190px|link=]] | |
− | + | |[[File:Little_Indians.jpg|190px|link=]] | |
− | + | |[[File:Ace.gif|190px|link=]] | |
− | + | |[[File:Pre_Historik.gif|190px|link=]] | |
− | + | |[[File:Rally.gif|190px|link=]] | |
− | + | |[[File:Alien_Scum.gif|190px|link=]] | |
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− | ==Screenshots== | ||
− | {|class="wikitable" | ||
− | |- | ||
− | |[[File:Honey_Cave.gif|190px|link=]] | ||
− | |[[File:Little_Indians.jpg|190px|link=]] | ||
− | |[[File:Ace.gif|190px|link=]] | ||
− | |[[File:Pre_Historik.gif|190px|link=]] | ||
− | |[[File:Rally.gif|190px|link=]] | ||
− | |[[File:Alien_Scum.gif|190px|link=]] | ||
|- | |- | ||
|[[File:Stonker.png|190px|link=]] | |[[File:Stonker.png|190px|link=]] | ||
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|128x128 | |128x128 | ||
|Alien Scum, Honey Cave, Mini Golf | |Alien Scum, Honey Cave, Mini Golf | ||
− | | | + | |✓ |
|✗ | |✗ | ||
− | | | + | |Game downloads are supported using Mophun's proprietary technology |
|1.0 | |1.0 | ||
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|V-Rally 2 | |V-Rally 2 | ||
|✓ | |✓ | ||
− | | | + | |✓ |
|users can download more than 60 mophun games through GPRS | |users can download more than 60 mophun games through GPRS | ||
|1.5 | |1.5 | ||
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|Deep Abyss, Five Stones | |Deep Abyss, Five Stones | ||
|✓ | |✓ | ||
− | | | + | |✓ |
| | | | ||
|1.5 | |1.5 | ||
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|- | |- | ||
|3D Breaker | |3D Breaker | ||
− | | | + | | |
|V*D*V<br/>ALM | |V*D*V<br/>ALM | ||
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|Puzzle | |Puzzle | ||
− | | | + | | |
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|Demo | |Demo | ||
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|- | |- | ||
|3D Racer | |3D Racer | ||
− | | | + | | |
|V*D*V<br/>ALM | |V*D*V<br/>ALM | ||
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|Racing | |Racing | ||
− | | | + | | |
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|Demo | |Demo | ||
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|- | |- | ||
|Aethra Squadron | |Aethra Squadron | ||
− | | | + | |? |
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|- | |- | ||
|Alpha Attack | |Alpha Attack | ||
− | | | + | |2003 |
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
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|T226, T300, T6x0, Z600, P800 | |T226, T300, T6x0, Z600, P800 | ||
| | | | ||
− | |[ | + | |[www.mirandow.au] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|- | |- | ||
|Astrocap | |Astrocap | ||
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|Berserko Blocks | |Berserko Blocks | ||
− | |2002 | + | |2002/3 |
|SkyRank Games LLC | |SkyRank Games LLC | ||
|Synergenix Interactive AB | |Synergenix Interactive AB | ||
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|T300 | |T300 | ||
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− | |[ | + | |[www.skyrank.com] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|T300 | |T300 | ||
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− | |[ | + | |[www.skyrank.com] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|{{✗}} | |{{✗}} | ||
|- | |- | ||
− | |Canfield | + | |Canfield |
− | | | + | |2003 |
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
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|T300, T6x0, Z600 | |T300, T6x0, Z600 | ||
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− | |[ | + | |[www.mirandow.au] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|- | |- | ||
|Conflict: Vietnam | |Conflict: Vietnam | ||
− | |5 November 2004 | + | |5 November 2004 (2002??) |
|8bit Games Ltd. | |8bit Games Ltd. | ||
|Synergenix Interactive AB<br/>(Licensed by SCi Games Ltd.) | |Synergenix Interactive AB<br/>(Licensed by SCi Games Ltd.) | ||
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|128x160 [Demo][1.2] | |128x160 [Demo][1.2] | ||
|T6x0, Z600 | |T6x0, Z600 | ||
− | | | + | | |
|{{✓}} | |{{✓}} | ||
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|{{✓}} | |{{✓}} | ||
|- | |- | ||
− | |Dawn of | + | |Dawn of the Vampire |
|2003 | |2003 | ||
|Maratron.CH Studios | |Maratron.CH Studios | ||
− | | | + | | |
|RPG Elements | |RPG Elements | ||
|Multiscreen [Full][1.0] | |Multiscreen [Full][1.0] | ||
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|- | |- | ||
|Dog City | |Dog City | ||
− | | | + | |2003 |
|Synergenix Interactive AB | |Synergenix Interactive AB | ||
|Synergenix Interactive AB | |Synergenix Interactive AB | ||
|Platformer<br/>Arcade | |Platformer<br/>Arcade | ||
− | |Multiscreen [Full][1.0 | + | |Multiscreen [Full][1.0] |
|T226, T300, T6x0, Z600, P800 | |T226, T300, T6x0, Z600, P800 | ||
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|- | |- | ||
|Eggo | |Eggo | ||
− | | | + | |2003/4 |
|Ionic Studios Ltd. | |Ionic Studios Ltd. | ||
|The Eaves | |The Eaves | ||
|Puzzle | |Puzzle | ||
− | |128x160 [Full][ | + | |128x160 [Full][1.2] |
|T6x0, Z600 | |T6x0, Z600 | ||
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|- | |- | ||
|Electro Ball | |Electro Ball | ||
− | | | + | | |
|Dimension Games | |Dimension Games | ||
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− | |Multiscreen [Full | + | |Multiscreen [Full] |
− | |||
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+ | |Demo | ||
|[www.dimension-games.com] | |[www.dimension-games.com] | ||
|{{✗}} | |{{✗}} | ||
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|- | |- | ||
|Final Hit | |Final Hit | ||
− | |2003 | + | |2003-4 |
|Encore Games<br/>Wlodarczyk (Karol Wlodarczyk & Mariusz Wlodarczyk) | |Encore Games<br/>Wlodarczyk (Karol Wlodarczyk & Mariusz Wlodarczyk) | ||
|Synergenix Interactive AB | |Synergenix Interactive AB | ||
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|- | |- | ||
|Fire Power | |Fire Power | ||
− | | | + | |2003/12 October 2005?? |
|Ge.Mi. development<br/>Chiotis Georgios | |Ge.Mi. development<br/>Chiotis Georgios | ||
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|- | |- | ||
|Huntsman | |Huntsman | ||
− | | | + | |2003 |
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
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|T226, T300, T6x0, Z600, P800 | |T226, T300, T6x0, Z600, P800 | ||
|Similar to Shooting Star | |Similar to Shooting Star | ||
− | |[ | + | |[www.mirandow.au] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|Action | |Action | ||
− | |Multiscreen [Full][1.0 | + | |Multiscreen [Full][1.0] |
|T226, T300, T6x0, Z600, P800 | |T226, T300, T6x0, Z600, P800 | ||
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|- | |- | ||
|Jeopardy! | |Jeopardy! | ||
− | |13 June 2003 | + | |2002/13 June 2003???? |
|Synergenix Interactive AB<br/>Centerscore | |Synergenix Interactive AB<br/>Centerscore | ||
|Sony Pictures Digital Entertainment Inc. | |Sony Pictures Digital Entertainment Inc. | ||
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|- | |- | ||
|Klondike | |Klondike | ||
− | | | + | |2003 |
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
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|T300, T6x0, Z600 | |T300, T6x0, Z600 | ||
| | | | ||
− | |[ | + | |[www.mirandow.au] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|T300, T6x0, Z600 | |T300, T6x0, Z600 | ||
| | | | ||
− | + | |[[email protected]]<br/>[http://www.mophun.com/main_games.php?mode=previewgame&game_id=282] | |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|- | |- | ||
|Mobile Pinball | |Mobile Pinball | ||
− | | | + | |? |
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|Multiscreen [Full][1.2] | |Multiscreen [Full][1.2] | ||
|T300, T6x0, Z600 | |T300, T6x0, Z600 | ||
− | |Multiplayer via Online | + | |Multiplayer via Bluetooth?/???Online |
|[www.mobileinteraction.com] | |[www.mobileinteraction.com] | ||
|{{✓}} | |{{✓}} | ||
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|- | |- | ||
|Patience | |Patience | ||
− | | | + | |2003 |
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
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|T6x0, Z600 | |T6x0, Z600 | ||
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− | |[ | + | |[www.mirandow.au] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|Multiscreen [Full][1.0] | |Multiscreen [Full][1.0] | ||
|T6x0, Z600 (It works on T6x0 and Z600, but not in full screen!) | |T6x0, Z600 (It works on T6x0 and Z600, but not in full screen!) | ||
+ | |[https://www.psychoworld.cl] | ||
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− | |||
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|mProviso / Ramsey Isler | |mProviso / Ramsey Isler | ||
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− | |Sports | + | |Sports |
|101x80 [Full][1.0] | |101x80 [Full][1.0] | ||
|T300 | |T300 | ||
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|- | |- | ||
|Rahzal | |Rahzal | ||
− | | | + | |? |
+ | | | ||
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− | |||
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− | |128x160 [Full][1.2] | + | |101x80??<br/>128x160 [Full][1.2] |
|T6x0, Z600 | |T6x0, Z600 | ||
|Multiplayer via Bluetooth or IR or Online (use Terraplay's MOVE service) | |Multiplayer via Bluetooth or IR or Online (use Terraplay's MOVE service) | ||
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|- | |- | ||
|Shooting Star | |Shooting Star | ||
− | | | + | |2003 |
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
|Mirandow Pty Ltd. | |Mirandow Pty Ltd. | ||
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|T226, T300, T6x0, Z600, P800 | |T226, T300, T6x0, Z600, P800 | ||
| | | | ||
− | |[http:// | + | |[http://www.mophun.com/main_games.php?mode=previewgame&game_id=166]<br/>[www.mirandow.au] |
|{{✓}} | |{{✓}} | ||
|- | |- | ||
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|- | |- | ||
|SkyRank Hockey | |SkyRank Hockey | ||
− | | | + | |? |
|SkyRank Games LLC | |SkyRank Games LLC | ||
| | | | ||
|Sports | |Sports | ||
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| | | | ||
− | |[ | + | | |
+ | | | ||
+ | |[www.skyrank.com] | ||
|{{✗}} | |{{✗}} | ||
|- | |- | ||
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|- | |- | ||
|Stack! | |Stack! | ||
− | | | + | |? |
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|- | |- | ||
|Star Treak: Nemesis | |Star Treak: Nemesis | ||
− | | | + | |2002/4 |
|Mforma Group Inc.<br/>Activision, Inc. | |Mforma Group Inc.<br/>Activision, Inc. | ||
|Synergenix Interactive AB | |Synergenix Interactive AB | ||
Line 3,797: | Line 3,737: | ||
|- | |- | ||
|Strike Commando | |Strike Commando | ||
− | | | + | |? |
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− | | | + | | |
− | | | + | | |
+ | | | ||
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|{{✗}} | |{{✗}} | ||
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|- | |- | ||
|Sweet Dreams | |Sweet Dreams | ||
− | | | + | |2003 |
|Capricorn Studios | |Capricorn Studios | ||
| | | | ||
Line 4,142: | Line 4,082: | ||
|iFone Ltd.<br/>(Licensed by Atari, Inc.) | |iFone Ltd.<br/>(Licensed by Atari, Inc.) | ||
|Racing | |Racing | ||
− | |RC14 | + | |RC14?? |
|T226, T300, T6x0, Z600 | |T226, T300, T6x0, Z600 | ||
|Multiplayer | |Multiplayer | ||
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--------- | --------- | ||
− | + | =<center><b><span style="color:black"><span style="font-family:serif; font-size:2.5em;">Mophun 3D</span></b></center></span>= | |
− | < | + | {{Infobox console |
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− | {{Infobox | ||
|title = | |title = | ||
|image = Mophun_3D.jpg | |image = Mophun_3D.jpg | ||
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|developer = [https://web.archive.org/web/20070901175205/http://www.synergenix.se Synergenix Interactive AB] | |developer = [https://web.archive.org/web/20070901175205/http://www.synergenix.se Synergenix Interactive AB] | ||
|type = Mobile Gaming Engine | |type = Mobile Gaming Engine | ||
− | |generation = | + | |generation = 6th generation |
− | |release = 18th May 2003 | + | |release = 18th May 2003 |
|discontinued = 2006 | |discontinued = 2006 | ||
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|predecessor = Mophun | |predecessor = Mophun | ||
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|website = [https://web.archive.org/web/20040628101159/http://www.mophun.com/ mophun.com] | |website = [https://web.archive.org/web/20040628101159/http://www.mophun.com/ mophun.com] | ||
|emulated = {{✓}} | |emulated = {{✓}} | ||
}} | }} | ||
− | <span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.6px; -webkit-text-stroke-color: black;">Mophun 3D</span> was the first commercially available virtual machine/mobile game engine with complete 3D support, developed by Synergenix Interactive AB on 18th May 2003. Mophun 3D has been ported to virtually every Symbian phone. It is provides fast gaming system for mobile phones, pushing mobile games to new levels, enabling true real-time multiplayer gaming over mobile networks (through Bluetooth, WiFi, GPRS and Infra-red technology), as well as high performance full 3D graphics, high-quality sounds, enhanced audio and true 3D gaming features. mophun 3D requires 32-bit 16+ MHz processors, while competing mobile game technologies usually require processing power at least two to three times higher. | + | <span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.6px; -webkit-text-stroke-color: black;">Mophun 3D</span> was the first commercially available virtual machine/mobile game engine with complete 3D support, developed by Synergenix Interactive AB on 18th May 2003 (EU). Mophun 3D has been ported to virtually every Symbian phone. It is provides fast gaming system for mobile phones, pushing mobile games to new levels, enabling true real-time multiplayer gaming over mobile networks (through Bluetooth, WiFi, GPRS and Infra-red technology), as well as high performance full 3D graphics, high-quality sounds, enhanced audio and true 3D gaming features. mophun 3D requires 32-bit 16+ MHz processors, while competing mobile game technologies usually require processing power at least two to three times higher. |
− | The 3D engine available for Symbian S60 and UIQ handsets, including Nokia N-series, 7650, 3650, N-Gage, Sony Ericsson P800, Motorola A920 and Siemens SX-1 mobile phones and a whole range of Symbian based phones. Also available for Archos devices | + | The 3D engine available for Symbian S60 and UIQ handsets, including Nokia N-series, 7650, 3650, N-Gage, Sony Ericsson P800, Motorola A920 and Siemens SX-1 mobile phones and a whole range of Symbian based phones. Also available for Archos devices and Windows Mobile (Pocket PC) handsets through 4Mophun. |
Mophun RTE (Run Time Engine) is an environment for running Mophun applications, somewhat similar to J2ME, also designed for use in mobile devices. Mophun differs from J2ME in having lower requirements for the computing power of the device and less demanding on the amount of RAM. The main supplier of mobile devices with this Mophun environment is Sony Ericsson, although there is already a version of Mophun RTE for the Nokia Series 60 and UIQ. Mophun Execution Environment File is mophun program file for P800 (UIQ device). P800 users must install this file to run mophun game files. | Mophun RTE (Run Time Engine) is an environment for running Mophun applications, somewhat similar to J2ME, also designed for use in mobile devices. Mophun differs from J2ME in having lower requirements for the computing power of the device and less demanding on the amount of RAM. The main supplier of mobile devices with this Mophun environment is Sony Ericsson, although there is already a version of Mophun RTE for the Nokia Series 60 and UIQ. Mophun Execution Environment File is mophun program file for P800 (UIQ device). P800 users must install this file to run mophun game files. | ||
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==Emulators== | ==Emulators== | ||
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! scope="col"|Active | ! scope="col"|Active | ||
! scope="col"|Recommended | ! scope="col"|Recommended | ||
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|- | |- | ||
|[[Mophun emulator]] | |[[Mophun emulator]] | ||
− | |align=left|{{Icon|Windows}}<ref group=N name=mophun_emu>Possible to run the official Mophun Emulator on macOS and Linux through [[Wine]] (through ExaGear for Android)</ref> | + | |align=left|{{Icon|Windows}} |
+ | -------------- | ||
+ | {{Icon|Android|macOS|Lin|LiA|BSD}}<ref group=N name=mophun_emu>Possible to run the official Mophun Emulator on macOS and Linux through [[Wine]] (through ExaGear for Android)</ref> | ||
|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 Alpha 2]<br/><small>(Tuxality_mod)</small> | |[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 Alpha 2]<br/><small>(Tuxality_mod)</small> | ||
|Win 32-bit | |Win 32-bit | ||
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|{{✓}} | |{{✓}} | ||
|- | |- | ||
− | |[[ | + | |[[nofun]] |
− | |align=left|{{Icon|Windows | + | |align=left|{{Icon|Windows|Android}} |
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|[https://github.com/RadratSoftworks/nofun 0.0.3] | |[https://github.com/RadratSoftworks/nofun 0.0.3] | ||
− | |Android 32-bit & 64-bit | + | |Win/Android 32-bit & 64-bit |
|{{✓}} | |{{✓}} | ||
|Mid | |Mid | ||
|{{✓}} | |{{✓}} | ||
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|{{✓}} | |{{✓}} | ||
|- | |- | ||
|[[Mophun Games Launcher]] | |[[Mophun Games Launcher]] | ||
− | |align=left|{{Icon|Symbian}}<ref group=N name=mophun>Run Mophun Games Launcher on Windows, macOS, Linux and Android through [[EKA2L1]]</ref> | + | |align=left|{{Icon|Symbian}} |
− | | | + | -------------- |
+ | {{Icon|Android|Windows|macOS|Lin}}<ref group=N name=mophun>Run Mophun Games Launcher on Windows, macOS, Linux and Android through [[EKA2L1]]</ref> | ||
+ | |1.01<br/>v2008<br/>1.0.4 | ||
|1.01 for S60v3/5<br/>v2008 & 1.0.4 for UIQ | |1.01 for S60v3/5<br/>v2008 & 1.0.4 for UIQ | ||
|{{✗}} | |{{✗}} | ||
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|{{~}} | |{{~}} | ||
|- | |- | ||
− | | | + | |4Mophun |
− | |align=left| | + | |align=left|{{Icon|WinMobile}} |
− | | | + | -------------- |
− | | | + | {{Icon|Windows}}<ref group=N name=4mophun>Possible to run 4mophun on Windows through [https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file Microsoft's Device Emulator] with [https://archive.org/details/WM614Emulator Image]</ref> |
+ | |[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1] | ||
+ | |WM 5.0<br/>WM 2003 | ||
|{{✗}} | |{{✗}} | ||
|Mid | |Mid | ||
|{{✗}} | |{{✗}} | ||
− | |{{ | + | |{{✓}} |
|} | |} | ||
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:<i>An unofficial mod of mophun emulator</i> created by Tuxality, boots encrypted games without the need to decrypt them first by decrypting them on the fly. It can play both 2D and 3D based games, with limitations but not all 3D games, such as The Da Vinci Code 3D (except 1.0.1, other versions require vMusicInit) doesn't work, which can be fixed using a special version of the emulator, which has referred to within the community as the <b>Hitman emulator</b>. Neither version boots Exile due to not supporting vMusicInit in 2.5.4, and vSin in the special version. Exile is not known to work in any found version of the emulator. | :<i>An unofficial mod of mophun emulator</i> created by Tuxality, boots encrypted games without the need to decrypt them first by decrypting them on the fly. It can play both 2D and 3D based games, with limitations but not all 3D games, such as The Da Vinci Code 3D (except 1.0.1, other versions require vMusicInit) doesn't work, which can be fixed using a special version of the emulator, which has referred to within the community as the <b>Hitman emulator</b>. Neither version boots Exile due to not supporting vMusicInit in 2.5.4, and vSin in the special version. Exile is not known to work in any found version of the emulator. | ||
− | ; | + | ;nofun |
:Mophun emulator for Android and Windows, created by Radrat Softworks (bent), written in C# and currently running in the Unity environment. Only Decrypted & Decompressed .mpn games are supported. | :Mophun emulator for Android and Windows, created by Radrat Softworks (bent), written in C# and currently running in the Unity environment. Only Decrypted & Decompressed .mpn games are supported. | ||
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:Created by BArtWell. Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine. | :Created by BArtWell. Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine. | ||
− | ==Overview== | + | ==Features== |
+ | - 3D graphics<br/> | ||
+ | - Enhanced audio<br/> | ||
+ | - High-quality sound<br/> | ||
+ | - Mophun 2D support<br/> | ||
+ | - Low memory footprint and low processing power requirements<br/> | ||
+ | - Download games via OTA<br/> | ||
+ | - Online service<br/> | ||
+ | - Multiplayer technology: Synergenix Interactive AB launched the world's first mobile 3D multiplayer gaming technology for mophun in 2003. | ||
+ | |||
+ | The 3D versions of mophun enables multiplayer wireless gaming capabilities over Bluetooth, Infra-red, WLAN, GPRS, EDGE and 3G network. In multiplayer mode, some games have the ability to connect via Bluetooth (Such as Carmageddon 3D, Fatal Arena, Lock'N Load 2). | ||
+ | |||
+ | * <i>Terraplay technology:</i> | ||
+ | Lock'N Load 2, The new installment is the first to use Terraplay's MOVE 3.1 platform and benchmark the first-person shooter genre on mobile. | ||
+ | |||
+ | Rally Pro Content using its Terraplay systems network technology for multiplayer functionality. Multiplayer gaming has used local connectivity technologies such as Bluetooth but Terraplay MOVE enables subscribers to connect to another handset over 2.5G and 3G networks without geographical restrictions. | ||
+ | |||
+ | ==Overview== | ||
Mophun 3D includes APIs closely matching the APIs of the proposed Open GL-ES standard. mophun 3D will be Open GL-ES compliant when the final specification of this standard is available, while at the same time already today offering highly optimized light sources, texture mapping and shading features as well as collision detection and Z- buffering. A sound API supporting WAVE, ADPCM and other sound formats is also available. | Mophun 3D includes APIs closely matching the APIs of the proposed Open GL-ES standard. mophun 3D will be Open GL-ES compliant when the final specification of this standard is available, while at the same time already today offering highly optimized light sources, texture mapping and shading features as well as collision detection and Z- buffering. A sound API supporting WAVE, ADPCM and other sound formats is also available. | ||
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==List of Mophun 3D Games== | ==List of Mophun 3D Games== | ||
− | <sub>3D based mophun games released for Symbian devices, Gmini 402/402cc series, AV700 series, PMA400 etc. Later ported for J2ME <small>(Only 2 games: Golf Pro Contest 2 and Rally Pro Contest)</small> unofficially for Windows Mobile (through 4Mophun emulator).</sub> | + | <b><sub>* 3D based mophun games released for Symbian devices, Gmini 402/402cc series, AV700 series, PMA400 etc. Later ported for J2ME <small>(Only 2 games: Golf Pro Contest 2 and Rally Pro Contest)</small> unofficially for Windows Mobile (through 4Mophun emulator).</b></sub> |
− | <sub>N-Gage doesn't support pure mophun, it's symbian after all. Worms World Party was written in Mophun, with libraries (such as Mophun.dll + game) added to them.</sub> | + | <b><sub>* N-Gage doesn't support pure mophun, it's symbian after all. Worms World Party was written in Mophun, with libraries (such as Mophun.dll + game) added to them.</b></sub> |
− | {|class="wikitable mw-sortable" width=" | + | {|class="wikitable mw-sortable" width="1230px" |
! class=sortable | Title | ! class=sortable | Title | ||
! class=sortable | Release date | ! class=sortable | Release date | ||
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| 1.22<br/>1.00 | | 1.22<br/>1.00 | ||
| 176x208 up to 352x416 | | 176x208 up to 352x416 | ||
− | | Using Broadcom 3D VideoCore ll-based mobile multimedia processor with graphic acceleration<ref group=N name=VideoCorell>The VideoCoreII version offers In-Game Camera support, a unique Photo Fight mode: Take a picture of your friend (..or enemy) using the mobile phone camera, and fight that person inside the game.</ref> | + | | Using Broadcom 3D VideoCore ll-based mobile multimedia processor with graphic acceleration<ref group=N name=VideoCorell>The VideoCoreII version offers In-Game Camera support, a unique Photo Fight mode: Take a picture of your friend (..or enemy) using the mobile phone camera, and fight that person inside the game.</ref><br/>. |
| V2 | | V2 | ||
| [https://web.archive.org/web/20070812121913/http://www.synergenix.se/fatalarena/index.htm]<br/>[https://web.archive.org/web/20070208190754/http://www.progressivemedia.dk/games/fatalarena]<br/>[http://www.fatalarena.com] | | [https://web.archive.org/web/20070812121913/http://www.synergenix.se/fatalarena/index.htm]<br/>[https://web.archive.org/web/20070208190754/http://www.progressivemedia.dk/games/fatalarena]<br/>[http://www.fatalarena.com] | ||
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| V2 | | V2 | ||
| [https://web.archive.org/web/20070812210347/http://www.synergenix.se/martialarts/index.htm] | | [https://web.archive.org/web/20070812210347/http://www.synergenix.se/martialarts/index.htm] | ||
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| Rally Pro Contest | | Rally Pro Contest | ||
Line 4,825: | Line 4,724: | ||
| — | | — | ||
| 1.0.0 | | 1.0.0 | ||
− | | 176x208 up to | + | | 176x208 up to 352x416 |
| Technically 2D Game<br/>Based on GBA game | | Technically 2D Game<br/>Based on GBA game | ||
| V3 | | V3 | ||
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|Boulder Dash ME™ | |Boulder Dash ME™ | ||
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|[https://www.mobygames.com/game/j2me/bomb-jack] | |[https://www.mobygames.com/game/j2me/bomb-jack] | ||
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|- | |- | ||
|Chaos Realms | |Chaos Realms | ||
Line 4,954: | Line 4,820: | ||
|[www.binary-graffitti.com] | |[www.binary-graffitti.com] | ||
|- | |- | ||
− | |Colin | + | |Colin McRae Rally 04 |
|J2ME | |J2ME | ||
|27 April 2004 | |27 April 2004 | ||
Line 4,963: | Line 4,829: | ||
| | | | ||
| | | | ||
− | |[https://www.mobygames.com/game/j2me/colin-mcrae-rally-04_ | + | |[https://www.mobygames.com/game/j2me/colin-mcrae-rally-04_] |
|- | |- | ||
|Conflict: Vietnam | |Conflict: Vietnam | ||
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− | | | + | | |
|- | |- | ||
|Deep Abyss | |Deep Abyss | ||
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| | | | ||
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− | | | + | | |
|- | |- | ||
|FIFA Football 2003: Mobile International Edition (FIFA 2003) | |FIFA Football 2003: Mobile International Edition (FIFA 2003) | ||
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| | | | ||
|[https://www.mobygames.com/game/j2me/qbert] | |[https://www.mobygames.com/game/j2me/qbert] | ||
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|Sheep Mania | |Sheep Mania | ||
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|Online | |Online | ||
| | | | ||
− | | | + | | |
|- | |- | ||
!colspan="10"| 3D | !colspan="10"| 3D | ||
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|3D Breaker | |3D Breaker | ||
|Mophun 2D | |Mophun 2D | ||
− | | | + | |? |
|V*D*V, ALM | |V*D*V, ALM | ||
| | | | ||
|Puzzle | |Puzzle | ||
− | | | + | | |
| | | | ||
|Demo | |Demo | ||
Line 5,244: | Line 5,099: | ||
|3D Racer | |3D Racer | ||
|Mophun 2D | |Mophun 2D | ||
− | | | + | |? |
|V*D*V, ALM | |V*D*V, ALM | ||
| | | | ||
|Racing | |Racing | ||
− | | | + | | |
| | | | ||
|Demo | |Demo | ||
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|4 July 2005 | |4 July 2005 | ||
|Impressionware S.R.L. | |Impressionware S.R.L. | ||
− | |Synergenix Interactive AB | + | |Synergenix Interactive AB |
|Racing | |Racing | ||
|0.8 | |0.8 | ||
| | | | ||
| | | | ||
− | |[https://www.mobygames.com/game/carmageddon__ | + | |[https://www.mobygames.com/game/carmageddon__] |
|- | |- | ||
|Lock‘N Load: Combat Arena | |Lock‘N Load: Combat Arena | ||
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{{Reflist}} | {{Reflist}} | ||
+ | |||
+ | ==F.A.Q.== | ||
+ | ===How to download the game to your phone=== | ||
+ | |||
+ | You can finish the Mophun game on your phone in the following ways: | ||
+ | |||
+ | <b>1).WAP</b> - Downloading from WAP is probably the easiest procedure, but also the most expensive. It is paid for transferred data (GPRS) or for time. Fits. if you change games exceptionally. | ||
+ | |||
+ | <b>2).Cable</b> - You need to install MPM and Mopher, which you can then use to record games. Mopher 1.23 = Downloding Mophun games to your phone via COM ports or IrDA. | ||
+ | |||
+ | <b>3).Infra-red port</b> – The best way to get a game into the T300 is through the infraport. There is no need to install anything in XP machines (perhaps an Infra-red port). Send the game by right-clicking on the file and selecting the correct option in the send drop-down menu. More information about the installation of the infrared port . | ||
+ | https://web.archive.org/web/20080604130402/http://netova-plantaz.unas.cz/2005/01/20/sonyericsson-t300/jak-na-nastaveni-infraportu | ||
+ | |||
+ | <b>4).Bluetooth</b> – If your phone can bluetooth (eg: T6X0, Z600), you can also use this way. | ||
+ | |||
+ | ===Error messages=== | ||
+ | |||
+ | An error message may appear when loading the game to your phone. | ||
+ | |||
+ | <b>Game has expired</b><br/> | ||
+ | Seeing this error message means that the mophun game is "expired". It's protection. Fortunately, it's easy to work around. Just open the file with the mophun game (extension .mpn) in notepad and look for the number strings from which the date can be determined. It is good to use several of them. For example, use these: 05, 04, 03, 02, 00. With their help, find the numerical notation that most resembles a date. Load the game and change the date on your phone to the date found in the game's mophun file before launching. You can now start the game. After the first successful run, you can reset the date to the correct value. | ||
+ | |||
+ | <b>Terminal not supported</b><br/> | ||
+ | The game is written for a different phone. So the problem is in the inappropriate resolution, etc. | ||
---------- | ---------- | ||
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|[https://web.archive.org/web/20071015213816/http://www.archos.com/store/dsearch.html?country=global&lang=en&ref_id=170&prod_id=gmini400] | |[https://web.archive.org/web/20071015213816/http://www.archos.com/store/dsearch.html?country=global&lang=en&ref_id=170&prod_id=gmini400] | ||
|- | |- | ||
− | |Dawn of | + | |Dawn of the Vampire |
|Gmini 400 | |Gmini 400 | ||
|2003 | |2003 | ||
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|} | |} | ||
− | ==External | + | ==External link== |
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==See also== | ==See also== | ||
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* [[Mascot Capsule 3D]] | * [[Mascot Capsule 3D]] | ||
* [[GXG]] | * [[GXG]] | ||
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