Editing Game Boy Advance emulators

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
|discontinued = 2010
 
|discontinued = 2010
 
|predecessor=[[Game Boy/Game Boy Color emulators|Game Boy (Color)]], [[Virtual Boy emulators|Virtual Boy]]
 
|predecessor=[[Game Boy/Game Boy Color emulators|Game Boy (Color)]], [[Virtual Boy emulators|Virtual Boy]]
|successor=[[Pokémon mini emulators|Pokémon mini]], [[Nintendo DS emulators|DS(i)]]
+
|successor=[[Pokémon mini emulators|Pokémon mini]], [[Nintendo DS emulators|DS]] / [[Nintendo DSi emulators|DSi]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
  
{{for|emulators that run on the Game Boy Advance|Emulators on GBA}}  
+
{{for|other emulators that run on GBA hardware|Emulators on GBA}}  
  
 
The '''[[wikipedia:Game_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 2001, in North America on the 11th of June and in Australia and Europe on the 22nd of June and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.  
 
The '''[[wikipedia:Game_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 2001, in North America on the 11th of June and in Australia and Europe on the 22nd of June and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.  
Line 18: Line 18:
 
==Emulators==
 
==Emulators==
 
===PC / x86===
 
===PC / x86===
<div style="overflow-x:auto;width:100%">
+
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
Line 44: Line 44:
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [https://github.com/nba-emu/NanoBoyAdvance/releases {{NanoBoyAdvanceVer}}]
 
|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [https://github.com/nba-emu/NanoBoyAdvance/releases {{NanoBoyAdvanceVer}}]
|{{}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
+
|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
|-
 
|[[SkyEmu]]
 
|[[SkyEmu]]
 
|align=left|{{Icon|Windows|Linux|macOS|Web}}
 
|align=left|{{Icon|Windows|Linux|macOS|Web}}
 
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]
 
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]
|{{}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
+
|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
|-
 
|[[ares]]
 
|[[ares]]
Line 64: Line 64:
 
|align=left|{{Icon|Windows|DOS}}
 
|align=left|{{Icon|Windows|DOS}}
 
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
 
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{~}} ||{{~}} || ||{{✗}} ||{{}}[https://problemkaputt.de/gbanew.htm *] ||{{~}}
+
|{{~}} ||{{~}} || ||{{✗}} ||{{~}}[https://problemkaputt.de/gbanew.htm *] ||{{~}}
 
|-
 
|-
 
|[[BizHawk]]<br/><small>(mGBA 0.10.0)</small>
 
|[[BizHawk]]<br/><small>(mGBA 0.10.0)</small>
Line 70: Line 70:
 
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 
|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
 
|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
|-
 
|[[Mesen|Mesen]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]
 
|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||WIP
 
 
|-
 
|-
 
|[[MAME]]
 
|[[MAME]]
Line 89: Line 84:
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
 
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|[https://hades-emu.org Hades]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/hades-emu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https://github.com/hades-emu/hades Git]
 
 
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
 
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
Line 125: Line 115:
 
|[https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]
 
|[https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]
 
|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}
 
|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}
 +
|-
 +
|[https://hades-emu.org Hades]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https://github.com/hades-emu/hades Git]
 +
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
 
|GameBeanAdvance
 
|GameBeanAdvance
Line 136: Line 131:
 
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
 
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
 
|}
 
|}
</div>
 
  
 
===Mobile / ARM===
 
===Mobile / ARM===
<div style="overflow-x:auto;width:100%">
+
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
Line 165: Line 159:
 
|align=left|{{Icon|Android|iOS}}
 
|align=left|{{Icon|Android|iOS}}
 
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]
 
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]
|{{}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
+
|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
|-
 
|[[gpSP]]
 
|[[gpSP]]
Line 172: Line 166:
 
|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp>Libretro Core Only.</ref> ||{{~}}
 
|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp>Libretro Core Only.</ref> ||{{~}}
 
|-
 
|-
|Pizza Boy A Basic
+
|Pizza Boy GBA
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygba 1.12.1]
+
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro 2.6.8]
|{{~}} ||{{~}} || ||{{✗}} ||{{✓}}||{{~}}
+
|{{~}} ||{{~}} || ||{{✗}} ||{{✓}} ||{{~}}
 
|-
 
|-
 
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-M 2.1.4 based)</small>
 
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-M 2.1.4 based)</small>
 
|align=left|{{Icon|Android|Pyra}}
 
|align=left|{{Icon|Android|Pyra}}
 
|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]<br/>[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]
 
|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]<br/>[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]
|{{?}} || || ||{{~}} ||{{✓}} ||{{~}}
+
|{{?}} || || ||{{}} ||{{✓}} ||{{~}}
 
|-
 
|-
 
|[https://sites.google.com/site/fastemulator/ My Boy!]
 
|[https://sites.google.com/site/fastemulator/ My Boy!]
Line 217: Line 211:
 
|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}
 
|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}
 
|}
 
|}
</div>
 
  
 
===Consoles===
 
===Consoles===
<div style="overflow-x:auto;width:100%">
+
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
Line 238: Line 231:
 
|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}  
 
|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}  
 
|-
 
|-
|[[Nintendo Switch Online]] <small>(Sloop)</small>
+
|[[Nintendo Switch Online]]<br/><small>(Sloop)</small>
 
|align=left|{{Icon|Switch}}
 
|align=left|{{Icon|Switch}}
 
|N/A
 
|N/A
Line 256: Line 249:
 
|align=left|{{Icon|3DS|WiiU}}
 
|align=left|{{Icon|3DS|WiiU}}
 
|8.10
 
|8.10
|{{~}} ||{{}} ||[[Wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]] ||{{✗}} ||{{✗}} ||{{✓}}
+
|{{~}} ||{{n}} ||[[Wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]] ||{{✗}} ||{{✗}} ||{{✓}}
 
|-
 
|-
 
|Game Boy Player
 
|Game Boy Player
 
|align=left|{{Icon|GCN}}
 
|align=left|{{Icon|GCN}}
 
|
 
|
|{{~}} ||{{}} || ||{{✗}} ||{{✗}} ||{{✓}}
+
|{{~}} ||{{n}} || ||{{✗}} ||{{✗}} ||{{✓}}
 
|-
 
|-
 
|ReGBA
 
|ReGBA
Line 292: Line 285:
 
|3.4 test 4 build 230
 
|3.4 test 4 build 230
 
|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}
 
|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}
|-
 
|[[NooDS]]
 
|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}
 
|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>
 
|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|}
 
|}
 
</div>
 
</div>
 
<references group=N />
 
<references group=N />
  
==Native==
+
===Comparisons===
<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;width:100%"
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]
 
! scope="col"|<small>Compatibility</small>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended emulators|Recommended]]
 
|-
 
|Nintendo 3DS (AGB_FIRM)
 
|align=left|{{Icon|3DS}}
 
|?
 
| || {{✗}} ||No documented issues, but games that use special cart hardware are not supported ||{{✗}} ||{{✗}} ||{{✓}}
 
|}
 
</div>
 
 
 
==Comparisons==
 
 
;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]].
 
;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]].
  
;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the project.[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/]
+
;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases].
  
 
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
 
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
Line 332: Line 300:
 
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
 
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
  
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid-scan line effects.
+
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid scan line effects.
  
 
;[[higan]] / [[ares]]:[[Emulation Accuracy|Accuracy]] wise it is behind compared to NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has dot-based instead of scanline-based renderer and doing better job compared to VBA-M. Also it is behind in terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some useful [[#Enhancements|enhancements]] like shaders/filters and simple debug features.
 
;[[higan]] / [[ares]]:[[Emulation Accuracy|Accuracy]] wise it is behind compared to NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has dot-based instead of scanline-based renderer and doing better job compared to VBA-M. Also it is behind in terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some useful [[#Enhancements|enhancements]] like shaders/filters and simple debug features.
  
;[[Mesen]]: It has potential to being the best GBA debugger in the future. placeholder text
+
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261.
 
 
;[[MAME]]:Has a <code>gba</code> driver markup as working, but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261.
 
 
 
;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms, there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it's behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games.
 
  
;Pizza Boy A:Likely due to the [[Yuzu#Lawsuit|yuzu situation]], the project was pulled from the Play Store by its developer after seven years of development and was presumed dead in 2024[https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/][https://old.reddit.com/r/EmulationOnAndroid/comments/1ba5h5g/pizzaboy_emulator_is_gone/][https://www.theverge.com/2024/3/7/24093867/another-emulator-is-shutting-down]. However, in April, the project was renamed and development has resumed[https://www.theverge.com/2024/4/23/24138403/speaking-of-turning-your-phone-into-a-nintendo-emulator][https://gbatemp.net/threads/pizza-boy-a-basic-emulator-back-into-google-play-store-free-and-without-ads.654652/][https://old.reddit.com/r/emulation/comments/1cbp2fx/pizza_boy_is_back/].
+
;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it's behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games.
  
 
; [[Nintendo Switch Online]] (Sloop)
 
; [[Nintendo Switch Online]] (Sloop)
Line 363: Line 327:
  
 
==Enhancements==
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
Line 372: Line 335:
 
! SkyEmu
 
! SkyEmu
 
! NanoBoyAdvance
 
! NanoBoyAdvance
! Mesen
 
 
! Game Boy Player
 
! Game Boy Player
 
! Virtual Console
 
! Virtual Console
Line 385: Line 347:
 
| rowspan=3 | Graphics
 
| rowspan=3 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
| colspan=14 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.
+
| colspan=13 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.
 
|-
 
|-
 
| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]
 
| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{✗}}
+
|{{N}}
|{{✗}}
 
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
 
|-
 
|-
 
| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]
 
| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]
Line 413: Line 374:
 
|
 
|
 
|
 
|
|
+
|{{N}}
|{{}}
 
 
|
 
|
 
|
 
|
Line 423: Line 383:
 
| rowspan=2 | Performance
 
| rowspan=2 | Performance
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
|{{}}[https://github.com/mgba-emu/mgba/issues/2833 *]
+
|{{N}}[https://github.com/mgba-emu/mgba/issues/2833 *]
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{✗}}
+
|{{N}}
|{{✗}}
 
 
|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]
 
|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
|{{}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]
+
|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]
|{{}}
+
|{{N}}
 
|-
 
|-
 
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
Line 445: Line 404:
 
|
 
|
 
|
 
|
 +
|{{N}}
 +
|{{N}}
 
|
 
|
|{{✗}}
+
|{{N}}
|{{✗}}
 
|
 
|{{✗}}
 
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
|{{}}
+
|{{N}}
 
|-
 
|-
| rowspan=6 | Post-Processing
+
| rowspan=4 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}
+
| {{Y}}
|
 
 
|
 
|
 
|
 
|
Line 469: Line 426:
 
|
 
|
 
|
 
|
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
Line 485: Line 442:
 
|
 
|
 
|
 
|
 +
|{{Y}}
 
|
 
|
|{{✓}}
+
|{{Y}}
|
 
|{{✓}}
 
 
|
 
|
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
 +
|
 
|
 
|
 
|
 
|
|{{✓}}
 
|{{✓}}
 
 
|
 
|
 
|
 
|
 
|
 
|
|{{}}
+
|{{Y}}
 
|
 
|
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
|{{✓}}
+
|{{Y}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{✗}}
 
| {{✗}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{✗}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}[https://github.com/ares-emulator/ares/pull/1397 *]
+
|{{N}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{N}}
|{{}}
+
|{{Y}}
|{{✓}}
+
|{{N}}
|{{✗}}
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{✗}}
 
| {{✗}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{✗}}
 
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
|{{}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>
+
|{{Y}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>
 
|
 
|
 
|
 
|
 
|
 
|
|{{}}
+
|{{N}}
|{{?}}
+
|{{N}}
|{{✗}}
 
 
|{{?}}
 
|{{?}}
|{{}}
+
|{{N}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{N}}
 
|
 
|
 
|
 
|
|{{}}[https://docs.mamedev.org/plugins/inputmacro.html *]
+
|{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]
|{{}}
+
|{{N}}
 
|-
 
|-
 
| Rewind
 
| Rewind
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
|{{✓}}
 
 
|
 
|
 
|
 
|
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
 
|
 
|
|{{}}
+
|{{Y}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
Line 603: Line 521:
 
|
 
|
 
|
 
|
|{{✓}}
 
 
|
 
|
 
|
 
|
 
|{{?}}
 
|{{?}}
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
 
|-
 
|-
 
| Savestates
 
| Savestates
|{{}}
+
|{{Y}}
 +
|
 
|
 
|
 +
|{{Y}}
 
|
 
|
|{{✓}}
 
|{{✓}}
 
 
|
 
|
 
|
 
|
 
|
 
|
|{{✓}}
 
 
|
 
|
 
|
 
|
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
Line 637: Line 553:
 
|
 
|
 
|
 
|
|{{✓}}
 
 
|
 
|
 
|
 
|
Line 648: Line 563:
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
|
 
 
|
 
|
 
|
 
|
Line 661: Line 575:
 
|
 
|
 
|
 
|
|{{}}
+
|{{N}}
 
|-
 
|-
| rowspan=6 | Quality of life
+
| rowspan=5 | Quality of life
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=14 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
+
| colspan=13 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.
| {{✗}}
 
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
|{{}}
+
|{{Y}}
|
 
 
|
 
|
 
|
 
|
Line 681: Line 593:
 
|
 
|
 
|{{?}}
 
|{{?}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
 
|
 
|
 
|-
 
|-
 
| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
 
|
 
|
|{{✓}}
 
 
|
 
|
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
 
|{{?}}
 
|{{?}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{N}}
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
Line 713: Line 624:
 
|
 
|
 
|
 
|
 +
|{{Y}}
 
|
 
|
|{{✓}}
+
|{{Y}}
|
 
|{{✓}}
 
 
|
 
|
 
|-
 
|-
Line 724: Line 634:
 
|
 
|
 
|
 
|
|
 
|{{✓}}
 
 
|
 
|
 
|
 
|
Line 731: Line 639:
 
|
 
|
 
|
 
|
|{{✓}}
 
 
|
 
|
|{{}}
+
|{{Y}}
|{{✗}}
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
 
|
 
|
 +
|{{Y}}
 
|
 
|
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|{{✓}}
 
 
|-
 
|-
| rowspan=6 | Misc
+
| colspan=2 | [[Netplay|Netplay]]<br/><small>You can use either Yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>
| [[Netplay|Netplay]]<br/><small>You can use either yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>
 
 
|[https://mgba.io/faq.html#glossary WIP]
 
|[https://mgba.io/faq.html#glossary WIP]
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{?}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{✗}}
+
|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]
|{{✓}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]
 
 
|-
 
|-
| [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's MusicPlayer2000 sound engine</small>
+
| colspan=2 | [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's MusicPlayer2000 sound engine</small>
 
|{{~}}
 
|{{~}}
 
|
 
|
 
|
 
|
 
|
 
|
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
 
|
 
|
|
+
|{{N}}
|{{}}
 
 
|
 
|
 
|{{?}}
 
|{{?}}
 
|
 
|
 
|
 
|
|{{}}
+
|{{N}}
 
|-
 
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
+
| colspan=2 | [https://retroachievements.org/gameList.php?c=5 RetroAchievements]
| colspan=15 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
 
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=15 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
 
|-
 
| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]
 
 
|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].</ref>
 
|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].</ref>
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
 
|{{~}}<ref group=N3 name=lrExclusive></ref>
|{{}}
+
|{{N}}
|{{}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]
+
|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{✗}}
+
|{{Y}}[https://retroachievements.org/download.php#bizhawk *]
|{{✓}}[https://retroachievements.org/download.php#bizhawk *]
+
|{{N}}
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]
 
 
|
 
|
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
 
|-
 
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
+
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
|{{}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]
+
|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
 +
|
 
|
 
|
|{{✓}}
 
|{{✓}}
 
 
|
 
|
 
|
 
|
 
|
 
|
|{{}}
+
|{{Y}}
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
|{{}}
+
|{{N}}
 
|}
 
|}
</div>
 
 
<references group=N3/>
 
<references group=N3/>
  
 
==Hardware features and accessories==
 
==Hardware features and accessories==
:''[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024]''
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
<div style="overflow-x:auto;width:100%">
 
Where should Multiboot be added? Mini-games transferred from GC to GBA. Only mGBA can run them directly. All other Libretro cores do not support Multiboot. The extension is .gba. Billy Hatcher's mini-game is exclusive to GBA
 
:+If it's possible to use with real hardware add hardware features and accesories section, if not then add it to enhancements section.
 
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
Line 844: Line 720:
 
! SkyEmu
 
! SkyEmu
 
! NanoBoyAdvance
 
! NanoBoyAdvance
! Mesen
 
 
! Game Boy Player
 
! Game Boy Player
 
! Virtual Console
 
! Virtual Console
Line 856: Line 731:
 
|-
 
|-
 
|colspan=2 | [https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system GBA BIOS]
 
|colspan=2 | [https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system GBA BIOS]
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
|{{}}
+
|{{Y}}
 +
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
|{{✓}}
 
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 +
|{{Y}}
 
|{{?}}
 
|{{?}}
|{{✓}}
 
 
|{{?}}
 
|{{?}}
|{{✓}}
 
 
|-
 
|-
 
|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]
 
|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]
 
|{{?}}
 
|{{?}}
 
|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]
 
|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]
|{{}}
+
|{{n}}
 
|{{?}}
 
|{{?}}
|{{}}
+
|{{n}}
 
|{{?}}
 
|{{?}}
 +
|{{?}}<abbr title="3DS only">*</abbr>
 
|{{?}}
 
|{{?}}
|{{?}}<abbr title="3DS only">*</abbr>
 
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
Line 887: Line 761:
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
|{{X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>
 
 
|-
 
|-
 
| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]
 
| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]
|{{}}
+
|{{y}}
|{{}}
+
|{{?}}
 
|{{?}}
 
|{{?}}
|{{✗}}
 
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
|{{}}
+
|{{n}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{?}}
Line 913: Line 785:
 
|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]
 
|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{~}}<abbr title="Pokemon only">*</abbr>
 
|{{~}}<abbr title="Pokemon only">*</abbr>
 
|{{✓}}
 
|{{✓}}
Line 930: Line 801:
 
|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]
 
|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{~}}<abbr title="Pokemon only">*</abbr>
 
|{{~}}<abbr title="Pokemon only">*</abbr>
 
|{{✓}}
 
|{{✓}}
Line 947: Line 817:
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{?}}
 
|{{?}}
 
|{{~}}
 
|{{~}}
|{{}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]
+
|{{Y}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]
|{{}}
+
|{{Y}}
 
|{{?}}
 
|{{?}}
 
|{{✗}}
 
|{{✗}}
Line 964: Line 833:
 
|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]
 
|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 981: Line 849:
 
|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]
 
|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
Line 999: Line 866:
 
|{{TBD}}
 
|{{TBD}}
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{~}}<abbr title="Wii U only">*</abbr>
 
|{{~}}<abbr title="Wii U only">*</abbr>
 
|{{TBD}}
 
|{{TBD}}
Line 1,016: Line 882:
 
|{{TBD}}
 
|{{TBD}}
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
 
|{{TBD}}
 
|{{TBD}}
Line 1,033: Line 898:
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{y}}
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 1,046: Line 910:
 
|rowspan=3 | Inputs
 
|rowspan=3 | Inputs
 
|Rumble Feature
 
|Rumble Feature
| {{}}
+
| {{y}}
| {{?}}
+
| {{tbd}}
| {{?}}
+
| {{tbd}}
| {{?}}
+
| {{tbd}}
|  
+
|
| {{?}}
+
| {{tbd}}
| {{?}}
 
 
|
 
|
 
|
 
|
 
|
 
|
| {{}}[https://github.com/shonumi/gbe-plus#read-the-manual *]
+
| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]
 
|
 
|
| {{}}
+
| {{y}}
 
|
 
|
 
| {{~}}<abbr title="Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>
 
| {{~}}<abbr title="Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>
 
|-
 
|-
|[[#Inputs|Solar Sensor]]
+
|Solar Sensor
| {{~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>
+
| {{y}}
| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>
+
| {{y}}
| {{~}}<ref name=manual group=N2 />
+
| {{y}}
| {{~}}<ref name=manual group=N2 />
+
| {{y}}
| {{~}}<ref name=manual group=N2 />
+
| {{y}}
| {{?}}
 
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
| {{~}}<ref name=manual group=N2 />
+
| {{y}}
 
|
 
|
| {{}}
+
| {{y}}
 
|
 
|
 
|
 
|
 
|-
 
|-
|[[List_of_games_that_support_tracked_motion_controllers#Game_Boy_Advance_Emulation|Motion Control]]
+
|Motion Control
| {{}}
+
| {{y}}
| {{}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>
+
| {{y}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>
| {{}}
+
| {{n}}
 
|  
 
|  
| {{✗}}
+
| {{n}}
| {{?}}
 
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
| {{}}[https://github.com/shonumi/gbe-plus#read-the-manual *]
+
| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]
 
|
 
|
| {{}}
+
| {{y}}
 
|
 
|
 
|
 
|
Line 1,098: Line 959:
 
|rowspan=11 | [[#Special_hardware|Special hardware]]
 
|rowspan=11 | [[#Special_hardware|Special hardware]]
 
|Battle Chip Gate
 
|Battle Chip Gate
| {{}}
+
| {{y}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{y}}
| {{✓}}
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
 
|-
 
|-
 
|Soul Doll Adapter
 
|Soul Doll Adapter
| {{}}
+
| {{y}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{y}}
| {{✓}}
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
 
|-
 
|-
 
|Multi Plust On System
 
|Multi Plust On System
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{y}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{n}}
| {{✗}}
 
 
|-
 
|-
 
|Turbo File Advance
 
|Turbo File Advance
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{y}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{n}}
| {{✗}}
 
 
|-
 
|-
 
|Power Antenna & Bug Sensor
 
|Power Antenna & Bug Sensor
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{y}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{n}}
| {{✗}}
 
 
|-
 
|-
 
|Official Nintendo Infrared Adapter
 
|Official Nintendo Infrared Adapter
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{y}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{n}}
| {{✗}}
 
 
|-
 
|-
 
|Jukebox
 
|Jukebox
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{y}}[https://shonumi.github.io/articles/art31.html *]
| {{✓}}[https://shonumi.github.io/articles/art31.html *]
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
 
 
|-
 
|-
 
|Virtureal Racing System
 
|Virtureal Racing System
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{y}}[https://shonumi.github.io/articles/art24.html *]
| {{✓}}[https://shonumi.github.io/articles/art24.html *]
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
 
 
|-
 
|-
 
|Play-Yan
 
|Play-Yan
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{n}}
| {{✗}}
 
 
| {{~}}[https://shonumi.github.io/articles/art32.html *]
 
| {{~}}[https://shonumi.github.io/articles/art32.html *]
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
 
|-
 
|-
 
|Campho Advance
 
|Campho Advance
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{n}}
| {{✗}}
 
 
| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]
 
| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
 
|-
 
|-
 
|Glucoboy
 
|Glucoboy
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{✗}}
+
| {{y}}[https://shonumi.github.io/articles/art33.html *]
| {{✓}}[https://shonumi.github.io/articles/art33.html *]
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
+
| {{n}}
| {{}}
 
 
|}
 
|}
</div>
 
 
<references group=N2/>
 
<references group=N2/>
  
 
===GB/GBC backwards compatibility emulation/Enhanced Mode===
 
===GB/GBC backwards compatibility emulation/Enhanced Mode===
Game Boy Advance is backwards compatible with GB/GBC, resulting in some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn't be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_features_and_accessories|Super Game Boy 1/2]]. Some of the multicore emulators supports both GB/GBC and GBA emulation, however they do not have support for "backwards compatibility/GBA mode" emulation.
+
Game Boy Advance is backwards compatible with GB/GBC, resulting some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that this shouldn't be confused with [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_Features_and_Accessories|Super Game Boy 1/2]]. Some of the multi core emulators supports both GB/GBC and GBA emulation however they do not have support for "backwards compatibility/GBA mode" emulation.
  
 
===Game Boy Advance Video===
 
===Game Boy Advance Video===
:''See also: [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia''
+
:''[[Wikipedia:Game_Boy_Advance_Video|Wikipedia - Game Boy Advance Video]]''
 
GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, although [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].
 
GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, although [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].
 
*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]
 
*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]
 
*mGBA support both 32MB and 64MB video cartridges.
 
*mGBA support both 32MB and 64MB video cartridges.
 
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games|Dumping/ripping]].
 
  
 
===Connectivity===
 
===Connectivity===
Line 1,309: Line 1,157:
  
 
====GBA Wireless Multiplayer====
 
====GBA Wireless Multiplayer====
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
+
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
  
The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://www.davidgf.net/2024/01/13/gba-wireless-adapter/</ref>. [[GBE+]](in v1.6) and VBA-M partially implemented the support of this add-on, though it's still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]'s roadmap.
+
[[GBE+]](in v1.6) and VBA-M partially implemented the support of this add-on, though it's still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]'s roadmap.
  
 
====GameCube Connectivity====
 
====GameCube Connectivity====
[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet.
+
[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as of yet.
  
 
=====Dolphin/mGBA or VBA-M=====
 
=====Dolphin/mGBA or VBA-M=====
Line 1,324: Line 1,172:
 
* If you are using mGBA, open up the File menu, and click Connect to Dolphin.  
 
* If you are using mGBA, open up the File menu, and click Connect to Dolphin.  
 
* In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.
 
* In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.
* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, make sure the "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.
+
* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, Make sure to "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.
 
* Dolphin will freeze.
 
* Dolphin will freeze.
 
* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.
 
* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.
* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.
+
* In either emulator, Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.
 
* To connect other units, open another emulator instance and repeat its process.
 
* To connect other units, open another emulator instance and repeat its process.
  
Line 1,409: Line 1,257:
  
 
;Glucoboy
 
;Glucoboy
An obscure medical peripheral designed to monitor a child's blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It's emulated in GBE+ since version 1.8.
+
* '''Glucoboy:''' An obscure medical peripheral designed to monitor a child's blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It's emulated in GBE+ as of Nov 25 2023, but the last release was in April 2023 so you'll have to compile the source code yourself.
  
 
==Emulation issues==
 
==Emulation issues==
 
===Oversaturation===
 
===Oversaturation===
 
[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]
 
[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue, so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account, since its screen was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions:
+
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account since its screen was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions:
  
 
====Emulator Options====
 
====Emulator Options====
Line 1,443: Line 1,291:
 
There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.
 
There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.
  
For Game Boy Advance shader presets, see the "Shader Presets" page;
+
For Game Boy Advance shader presets see the "Shader Presets" page;
 
{{Main|Shader_Presets}}
 
{{Main|Shader_Presets}}
  
Line 1,454: Line 1,302:
 
Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost.
 
Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost.
  
The [[mGBA]] emulator added an Enhancements' menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL)
+
The [[mGBA]] emulator added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL)
  
 
===Save formats===
 
===Save formats===

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)