Editing Game Boy Advance emulators
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;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below. | ;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below. | ||
− | :;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing. | + | :;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] and performance compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing. |
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2. | ::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2. |