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Xenia

2,616 bytes added, 17:52, 11 July 2021
From latest Wayback Machine snapshot
|orig-developer = [https://github.com/benvanik Ben Vanik] <small>(Initial work. [https://github.com/xenia-project/xenia/pull/562 Retired 2016].)</small>
|developer = [https://github.com/DrChat DrChat] <small>(Also worked with B. Vanik)</small>, [https://github.com/gibbed Rick Gibbed] and Xenia community
|compatibility = [http://xenia.jp/compatibility/ 18% playable], possibly more
|website = [http://xenia.jp/ Xenia.jp]
|support = [https://www.patreon.com/xenia_project Patreon], [https://www.patreon.com/gibbed Patreon (gibbed)]
|license = BSD license
}}
'''Xenia''' is an experimental, open-source [[Xbox 360 emulators|Xbox 360 emulator]] for Windows and , to a lesser extent, Linux that (through [[Wine]]). Outside of Microsoft's own backward compatibility on successive consoles, Xenia is under regular development.<ref>https://github.com/xenia-project/xenia/commits/master</ref> It was the very first open-source and only unofficial Xbox 360 emulator to achieve the feat of running a commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://wwwthat exists.youtube.com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref>
==Download==
==Overview==
'''Xenia''' started originally began development in development sometime around early 2013as a side project by Ben Vanik.<ref>[https://github.com/xenia-project/xenia/graphscommit/contributors30bde439f7db22a35595689ca434756707bb8391 Ben Vanik's first commit]. Jan 10, 2013.</ref> as It was the first emulator to run a side project by commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://www.youtube. It is currently the first and only com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 emulator available (barring Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref> Up until 2018, progress continued steadily until the developers hit a roadblock in accurately emulating Xenos, the GPU of the official for Xbox One)360.
A programmer called '[For the next three years, an active contributor named Triang3l completely rewrote the GPU implementation with the primary goal of addressing this. Once implemented, it more than doubled performance.<ref name="xenia">{{cite web|url=https://githubxenia.comjp/updates/2021/xenia-project04/xenia27/commits?leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html|title=Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation|author=Triang3l Triang3l]' has been working on a brand new DirectX 12 graphics API backend for Xenia since July 18, 2018, which is totally different from the old code in their emulation quality. This new solution is able to emulate the 360's 10MB EDRAM memory for frame buffers which the older code didn't cover}}. </ref> Triang3l is also building built a different, faster and more accurate memory emulation, which should lead to less broken vertices and textures being seen in-game.
*[http://xeniaFor proper handling of the GPU's capabilities, Xenia now requires a specific feature of Direct3D 12 called Rasterizer-Ordered Views which is limited only to newer cards.<ref>Margen67.jp/compatibility/ Compatibility list]*[https://obkgithub.eecom/xenia-project/ Daily compatibility chartxenia/wiki/FAQ#what-is-rov FAQ] Chart . ''§ What is updated daily ROV?'' "Using the Rasterizer-Ordered Views (ROV) feature of Direct3D 12 allows Xenia to overcome [slow performance and easy unfixable transparency issues] by doing blending and depth/stencil testing manually in pixel shaders, rendering directly to readthe 10 MB buffer. This allows for much higher performance since there's no expensive data copying, and better accuracy because of no pixel format limitations.*[https://docs.google.com/spreadsheets/d/1xxOJqDuGUS0lPb9s_Fw9cC45YaT-1QEL8g29jdXKFx8/edit?usp=sharing Unofficial Compatibility list.]However, this is a hardware feature, and thus on older graphics cards, Xenia is limited to the RT path. This compatibility list gets updated "</ref> Xenia is capable of 3x3 upscaling, but such a feature is resource intensive and can only be accomplished with DirectX12 buildshigh-end GPUs at the moment.
==System requirements==
'''Recommended:'''* OS: Windows 8 10 64-bit* CPU: Any <abbr title="Haswell-era, i.e. 4xxx. Pentiums and Celerons do not support AVX2.">4th-gen</abbr> Intel processor capable of AVX2 or 10 newer* GPU: Any capable of Direct3D 12's Rasterizer-Ordered Views<br/><small>(Nvidia GeForce GTX 950 or better, GTX 965M for laptops. Integrated is too slow to be usable. AMD supports it with Radeon Vega but has driver issues.)<ref>[https://github.com/xenia-project/xenia/wiki/Quickstart#minimum Quickstart]. ''§ Minimum''. "GPUs without ROV (rasterizer-ordered view) / fragment shader interlock support will perform worse and possibly have more graphical issues. Integrated GPUs will also generally provide too low frame rates for comfortable playing. AMD GPUs also fall under this due to Xenia triggering driver bugs causing crashes when its ROV-based rendering path is used."</ref></small>* RAM: 6 GB or more '''Minimum:'''* OS: Windows 7 or higher, 64-bit)* CPU: Any capable of AVX or AVX2 support (Sandy Bridge or newer2) <small>(Check with [https://www.cpuid.com/softwares/cpu-z.html CPU-Z].)</small>* GPU: Any capable of Vulkan or Direct3D 12 <small>(Check from [httphttps://vulkan.gpuinfo.org/ Vulkan compatiblethis list].)</small>* MiscRAM: 4 GB ==Configuration==Most configuration options usually found in GUI are instead found in the file '''xenia.config.toml'''. The file can be opened and edited with any text editor without having to change the file extension and can be found under the filepath "...\Users\User\Documents\Xenia" along with shader cache and per-game files when using windows. GPU options such as v-sync, resolution scale, and much more can be found in the xenia.config.toml file. If you are trying to emulate Xbox Live Arcade titles then the line "license_mask = 0" should be changed to "license_mask = 1". The demo mode and full game files for XBLA titles are actually identical, and this option allows the games to exit demo mode.: XInput compatible controller
==References==
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