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Xbox emulators

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DVD Drive
[[File:{{Infobox console|title = Xbox|logo = Xbox-and-Controller-S.png|developer = [[:Microsoft]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]|release = 2001|discontinued = 2009|games released = 1025|introductory price = {{inflation|USD|299.99|thumb2001}}|250pxsuccessor = [[Xbox 360 emulators|The Xbox console and controller360]]|emulated = {{✓}}}} {{for|other emulators that run on Xbox (6th gen) hardware|Emulators on Xbox}}  The '''[[wikipedia:Xbox(console)|Xbox]]''' is a sixth-generation console released by Microsoft in on November 15, 2001. Known originally as the DirectXboxduring development, this console it is notable for essentially being the specs having similarities to a PCdue to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, as and a result of using custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components from both Intel . The Xbox was a modest seller and Nvidia as well as being helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://enyoutu.be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N2>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models.wikipediaConsoles in the seventh generation and onward began to include internal storage in varying forms.org</wikiref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group=N2>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</X86 x86ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation. Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-based2010s<ref group=N2>The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It is was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref>, as Xbox homebrew typically relied on stolen XDKs rather than true reverse engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the most powerful console Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the sixth generationXbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
==Emulators==
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[#Chihiro|Chihiro]] (千尋)
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
! scope="col" colspan="510"|PC/ x86|-|[[xemu]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]|{{~}} <small>([https://github.com/xemu-project/xemu/blob/master/hw/xbox/chihiro.c WIP])</small>|{{~}}|{{~}}|''[https://xemu.app/#compatibility 84%<br/><small>854 out of 1025 tested titles</small>]''<ref group=N>Playable state in the xemu compatibility list purposely doesn't include performance metrics due to varying PC build possibilities (see [[#Comparisons]] section) and minor graphical, [https://github.com/xemu-project/xemu/issues/904 audio], or [https://github.com/xemu-project/xemu/issues/1197 FMV issues][https://github.com/xemu-project/xemu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+meta]. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>|{{✓}}|{{✓}}|{{✓}}
|-
|[[Cxbx-Reloaded]]
|align=left|{{Icon|Windows}}|[https://cxbx-reloaded.co.uk/download git]|{{~}} <small>([https://github.com/Cxbx-Reloaded/Cxbx-Reloaded Git/blob/master/src/core/kernel/init/CxbxKrnl.cpp#L573 WIP])</small>|{{~}}|{{~}}|[https://cxbx-reloaded.co.uk/compatibility 16%<br/><small>166 out of 1032 tested titles</small>]|{{✓}}|{{✓}}|{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{~}} <small>([https://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp#L2572 WIP])</small>|{{✗}}|{{✗}}|N/A|{{✓}}
|{{✓}}
|{{✗}}
|-
|[[XQEMU]]
|align=left|{{Icon|Windows, |Linux|macOS, Linux}}|[https://github.com/xqemu/xqemu git]|{{~}}[https://github.com/espes/xqemu Git/blob/xbox/hw/xbox/chihiro.c *]|{{✗}}|{{✗}}|[https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview# 4%<br/><small>35 out of 828 tested titles</small>]
|{{✓}}
|{{✗}}
|{{✗}}
|-
|OpenXBOX[[StrikeBox]]|align=left|{{Icon|Windows, |Linux}}|[https://github.com/StrikerX3/OpenXBOX GitStrikeBox git]|{{✗}}|{{✗}}|{{✗}}|N/A
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[[Cxbx]]
|align=left|{{Icon|Windows}}|[https://github.com/Echelon9/cxbx-shogun Gitgit]|{{✗}}|{{✗}}|{{✗}}|[https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html 8%<br/><small>5 out of 61 tested titles</small>]|{{✓}}
|{{✗}}
|{{✗}}
|-
|[http://dxbx-emu.com/ Dxbx]
|align=left|{{Icon|Windows}}
|[http://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]
|{{✗}}
|{{✗}}
|{{✗}}
|[https://github.com/laromicas/Dxbx/blob/master/Compatibility%20list.txt ?%<br/><small>1 playable title</small>]
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[http://xenoborg-emu.blogspot.com/ Xenoborg]
|align=left|{{Icon|Windows}}
|r19
|{{✗}}
|{{✗}}
|{{✗}}
|N/A
|{{✓}}
|{{✗}}
|{{✗}}
|-
|Xeon
|align=left|{{Icon|Windows}}
|[http://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|{{✗}}
|{{✗}}
|{{✗}}
|<abbr title="Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game.">N/A</abbr>
|{{✗}}
|{{✗}}
|{{✗}}
|-
!colspan="10"|Mobile / ARM
|-
|[[MAMExemu]]|Windows, macOS, Linuxalign=left|{{Icon|Android}}|[httphttps://wwwxemu.mamedev.orgapp/docs/faq/release.html {{MAMEVer}}#q-are-there-any-plans-for-a-mobile-port-of-xemu roadmap]|{{✓}}
|{{✗}}
|?
|?
|N/A
|?
|?
|?
|-
! scope="col" colspan="510"|Consoles
|-
|[[FU|Fusion]]
|Xbox align=left|{{Icon|360}}
|1.7
|{{✗}}
|{{~}}
|?
|[[Wikipedia:List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games|46%<br/>463 out of 996 tested titles]]<br/>[https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List <abbr title="If you to remove the game whitelist it is allow more Xbox Classic games to be played on the Xbox 360 than are officially supported">65%<br/>644 out of 987 tested titles</abbr>]
|{{✗}}
|{{✗}}
|{{✓}}
|-
|[[Fission]]|Xbox Onealign=left|{{Icon|XB1|SXS}}|Patch based|{{✗}}|{{~}}|?{{~}}|[[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox|6%<br/>63 out of 996 tested titles]]|{{✗}}|{{}}|{{~}}
|}
</div><references group=N />
===Comparisons===
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.:'''Note;[[xemu]]:''' A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [httphttps://xboxdevwikiwww.cpubenchmark.net/Emulators xboxdevwiki's own list of emulatorssingleThread.html single-threaded performance] contain over 20 different emulator projects, most is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU.;[[Cxbx]]: One of which were abandoned not long after they the first Xbox emulators. It startedas an ahead-of-time compiler for Xbox executables.:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. Only about 2 or 4 emulators have been making progressIt ended its development at a similar stage as Cxbx.====PC====:;[[Cxbx-Reloaded]]:This A fork is of [[Cxbx]] that's been having a good development momentum since mid-2016. It's built for 64-bit systems, x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some [[High/Low_level_emulation|LLE]] and from code ported back from originating in Dxbx and various Cxbx other related forks. It's had a good development momentum since mid-2016. While it has HLE support for the GPU and other parts (ege. g., audio) to make many games run fast, a working [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE-GPU support implementation was finally introduced] into this software on in April 1, 2018 (Or April 2and is expected to help even further. Beyond this, depending on Cxbx-Reloaded supports various [[#Enhancements|enhancements]] and some of the timezones. But it's REAL [[#Hardware_features_and_peripherals|system features and not an April Fool's Day joke! Note, it's just the startperipherals]]. Will need lots more work.). See [https://github.com/Cxbx-Reloaded/gameCxbx-compatibilityReloaded/issues this compatibility list/1318 Roadmap]for more information about CXBX-Reloaded emulator.;XQEMU[[StrikeBox]]:An LLEBeginning [[High/Low_level_emulation|low-focused level emulator ]] that's also gradually advancing. It can emulate the BIOS just initializes an x86 system and many games at very slow speeds, but runs whatever is sometimes faster than Cxbx with acceptable graphicsin the ROM. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware Not much works for some reasonthis. See [http://xboxdevwiki.net/XQEMU this compatibility list] that It was taken from John GodGames' 2015 list.;Dxbx: This is a port of Cxbx uploaded to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.;Cxbx:One of the first Xbox emulators, started as a converter of Xbox executables to 32 bit Windows executables. Can boot around 56 games, with around a dozen in an already playable state. See GitHub on [httphttps://shogun3d-cxbx.blogspotgithub.com/2009StrikerX3/OpenXBOX/11commit/cxbx16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017], by mborgerson, a well-compatibility-list-updated.html this compatibility list]known XQEMU contributor.;Xeon:This one can Can emulate ''Halo CE : Combat Evolved'' to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows. It was noteworthy for being the first emulator to run Halo as well as for predating the PC port of Halo.;[[MAME]]:Existing x86 emulation in MAME has given way to an <code>xbox</code> Xbox driver.However, [https://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox. that theycpp#L221 it've s been marked overall as <span style="color:darkred">not working</span> and sound as unimplemented ] (graphics are OK , though).
====Consoles====
* ;[[FU|Fusion]]:The internal name for backward compatibility on the [[Xbox 360 is backwards compatible with emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues from with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There If you remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some of the games not officially supported play almost perfectly, however some have various issues. <ref>FrameRater's [https://www.youtube.com/watch?v=YSgzpTG_0c4 360's Xbox Emulator EXPANDED!], [https://www.youtube.com/watch?v=dM3I_QUCMzc Unlocking MORE Xbox Originals on 360] videos about this hack.</ref>;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. Supporting much less games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music licenses expiring. However it has better loading times and allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more information than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).:Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref> ==Hardware features and peripherals==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! Name! xemu<ref group=N3>[https://github.com/xemu-project/xemu/issues/389 Feature Request: Adding missing peripherals for xemu]</ref>! Cxbx-Reloaded! Fusion! Fission|-| [https://consolemods.org/wiki/Xbox:Microsoft_Dashboard MS Dash]| {{✓}}[https://xemu.app/docs/dashboard/ *]| {{✓}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Frequently-Asked-Questions-%28FAQ%29#how-do-i-install-and-use-a-dashboard *]| {{✗}}| {{✗}}|-| [[Xbox network|Xbox Live]]| {{✓}}| {{?}}[https://www.patreon.com/posts/insignia-74819925 *]| {{✗}}<ref group=N3 name=InsigniaConsoles>[https://insignia.live/connect#accordion Insignia FAQ]: Insignia is not able to support Xbox 360/One/Series consoles in any capacity; we may look into supporting Xbox 360's backwards compatibility feature in the future, but that is not planned at this time.</ref>| {{✗}}<ref group=N3 name=InsigniaConsoles></ref>|-| [[Wikipedia:Xbox_Live_Arcade#Xbox|Xbox Live Arcade]]| {{Y}}| {{Y}}[https://github.com/Cxbx-Reloaded/game-compatibility/issues/420#issuecomment-650499082 *]| {{N}}| {{N}}|-| [[Wikipedia:List_of_Xbox_System_Link_games|System Link]]| {{✓}}<ref group=N3>[https://www.teamxlink.co.uk/wiki/Xemu_and_XLink_Kai_Setup Xemu and XLink Kai Setup]</ref>| {{✓}}| {{✓}}<ref group=N3>[https://www.teamxlink.co.uk/wiki/Xbox_360_XLink_Kai_Setup Xbox 360 XLink Kai Setup]</ref>| {{✓}}<ref group=N3>[https://www.teamxlink.co.uk/wiki/Original_Xbox_on_Xbox_One_XLink_Kai_Setup Original Xbox on Xbox One XLink Kai Setup]</ref>|-| [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation Pressure Sensitive Buttons]| {{~}}<ref group=N3 name=USB>Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads are not supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library].</ref>| {{~}}<ref group=N3 name=USB></ref>| {{✗}}| {{✗}}|-| [[#DVD_Drive|DVD Drive]]| {{N}}| {{N}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1555 *]| {{Y}}| {{~}}|-| [[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Surround<br/>Dolby Digital Live 5.1]]| {{Y}}| ?| {{Y}}[[Wikipedia:Xbox_360_technical_specifications#Audio_and_video|*]]| ?|-| [[Development Kits]]| {{~}}| {{~}}| {{TBD}}| {{TBD}}|-! colspan=5 | [[#Peripherals|Peripherals]]|-| Xbox Memory Unit| {{✓}}[https://xemu.app/docs/xmus/ *]| {{✓}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2246]| {{TBD}}| {{TBD}}|-| [https://xboxdevwiki.net/Xbox_Live_Communicator Xbox Live Communicator]| {{~}}[https://github.com/xemu-project/xemu/pull/1188 *]| {{✗}}| {{~}}<ref group=N3>With Xbox 360, only the headset without the communicator piece works.</ref>| {{TBD}}|-| [[#Windows_Media_Center_Extender|Windows Media Center Extender]]| {{N}}| {{N}}| {{?}}| {{N}}|- | [https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke]| {{✗}}| {{✗}}| {{TBD}}| {{TBD}}|-| [https://xboxdevwiki.net/Xbox_Cam_(for_Video_Chat) Xbox Cam]| {{✗}}[https://github.com/xemu-project/xemu/issues/389#issuecomment-1159444353 *]| {{✗}}| {{TBD}}| {{TBD}}|-| [[#DVD_Movie_Playback_Kit|Xbox DVD Movie Playback Kit]]| {{✗}}[https://github.com/xemu-project/xemu/issues/173 *]| {{✗}}| {{Y}}| {{Y}}|-| [https://xboxdevwiki.net/Xbox_Input_Devices#Steering_wheels Steering wheels]| {{✗}}[https://github.com/xemu-project/xemu/issues/389#issue-933725828 *]| {{✗}}| {{TBD}}| {{TBD}}|-| [https://xboxdevwiki.net/Xbox_Input_Devices#Light_guns Light guns]| {{✗}}[https://github.com/xemu-project/xemu/issues/389#issue-933725828 *]| {{✓}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2294]| {{TBD}}| {{TBD}}|-| [https://xboxdevwiki.net/Xbox_Input_Devices#Steel_Battalion_Controller Steel Battalion Controller]| [https://github.com/xemu-project/xemu/pull/1478 WIP]| {{✓}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2134]| {{TBD}}| {{TBD}}|-| [[Wikipedia:Gametrak|Gametrak]]| {{✗}}[https://github.com/xemu-project/xemu/issues/389#issue-933725828 *]| {{✗}}| {{TBD}}| {{TBD}}|-| Dance Dance Revolution Game Pad| {{✗}}[https://github.com/xemu-project/xemu/issues/389#issue-933725828 *]| {{✗}}| {{TBD}}| {{TBD}}|}</div><referencesgroup=N3 /video> ===DVD Drive===:[https://consolemods.org/wiki/Xbox:DVDROM consolemods: Xbox DVD Drive and DVD-ROM]:[https://xboxdevwiki.net/DVD_Drive xboxdevwiki: Xbox DVD Drive]:[https://xboxdevwiki.net/Xbox_Game_Disc xboxdevwiki: XGD/Xbox Game Disc]OG Xbox DVD drive supports Audio CD and XGD discs. Optical disc drives for PCs usually aren't capable to read OG Xbox format DVD-ROM/XGD, you'd need very specific drive and firmware for that. More info in [[Ripping_games|ripping games section]] and [[#Emulation_issues|reverse engineering section]]. *Neither xemu nor CXBX-Reloaded support OG Xbox DVD-ROM/XGD physical discs. You need to [[Ripping_games|rip your disc and create .xiso disc image]]. See [https://xemu.app/docs/disc-images/ xemu: disc images] page. There is a [https://github.com/xemu-project/xemu/issues/435 feature request] for adding support for loading Audio CD discs and images. There was a [https://github.com/JayFoxRox/xqemu-espes/pull/23 pull request] for adding Xbox-DVD Drive emulation to xqemu but it seems discontinued.*Xbox 360 console (Fusion) supports OG Xbox DVD-ROM/XGD discs.*Xbox One and Xbox Series consoles (Fission) not really support OG Xbox DVD-ROM/XGD discs because it's only recognising the disc, after that [https://www.youtube.com/watch?v=lU9V5Otr9_8 it'sdownloading/installing the game from Xbox Live not from the DVD-ROM]. ::See [[#Xbox DVD Movie Playback Kit]] section for DVD-Video compatibility or [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback with emulation softwares.::See [[Ripping_games]]. ===Peripherals=======Xbox DVD Movie Playback Kit====:[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit xboxdevwiki: Xbox DVD Movie Playback Kit]If you do not [[Modding_consoles/flashcarts#Xbox|mod your console]] you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback. *xemu has no Xbox DVD Movie Playback Kit support at the moment, so there is no DVD-Video support. See [https://github.com/xemu-project/xemu/issues/173 this feature request page] for more information about adding this kit emulation to xemu emulator.*Xbox 360/Fusion has no Xbox DVD Movie Playback Kit support; however no emulation process needed to handle DVD-Video for Xbox 360 anyway. DVD-Video is already supported out-of-the-box.*Xbox One and Xbox Series consoles (Fission) can play DVD-Video. To watch DVD-Video on those consoles, you first need to install the Blu-ray Player software app which is not only play DVD-Video but also play Blu-ray Video discs. ::MVG: [https://www.youtube.com/watch?v=mQpSENqKHOU Secrets of the Original Xbox DVD Playback Kit]::See [[#DVD Drive]] section for Audio CD compatibility or [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback with emulation softwares. ====Windows Media Center Extender====:[[Wikipedia:Windows_Media_Center_Extender#Version_1_Extenders|Wikipedia - Windows Media Center Extender Version 1 add-on]]Thanks to this BC peripheral/add-on which is comes with DVD disc and remote controller: it's possible to [https://support .xbox.com/en-US/help/xbox-360/console/media media streaming (music, photos and videos) with PC] using [[Wikipedia:Windows_XP_Media_Center_Edition|Windows XP MCE]]. This peripheral/add-on shouldn't be confused with other standalone [[Wikipedia:Windows_Media_Center_Extender|Windows Media Center Extender devices]] or Xbox 360's built-in [[Xbox_360_emulators#Dashboard_and_apps|version 2 Media Center Extender]] functionality and app. *[https://www.youtube.com/watch?v=wMrHU79Y808 Stubbertville: Windows Media Extender version 1 add-on for original Xbox] ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! xemu! Cxbx-Reloaded! Fusion! Fission|-| rowspan=7 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{✓}}| {{✓}}| ?| {{✓}}|-| [[Widescreen_hacks#Xbox|Widescreen hack]]| {{✓}}| {{✓}}| ?| ?|-| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]| {{✗}}[https://github.com/xemu-project/xemu/issues/1337 *]| {{✗}}| {{✗}}| {{✗}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://old.reddit.com/r/ReShade/comments/lpfs1n/reshade_with_cxbx_issue/gxmn28q/ Demonstration]</small>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{N}}| {{N}}| {{?}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>You can use ReShade for post-processing.</small>|-| rowspan=5 | Performance| [[30/60_FPS_cheat_codes#Xbox|Internal Framerate Hack]]| {{Y}}| {{Y}}| ?| {{Y}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with xemu or CXBX-Reloaded?, please be aware that some visual glitches and artifacts may occur at this time.|-| [[Overclocking#Xbox|Overclock]]| {{~}}[https://github.com/xemu-project/xemu/pull/1467 *]| {{✗}}| {{✗}}| {{✗}}|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}| {{N}}| {{N}}| {{N}}<ref group=N4>[[Fission]] has no Preload image to RAM enhancement but it has better loading times than the original hardware as mentioned in [[#Comparisons]] section.</ref>|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{N}}| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{N}}| {{?}}| {{?}}| {{?}}|-| [[Shaders_and_filters|Filters]]| {{✗}}| {{N}}| {{✗}}| {{✗}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]| {{N}}[https://github.com/xemu-project/xemu/issues/446 *]| {{N}}| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{N}}| {{Y}}[https://youtu.be/LT1a6NXYy6E *]|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{N}}| {{N}}| {{N}}| {{N}}|-| Rewind| {{N}}| {{N}}| {{N}}| {{N}}|-| Fast-Forward/Turbo Speed| {{N}}| {{N}}| {{N}}| {{N}}|-| Savestates/Snapshots| {{Y}}[https://xemu.app/docs/snapshots/ *]| {{N}}| {{N}}| {{N}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=8 | Quality of life| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://xboxdevwikigeedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| {{N}}| {{N}}| {{~}}<abbr title="Xbox 360 via component video out.">*</abbr>| {{N}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{✗}}[[Save_disk_space_for_ISOs#External_links|*]]| {{✗}}| {{✗}}| {{✗}}|-| Per-Game Profiles| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}| {{?}}| {{N}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{N}}| {{N}}| {{Y}}| {{Y}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=22 RetroAchievements]| {{N}}| {{N}}| {{N}}<ref group=N4 name=BCAchievements>Unfortunately, not a single one of the original Xbox games added to the backward compatibility program support achievements.</ref>| {{N}}<ref group=N4 name=BCAchievements></ref>|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=4 | Exclusive to [https://www.emuvr.net/Xbox_360_Backward_Compatibilitywiki/Installation_Guide#References_and_links hereDownloads libretro cores]. So there is no support at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=4 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://xemu.app/docs/dev/debug/ *]| {{Y}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/master/src/CxbxDebugger#cxbxdebugger *]| {{✗}}| {{✗}}|}</div><references group=N4/> ==Chihiro==The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). [[Cxbx-Reloaded]]<ref>[https://www.youtube.com/watch?v=j36zf7LYjHk MrThunderwing's video: Outrun 2 - Chihiro Beta]</ref> and especially [[xemu]] (the original Xbox emulators) can also run a handful of Chihiro arcade games.<ref>[https://www.youtube.com/@emugamer2610/search?query=chihiro Emu Gamer: Chihiro emulation YouTube videos]</ref> As the inner workings of the Xbox are better understood, Chihiro emulation support and [[Emulation_accuracy|accuracy]] will improve. [https://github.com/xemu-project/xemu/issues/1442 Feature Request: improving Chihiro emulation for xemu].
==Emulation issues==
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]Due to a lack of interest, a lack of console-exclusive games, or The Xbox is infamous in some case very toxic behavior or potential legal threats towards developers, the Xbox emulation scene has remained dormant until recentlyfor being the worst case of false advertising. For the projects currently availableand active, there is 's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. In spite of its very To users, being "basically a PC" and "[[:Category:X86-based|x86-like hardwarebased]]" is a selling point despite that not being the case, as the Xbox has enough a number of proprietary elements to make emulation nonthat are nothing like standard PC hardware (like the eighth-gen "[[:Category:X86-based|x86-trivialbased]]" consoles). Many aspects of the Xbox's CPUarchitecture aren't openly documented, GPU, audio and BIOS are undocumented and not fully understoodmaking it a major pain to figure out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref>. Reddit threads with more links to other threads & many detailed comments by JayFoxRox, with the explanations that XQEMU is the best suited emulator for developers to focus on in terms of improving accuracy and portability: <ref name="Reddit1">{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref><ref name="Reddit2">{{cite web|url=https://www.reddit.com/r/emulation/comments/6f31na/do_you_prefer_low_level_emulation_or_high_level/|title=Do you prefer low level emulation or high level?|publisher=Reddit|accessdate=2017-06-11|date=2017-06-04}}</ref>. Also of note is the fact that For example, the APU, ; one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset , is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps]that are difficult to figure out using clean-room reverse engineeringDespite developments has unfortunately lost momentum in recent years, the good news is the efforts currently underway are starting to see real effects thanks to [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/graphs/contributors Cxbx-Reloaded] and [https://github.com/xemu-project/xemu/graphs/contributors xemu] teams.<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
HoweverFor more information about Xbox system and reverse engineering; * [http://xboxdevwiki.net/ XboxDevWiki]; for Xbox hardware documentation.* [https://www.copetti.org/writings/consoles/xbox/ Rodrigo Copetti: Xbox Architecture - A practical analysis]* MVG:[https://www.youtube.com/watch?v=aiWH4TcFCAY Original Xbox Emulation on the PC (Jul 29, as of May of 20172019)], serious strides have been happening in [https://www.youtube.com/watch?v=MfnbmXgLkzU Original Xbox Emulation on the PC (Oct 4, 2021)], [https://www.youtube.com/watch?v=i1iIaSbK9bg Xbox emulation scene with CXBXSystem-Link works across four console generations], [https://www.youtube.com/watch?v=Da_ont-Reloaded and XQEMU making some games run at half a stable framerate or at a stable framerate with 2AG0 Revisiting Original Xbox Backward Compatibility (Fusion) on the Xbox 360], [https://www.youtube.com/watch?v=uY8KNl88Lqc Secrets of The Scene: How Cracking Groups Ripped Original Xbox Discs], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the game ''Smashing Drive''Sega Dreamcast 2?]* [https://discordapp. com/invite/26Xjx23 CXBX-Reloaded was also able to go ingame in ''Jet Set Radio Future'' with a somewhat decent framerateDiscord server], [https://discord. Things are looking up gg/ayyjsuM xemu Discord Server] (For general and development discussions on OG Xbox emulation, especially for xemu, Cxbx-Reloaded and any legacy emulators.)* [https://michaelbrundage.com/note/2005/05/15/xbox-360-emulator/ Personal Remarks about the Xbox emulation sceneEmulator (Fusion) by Michael Brundage]* Digital Foundry: [https://youtu.be/LT1a6NXYy6E Xbox Series X: Auto HDR Mode Tested - What Works and What Doesn't]
JayFoxRox, a contributor to the open-source XQEMU emulator team and regular commenter for that emulator's foundation and progress, has appeared at a Reddit thread<ref name="Reddit">{{cite web|url=https://www.reddit.com/r/emulation/comments/6c93rg/xqemu_more_games_ingame/dhuakqc/|titleNotes=XQEMU - more games ingame|publisher=Reddit|accessdate=2017-06-11|date<references group=2017-05-23}}<N2 /ref> stating the fact that many more original Xbox games have been able to get in-game and, in some cases, at decent speeds on XQEMU. The first of the many bullet points on that original post has a link to the extremely large and growing [http://xboxdevwiki.net/XQEMU XQEMU compatibility list].
<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the ==See also==* [[Controllers#Xbox{{Cite}} -->|Xbox Controller]]
==References==
{{reflist}}
[[Category:Consoles|Xbox]][[Category:Home consoles|Xbox]][[Category:Microsoft consoles|Xbox]][[Category:Very early emulationXbox emulators|*]][[Category:Sixth-generation video game consoles|Xbox emulators]][[Category:x86-based|Xbox]][[Category:MAME Driver Status: Preliminary]]
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