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Xbox emulators

3,104 bytes added, 00:05, 12 August 2022
xemu and Cxbx-Reloaded are the only active emulators.
[[File:{{Infobox console|title = Xbox|logo = Xbox-and-Controller-S.png|developer = [[:Microsoft]]|type = [[:Category:Home consoles|Home video game console]]|thumbgeneration = [[:Category:Sixth-generation video game consoles|250pxSixth generation]]|release = 2001|discontinued = 2009|successor = [[Xbox 360 emulators|The Xbox console and controller360]]|emulated = {{✓}}}} {{for|other emulators that run on Xbox (6th gen) hardware|Emulators on Xbox}}   The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft in on November 15, 2001. Known originally as the DirectXboxduring development, this console it is notable for essentially being the specs having similarities to a PC, namely as a result of using familiar components from both Intel and Nvidia as well as being around the [[httpswikipedia://en.wikipedia.org/wiki/X86 x86|x86]-based] architecture. It is had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation., and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system] which employed ''' with the same processing components . It retailed at {{inflation|USD|299.99|2001}}. The Xbox was a modest seller, and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west; despite Microsoft's best efforts the original Xbox and succeeding consoles from the company have never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu.be/DmCHJmi_st4|title=Why The Xbox among Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other assetssixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group=N>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation. Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,<ref group=N>The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref> where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017.Its developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref> 
==Emulators==
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Chihiro
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulatorsEmulators|Recommended]]|-! scope="col" colspan="7"|PC / x86
|-
! scope|[[xemu]]|align="col" colspan="5"left|{{Icon|Windows|Linux|macOS}}|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]|{{~}} <small>(WIP)</small>|{{✓}}|{{✓}}|PC{{✓}}
|-
|[[Cxbx-Reloaded]]
|align=left|{{Icon|Windows}}|[https://githubcxbx-reloaded.comco.uk/Cxbx-Reloadeddownload git]|{{~}} <small>(WIP)</Cxbx-Reloaded v0.1-alpha]small>|{{✓}}
|{{✓}}
|{{~}}
|-
|[[XQEMU]]
|align=left|{{Icon|Windows, |Linux|macOS, Linux}}|[https://github.com/espesxqemu/xqemu Gitgit]|{{~}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|OpenXBOX[[StrikeBox]]|align=left|{{Icon|Windows, |Linux}}|[https://github.com/StrikerX3/OpenXBOX GitStrikeBox git]|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[[Cxbx]]
|align=left|{{Icon|Windows}}|[https://github.com/Echelon9/cxbx-shogun Gitgit]|{{✗}}|{{✓}}
|{{✗}}
|{{✗}}
|-
|[http://dxbx-emu.com/ Dxbx]
|align=left|{{Icon|Windows}}
|[http://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[http://xenoborg-emu.blogspot.com/ Xenoborg]
|align=left|{{Icon|Windows}}
|r19
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|Xeon
|align=left|{{Icon|Windows}}
|[http://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[MAME]]
|align=left|{{Icon|Windows, |Linux|macOS, Linux|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{~}}
|{{✓}}
|{{✓}}
|{{✗}}
|-
! scope="col" colspan="57"|Consoles
|-
|[[FU|Fusion]]
|Xbox align=left|{{Icon|360}}
|1.7
|{{✗}}
|{{✗}}
|{{✗}}
|{{✓}}
|-
|[[Fission]]|Xbox Onealign=left|{{Icon|XB1|SXS}}|Patch based|{{✗}}|?{{✗}}
|{{✓}}
|{{✓}}
|}
</div>
===Comparisons===
 ;[[xemu]] <small class="plainlinks" style="font-weight:'''Note:''' normal;">([httphttps://xboxdevwikixemu.netapp/#compatibility compatibility])</Emulators xboxdevwiki's own list small>: A low-level emulator by Matt Borgerson continuing much of emulatorsthe work done on [[XQEMU]] contain over 20 different emulator projects. Focuses on stability, performance, most and ease of which were abandoned not long after they starteduse. Only about 2 or 4 emulators have been making progress780+ games are reported playable.;[[Cxbx-Reloaded]] <small class="plainlinks" style===PC===="font-weight:normal;Cxbx">([https://cxbx-Reloadedreloaded.co.uk/compatibility compatibility])</small>:This A fork of [[Cxbx is ]] that's been having a good development momentum since mid-2016. It's built for 64-bit systems, x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some [[High/Low_level_emulation|LLE]] and from code ported back from originating in Dxbx and other related forks. It's had a good development momentum since mid-2016. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 support for XQEMU's LLE-GPU implementation was introduced] on in April 1, 2018and is expected to help even further. Note, it's just a start 150+ games are playable and will need lots more work. See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list]450+ games ingame.;[[XQEMU]]:An LLEA low-focused level emulator that's also gradually advancingbased on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds, but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this compatibility list] that was taken from John GodGames' 2015 list, and [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 this Google spreadsheet].;OpenXBOX[[StrikeBox]]:Beginning LLE low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than OpenXBOX in the meantime.;[[Cxbx]] <small class="plainlinks" style="font-weight:normal;">([https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html compatibility])</small>:One of the first Xbox emulators, started as a converter an ahead-of -time compiler for Xbox executables to 32 bit Windows executables. Can boot around 56 games, with around a dozen in an already playable state. See [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html this compatibility list].;Dxbx: This is a A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.;Xeon:This one can Can emulate Halo CE to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows.;[[MAME]]:Existing x86 emulation in MAME has given way to an <code>xbox</code> driver... that they've marked overall as <span style="color:darkred">not working</span> and sound as unimplemented (graphics are OK though).
====Consoles====
* ;[[FU|Fusion]]:The internal name for backwards compatibility on the [[Xbox 360 emulators|Xbox 360 is backwards compatible with a ]]. It supports [[wikipedia:List_of_Xbox_games_compatible_with_Xbox_360|a specific list of games]] that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues from with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There are is more information and references/video(s) about this BC support [http://xboxdevwiki.net/Xbox_360_Backward_Compatibility#References_and_links here].* ;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox one is also backwards compatible with a smaller Series X/S]]. With [[wikipedia:List_of_backward_compatible_games_for_Xbox_One#List_of_compatible_titles_from_Xbox|a smaller amount of supported games]]. The list will probably stay smaller than the one for Xbox 360 , likely due to content rights issuessurrounding licensing,<ref group=N>Which can be a number of reasons, for example companies including but not limited to developers and publishers going defunct, licensing for branded content (like movie or and toy tie-ins)in licenses for branded content expiring, and music royalties, etc. All Original Xbox games </ref> it allows the ones that do work to run at 4 times twice the original Original Xbox's standard resolution (480p) on both Xbox One (S) and Xbox One Series S consoles (up to 960p), and 16 times more than quadruple on Xbox One X and Xbox Series X consoles (up to 1920p2160p).
==Emulation issues==
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]Due to a lack of interest, a lack of console-exclusive games, or The Xbox is infamous in some case very toxic behavior or potential legal threats towards developers, the Xbox emulation scene has remained dormant until recentlyfor being the worst case of false advertising. For the projects currently available, and active there is 's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. In spite of its very To users, being "basically a PC" and "x86-like hardware, based" is a selling point despite that not being the case as the Xbox has enough a number of proprietary elements to make emulation nonthat are nothing like standard PC hardware (like the eighth-gen "x86-trivialbased" consoles). Many aspects of the Xbox's CPUarchitecture aren't openly documented, GPU, audio and BIOS are undocumented and not fully understoodmaking it a major pain to have to figure it all out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref> Reddit threads with more links to other threads & many detailed comments by JayFoxRox, with the explanations that XQEMU is the best suited emulator for developers to focus on in terms of improving accuracy and portability. <ref name="Reddit1">{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref><ref name="Reddit2">{{cite web|url=https://www.reddit.com/r/emulation/comments/6f31na/do_you_prefer_low_level_emulation_or_high_level/|title=Do you prefer low level emulation or high level?|publisher=Reddit|accessdate=2017-06-11|date=2017-06-04}}</ref> Also of note is the fact that For example the APU, one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset , is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps]that are difficult to figure out using clean-room reverse engineering.
However, as of May of 2017, serious strides The good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded will have been happening in the Xbox emulation scene upper hand with CXBXa primarily HLE-Reloaded and based approach on Windows, XQEMU making some games run at half a stable framerate or at a stable framerate with will have the advantage of going by the game ''Smashing Drive''book. CXBXXQEMU also has the potential to tap into hardware acceleration that Cxbx-Reloaded achieved in-game status would have to write a kernel mode driver for , and SoullessSentinel wrote "''I don'Jet Set Radio Futuret think our users would like the idea of disabling security features such as driver signature enforcement and installing an untrusted kernel driver just for an emulator.'' with a somewhat decent framerate."<ref name="Bahax Emulation"accel>{{cite web|url=[https://www.youtubereddit.com/watch?v=K_5dIUPs0_I|title=r/emulation/comments/6a958p/cxbx_reloaded_xbox_emulator_panzer_dragoon_orta/dhetzrd/ Cxbx -Reloaded (Xbox Emulator) - JSRFPanzer Dragoon Orta (SemiIn-Playable/35~60 FPSGame)|publisher=Youtube|accessdate=2018-05-11|date=]. Reddit (2017-05-10}}).</ref><!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
JayFoxRox, a contributor to the open-source XQEMU emulator team and regular commenter for that emulator's foundation and progress, has appeared at a Reddit thread<ref name="Reddit">{{cite web|url=https://www.reddit.com/r/emulation/comments/6c93rg/xqemu_more_games_ingame/dhuakqc/|titleChihiro=XQEMU - more games ingame|publisher=Reddit|accessdate=2017-06-11|date=2017-05-23}}</ref> stating the fact that many more original Xbox games have been able to get in-game and, The Chihiro arcade system was produced by Sega in some cases, at decent speeds on XQEMU2003.<ref name="JGG_1">{{cite web|url=https://www.youtube.com/watch?v=YRbPSPru6dg |title=XQEMU It consists of an Xbox Emulator - Kill Switch Ingame! |publisher=Youtube|accessdate=2018-06-23|date=2018-06-22}}</ref><ref name="JGG_2">{{cite web|url=https:/motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/mO (Sega JVS standard).youtube.com/watch?v=1hZcu_VEW2k |title=XQEMU Xbox Emulator - Lego Star Wars II: The Original Trilogy Ingame! |publisher=Youtube|accessdate=2018-06-23|date=2018-06-22}}</ref><ref name="JGG_3">{{cite web|url=https://m.youtube.com/watch?v=J20hlsOUFq0 |title=XQEMU Xbox Emulator - MechAssault Ingame! |publisher=Youtube|accessdate=2018-06-23|date=2018-06-22}}</ref> The first As the inner workings of the many bullet points on that original post has a link to the extremely large Xbox are better understood, Chihiro emulation support and growing [http://xboxdevwiki.net/XQEMU XQEMU compatibility list]accuracy will improve.
The related Sega Chihiro arcade system currently has no working emulators due to the fact it is an ==Resources==*[http://xboxdevwiki.net/ XboxDevWiki], for Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade Ihardware documentation*[https://discordapp.com/invite/O 26Xjx23 Xbox Emulation Discord server] (Sega JVS standard). Once the inner workings of the For general and development discussions on OG Xbox are better understoodemulation, especially for Cxbx-Reloaded, a Chihiro emulator is much more likely to be produced. but also XQEMU is meant to emulate the Chihiro system, though no Chihiro game is known to work on itStrikeBox, circa 2018and any legacy emulators.)
==Notes==<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} --references group=N />
==References==
{{reflist}}
 
==External links==
*[http://xboxdevwiki.net/Main_Page Wiki for Xbox hardware documentation] (JayFoxRox and one admin from CXBX-R's game issues repo, CakeLancelot are among the contributors)
*[https://discordapp.com/invite/26Xjx23 Xbox Emulation Discord chat channel] (For general and development discussions on OG Xbox emulation, especially for CXBX-R, but also XQEMU, OpenXBOX, and any legacy emulators.)
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Microsoft consoles]]
[[Category:Very early emulationXbox emulators|*]][[Category:Xbox emulatorsSixth-generation video game consoles]]
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