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Xbox Series X and Series S

4,492 bytes added, 5 April
Enhancements
|title = Xbox Series X and Series S
|logo = xbox-series-x.png
|imagecaption=Xbox Series X
|developer = [[:Microsoft]]
|type = [[:Category:Consoles|Home video game console]]
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]
|release = 2020
|predecessor = [[Xbox One emulatorsX and One S|Xbox OneX & S]]
|emulated = {{✗}}
}}
{{stub}}
The '''[[Wikipedia:Xbox Series X and Series S|Xbox Series X and Series S]]''' (collectively, the Xbox Series X|S) are ninth-generation home video game console home video game consoles developed by [[Microsoft]]. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the [[Xbox One]] family. The Xbox Series X retailed for {{Inflation|USD|499|2020}}, and the Series S for {{Inflation|USD|299|2020}}.  '''The Xbox Series X''' has a 8-core AMD Zen 2 CPU at 3.8 GHz, 56 compute units (CUs) and the GPU is based on AMD's RDNA 2 with 16 GB of RAM. While the '''The Xbox Series S''' is CPU is AMD Zen 2 with 8-cores at 3.6 GHz, 20 CUs, and the GPU having 10 GB of RAM. The Kinect sensor and Kinect Adapter have been discontinued with these consoles. You can still use your Kinect with your [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360]] or [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One]], but the sensor is not compatible with Xbox Series X|S consoles.
==Emulators==
{{no No playable emulators}} <div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|}</div> ==Compatibility layers [[Compatibility layers|(...)]]=={{No current emulators}}
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[Recommended Emulators|Recommended]]
|}
</div>
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"
! colspan=2 | Name
! Emulator name<br/><small>(N/A)</small>
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
|
|
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>|
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| <small>Requires access to the depth buffer and temporal data like motion[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on Xbox Series X/S.[https://gpuopen.com/presentations/2023/AMD_FidelityFX_Super_Resolution_3-Overview_and_Integration.pdf]</small>|-| [https://github.com/NVIDIAGameWorks/rtx-vectors so it's remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>
|-
| rowspan=3 4 | Performance
| [[Overclocking|Overclock]]
|
|
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technique in an emulator AFMF is unfortunately quite challenging and unlikely to be feasible in the near future(technically) already supported on Xbox Series X/S.<br/small>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
|
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| <small>FSR 2 3 is already supported on Xbox Series consoles.</small>
|-
| [[Shaders_and_filters|Filters]]
|
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
|
|-
| [[Shader_Presets|Shader Chain]]
|
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| colspan=2 | <small>Xbox Series X|S systems already supports HDR in some games[https://youtu.be/LT1a6NXYy6E].</small>
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
|
|-
| rowspan=6 7 | Quality of life
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
| Command Line Options
|
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
|-
| rowspan=2 | Controls
|
|-
| colspanrowspan=2 4 | Misc| RetroAchievements
|
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
|-
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
|
|}
</div>
<references group=N2/>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! Name
! Emulator name<br/><small>(N/A)</small>
|-
|[https://www.xbox.com/en-US/consoles/experience [#Dashboard_and_apps|Dashboardand apps]]
|
|-
|
|-
|[[Wikipedia:Xbox_network#RebrandingXbox_Live|Xbox network]]
|
|-
|
|-
|[[#Ultra HD Blu-ray_driveray drive|Ultra HD Blu-ray drive]]
|
|}
</div>
<references group=N3/>
===Dashboard and apps===:[https://www.xbox.com/en-US/consoles/experience Xbox: Experience]:[[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Wikipedia - List of Xbox One and Series X/S applications]]The Dashboard is a graphical user interface developed for Xbox Series X/S. You can launch various applications from this interface as well. ===Ultra HD Blu-ray drive===Xbox One and Xbox Series consoles support for Blu-ray and [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video] moviesand Blu-ray Disc Video but only Xbox Series consoles supports <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD -DVD] and Video CDs because it does not have a built-in CD/DVD or HD-DVD drive. Additionally, the format is not supported by the Xbox Series X/S software. However, you can use an external USB CD/DVD drive to play Video CDs on your Xbox Series X/S, if the drive is compatible with the console and the video files on the Video CD are in a format that the Xbox Series X/S can playVCDs.
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games]].
===System Link===
:See [[Xbox_emulators#Hardware_features_and_peripherals|Original Xbox hardware features and peripherals]], [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360 hardware features and peripherals]] and [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One hardware features and peripherals]] sections for more information about backwards compatibility and other features.
<!--==Emulation issues==It should also be noted that the vast majority of Xbox Series X|S games are also available on PC (similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]] situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games. ==See also==-->*[[Controllers#Xbox_One_and_Xbox_Series_X.2FS|Xbox Series X/S Controllers]]
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[[Category:Ninth-generation video game consoles]]
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