Editing Xbox Series X and Series S

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
 
|title = Xbox Series X and Series S
 
|title = Xbox Series X and Series S
 
|logo = xbox-series-x.png
 
|logo = xbox-series-x.png
|imagecaption=Xbox Series X
 
 
|developer = [[:Microsoft]]
 
|developer = [[:Microsoft]]
 
|type = [[:Category:Consoles|Home video game console]]
 
|type = [[:Category:Consoles|Home video game console]]
 
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]
 
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]
 
|release = 2020
 
|release = 2020
|predecessor = [[Xbox One X and One S|Xbox One X & S]]
+
|predecessor = [[Xbox One emulators|Xbox One]]
 
|emulated = {{✗}}
 
|emulated = {{✗}}
 
}}
 
}}
 
{{stub}}
 
{{stub}}
The '''[[Wikipedia:Xbox Series X and Series S|Xbox Series X and Series S]]''' (collectively, the Xbox Series X|S) are ninth-generation home video game console home video game consoles developed by [[Microsoft]]. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the [[Xbox One]] family. The Xbox Series X retailed for {{Inflation|USD|499|2020}}, and the Series S for {{Inflation|USD|299|2020}}.
+
The '''[[Wikipedia:Xbox Series X and Series S|Xbox Series X and Series S]]''' (collectively, the Xbox Series X|S) are home video game consoles developed by [[Microsoft]]. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the [[Xbox One]] family. The Xbox Series X retailed for {{Inflation|USD|499|2020}}, and the Series S for {{Inflation|USD|299|2020}}.
 
 
'''The Xbox Series X''' has a 8-core AMD Zen 2 CPU at 3.8 GHz, 56 compute units (CUs) and the GPU is based on AMD's RDNA 2 with 16 GB of RAM. While the '''The Xbox Series S''' is CPU is AMD Zen 2 with 8-cores at 3.6 GHz, 20 CUs, and the GPU having 10 GB of RAM.
 
 
 
The Kinect sensor and Kinect Adapter have been discontinued with these consoles. You can still use your Kinect with your [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360]] or [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One]], but the sensor is not compatible with Xbox Series X|S consoles.
 
  
 
==Emulators==
 
==Emulators==
{{No playable emulators}}
+
{{no current emulators}}
 
 
<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;width:100%"
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|}
 
</div>
 
 
 
==Compatibility layers [[Compatibility layers|(...)]]==
 
{{No current emulators}}
 
  
<div style="overflow-x:auto;width:100%">
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 47: Line 25:
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|}
 
|}
</div>
 
  
 
==Enhancements==
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
+
|- style="font-weight:bold;"
|- style="font-weight:bold"
 
 
! colspan=2 | Name
 
! colspan=2 | Name
 
! Emulator name<br/><small>(N/A)</small>
 
! Emulator name<br/><small>(N/A)</small>
 
|-
 
|-
| rowspan=7 | Graphics
+
| rowspan=6 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
 
|
 
|
Line 66: Line 42:
 
|
 
|
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| Ray-tracing<br/><small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>
| <small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>
+
|
 
|-
 
|-
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
|
 
|
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
| <small>[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on Xbox Series X/S.[https://gpuopen.com/presentations/2023/AMD_FidelityFX_Super_Resolution_3-Overview_and_Integration.pdf]</small>
+
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
 
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>
 
 
|-
 
|-
| rowspan=4 | Performance
+
| rowspan=3 | Performance
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
 
|
 
|
Line 85: Line 58:
 
|
 
|
 
|-
 
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
+
| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
| colspan=3 | <small>AFMF is (technically) already supported on Xbox Series X/S.</small>
+
| <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
 
|-
 
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
+
| rowspan=4 | Post-Processing
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
| rowspan=6 | Post-Processing
 
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
|
 
|
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| <small>FSR 3 is already supported on Xbox Series consoles.</small>
+
| <small>FSR 2 is already supported on Xbox Series consoles.</small>
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
|
 
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
 
|
 
|
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
 
|
 
|
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| colspan=2 | <small>Xbox Series X|S systems already supports HDR in some games[https://youtu.be/LT1a6NXYy6E].</small>
 
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
Line 126: Line 90:
 
|
 
|
 
|-
 
|-
| rowspan=7 | Quality of life
+
| rowspan=6 | Quality of life
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
 
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
Line 144: Line 108:
 
| Command Line Options
 
| Command Line Options
 
|
 
|
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
 
|-
 
|-
 
| rowspan=2 | Controls
 
| rowspan=2 | Controls
Line 154: Line 116:
 
|
 
|
 
|-
 
|-
| rowspan=4 | Misc
+
| colspan=2 | RetroAchievements
| RetroAchievements
 
 
|
 
|
 
|-
 
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
+
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
 
| <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
| <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
|-
 
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
+
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
 
|
 
|
 
|}
 
|}
</div>
 
 
<references group=N2/>
 
<references group=N2/>
  
 
==Hardware features and peripherals==
 
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! Name
 
! Name
 
! Emulator name<br/><small>(N/A)</small>
 
! Emulator name<br/><small>(N/A)</small>
 
|-
 
|-
|[[#Dashboard_and_apps|Dashboard and apps]]
+
|[https://www.xbox.com/en-US/consoles/experience Dashboard]
 
|
 
|
 
|-
 
|-
Line 183: Line 139:
 
|
 
|
 
|-
 
|-
|[[Xbox_Live|Xbox network]]
+
|[[Wikipedia:Xbox_network#Rebranding|Xbox network]]
 
|
 
|
 
|-
 
|-
Line 198: Line 154:
 
|
 
|
 
|-
 
|-
|[[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]
+
|[[#Blu-ray_drive|Blu-ray drive]]
 
|
 
|
 
|}
 
|}
</div>
 
 
<references group=N3/>
 
<references group=N3/>
===Dashboard and apps===
+
===Blu-ray drive===
:[https://www.xbox.com/en-US/consoles/experience Xbox: Experience]
+
Xbox One and Xbox Series consoles support for Blu-ray and [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD] movies. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD DVD] and Video CDs because it does not have a built-in CD/DVD or HD-DVD drive. Additionally, the format is not supported by the Xbox Series X/S software. However, you can use an external USB CD/DVD drive to play Video CDs on your Xbox Series X/S, if the drive is compatible with the console and the video files on the Video CD are in a format that the Xbox Series X/S can play.
:[[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Wikipedia - List of Xbox One and Series X/S applications]]
 
The Dashboard is a graphical user interface developed for Xbox Series X/S. You can launch various applications from this interface as well.
 
 
 
===Ultra HD Blu-ray drive===
 
Xbox One and Xbox Series consoles support for [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video] and Blu-ray Disc Video but only Xbox Series consoles supports <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD-DVD] and VCDs.
 
  
 
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games]].
 
  
 
===System Link===
 
===System Link===
Line 218: Line 167:
 
:See [[Xbox_emulators#Hardware_features_and_peripherals|Original Xbox hardware features and peripherals]], [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360 hardware features and peripherals]] and [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One hardware features and peripherals]] sections for more information about backwards compatibility and other features.
 
:See [[Xbox_emulators#Hardware_features_and_peripherals|Original Xbox hardware features and peripherals]], [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360 hardware features and peripherals]] and [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One hardware features and peripherals]] sections for more information about backwards compatibility and other features.
  
==Emulation issues==
+
<!--
It should also be noted that the vast majority of Xbox Series X|S games are also available on PC (similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]] situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games.
+
===Emulation issues===
 
+
-->
==See also==
 
*[[Controllers#Xbox_One_and_Xbox_Series_X.2FS|Xbox Series X/S Controllers]]
 
  
 
<!--
 
<!--
Line 232: Line 179:
 
[[Category:Home consoles]]
 
[[Category:Home consoles]]
 
[[Category:Ninth-generation video game consoles]]
 
[[Category:Ninth-generation video game consoles]]
[[Category:Digital Only edition]]
 
 
[[Category:Microsoft consoles]]
 
[[Category:Microsoft consoles]]
 
[[Category:x86-based]]
 
[[Category:x86-based]]
 
[[Category:Not yet emulated]]
 
[[Category:Not yet emulated]]

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)