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Xbox One emulators

1,287 bytes added, 18 March
Enhancements
==Compatibility layers [[Compatibility layers|(...)]]==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|{{✗}}
|}
</div>
==Native==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Latest Version
|{{✓}}
|}
</div>
<references group=N/>
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
! colspan=2 | Name
! Xbox Series X/S<br/>Xbox One X/S
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
|<small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
|-
| {{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| {{N}}
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{?}}
|-
| [[Shaders_and_filters|Filters]]
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{N}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
|{{Y}}<br/><small>Even though Xbox One has no support for HDR, Xbox One X|S and Series X|S systems supports it in some games[https://youtu.be/LT1a6NXYy6E].</small>
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{N}}
|}
</div>
<references group=N2/>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! Name
|Native
|}
</div>
<references group=N3/>
===Dashboard and apps===
*Xbox [[#Xbox_One_X.2FS|One X|S]] and [[Xbox_Series_X_and_Series_S|Series X|S]] consoles support for Blu-ray Disc Video and DVD-Video.
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
*See [[Ripping_games]].
===Kinect===
With the Xbox One, Microsoft had two important security goals in mind, to prevent piracy and cheating (these can be seen in the company's Guarding Against Physical Attacks video). To achieve this, much of the hardware was modified to prevent tampering. On the software side, the Xbox One used a new XVD (Xbox Virtual Drive) format to store its operating systems, SystemOS (runs a cut-down version of Windows), HostOS (manages the other two) and GameOS (runs game titles). For the storing of Xbox One titles, the console used another format (XVCs or Xbox Virtual Containers) to store games on Blu-Ray discs. With all this security, it became a challenge to homebrew the console. For technical Xbox One research, see https://xboxoneresearch.github.io/wiki/
It should also be noted that the vast majority of Xbox One games are also available on PC (similar to [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro) situation]] , [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 4 (Pro) and Xbox One (X|S) that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] pagesection for all of those games.
===Running UWP apps wihout emulation===Certain exploits were discovered in the Xbox One that allows users to dump a range of system packages such as the Xbox One version of the Microsoft Store. To run these apps, all a user needed to do was to change the application's information file, or AppXManifest from Windows.Xbox to say, Windows.Desktop and certain applications would run but with a lack of input. The same dumping methods probably do not work for important system packages or games, as they are placed in a more secure location and may need compatibility layers to run.
==See also==
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