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Xbox One emulators

8,255 bytes added, 18 March
Enhancements
|discontinued = 2020
|predecessor = [[Xbox 360 emulators|Xbox 360]]
|successor = [[Xbox Series X and Series S#Xbox_One_X.2FS|Xbox Series One X/& S]]
|emulated = {{✗}}
}}
The '''[[Wikipedia:Xbox One|Xbox One]]''' is an eighth-generation home video game console produced by Microsoft on November 22, 2013, and was retailed for {{inflation|USD|499|2013}}. It had an AMD 8-core APU at 1.75 GHz and 8 GBs gigabytes of RAM. It has an AMD GPU on the AMD Radeon GCN architecture. Early in its life, it was heavily criticized for intrusive [[wikipedia:Digital rights management|DRM]], such as always-online and lack of used game sharing. These have since been removed. Notably, this console runs on the [[wikipedia:x86|x86]] architecture with a modified Windows OS, so it's essentially a watered-down PC.
==Emulators==
{{No playable emulators}} However there is a project called  ==Compatibility layers [https://github[Compatibility layers|(...com/TylerJaacks/XBONEmu XBONEmu)]] which is a compatibility layer but this is still in early development and will not work until Xbox One games have been fully dumped, decrypted and tested.==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Xbox One X/S|'''One X/S''']]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="10"|PC
|-
|XBONEmu
|align=left|{{Icon|Windows}}
|[https://github.com/TylerJaacks/XBONEmu git]
|{{✓}}
|{{✗}}
|{{✗}}
|N/A
|{{?}}
|{{✗}}
|{{✗}}
|}
</div>
 
==Native==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Latest Version
! scope="col"|[[#Xbox One X/S|'''One X/S''']]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="89"|Console|-|[[Xbox Series X and Series S|Xbox Series X/S]]|Patch based|{{✓}}|{{✓}}|{{~}}|[https://support.xbox.com/en-GB/help/games-apps/backward-compatibility/what-games-are-compatible-with-my-xbox 99%]<ref group=N>Kinect games are incompatible. See [[#Hardware features and peripherals]].</ref>|{{✗}}|{{✓}}|{{✓}}
|-
|[[Xbox Series One X/and One S<br/>[[#Xbox_One_X_Enhanced_games|Xbox One X& S]]<br/> (native application running)|align=left|{{Icon|SXS|XB1}}
|Patch based
|Native
|{{✓}}
|{{~}}
|100%
|{{✗}}
|{{✓}}
|{{✓}}
|}
</div>
<references group=N/>
 
==Comparisons==
;Emulators
N/A
 
;Compatibility layers
:;XBONEmu
::XBONEmu is a compatibility layer but this is still in early development and will not work until Xbox One games have been fully dumped, decrypted and tested. It should also be noted that the developer states that the emulator is only made for XDK apps, not retail games.
 
;Native
:;Xbox Series X/S and Xbox One X/S
::Since Xbox One and later, [[Microsoft|Microsoft consoles]] utilize a cut-down version of Windows, they can all natively run backwards compatible games. However, games made before 2015 are running legacy Windows 8 games which are different to Windows 10 onwards, Microsoft probably made compatibility layers or updated games to the new Windows 10 platform.
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
! colspan=2 | Name
! Xbox Series X/S<br/>Xbox One X/S
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements">Titles that are backward compatible are supports; [[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#Standard_backwards_compatibility_improvements|AutoHDR, FPS Boost and improved resolution]].</ref>
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>|<small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
|-
|[[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>|-| rowspan=3 4 | Performance
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements"></ref>
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
|-
| [[Overclocking|Overclock]]
| {{N}}
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{?}}
|-
| [[Shaders_and_filters|Filters]]
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{N}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
|{{Y}}<br/><small>Even though Xbox One has no support for HDR, Xbox One X|S and Series X|S systems supports it in some games[https://youtu.be/LT1a6NXYy6E].</small>
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{N}}
|-
| rowspan=6 7 | Quality of life
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
| Command Line Options
| {{N}}
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{Y}}
|-
| rowspan=2 | Controls
| {{N}}
|-
| rowspan=3 4 | Misc
| RetroAchievements
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{N}}
|}
</div>
<references group=N2/>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! Name
! Xbox Series X/S
! Xbox One X/S
|-
|[[#Dashboard_and_apps|Dashboard and apps]]
|{{Y}}
|{{Y}}
|-
|<abbr title="Should not be confused with RetroAchievements.">Achievements</abbr>
|{{Y}}
|{{Y}}
|-
|[https://xbox.fandom.com/wiki/Xbox_network#Xbox_One_Exclusive_features [Xbox_Live|Xbox Live]]|{{Y}}
|{{Y}}
|-
|[https://www.teamxlink.co.uk/wiki/Xbox_One#Supported_Games System Link]
|{{Y}}[https://www.teamxlink.co.uk/wiki/Xbox_Series_X/S#Xbox_One_backwards_compatibility *]
|{{Y}}
|-
|Xbox and Xbox 360 emulation<br/><small>[[Fission|(Fission)]]</small>
|{{Y}}
|{{Y}}
|-
|[[#Kinect|Kinect]]
|{{N}}
|{{Y}}
|-
|[[#Blu-ray_drive|Blu-ray drive]]
|{{Y}}
|{{Y}}
|-
|colspan=3 | [[#Xbox One X/S exclusive features|Xbox One X|S exclusive features]]
|-
|[[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]
|{{Y}}
|Native
|-
|[[#Xbox One X/S Enhanced games|Xbox One X|S Enhanced games]]
|{{Y}}
|Native
|}
</div>
<references group=N3/>
===Dashboard and apps===
:[https://www.xbox.com/en-US/consoles/experience Xbox: Experience]
:[https://tcrf.net/Xbox_One#Dashboard_Revisions tcrf - Xbox One Dashboard Revisions]
:[[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Wikipedia - List of Xbox One and Series X/S applications]]
The Dashboard is a graphical user interface developed for Xbox One. You can launch various applications from this interface as well. Also Xbox One supports [https://support.microsoft.com/en-us/topic/stream-music-and-video-content-to-your-xbox-console-using-playto-687e95c3-2c82-85ea-84d3-7b4330efa262 media streaming (music, photos and videos) with PC using Groove Music and Movies & TV apps].
*The Xbox One's Dashboard is also used by the Xbox Series X/S, but with a dynamic theme feature and a different home screen[https://tcrf.net/Xbox_One]. Some apps aren't compatible with Xbox Series X|S though, see [https://support.xbox.com/en-GB/help/games-apps/backward-compatibility/what-games-are-compatible-with-my-xbox this page].
===Blu-ray drive===
Xbox One and Xbox Series consoles console support for Blu-ray Disc Video and [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video]. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD-DVD] and VCDs.
:*Xbox [[#Xbox_One_X.2FS|One X|S]] and [[Xbox_Series_X_and_Series_S|Series X|S]] consoles support for Blu-ray Disc Video and DVD-Video.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.*See [[Ripping_games]].
===Kinect===
The Kinect sensor and Kinect Adapter have been discontinued. You can still use your Kinect with your [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360]], [[Xbox_One_emulators|Xbox One]] or [[#Xbox_One_X.2FS|One X|S]].*To use your existing Xbox One Kinect Sensor with a new [[#Xbox_One_X.2FS|Xbox One X|S or Xbox One X ]] console, [https://support.xbox.com/en-US/help/hardware-network/kinect/set-up-and-use-kinect-sensor-with-adapter you'll need an Xbox Kinect Adapter].*The Kinect sensor is not compatible with [[Xbox_Series_X_and_Series_S|Xbox Series X|S]] consoles.[https://support.xbox.com/en-US/help/errors/error-code-0x87E10010]
*The Kinect sensor ==Xbox One X/S=={{WIP}}{{Infobox console|title = Xbox One X and Kinect Adapter have been Xbox One S|logo = Xbox-One-X&S.jpeg|developer = [[:Microsoft]]|type = [[:Category:Consoles|Home video game console]]|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]|release = 2016-7|discontinued. You can still use your Kinect with your = 2020|predecessor = [[Xbox 360 or One]]|successor = [[Xbox One, but the sensor is not compatible with Series X and Series S|Xbox Series X|S consoles.]]|emulated = {{✗}}}}
The '''Xbox One X''' and '''Xbox One S''' are part of the eighth generation of home video game consoles (similar to [[PlayStation_4_emulators|PlayStation 4 Pro]]) produced by Microsoft. These consoles are often seen as a mid-gen refresh - sort of an eight-and-a-half generation console. The Xbox One X was released in November 2017 and featured upgraded specifications compared to the original Xbox One, including a more powerful GPU, increased RAM, and support for 4K gaming. The Xbox One S, released the year before in August 2016, offered improvements in design and size, as well as added support for HDR and 4K video playback. The Xbox One X released with an AMD 8-core APU at 2.3 GHz, 12 GB RAM, and an AMD GPU based on the AMD Radeon RX architecture. It was marketed as the most powerful console on the market at the time of its release in November 2017, with a retail price of $499. On the other hand, the Xbox One S released with an AMD 8-core APU at 1.75 GHz, 8 GB RAM, and an AMD GPU based on the AMD Radeon GCN architecture. It was marketed as a more affordable option compared to the Xbox One X, with support for 4K video streaming and HDR gaming. The Xbox One S was released with a price tag of $299.===Xbox One X Enhanced games/S exclusive features===With the ====Xbox One X, Microsoft enhanced a few /S Enhanced games, ranging from #Funtime to Zoo Tycoon====: Ultimate Animal Collection.For more info, see * https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list#tabletitle/:* [[Wikipedia:List_of_Xbox_One_X_enhanced_games|Wikipedia- List of Xbox One X enhanced games]]The Xbox One X and Xbox One S offer enhancements such as improved graphics, higher resolutions, and better performance compared to the original Xbox One. *These enhancements are not supported by XBONEmu compatibility layer for emulation. ====Ultra HD Blu-ray drive====Xbox One X|S console support for Blu-ray Disc Video and [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video]. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD-DVD] and VCDs. It has Ultra HD Blu-ray drive, so naturally it supports 4K Ultra HD movies too. *[[Xbox_Series_X_and_Series_S|Series X|S]] consoles support for Blu-ray Disc Video, DVD-Video and 4K Ultra HD movies.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
==Emulation issues==
Despite With the Xbox One, Microsoft had two important security goals in mind, to prevent piracy and cheating (these can be seen in the company's Guarding Against Physical Attacks video). To achieve this console using , much of the hardware was modified to prevent tampering. On the same architecture as x86 PCssoftware side, it is not an easy task the Xbox One used a new XVD (Xbox Virtual Drive) format to emulate as store its operating systems, SystemOS (runs a cut-down version of Windows), HostOS (manages the architecture used is complex other two) and uses hardware that has not been fully documentedGameOS (runs game titles). There is no way to know for sure because For the storing of Xbox One titles, the console has not been modded yet used another format (XVCs or Xbox Virtual Containers) to store games on Blu-Ray discs. With all this security, it became a degree that people can [challenge to homebrew the console. For technical Xbox One research, see https://gbatempxboxoneresearch.netgithub.io/threads/has-an-xb1-game-ever-been-dumped-before.577123wiki/ decrypt their dumps] and test software, let alone for a full emulator to be written.  It should also be noted that the there is vast majority of Xbox One games are also available on PC (similar to [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]], [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations in recent years), so another reason for there is increased lack of interestto emulate the console. For technical Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 4 (Pro) and Xbox One research, see https:(X|S) that haven't been ported and titles lacking enhanced//xboxoneresearchnext-gen update for PC.githubSee [[List of notable ports#External_links]] section for all of those games.io/wiki/
===Running UWP apps wihout emulation===Certain exploits were discovered in th the Xbox One that allows users to dump a range of system packages such as the Xbox One version ofthe of the Microsoft Store. To run these apps, all a user needed to do was to change the application's information file, or AppXManifest from Windows.Xbox to say, Windows.Desktop and certain applications would run but with a lack of input. The same dumping methods probably do not work for important system packages or games, as they are places placed in a more secure location and may need compatibility layers to run.
==See also==
[[Category:Home consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Digital Only edition]]
[[Category:Microsoft consoles]]
[[Category:Xbox One emulators|*]]
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