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Xbox One emulators

41 bytes added, 13 March
Emulation issues
With the Xbox One, Microsoft had two important security goals in mind, to prevent piracy and cheating (these can be seen in the company's Guarding Against Physical Attacks video). To achieve this, much of the hardware was modified to prevent tampering. On the software side, the Xbox One used a new XVD (Xbox Virtual Drive) format to store its operating systems, SystemOS (runs a cut-down version of Windows), HostOS (manages the other two) and GameOS (runs game titles). For the storing of Xbox One titles, the console used another format (XVCs or Xbox Virtual Containers) to store games on Blu-Ray discs. With all this security, it became a challenge to homebrew the console. For technical Xbox One research, see https://xboxoneresearch.github.io/wiki/
It should also be noted that the vast majority of Xbox One games are also available on PC (similar to [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]], [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 4 (Pro) and Xbox One (X|S) that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] pagesection for all of those games.
===Running UWP apps wihout emulation===
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