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Xbox One emulators

625 bytes added, 20:13, 20 December 2023
Enhancements
! Xbox Series X/S
|-
| colspanrowspan=2 6 | Graphics| [[Resolution|Resizable Internal Resolution]]
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements">Titles that are backward compatible are supports; [[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#Standard_backwards_compatibility_improvements|AutoHDR, FPS Boost and improved resolution]].</ref>
|-
| colspan=2 | [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
| {{N}}
|-
| colspan=2 [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on Xbox One system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>| {{N}}| Built-| Ray-tracing|<small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Mods,_hacks_and_fan-translationsShader_Presets#BuiltNotable_presets_for_ReShade|Screen-in_graphics_mod_editorSpace Ray Traced Global Illumination]]" using ReShade.2Fmanager_for_emulators</small>|-|Graphics mod editor/manager[[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N}}
|-
| colspanSuper-resolution and frame generation techniques<br/><small>(DLSS, XeSS and FSR 3)</small>| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>|-| rowspan=2 | Performance| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements"></ref>
|-
| colspan=2 | [[Widescreen_hacksOverclocking|Ultrawide hackOverclock]]<br/><small>Widescreen already supported on Xbox One system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{N}}
|-
| colspan=2 | RetroAchievementsBuilt-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{N}}
|-
| colspan=2 | [[Overclocking|Overclock]]RetroAchievements
| {{N}}
|-
|-
| rowspan=4 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|<abbr title="Shouldn't be confused with 'PrePost-rendering AA' such as 'MSAA' which is NOT considered post-processing."]]<br/><small>Post-rendering AA(FXAA, TXAA and MLAA/SMAA)</abbrsmall>]]
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
| colspan=2 | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| rowspan=4 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| Savestates
| {{N}}
|-
| colspan=2 | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| colspan=2 | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
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