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Wii emulators

6,034 bytes added, 10:43, 21 October 2021
Emulators: Dolphin mmjr dev announced that he will stop any development for mmjr!
{{Infobox console
|title = Xbox OneNintendo Wii|logo = XboxWii-OneConsole.png|developer = [[:MicrosoftNintendo]]|type = [[:Category:ConsolesHome consoles|Home video game console]]|generation = [[:Category:EighthSeventh-generation video game consoles|Eighth Seventh generation]]|release = 2006|discontinued = 2013|predecessor = [[Xbox 360 GameCube emulators|Xbox 360GameCube]]|successor = [[Xbox Series X and Series SWii U emulators|Xbox Series X/SWii U]]|emulated = {{}}
}}
 The '''[[Wikipediawikipedia:Xbox OneWii|Xbox OneWii]]''' is an eightha seventh-generation home video game console produced by Microsoft Nintendo released on November 2219, 2013 2006 and was retailed priced for {{inflationInflation|USD|499249.99|20132006}}. It had has an AMD 8-core APU IBM PowerPC CPU at 1.75 GHz and 8GB 729 MHz with 88MB of RAM. It has an AMD ATI GPU on . Because of the similarity between the AMD Radeon GCN architecture. Early in its life, it was heavily criticized for intrusive [[wikipedia:Digital rights management|DRM]], such as always-online Wii and lack of used game sharing. These have since been removed. Notably, this console runs on the [[wikipedia:x86GameCube emulators|x86GameCube]] architecture with a modified Windows OS, so it is essentially a watered-down PCWii emulation happened very quickly through GameCube emulation.
==Emulators==
{{No_unofficial_emulators}}
 
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|WiiWare
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="610"|ConsolePC / x86|-|[[Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://dolphin-emu.org/download Dev]|{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Ishiiruka-Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]|{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}} ||{{~}}|-!colspan="10"|Mobile / ARM
|-
|Xbox Series X[[Dolphin]]|align=left|{{Icon|SXSAndroid|Linux}}|Patch based[https://dolphin-emu.org/download/list/master Dev]|{{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}}||{{✓}}||{{✓}}
|-
|[[Dolphin MMJR (Unofficial)|Dolphin MMJR]]
|align=left|{{Icon|Android}}
|[https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]<br/>[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]<small> (360 fork)</small>
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
|}
<references group=N /> [[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open-source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near-daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller. ==Wii System Menu Emulation issues==Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.Despite this console using the same architecture as PCsAs of 5.0-4588, it is not any easier possible to emulate than get the System Menu along with all other consoles as system software automatically by performing an online update (in the Tools menu). ==Connectivity=====Wi-Fi Connection==={{main|Dolphin Online}}This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the architecture used service until November 2017, and support for the Wii Shop Channel ended on January 30, 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is complex required and uses undocumented hardwarethere are some restrictions on what controllers are allowed. We  Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have no way it that can be installed. ===DS Connectivity===An unadvertised feature of the Wii is being able to connect to know for sure because the console [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to: * ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games) * ''Pokémon Battle Revolution''* ''Final Fantasy Crystal Chronicles: Echoes of Time''* ''Nintendo Channel''  Unlike with GameCube/GBA connectivity, this feature is still not yet emulated. So far, neither [[Dolphin]] nor any [[Nintendo DS emulators|Nintendo DS emulator]] so far supports this feature. ==Controllers=====Wiimote===The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can even hacked use two candles on each side of the screen to get the same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged into the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too. You can simulate these controls with one of these modes:* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a degree that people can look good enough adapter, this mode guarantees identical connectivity and test stuff behavior to the Wii.* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and tell "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for sureshaking) and leave the rest empty. With presets, let alone you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a full emulator mouse in case there's no sensor bar. This feature has been removed since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref> Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be writtenreconnected by pressing Alt+F5~8. ===Wiimote+===The enhanced incarnation of the Wiimote with better motion detection. It should be noted that was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the vast majority gyroscopic controls. [https://dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of Xbox One May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain and configuration is still being figured out. A real Wiimotion Plus controller can also be used. ==Resources==* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games are also available on PCwork and any fixes/tweaks/settings you should know beforehand.
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==References==
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[[Category:Consoles]]
[[Category:Eighth-generation video game Home consoles]][[Category:Microsoft Seventh-generation video game consoles]][[Category:Xbox One emulatorsNintendo consoles]][[Category:Not yet emulatedWii emulators|*]]<!--[[Category:Very early emulation]]-->
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