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Wrappers

510 bytes added, 15:08, 19 March 2022
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Comparisons
|Direct3D 9
|{{✓}} ||{{✗}} ||{{✗}}
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|[https://github.com/ata4/glrage glrage]
|align=left|{{Icon|Windows}}
|[https://github.com/ata4/glrage/releases/latest r10]
|ATI3DCIF, DirectDraw 2
|OpenGL 3.3
|{{✓}} ||{{✗}} ||{{✓}}
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|}
:Currently the best Glide wrapper, supporting all three public versions (2.11, 2.60 and 3.10) but it's closed-source. It originally only used Direct3D 9 until Vulkan output was added in 2.0, allowing it to work under Linux using [[Wine]] 2.10.0 and newer.<ref name="nglidevulkan">http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044</ref> nGlide also supports high resolution modes. See the [http://www.zeus-software.com/downloads/nglide/compatibility compatibility list].
;dgVoodoo 2dgVoodoo2
:Targets Glide 2.11, 2.45, 3.10, 3.1 Napalm, all versions of DirectDraw and Direct3D up to version 7, Direct3D 8.1, and Direct3D 9. Outputs Direct3D 11 with different device types as wrapping output such as hardware or software rendering.
;DXGL
:Reimplements DirectDraw using OpenGL. It is considered alpha software despite many applications working.
 
;glrage
:Reimplements ATI3DCIF, an API from ATI used in a handful of games, and DirectDraw 2 over OpenGL. Originally designed specifically for Tomb Raider 1/UB patched with ATIRage patch, currently also supports Assault Rigs and Wipeout. Additionally, it applies some improvements, fixes and QoL changes to the games.
==2000's and later APIs==
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