Changes

Jump to navigation Jump to search

Wii emulators

8,149 bytes added, 18 March
Enhancements
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
| [[Dolphin]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://dolphin-emu.org/download/#download-dev Dev]<ref group=N name=dolphinstable>The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/#download-beta Beta]<ref group=N name=dolphinstable></ref><br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=DolphinRA>Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin. Similar to PPSSPP, Citra and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref><br/>[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] ([[Ishiiruka-Dolphin]]) (いし海豚)
| {{✓}}
| {{✓}}
| {{✓}}
|-
| [[Dolphin MMJR]]<sup>&Dagger;</sup>| align=left|{{Icon|Android}}| <strike>[https://github.com/Bankaimaster999/Dolphin-MMJR git]</strike><sup>&Dagger;</sup>| ?| ?|?|{{✓}}|{{✗}}|{{✗}}|-|Ishiiruka (いし海豚)|align=left|{{Icon|Android}}|[https://github.com/Tinob/Ishiiruka git]|{{?}}|{{?}}| ?| {{✓}}| {{✗}}| {{✗}}
|-
!colspan="11"|Consoles
| {{✓}}
| {{✓}}
| {{✓}}
|-
| Virtual Wii
| align=left|{{Icon|WiiU}}
| v5.5.6
| {{✗}}[https://old.reddit.com/r/wiiu/comments/2c9dw3/trouble_with_resolution_of_the_virtual_wii_on_wii/cjd9hcx/ *]
| {{✓}}
| [https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list 99%]<br/><small>518 out of 522 reported titles</small>
| {{✗}}
| {{✗}}
| {{✓}}
|-
|}
</div>
==Native==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest version! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and peripherals|Hardware features<br/>and peripherals]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="11"|Consoles|-|-| Virtual Wii| align=left|{{Icon|WiiU}}| v5.5.6 | {{✗}}[https://old.reddit.com/r/wiiu/comments/2c9dw3/trouble_with_resolution_of_the_virtual_wii_on_wii/cjd9hcx/ *]| {{✓}}| [https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list 99%]<br/><small>518 out of 522 reported titles</small>| {{✗}}| {{✗}}| {{✓}}|}
<references group=N />
===Comparisons===
;Emulators:;[[Dolphin]] <small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility]) ([https://wiimmfi.de/stat?m=25 servers])</small>: The only option for Wii emulation. This is probably due to the project going open-source, allowing more developers to pursue it early in the console's lifespan. It's updated on a near-daily basis and is very compatible, barring some noticeable issues with GameCube games. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller.
::;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.
:;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''.;Native:;vWii (Virtual Wii): vWii is the part of the Wii U's system for Wii mode[https://wiibrew.org/wiki/VWii]. Similar to [[PlayStation_5_emulators#Hardware_features_and_peripherals|PlayStation 5 backwards compatibility for PlayStation 4 (Pro)]] or [[Xbox_Series_X_and_Series_S#Hardware_features_and_peripherals|Xbox Series X|S backwards compatibility for Xbox One]].
==Hardware features and peripherals==
:''See [https://wiki.dolphin-emu.org/index.php?title=Category:Input_supported this page] for peripheral support by titles.''
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
|{{✓}}[https://www.nintendo.co.uk/Support/Wii-U/Game-Tips/Backwards-compatibility/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-688505.html *]
|-
| rowspan=3 | [[#Connectivity| Connectivity]]|[[#WiNintendo_Wi-Fi_Connection|Wi-Fi & WFC]]
|{{✓}}
|{{✓}}
|-
|[[Nintendo_Wi-Fi_Connection|WiiConnect24]]|{{tbd}}|{{tbd?}}
|-
|[[#DS_connectivity|DS connectivity]]
|Wii MotionPlus
|{{~}}
|{{y}}
|-
| rowspan=3 | Inputs
|Motion Controls (Gyro)
|{{y}}
|{{y}}
|-
|Built-in Speaker
|{{y}}[https://dolphin-emu.org/blog/2015/12/20/hey-listen-wiimoteaudio/ *]
|{{?}}
|-
|IR Sensor
|{{y}}
|{{y}}
|-
| colspan=2 | 5.1 channel surround as Dolby Pro Logic II
|{{y}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]
|{{y}}
|-
| colspan=2 | [[#Wii Optical Disc|Wii Optical Disc]]
|{{n}}
|{{y}}
|-
|-
|colspan=2 |Wii Speak
| {{~y}}<ref group=N2 name=USBPass>No support for emulating these peripherals (e.g. [https://wiki.dolphin-emu.org/index.php?title=Your_Shape_featuring_Jenny_McCarthy Your Shape Camera]) but if you have the peripheral device you could use [https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough USB Passthrough]. Also there is a [https://github.com/dolphin-emu/dolphin/pull/11618 pull request12567 *] for adding Wireless Skateboard Controller emulation to Dolphin.</ref>| ?
|-
|colspan=2 |Wii Balance Board
| {{~}}<ref group=N2 name=USBPass>No support for emulating these peripherals (e.g. [https://wiki.dolphin-emu.org/index.php?title=Your_Shape_featuring_Jenny_McCarthy Your Shape Camera]) but if you have the peripheral device you could use [https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough USB Passthrough]. Also there is a [https://github.com/dolphin-emu/dolphin/pull/11618 pull request] for adding Wireless Skateboard Controller emulation to Dolphin.</ref>
| {{✓}}[[Wikipedia:List_of_games_that_support_Wii_Balance_Board|*]]
|-
|colspan=2 |PDP Headbanger Chat Headset
| {{~}}<ref group=N2 name=USBPass></ref>
| ?
|-
|colspanrowspan=2 | Portal|[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/11331 *]
| ?
|-
|colspan=2 |[https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/11546 *]
| {{✓}}
|-
|colspanrowspan=2 |Ubisoft Your Shape CameraTablet| [[Wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]| {{~Y}}<ref group=N2 name=USBPass><[https://github.com/dolphin-emu/dolphin/pull/ref>7880 *]| ?
|-
|colspan=2 |[[Wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]Drawsome Tablet| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/7880 8080 *]| ?
|-
|colspan=2 |Wireless Skateboard Controller
| {{~}}<ref group=N2 name=USBPass></ref>
|?|-|colspan=2 |Ubisoft Your Shape Camera| {{~}}<ref group=N2 name=USBPass></ref>| ?
|}
</div>
<references group=N2/>
===[[Wikipedia:Wii_Menu|Wii System Menu]]===
[[File:Dolphin-Wii-OperaBrowser.png|thumb|298px|Wii System Menu and Wii Opera browser emulation using Dolphin emulator.png]]
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.
As of 5.0-4588, it is possible to automatically get the System Menu, along with all other system software, by performing an online update (in the Tools menu).
===ConnectivityWii Optical Disc=== ====WiThe Wii Optical Disc (RVL-Fi Connection===={{main|Dolphin Online}}This was 006) is the physical game medium for the first Wii, created by Panasonic. Nintendo console extended its proprietary technology to make online use a standard feature. The service was discontinued on May 20, 2014full size 12 cm, for most games4.<ref>http:7//www8.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support 54 GB DVD-based disc, retaining the benefits of the service until November 2017GameCube Game Disc, and support for adding the standard capacity of a double-layer DVD-ROM. Wii Discs always include a partition with files to update the Wii Shop Channel ended on January 30system software, 2019which are installed before starting the game if needed. Online emulation improved enough This ensures that systems that cannot connect to cover these while they were the Internet are still functionalupdated. A For the same reasons as the GameCube, the Wii NAND is requiredcannot play DVD-Videos or CDs. However, and there are some restrictions on what controllers are allowedearlier Wiis can play DVD-Video using [[Homebrew_and_hack_Roms|homebrew]] such as WiiMC.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_Optical_Disc]
Custom servers *Dolphin has support for Wii Optical Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read Gamecube & Wii discs, so you need to rip your discs. However you can use some out-of-print models of the DVD drives which may read GC and Wii discs but even then you'll need a compatible software tool to dump it. See [[Ripping_games]] page for more popular games exist thanks information. Other than that, there is no support for DVD-Video if you plan to the use Dolphin with WiiMC [[Homebrew_and_hack_Roms|homebrew]] software for DVD-Video.*Virtual Wii has support for Wii Optical Disc ([https://wiimmfiyoutu.de Wiimmfibe/4iaq_mKn7mE demonstration] or ). It cannot play DVD-Videos though, but we don't know if it's possible to play DVD-Videos using Virtual Wii and [[Homebrew_and_hack_Roms|homebrew]] software (similar to earlier Wii models as mentioned above). According to some user reports it's possible with using external optical drive[https://githubgbatemp.comnet/barronwafflesthreads/dwc_network_server_emulatorfull-dvd-playback-on-wiiu-vwii-wiimc-lg-drive.500189/wiki AltWFC/DWC] projects. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. Various No-Intro sets that include DLC data for the games that used to have it that can be installed*See [[Ripping_games]].
:*[https://wiki.dolphin-emu.org/index.php?title=Wiimmfi#Emulation_Information Tutorial: How to Connect to WFC in Dolphin]:*[https://dolphinios.oatmealdome.me/faq DolphiniOS FAQ: Can I play online?]::See [[Preservation_projects|Preservation projects]] page for more information about other revive projects.==Connectivity===
====DS connectivity====
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Dolphin
|-
| rowspan=6 8 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
|-
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>| {{Y}}|-| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.
| {{Y}}
|-
| {{Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>|<small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=9IlqfrJwKr4 Demonstration][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]</small>
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{Y}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=2 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]<br/>On top of that you can use ReShade.</small>|-| rowspan=3 5 | Performance
| [[Overclocking|Overclock]]
| {{Y}}
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=2 3 | <small>Implementing frame generation technique technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible.<br/>[[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the most important factor when specific technique employed, it comes 's recommended to frame generationuse '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/5mbUTfCRIF0 AFMF]''' or '''LSFG''' can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
|-
| [[Shaders_and_filters|Filters]]
| {{Y}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend but it's now obsolete.</ref>
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{Y}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{N}}
|-
| rowspan=6 9 | Quality of life
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
| {{Y}}
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 2 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
|-
| Per-Game Profiles
| {{Y}}
|-
| colspanOn-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>| {{Y}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{N}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]|-| rowspan=2 4 | Misc| [https://retroachievements.org/gameList.php?c=19 RetroAchievements]
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
|-
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
| {{Y}}
|}
</div>
<references group=N2/>
Twitter user @dev_console claims to be [https://nitter.net/dev_console/status/1564739781740957696 working] on dumping this board NAND and keys, which could result in this hardware being emulated.
 
==Emulation issues==
For more information about Nintendo Wii hardware and reverse engineering;
* MVG: [https://www.youtube.com/watch?v=4BlpONgj74A How a pair of Tweezers defeated security on the Nintendo Wii], [https://www.youtube.com/watch?v=F0EZQsFulJs Homebrew Wars : Original Xbox vs Nintendo Wii], [https://www.youtube.com/watch?v=VytQlGRq3jo Online with the Nintendo Wii in 2019], [https://www.youtube.com/watch?v=FHFuFuUFHag The Nintendo Wii Shop is going offline forever. How to play WiiWare games in 2019], [https://www.youtube.com/watch?v=hgMWtdayQxQ Why did Nintendo Release the Wii MINI ? A look back], [https://www.youtube.com/watch?v=rleF4f1dBVo Hacking the Nintendo Wii Mini]
* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]
* [https://wiibrew.org/wiki/Main_Page WiiBrew]
* [https://www.copetti.org/writings/consoles/wii/ Rodrigo Copetti's Wii practical analysis]
==Resources==
[[Category:Nintendo consoles]]
[[Category:Wii emulators|*]]
[[Category:PowerPC-based]]
10,795
edits

Navigation menu