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Wii emulators

234 bytes added, 8 January
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Enhancements
! colspan=2 | Name
! Dolphin
! Ishiiruka (いし海豚)
|-
| rowspan=6 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| ?
|-
| [[Widescreen_hacks#GameCube.2FWii|Widescreen hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.
| {{Y}}
| ?
|-
| [[Texture packs]]
| {{Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
| ?
|-
| Ray-tracing
| colspan=2 |<small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=9IlqfrJwKr4 Demonstration]</small>
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{Y}}
| ?
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>
|-
| rowspan=4 | Performance
| [[Overclocking|Overclock]]
| {{Y}}
| ?
|-
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
| {{Y}}
| ?
|-
| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]
| ?
|-
| rowspan=4 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
| ?
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{Y}}
| ?
|-
| [[Shaders_and_filters|Filters]]
| {{Y}}
| ?
|-
| [[Shader_Presets|Shader Chain]]
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend but it's now obsolete.</ref>
| ?
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{Y}}
| ?
|-
| Rewind
| {{N}}
| ?
|-
| Fast-Forward/Turbo Speed
| {{Y}}
| ?
|-
| Savestates
| {{Y}}
| ?
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{Y}}
| ?
|-
| rowspan=2 | Controls
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
| ?
|-
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| ?
|-
| rowspan=8 | Quality of life
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
| {{Y}}
| ?
|-
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets. Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>
| ?
|-
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}
| ?
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 2 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.
|-
| Per-Game Profiles
| {{Y}}
| ?
|-
| Command Line Options
| {{Y}}
| {{Y}}[https://github.com/Tinob/Ishiiruka#command-line-usage *]
|-
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{Y}}
| ?
|-
| Big Picture Mode
| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]
| ?
|-
| rowspan=3 | Misc
| [https://retroachievements.org/gameList.php?c=19 RetroAchievements]
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
| {{N}}
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
| {{N}}
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{Y}}
| ?
|}
<references group=N2/>
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