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Wii emulators

610 bytes removed, 18:19, 29 August 2020
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The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for ${{Inflation|USD|249.99 ($312.69 in 2018 money)|2006}}. It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation.
==Emulators==
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GCN
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|PC/ x86
|-
|[[Dolphin]]
|Multi-platformalign=left|[https://dolphin-emu.org/download/#download-stable {{DolphinVerIcon|Windows|Linux|macOS|FreeBSD}}]<br />|[https://dolphin-emu.org/download/list/master GitDev]|{{✓}} ||{{✓}} ||{{~}}* <ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
|-
|Ishiiruka-Dolphin
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 1074Dev]|{{✓}} ||{{✓}} ||{{}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}
|-
!colspan="89"|Mobile/ ARM
|-
|[[Dolphin]]
|[[align=left|{{Icon|Android emulators|Android]]Linux}}|[https://dolphin-emu.org/download/list/master GitDev]|{{✓}} ||{{✓}} ||{{~}} <ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}}
|}
 <small><nowiki>*</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.<references group=N /small>
[[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games for two reasons, mainly that it can be difficult mapping the motion controls to a controller, and MotionPlus has not been emulated at this time.
===Wi-Fi Connection===
{{main|Dolphin Online}}
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel will end ended in January 30, 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games)
* ''Pokémon Battle Revolution''
* ''Final Fantasy Crystal Chronicles: Echoes of FateTime''
* ''Nintendo Channel''
==Controllers==
===Wiimote===
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can easily even use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.
You can simulate these controls with one of these modes:
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.
* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.
* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar.This feature has been removed since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref>
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls.
As of now, the official Dolphin builds only allow for using a '''real''' Wiimotion Plus controller to control these games, with no option for an emulated Wiimote+ with a keyboard or gamepad controls. "Emulated Wiimote" only covers gyroscopic controls for the regular Wiimote model. It's also very low on the list of priorities for the developers right now; they won't do it, but at least will consider if someone else did it in a way "good enough" for them. However, one old unofficial branch from 2011 by jpeterson offered emulated Wiimotion+ with a somewhat intimidating setup menu for all the bindings, which is why it's best used with the real thing under the "Hybrid Wiimote" setting. Links for it and its source are dead, sadly enough. It was recently ported by a kind soul to the latest versions of Dolphin and may be downloaded from these links along with an [[Xbox 360 emulators|Xbox 360]] controller preset optimized for Skyward Sword. * [httphttps://github.com/john-peterson/dolphin-emu.org/treeblog/input Reupload of the source, based on 2011 master]* [http:2019/04/mega.nz26/#!wEMGRRSQ!vv8EDy7EGISBk0GBHjTfiexQ4rBevEJSmastering-BPYlZwBT8E Based on motion/ As of May 2017 master (git#54dcd3a)2019]* [https://github, Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain and configuration is still being figured out. A real Wiimotion Plus controller can also be used.com/SonofUgly/dolphin/releases Based on December 2017 master]
==Resources==
==References==
<references/>
{{Nintendo}}
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