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Widescreen hacks

3,859 bytes added, 09:56, 29 June 2019
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Emulators (2D)
'''Widescreen Hack''' is an emulator feature that make older games playable on 16:9 aspect ratio.
Most video games before mid-2000s were developed for TVs and monitors with 4:3 aspect ratio. If these games are played on 16:9 aspect ratio, the game is either displayed with black bars on each side or streched to fill the whole screen. Some emulators however provide a Widescreen Hack option to make these games look nice on modern monitors.
 
Some games before mid-2000s do have builtin 16:9 aspect ratio support, but usefulness of this option will vary. Some games just add black bars to top and bottom, while others have very zoomed out camera, so Widescreen Hack may still be useful in these games.
 
==Limitations==
Widescreen Hack basically hacks camera size and position, so depending on the game there might be graphical glitches.
*2D sprites/HUDs such as Health Bars or Minimaps might look streched or displayed on wrong location.
*Enemies or objects outside of 4:3 area might suddenly appear or disappear, because the game skips rendering of offscreen things. Similaly, the screen-wide visual effects such as fade-in and fade-out may only affect the 4:3 area of the screen.
 
==Emulators (2D)==
 
===NES===
* [http://prilik.com/blog/2018/08/24/wideNES.html WideNES]: is a novel technique to automatically and interactively map-out NES games, in real time. This allows you to peek beyond the screen boundaries of NES games. Currently only implemented in the emulator [https://prilik.com/ANESE/ ANESE].
 
===Game Boy===
* [https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB]: a addon/fork of [[SameBoy]] with widescreen support. Uses a similar technique as WideNES.
 
===Super Nintendo===
* [[Higan#bsnes-hd|bsnes-hd]] - a fork of [[Higan|bsnes]] with support for widescreen and Mode 7 with HD rendering.
 
==Emulators (3D)==
 
===Nintendo 64===
There are two plugins for [[Project64]] that supports Widescreen Hack.
*Jabo's Direct3D: The versions included in Project64 2.x has a Widescreen Hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before Widescreen Hack option added). Jabo backported this Widescreen Hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin.
*[http://gliden64.blogspot.com/ GLideN64]: Currently the only known plugin that can do both Widescreen Hack and Custom [[Texture Packs]], though the system requirement is much higher than Jabo's. As of [https://www.patreon.com/posts/overscan-feature-18633339 May 2018], it now has a new "[http://gliden64.blogspot.com/2018/05/overscan.html Overscan]" feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any Widescreen Hack.
 
===GameCube/Wii===
[[Dolphin]] has a Widescreen Hack under Graphics options. The Aspect Ratio option must be set to Force 16:9 to make it work.
 
[https://github.com/emukidid/swiss-gc swiss-gc] ([http://www.gc-forever.com/forums/viewtopic.php?t=1375 nightly builds]) have per-game hacks for a lot of GameCube games that work better than Dolphin's widescreen hack option. See [[:File:Dolphin_Swiss.gif|this gif]] on how to use it with Dolphin.
 
===PlayStation===
[[PCSX-Reloaded]] has the Widescreen Hack in the CPU options.
As of version 2.0.5, [[ePSXe]] also has the Widescreen Hack located within the GTE Hacks options.
 
===PlayStation 2===
[[PCSX2]] can render the games in 16:9 aspect ratio, though unlike other consoles game-specific patches are required. See [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 Widescreen Game Patches] and [http://ps2wide.net/ PS2 Widescreen Hacks] for patches.
<!-- Correct me if I'm wrong. I've only played 2D games on PS2. -->
 
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