Editing Widescreen hacks
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− | A '''widescreen | + | A '''widescreen hack''' is an emulator feature that make older games playable on 16:9 aspect ratio. |
Most video games before mid-2000s were developed for TVs and monitors with 4:3 aspect ratio. If these games are played on 16:9 aspect ratio, the game is either displayed with black bars on each side or stretched to fill the whole screen. Some emulators however provide a widescreen hack option to make these games look nice on modern monitors. | Most video games before mid-2000s were developed for TVs and monitors with 4:3 aspect ratio. If these games are played on 16:9 aspect ratio, the game is either displayed with black bars on each side or stretched to fill the whole screen. Some emulators however provide a widescreen hack option to make these games look nice on modern monitors. | ||
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There are two plugins for [[Project64]] that has widescreen hack support. | There are two plugins for [[Project64]] that has widescreen hack support. | ||
*Jabo's Direct3D: The versions included in Project64 2.x has a widescreen hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before the widescreen hack option was added). Jabo backported this widescreen hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin. | *Jabo's Direct3D: The versions included in Project64 2.x has a widescreen hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before the widescreen hack option was added). Jabo backported this widescreen hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin. | ||
− | *[http://gliden64.blogspot.com/ GLideN64]: Currently the only known plugin that can do both widescreen hack and custom [[Texture packs|texture packs]], though the system requirement is much higher than Jabo's. As of [https://www.patreon.com/posts/overscan-feature-18633339 May 2018], it now has a new [http://gliden64.blogspot.com/2018/05/overscan.html overscan] feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any widescreen hack. | + | *[http://gliden64.blogspot.com/ GLideN64]: Currently the only known plugin that can do both widescreen hack and custom [[Texture packs|texture packs]], though the system requirement is much higher than Jabo's. As of [https://www.patreon.com/posts/overscan-feature-18633339 May 2018], it now has a new [http://gliden64.blogspot.com/2018/05/overscan.html overscan] feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any widescreen hack. |
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===GameCube/Wii=== | ===GameCube/Wii=== | ||
− | [[Dolphin]] has a widescreen | + | [[Dolphin]] has a widescreen hack under graphics options. The aspect ratio option must be set to 'Force 16:9' to make it work. |
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[https://github.com/emukidid/swiss-gc swiss-gc] ([http://www.gc-forever.com/forums/viewtopic.php?t=1375 nightly builds]) have per-game hacks for a lot of GameCube games that work better than Dolphin's widescreen hack option. See [[:File:Dolphin_Swiss.gif|this gif]] on how to use it with Dolphin. | [https://github.com/emukidid/swiss-gc swiss-gc] ([http://www.gc-forever.com/forums/viewtopic.php?t=1375 nightly builds]) have per-game hacks for a lot of GameCube games that work better than Dolphin's widescreen hack option. See [[:File:Dolphin_Swiss.gif|this gif]] on how to use it with Dolphin. | ||
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===PlayStation=== | ===PlayStation=== | ||
* [[PCSX-Reloaded]] has the widescreen hack in the CPU options. | * [[PCSX-Reloaded]] has the widescreen hack in the CPU options. | ||
− | * [[ePSXe]] has the widescreen hack located within the GTE Hacks options. This feature was added in version 2.0.5. | + | * [[ePSXe]] also has the widescreen hack located within the GTE Hacks options. This feature was added in version 2.0.5. |
− | * [[DuckStation]] has a widescreen hack located in the Enhancement Settings. | + | * [[DuckStation]], a new PSX emulator, also has a widescreen hack located in the Enhancement Settings. |
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===PlayStation 2=== | ===PlayStation 2=== | ||
− | [[PCSX2]] can render the games in 16:9 aspect ratio | + | [[PCSX2]] can render the games in 16:9 aspect ratio, though unlike other consoles game-specific patches are required. See [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 widescreen game patches] and [http://ps2wide.net/ PS2 widescreen hacks] for patches. |
+ | <!-- Correct me if I'm wrong. I've only played 2D games on PS2. --> | ||
*[https://www.psdevwiki.com/ps2/Games_With_Alternative_Display_Modes PSDevWiki: PlayStation 2 games with alternative display modes] | *[https://www.psdevwiki.com/ps2/Games_With_Alternative_Display_Modes PSDevWiki: PlayStation 2 games with alternative display modes] | ||
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===PlayStation Portable=== | ===PlayStation Portable=== | ||
PSP has a widescreen aspect ratio from the beginning, with [[PPSSPP]] you can render games in other ratios such as ultrawide 21:9 and 31:9. There's a forum post with [https://forums.ppsspp.org/showthread.php?tid=26189 collection of patches]. | PSP has a widescreen aspect ratio from the beginning, with [[PPSSPP]] you can render games in other ratios such as ultrawide 21:9 and 31:9. There's a forum post with [https://forums.ppsspp.org/showthread.php?tid=26189 collection of patches]. | ||
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===Dreamcast=== | ===Dreamcast=== | ||
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==External links== | ==External links== | ||
[https://www.retrowide.com/forums/ RetroWide] - forum for discussing widescreen development, both ROM-hacking and technology on the emulator side. | [https://www.retrowide.com/forums/ RetroWide] - forum for discussing widescreen development, both ROM-hacking and technology on the emulator side. | ||
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[[Category:FAQs]] | [[Category:FAQs]] |