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WGE

412 bytes added, 17:43, 3 October 2022
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|image = WGE_logo.png
|imagecaption = WGE was a gaming engine used on mobile devices. It was designed by TTPcom.
|logowidth imagewidth = 350290
|developer = TTPCom Ltd.
|type = Mobile Gaming Engine
|release = early-2000
|discontinued = 2003~
|website = [https://web.archive.org/web/20050412234041/http://www.ttpcom.com TTPcomTTPCom.com]
|predecessor =
|successor =
}}
<bspan style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;">Wireless Graphics Engine</bspan> (also known as <i>WGE</i>) was versatile Wireless Game Engine and a micro footprint software platform, which turns mobile phones into handheld games consoles, written in C. It was the first platform to enable high quality games using 2D graphics and sound to be integated, developed by TTPCom in early-2000s. TTPCom is now sold by Motorola.
==Overview==
WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than [[Mophun]], but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities.
 
WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.
 
The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience.
<br/>==WGE <b>API==</b><br/>
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages.
* WGE Download which handles OTA download, security verifications and MMI integration.
 
WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.
==Emulator==
==Download==
WGE was an engine that was a , it had cellphone games collection of old games, which have been lost over time and are extremely hard to find. All games have been lost in the current time. If you find an old mobile phones that supports WGE and has the game pre-installed, then you can dump that game somehow.
==Screenshots==
|-
|TTPcom (Japan)
|B'ngo<ref><small>TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Compatible with C++ and Java™ games support (Java in high-end product and mandatory for a mobile phone designed almost exclusively to serve as a game console).
<br/>
- 6 Embedded high-quality multi-player colour multiplayer color games<br/>- Compatible with C++ and Java games (Java in high-end product)<br/>
- Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience<br/>
- Digital Rights Management (DRM) software to protect gaming and musical content<br/>
|Panasonic
|G51
|Embedded Build-in WGE games.
|-
|Innostream
==List of WGE Games==
There are only 30+ known games, in which [https://web.archive.org/web/20040413093122/http://www.9dots.net/games/ 2928] have been released, 1 2 are unknown to have been released, 1 2 are unreleased.
{|class="wikitable" width="700px"
! class=sortable | Genre(s)
! class=sortable | Note(s)
! class=sortable | Available forother platforms
! class=sortable | {{abbr|Ref.|Reference(s)}}
|-
|
|Tunafish Technologies
|TTPComLtd.
|Arcade<br/>Shooter
|
|
|Hailstorm
|TTPComLtd.
|Puzzle
|
|
|Aqua Pacific
|TTPComLtd.
|Sports
|
|
|Unwired Factory
|TTPComLtd.
|Puzzle
|
|
|Kiloo ApS
|TTPComLtd.
|Racing
|
|Bomb Jack
|
|EliteSystems Ltd.|TTPComLtd.
|Adventure
|
|J2ME<br/>-------Mophun
|[https://web.archive.org/web/20040413095017/http://www.9dots.net/games/game.php?view_game_id=6]
|-
|Classic Rally
|
|TTPComLtd.|TTPComLtd.
|Racing
|
|
|Hailstorm
|TTPComLtd.
|Maze
|
|2002
|Spark Creative SARL
|TTPComLtd.
|Adventure
|
|J2ME<br/>-------Mophun<br/>-------ExEn
|[https://web.archive.org/web/20040426073157/http://www.9dots.net/games/game.php?view_game_id=8]/[http://web.archive.org/web/20040101162545/http://spark-ent.com/]
|-
|Fillip in Savannah Adventure
|
|TTPComLtd.|TTPComLtd.
|Platformer
|Embedded with Pre-installed in Panasonic G51 handset
|
|[https://web.archive.org/web/20040206002511/http://www.9dots.net/games/game.php?view_game_id=3]
|
|Almost Alien
|TTPComLtd.
|Racing<br/>Platformer
|
|
|Spark Creative SARL
|TTPComLtd.
|Racing
|
|Hugo and the Evil Mirror
|
|ITE GamesInteractive Television Entertainment|TTPComLtd.
|Platformer
|Based on GBA Portgame/port
|Mophun
|[https://web.archive.org/web/20040413092343/http://www.9dots.net/games/game.php?view_game_id=11]
|Hurrican Space Fighters
|
|TTPComLtd.|TTPComLtd.
|Shooter
|
|
|
|TTPComLtd.
|Platformer
|Based on GBA Portgame/port
|
|-
|
|Progressive Media ApS
|TTPComLtd.
|Puzzle
|
|
|Tunafish Technologies
|TTPComLtd.
|Platformer
|
|
|Tunafish Technologies
|TTPComLtd.
|Puzzle
|
|
|Progressive Media ApS
|TTPComLtd.
|Puzzle
|Similar to Soko-Ban|J2ME<br/>------Mophun
|[https://web.archive.org/web/20040413093321/http://www.9dots.net/games/game.php?view_game_id=2]
|-
|2002
|Hailstorm
|TTPComLtd.
|Maze
|embedded Embedded with Innostream i1000 handset
|
|[https://web.archive.org/web/20040413092403/http://www.9dots.net/games/game.php?view_game_id=12]
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