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|title =  
 
|title =  
 
|image = WGE_logo.png
 
|image = WGE_logo.png
|imagecaption = WGE was a mobile gaming engine used on mobile devices. TTPCom is now sold by Motorola.
+
|imagecaption = WGE was a gaming engine used on mobile devices. It was designed by TTPcom.
|imagewidth = 290
+
|logowidth = 350
|developer = TTP Communications Ltd.
+
|developer = TTPCom Ltd.
 
|type = Mobile Gaming Engine
 
|type = Mobile Gaming Engine
 
|generation = 5th generation
 
|generation = 5th generation
 
|release = early-2000
 
|release = early-2000
|discontinued = 2003
+
|discontinued = 2003~
|website = [https://web.archive.org/web/20050412234041/http://www.ttpcom.com TTPCom.com]
+
|website = [https://www.ttpcom.com TTPcom.com]
 +
|predecessor =
 +
|successor =
 
|emulated = {{✗}}
 
|emulated = {{✗}}
 
}}
 
}}
  
<span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.6px; -webkit-text-stroke-color: black;">Wireless Graphics Engine</span> (also known as <i>WGE</i>) was Wireless Game Engine and a micro footprint software based platform, developed by British software company TTP Communications Limited in early-2000. It was the first platform/engine to enable high quality games using 2D with 3D graphics or sound effects and melodies to be integrated.
+
<b>Wireless Graphics Engine</b> (also known as WGE) was versatile Wireless Game Engine and a micro footprint software platform, which turns mobile phones into handheld games consoles. It was the first platform to enable high quality games using 2D graphics and sound to be integated, developed by TTPCom in early-2000s. TTPCom is now sold by Motorola.
  
 
==Overview==
 
==Overview==
WGE was a mobile game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. <ref>WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks.</ref> WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than [[Mophun]], but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities. LG Electronics and Innostream are the first customers to use games created in the WGE environment on their phones.
+
WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than [[Mophun]], but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities.
 +
The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience.
  
TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.
+
==WGE API==
 
 
The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE is one of three applications that run on the WGE platform. The other two applications are M-WGE and J-WGE. M-WGE enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE accelerates standard Java games for a considerably better user experience.
 
 
 
{{reflist}}
 
 
 
<br/>
 
<b>API</b>
 
<br/>
 
 
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages.  
 
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages.  
  
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* WGE Download which handles OTA download, security verifications and MMI integration.
 
* WGE Download which handles OTA download, security verifications and MMI integration.
 +
 +
WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.
  
 
==Emulator==
 
==Emulator==
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==Download==
 
==Download==
WGE was a mobile gaming platform, it had cellphone based games, which have been lost over time and are extremely hard to find. All games have been lost. If you have an old mobile phones that supports WGE and has the games pre-installed, then you can dump that games somehow.
+
WGE was an engine that was a collection of old games, which have been lost over time and are hard to find. All games have been lost in the current time. If you find an old mobile that supports WGE and has the game pre-installed, then you can dump that game somehow.
  
 
==Screenshots==
 
==Screenshots==
{|class="wikitable"
 
|-
 
|[[File:Classic_Rally_1.gif|190px|link=]]
 
|[[File:Classic_Rally_2.gif|190px|link=]]
 
|}
 
 
{|class="wikitable"
 
|[[File:GT_Racing_1.gif|190px|link=]]
 
|[[File:GT_Racing_2.gif|190px|link=]]
 
|[[File:GT_Racing_3.gif|190px|link=]]
 
|}
 
  
{|class="wikitable"
+
==WGE supported devices==
|[[File:Fillip_in_Savannah_Adventure.gif|190px|link=]]
 
|[[File:Bomb_Jack.gif|190px|link=]]
 
|[[File:Asteroids.gif|190px|link=]]
 
|[[File:Hugo_Mirror_1.gif|190px|link=]]
 
|[[File:Hugo_Mirror_2.gif|190px|link=]]
 
|}
 
 
 
==List of WGE supported devices==
 
 
{|class="wikitable mw-sortable" width="400px"
 
{|class="wikitable mw-sortable" width="400px"
 
|-
 
|-
 +
|<b>Developer</b>
 
|<b>Mobiles (Devices)</b>
 
|<b>Mobiles (Devices)</b>
|<b>Brand</b>
 
|<b>J2ME support</b>
 
|<b>Downloadable</b>
 
|<b>Pre-installed</b>
 
 
|<b>Description</b>
 
|<b>Description</b>
 
|-
 
|-
|B'ngo<ref><small>TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Compatible with C++ and Java games support (Java in high-end product and mandatory for a mobile phone designed almost exclusively to serve as a game console).
+
|TTPcom (Japan)
 +
|B'ngo<ref><small>TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Java™ support (mandatory for a mobile phone designed almost exclusively to serve as a game console).
 
<br/>
 
<br/>
 +
- 6 Embedded high-quality multi-player colour games<br/>
 +
- Compatible with C++ and Java games (Java in high-end product)<br/>
 
- Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience<br/>
 
- Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience<br/>
- Digital Rights Management (DRM) software to protect gaming<br/>
+
- Digital Rights Management (DRM) software to protect gaming and musical content<br/>
- ARM7 microprocessor<br/>
+
- Bluetooth™ / GPRS
- Resolution: 176x220
 
 
</ref></small>
 
</ref></small>
|TTPcom (Japan)
+
|B'ngo (pronounced BINGO) is a console-style games player as well as a fully-featured mobile phone with both Bluetooth and GPRS functionality allowing multiplayer games between 8 players.
|?
 
|?
 
|6 Embedded high-quality multiplayer games
 
|B'ngo (pronounced BINGO) is a console-style game player and fully-featured mobile phone with both Bluetooth and GPRS functionality.
 
 
|-
 
|-
|TCL 718
+
|TCL
|TCL Mobile China Ltd.
+
|718
|✗
 
|
 
|
 
 
|
 
|
 
|-
 
|-
 +
|Panasonic
 
|G51
 
|G51
|Panasonic
+
|Embedded WGE games.
|✗
 
|
 
|Fillip in Savannah Adventure
 
|
 
|-
 
|i-1000
 
|Innostream
 
|✗
 
|
 
|Trapped!
 
|It is the first commercially available handset with embedded WGE games.
 
 
|-
 
|-
|i-2000
 
 
|Innostream
 
|Innostream
|
+
|i-1000<br/>i-2000<br/>i-2100<br/>[https://web.archive.org/web/20031205162853/http://www.9dots.net/pdfs/innostream_whatmobile.pdf i-188]<br/>INNO 30<br/>INNO 55<br/>INNO 89<br/>INNO 90
|
+
|The Innostream i1000 is the first commercially available handset with embedded WGE games.<br/>The Innostream INNO-90 support downloadable WGE games.
|
 
|
 
|-
 
|i-2100
 
|Innostream
 
|✗
 
|
 
|
 
|
 
|-
 
|i-188
 
|Innostream
 
|✗
 
|
 
|
 
|[https://web.archive.org/web/20031205162853/http://www.9dots.net/pdfs/innostream_whatmobile.pdf i-188 information]
 
|-
 
|INNO 30
 
|Innostream
 
|✗
 
|
 
|
 
|
 
|-
 
|INNO 55
 
|Innostream
 
|✗
 
|
 
|
 
|
 
|-
 
|INNO 89
 
|Innostream
 
|✗
 
|
 
|
 
|
 
|-
 
|INNO 90
 
|Innostream
 
|✗
 
|✓
 
|
 
 
|}
 
|}
  
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==List of WGE Games==
 
==List of WGE Games==
There are only 22+ known games, in which [https://web.archive.org/web/20040413093122/http://www.9dots.net/games/ 19] have been released, 2 are unknown to have been released, 1 are unreleased.
+
There are 30+ known games, in which [https://web.archive.org/web/20040413093122/http://www.9dots.net/games/ 29] have been released, 1 are unknown to have been released, 1 are unreleased.
  
 
{|class="wikitable" width="700px"
 
{|class="wikitable" width="700px"
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! class=sortable | Genre(s)
 
! class=sortable | Genre(s)
 
! class=sortable | Note(s)
 
! class=sortable | Note(s)
! class=sortable | Other platform(s)
+
! class=sortable | Ports
! class=sortable | <abbr title="Reference(s)">Ref.</abbr>
+
! class=sortable | {{abbr|Ref.|Reference(s)}}
 
|-
 
|-
 
|Asteroids
 
|Asteroids
 
|
 
|
 
|Tunafish Technologies
 
|Tunafish Technologies
|TTPCom Ltd.
+
|TTPCom
 
|Arcade<br/>Shooter
 
|Arcade<br/>Shooter
 
|
 
|
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|
 
|
 
|Hailstorm
 
|Hailstorm
|TTPCom Ltd.
+
|TTPCom
 
|Puzzle
 
|Puzzle
 
|
 
|
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|
 
|
 
|Aqua Pacific
 
|Aqua Pacific
|TTPCom Ltd.
+
|TTPCom
 
|Sports
 
|Sports
 
|
 
|
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|
 
|
 
|Unwired Factory
 
|Unwired Factory
|TTPCom Ltd.
+
|TTPCom
 
|Puzzle
 
|Puzzle
 
|
 
|
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|
 
|
 
|Kiloo ApS
 
|Kiloo ApS
|TTPCom Ltd.
+
|TTPCom
 
|Racing
 
|Racing
 
|
 
|
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|-
 
|-
 
|Bomb Jack
 
|Bomb Jack
|2002
+
|
|Elite Systems Ltd.
+
|Elite
|TTPCom Ltd.
+
|TTPCom
 
|Adventure
 
|Adventure
 
|
 
|
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|Classic Rally
 
|Classic Rally
 
|
 
|
|TTPCom Ltd.
+
|TTPCom
|TTPCom Ltd.
+
|TTPCom
 
|Racing
 
|Racing
 
|
 
|
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|
 
|
 
|Hailstorm
 
|Hailstorm
|TTPCom Ltd.
+
|TTPCom
 
|Maze
 
|Maze
 
|
 
|
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|-
 
|-
 
|Dragon Tale
 
|Dragon Tale
|2002
+
|
|Spark Creative S.A.R.L.
+
|Spark Ent
|TTPCom Ltd.
+
|TTPCom
 
|Adventure
 
|Adventure
 
|
 
|
|Mophun<br/>ExEn
+
|
|[https://web.archive.org/web/20040426073157/http://www.9dots.net/games/game.php?view_game_id=8]<br/>[http://web.archive.org/web/20040101162545/http://spark-ent.com/]
+
|[https://web.archive.org/web/20040426073157/http://www.9dots.net/games/game.php?view_game_id=8]
 
|-
 
|-
 
|Fillip in Savannah Adventure
 
|Fillip in Savannah Adventure
|2003?
+
|
|TTPCom Ltd.
+
|TTPCom
|TTPCom Ltd.
+
|TTPCom
 
|Platformer
 
|Platformer
|Pre-installed in Panasonic G51
+
|Embedded with Panasonic G51 handset
 
|
 
|
 
|[https://web.archive.org/web/20040206002511/http://www.9dots.net/games/game.php?view_game_id=3]
 
|[https://web.archive.org/web/20040206002511/http://www.9dots.net/games/game.php?view_game_id=3]
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|
 
|
 
|Almost Alien
 
|Almost Alien
|TTPCom Ltd.
+
|TTPCom
 
|Racing<br/>Platformer
 
|Racing<br/>Platformer
 
|
 
|
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|-
 
|-
 
|GT Racing
 
|GT Racing
|2002
+
|
|Spark Creative S.A.R.L.
+
|Spark Ent
|TTPCom Ltd.
+
|TTPCom
 
|Racing
 
|Racing
 
|
 
|
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|-
 
|-
 
|Hugo and the Evil Mirror
 
|Hugo and the Evil Mirror
|2002
+
|
|Interactive Television Entertainment
+
|ITE Games
|TTPCom Ltd.
+
|TTPCom
 
|Platformer
 
|Platformer
|GBA port
+
|GBA Port
 
|Mophun
 
|Mophun
 
|[https://web.archive.org/web/20040413092343/http://www.9dots.net/games/game.php?view_game_id=11]
 
|[https://web.archive.org/web/20040413092343/http://www.9dots.net/games/game.php?view_game_id=11]
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|Hurrican Space Fighters
 
|Hurrican Space Fighters
 
|
 
|
|TTPCom Ltd.
+
|TTPCom
|TTPCom Ltd.
+
|TTPCom
 
|Shooter
 
|Shooter
 
|
 
|
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|
 
|
 
|
 
|
|TTPCom Ltd.
+
|TTPCom
 
|Platformer
 
|Platformer
|GBA port
+
|GBA Port
 
|
 
|
 
|-
 
|-
 
|Progressive Pinball: The Vikings
 
|Progressive Pinball: The Vikings
|2002
+
|
 
|Progressive Media ApS
 
|Progressive Media ApS
|TTPCom Ltd.
+
|TTPCom
 
|Puzzle
 
|Puzzle
 
|
 
|
|Mophun
+
|
 
|[https://web.archive.org/web/20040413093438/http://www.9dots.net/games/game.php?view_game_id=19]
 
|[https://web.archive.org/web/20040413093438/http://www.9dots.net/games/game.php?view_game_id=19]
 
|-
 
|-
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|
 
|
 
|Tunafish Technologies
 
|Tunafish Technologies
|TTPCom Ltd.
+
|TTPCom
 
|Platformer
 
|Platformer
 
|
 
|
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|
 
|
 
|Tunafish Technologies
 
|Tunafish Technologies
|TTPCom Ltd.
+
|TTPCom
 
|Puzzle
 
|Puzzle
 
|
 
|
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|-
 
|-
 
|Sheep Mania
 
|Sheep Mania
|2002
+
|
 
|Progressive Media ApS
 
|Progressive Media ApS
|TTPCom Ltd.
+
|TTPCom
 
|Puzzle
 
|Puzzle
|Similar to Soko-Ban
+
|
 
|J2ME<br/>Mophun
 
|J2ME<br/>Mophun
 
|[https://web.archive.org/web/20040413093321/http://www.9dots.net/games/game.php?view_game_id=2]
 
|[https://web.archive.org/web/20040413093321/http://www.9dots.net/games/game.php?view_game_id=2]
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|2002
 
|2002
 
|Hailstorm
 
|Hailstorm
|TTPCom Ltd.
+
|TTPCom
 
|Maze
 
|Maze
|Embedded with Innostream i1000
+
|embedded with Innostream i1000 handset
 
|
 
|
 
|[https://web.archive.org/web/20040413092403/http://www.9dots.net/games/game.php?view_game_id=12]
 
|[https://web.archive.org/web/20040413092403/http://www.9dots.net/games/game.php?view_game_id=12]
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==External link==
 
==External link==
 
* [http://form-grafik.dk/illustration/flair-games flair-games]
 
* [http://form-grafik.dk/illustration/flair-games flair-games]
* [http://www.3gpp.org/ftp/tsg_t/WG2_Capability/TSGT2_16_SophiaAntipolis/Docs/T2-020084%2520(WGE%2520General).pdf WGE documents]
 
  
 
==See also==
 
==See also==
 +
* [[Mophun]]
 
* [[ExEn]]
 
* [[ExEn]]
* [[Mophun]]
 
* [[Cellphone emulators]]
 
[[Category:Software‏]]
 

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