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Vsync

13 bytes added, 22:36, 2 July 2019
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This method readjusts audio input rate on the fly to avoid having the audio buffers overrun or underrun due to timing imperfections, which keeps Vsync running smoothly. The amount of adjustment is determined by the dynamic rate control delta, which is usually set at 0.5% by default which is thought to be inaudible to the human ear. Combined with Static Rate Control at startup, this can allow emulation to be almost perfectly synchronized to your display without requiring extremely exact system timing information.
This method is only known to be implemented in [[nemulator]] and [[RetroArch]].
==Hard GPU Sync==
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