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Virtual reality

6,193 bytes added, 22 March
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Comparison
==Overview==
Virtual While virtual reality is still in continues to evolve, its early days. All integration with applications (such as like emulators) that want to support a VR headset have faces challenges due to deal with different disparate APIs, controls , and sensors unique to each platformacross platforms. This will hopefully get better now that However, the advent of [[Wikipedia:OpenXR|OpenXR]] has been releasedheralds potential solutions to these fragmentation issues. OpenXR is an open and royalty-free standard from Developed by Khronos (, the organization behind renowned open standards such as like OpenGL and Vulkan) that will act as a middle man between , OpenXR presents an open and royalty-free standard poised to unify VR/and AR hardware of all sorts with the purpose . Serving as an intermediary layer, OpenXR aims to solve streamline VR/AR fragmentation. This will hopefully make it possible to implent VR code once with the OpenXR API and have it compatible with all current and future VR development by enabling compatibility across various headsets. If Successful adoption of OpenXR succeeds, holds promise for simplifying VR support in more regular mainstream emulators is much more likely, potentially facilitating universal compatibility across current and future VR devices.
==Emulators with VR support==
! scole="col"|Operating System(s)
! scole="col"|Latest version
! scole="col"|Headset(s)<ref group=N>These are the officially supported headsets for an emulator. If an emulator only support Oculus/Meta headsets then you can try using [https://github.com/LibreVR/Revive ReVive], which let's you play Oculus/Meta-exclusive software on other headsets such as HTC Vive or Valve Index.</ref>
! scole="col"|VR<ref group=N>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref>
! scole="col"|3D<ref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset. If an emulator only supports 3D and doesn't support VR, you can try using [https://store.steampowered.com/app/457550/Bigscreen_Beta/ Bigscreen] (or a similar application) on PC and enable SBS3D mode to show SBS content in your VR headset.</ref>
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
|[[Nintendo Entertainment System emulators|NES]]
|align=left|{{Icon|Windows}}
|[[3dSen#Download|{{3dSenVRVer3dSenVer}} ($)]]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
|align=left|{{Icon|Windows}}
|[https://dolphinvr.wordpress.com/downloads/ 5.0-250]<br /><small>(2016-06-13)</small>
|HTC Vive, Oculus Rift
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}
|[https://github.com/exokitxr/emukit Git]
|?
|{{? }}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>|[[Commodore 64 emulators|C64]]|align=left|{{Icon|Windows}}|[https://github.com/petermg/RiftS-C64VR/releases 1.0]<br /><small>2021-09-22</small>|Oculus Rift/Rift S, WindowsMR/SteamVR using [https://github.com/LibreVR/Revive ReVive]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{TBD}}|-|[https://forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR]<br/><small>(2015 fork)</small>
|[[PlayStation Portable emulators|PSP]]
|align=left|{{Icon|Windows}}
|[https://drive.google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1]<br /><small>‎(2015-10-17)</small>
|Oculus Rift
|{{✓}} ||{{✓}} ||{{? }}||{{✗}} ||{{TBD}}
|-
|[[Citra]]
|[https://citra-emu.org/download/ Nightly]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{}} ||{{TBD}}
|-
|[[Dolphin]]
|[https://github.com/CarlKenner/decaf-emu/tree/VR Git]
|Oculus Rift
|{{? }}||{{? }}||{{✓}} ||{{✗}} ||{{✗}}
|-
|[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork]
|N/A
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{? }}||{{✗}} ||{{✗}} |-!colspan="10"|Standalone / Mobile / ARM|-|[https://github.com/amwatson/CitraVR CitraVR]|[[Nintendo 3DS emulators|3DS]]|align=left|{{Icon|Android}}|[https://github.com/amwatson/CitraVR/releases/latest 0.3.2]|Oculus/Meta Quest|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://github.com/CidVonHighwind/VirtualBoyGo VirtualBoyGo]|[[Virtual Boy emulators|VB]]|align=left|{{Icon|Android}}|[https://sidequestvr.com/app/125/virtualboygo 1.5.1 SideOculus/Meta Quest]<br />[https://github.com/CidVonHighwind/VirtualBoyGo/releases 1.5.1 APK]|Oculus/Meta Quest, Oculus Go|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[PPSSPP]]<br /><small>PPSSPP VR (2022- build)</small>|[[PlayStation Portable emulators|PSP]]|align=left|{{Icon|Android|iOS}}|[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]<br />[https://sidequestvr.com/app/12379/ppsspp-vr SideQuest]|Oculus/Meta Quest, Pico, Google Cardboard|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
!colspan|[https://www.youtube.com/watch?v=c4faL1G1St4 WinlatorXR]|[[POS_(Pong_Consoles)_CPUs_and_Other_Chips|Win]] |align=left|{{Icon|Android}}|[https://drive.google.com/file/d/1hG9Ks-kb4WeCOLyLo59drHhlX-IC4Gnm/view?usp=drivesdk Test APK]|Oculus/Meta Quest|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}|-|[https://hora.ng/gb/ GameBov]|[[Game Boy/Game Boy Color emulators|GB/C]]|align="10"left|Mobile {{Icon|Android}} |[https:/ ARM/sidequestvr.com/app/1199/gamebov 0.13 SideQuest]<br />[https://www.dropbox.com/s/f8tydat68svzkkx/GameBovOculusQuestGo0.13.apk?dl=0 0.13 APK]|Oculus/Meta Quest, Oculus Go|{{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{TBD}}|-|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>|[[Commodore 64 emulators|C64]]|align=left|{{Icon|Android}}|[https://sidequestvr.com/app/3820/real-commodore-64-virtually Quest-ver.] <small>(2021-12-28)</small><br />[https://sidequestvr.com/app/1036/oculus-go-only-real-commodore-64-virtually Go-ver.] <small>(2021-05-31)<br />[https://github.com/petermg/QuestC64VR/releases Quest APK] (2021-09-22)<br />[https://github.com/petermg/VRC64/releases APK] (2020-05-20)</small>|Oculus/Meta Quest, Oculus Go, Gear VR, possible others<ref group=N>Real Commodore 64 might also work on DayDream and Cardboard. Requires 3DoF controller.</ref>|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{TBD}}
|-
|[[ePSXe]]
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}} ($)]
|Google Cardboard
|{{? }}||{{? }}||{{✗}} ||{{✓}} ||{{TBD}}
|-
|FPse
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}} ($)]
|Oculus, GearVR, Google Cardboard, Homido, etc.
|{{? }}||{{? }}||{{✗}} ||{{✓}} ||{{TBD}}<!-- Seems inactive
|-
|GVRgb
|[[Game Boy/Game Boy Color emulators|GB/C]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB|N/A|Game room simulation]
|Oculus, GearVR, Google Cardboard, Homido, etc.
|? ||? ||? ||?-->|-|[[PPSSPP]]|[[PlayStation Portable emulators|PSP]]|align=left|{{Icon|Android?}} {{Icon|iOS}}|[http://buildbot.orphis.net/ppsspp/ {{PPSSPPVer?}}]|Google Cardboard|? ||? ||{{?}} ||{{?}} ||{{TBD}}
|-
|[[RetroArch]]
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
|?
|{{? }}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|[[Dolphin]]
|[https://dolphin-emu.org/download/ Dev]
|Google Cardboard
|{{? }}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|[https://gp2x.org/android/vrmame/ VR MAME]
|[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1]
|Google Cardboard
|{{? }}||{{? }}||{{? }}||{{✗}} ||{{TBD}}
|-
|[https://gp2x.org/android/vrvice/ VR VICE]
|[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3]
|Google Cardboard
|? ||? ||{{✓}} ||{{✗}} ||{{TBD}}|-!colspan="10"|Standalone|-|[https://github.com/amwatson/CitraVR CitraVR]|[[Nintendo 3DS emulators|3DS]]|align=left|{{Icon|Android}}|[https://github.com/amwatson/CitraVR/releases/latest 0.3.2]|Oculus Quest|{{✓}} ||{{✓}} ||{{✓}} ||{{✓?}} ||{{✓}}|-|VirtualBoyGo|[[Virtual Boy emulators|VB]]|align=left|{{Icon|Android}}|[https://github.com/CidVonHighwind/VirtualBoyGo 1.3.1]|Oculus Quest, Oculus Go|? ||? ||{{✓}} ||{{✗}} ||{{TBD}}|-|VRC64|[[Commodore 64 emulators|C64]]|align=left|{{Icon|Android}}|[https://github.com/petermg/VRC64 1.1]|Oculus Quest, Oculus Go|{{✓}} ||{{✗}} ||? ||{{✗}} ||{{TBD}}
|-
|GearboyVR
|[https://github.com/CidVonHighwind/GearboyVR 1.0]
|Oculus Go
|{{? }}||{{? }}||{{✓}} ||{{✗}} ||{{TBD}}
|-
|NES SPACE
|align=left|{{Icon|Android}}
|[https://chesstar.itch.io/nes-space 2020.1023 ($)]
|Oculus /Meta Quest
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|PPSSPP VR
|[[PlayStation Portable emulators|PSP]]
|align=left|{{Icon|Android}}
|[https://sidequestvr.com/app/12379/ppsspp-vr 1.16.5]
|Oculus Quest
|{{?}} ||{{?}} ||{{?}} ||{{?}} ||{{TBD}}
|}
<references group=N/>
;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io.
;[[Dolphin]]: The standard Dolphin emulator has long supported Stereoscopic 3D video output, offering various modes including Side-by-Side, anaglyph, top-and-bottom, 3D Vision output, and passive stereoscopic displays. For VR headset use, opt for side-by-side output. On PC, platforms like [https://bigscreenvr.com/ Bigscreen] enable SBS3D mode for seamless integration with VR headsets, while Android users can enjoy immediate compatibility. Although an OpenXR implementation for full VR support was in progress from October 2019, it wasn't ultimately merged; more details can be found in [https://github.com/dolphin-emu/dolphin/pull/8380 this pull request]. In 2024, a fresh attempt to implement OpenXR support is underway [https://github.com/dolphin-emu/dolphin/pull/12564 in this pull request], this time focusing on Meta Quest support. :;[[Dolphin VR]]: A legacy VR fork maintained by [https://github.com/CarlKenner/ CarlKenner] (AKA also known as [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). , Dolphin VR offers immersive experiences for 3D Games can be played in Virtual Reality games with accurate life-size scalescaling, full FOV, a 3D HUD, independent aiming, and the ability to free look aroundcapabilities. It also supports playing 2D Games can be played games on a life-size virtual screen at the with correct angleangles, sometimes even in 3D. Supports Compatible with Wii, GameCube , and Nintendo 64 Virtual Console games. There are also romhacks that can be used to make games more , Dolphin VR friendlyextends its functionality with ROM hacks, an example being this such as the [https://www.dsogaming.com/news/you-can-now-play-the-legend-of-zelda-ocarina-of-time-in-vr-first-person-mode-on-the-pc/ Ocarina of Time romhack]. For more info check out detailed setup instructions and further information, consult the [https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], [https://www.reddit.com/r/Dolphin_VR/ Dolphin_VR subreddit] , and this the [https://docs.google.com/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet]. ;[[PPSSPP]]: Offers VR support on ARM platforms, including Android, iOS, and standalone devices like Meta Quest and Pico. PC VR support is anticipated for future releases. :;PPSSPP VR (2022- build): This official VR build is tailored for standalone headsets such as Quest and Pico. :;PPSSPP VR (2015 fork): An old VR fork for Oculus Rift by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet]. ;[[Citra]]: Regular Citra integrated support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. With this setup, users can experience games in 3D on various platforms such as VR headsets, 3D TVs, monitors, or projectors. To view SBS content with a VR headset, applications like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. :;CitraVR: a VR fork designed for playing in 3D on Meta Quest devices. It is a GPL-licensed, engineless OpenXR application, allowing for compatibility with Meta Quest 2, Meta Quest Pro, and Meta Quest 3. The project focuses on stereoscopic rendering, broad controller support, and features a large, movable/resizable screen. CitraVR is fully independent of the Meta SDK and is actively being improved over time. For installation instructions, game compatibility, known issues, and support, visit [https://github.com/amwatson/CitraVR the official CitraVR GitHub page].
;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation.
;Emukit VR: Web based N64 & PSX emulation in 3D.
 
;PPSSPP VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet].
 
;Citra: Regular Citra merged support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. This should make it possible to view the game in 3D with a VR headset, 3D TV, 3D monitor or 3D projector. For a VR headset, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. This shouldn't be confused with "CitraVR" project though.
;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand.
 
;Dolphin: Regular Dolphin has had support for Stereoscopic 3D video output for a long time.<ref name="dolphin3d">https://dolphin-emu.org/blog/2015/05/13/a-second-perspective/</ref> There are support for Side-by-Side, anaglyph, top-and-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away. As of October 2019 an OpenXR implementation for full VR support is being worked on, see this [https://github.com/dolphin-emu/dolphin/pull/8380 pull request] for more info.
;[[RPCS3]]:Added support for PlayStation 3D on March 7, 2020<ref name="rpcs3">https://twitter.com/rpcs3/status/1236296783594229762</ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset.
==VR game room simulations==
[[File:EmuVR rooms.gif|thumb|298px|EmuVR rooms]]
A VR game room simulation provides a virtual [https://www.emuvr.net/wiki/Customization#Posters customizable] game roomenvironment; within that room environment there are cartridges, CD/DVDs and VHS tapes with various [[https://docs.google.com/spreadsheets/d/1RdMTzZhVW811lTHfKmAZvux2Z_tLdwU4PazVHytpLXg/edit#gid=604246325 artworks (CD/DVD covers, cartridge/VHS labels etc.)Home_Media_Player|home media]], arcade machines, VCD/DVD/VHS player, personal computers or home consoles connected to virtual CRT screens entertainment and game content that the user can interact with as they would a real-life TV.
{| class="wikitable sortable" style="text-align:center;"
|-
|[http://www.emuvr.net/ EmuVR]
|[[RetroArch|Multi-system]]<br/><small>Libretro</small>
|align=left|{{Icon|Windows}}
|[https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.0.11]<br /><small>(2022-12-24)</small>
|[https://www.emuvr.net/wiki/Customization#Posters Customizable] room
|Oculus Rift, Oculus Link (Quest with PCVR), Valve Index, HTC Vive, WindowsMR, and your 2D monitor
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[https://curifab.itch.io/age-of-joy AGE of Joy]
|[[Multi-system emulators|Multi-system]]
|align=left|{{Icon|WindowsAndroid}}|0.4.0<br />[https://curifab.itch.io/age-of-joy itch.io], [https://sidequestvr.com/app/11839/age-of-joy-a-retro-arcade-gallery-experience-in-vr SideQuest], [httphttps://wwwgithub.emuvrcom/curif/AgeOfJoy-2022.net1/beta Betareleases GitHub]|Customizable roomRetro arcade gallery|HTC Vive, Oculus Rift, WindowsMR/Meta Quest 2|{{}} ||? {{✓}} ||{{✓}} ||{{✓}}
|-
|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon]
|-
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics]
|[[Sega Genesis emulators|Sega Mega Drive/<br>Genesis]]
|align=left|{{Icon|Windows|Linux}}
|[https://store.steampowered.com/app/34270/ Steam ($)]
|Valve Index, HTC Vive, Oculus Rift
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR]
|[[Multi-system emulators|Multi-system]]
|align=left|{{Icon|Android}}
|N/A
|90's game room
||Oculus Quest, Oculus Go
|? ||? ||{{✗}} ||{{✗}}
|-
|[https://towerunite.com/#/ Tower Unite]
|All kind of game room
||Valve Index
|{{? }}||{{✗}} ||{{✓}} ||{{✓}}|-|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR]|[[Multi-system emulators|Multi-system]]|align=left|{{Icon|Android}}|N/A|90's game room||Oculus/Meta Quest, Oculus Go|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|}
===Comparison===
;EmuVR:Based on Unity engine (and uses/requires specific [[RetroArch]] version, [https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.7.5 at the moment])but it doesn't require VR headset and controller. Step into your customizable virtual bedroom with EmuVR and experience your collection just like in real life: Pick up, open case/box and insert discs, tapes, floppy disks, casettes or cartridges into your chosen systemwith their artworks (Box covers, CD/DVD covers, cartridge/VHS labels etc)[https://docs.google.com/spreadsheets/d/1RdMTzZhVW811lTHfKmAZvux2Z_tLdwU4PazVHytpLXg/edit#gid=604246325][https://archive.org/details/emuvr-ugc]. Connect virtual cables, power on your devices, and enjoy your games, music or movies on a simulated displayenvironment. Plug your virtual computer into the simulated display, fire up your handheld, or even feed a virtual coin into an arcade machine or pinball table. Relax with a virtual magazine, book, manual or manual. EmuVR also supports even box games and card games with your friends thanks to [https://www.emuvr.net/wiki/Netplay netplay] support so you can enjoy your virtual room with friendsother people. Keep in mind that you don't need VR headset and controller to experience this simulation (any kind Besides all of [[Displays|display]], keyboard and mouse supported). Besidesthese, the latest update (v1.0.12) introduces exciting "User Generated Content" (UGC) support, which means you can now create and enjoy custom assets and mods created by the community.[https://youtuwww.youtube.com/@TRIKCSTER/search?query=emuvr][https://www.youtube.com/@Mastertronic76/search?query=EmuVR][https://www.youtube.becom/6WvnZ21aczg@justloaf1188]
:;Limitations;
:*There is a It has [https://www.emuvr.net/wiki/Settings#Screen_Space_Reflections Screen Space ReflectionReflections] support but Ray Tracing do NOT supported at the moment. You can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade if you have a powerful GPU.[https://www.youtube.com/watch?v=otNKBqxOLPE][https://www.youtube.com/watch?v=snBg45ES-II]:*Due to limitations, visual Visual achievement notifications are not currently displayed within EmuVR despite RetroAchievements integration via RetroArch. However, achievements are still unlocked and tracked through RetroArch while using EmuVR (according to some user reports it doesn't unlock any achievements). Future development might enable on-screen notifications within EmuVR[https://discord.com/channels/494312532782088203/497454201266372628/1051741181731680306].:*As mentioned above, EmuVR relies due to its reliance on RetroArch so its , EmuVR's simulated system support is currently limited to the libretro cores. However, you can break this limitation by using the [[Shader_Presets#WindowCast_for_Libretro WindowCast libretro core]], though it requires additional setup This means that any limitations inherent to these cores (such as using capture software like OBS, obviously this can limited system support OR hardware feature emulation capabilities compared to standalone versions of those cores) might also be complex and require extra effortpresent within EmuVR.Such great example for this is media playback capabilities:*As mentioned above, while movies and video content /videos supported through retroarch's ffmpeg/ffplay core[https://docs.libretro.com/library/ffmpeg/ retroarch's ffmpeg core][https://www.emuvr.net/wiki/Playing_Videos_and_Music], but due to ffmpeg[[Wikipedia:Comparison_of_video_player_software#Optical_media_ability|ffplay's limited format support ]] there is no optical disc image or raw disc image support so naturally and there is no [[Home_Media_Player#Media_player_software|interactive media content support]] (such as menu support and or [[Home_Media_Player#Interactive_media|FMV/interactive movie]] games). Another example for this limitation is libretro's FFmpeg core lack of support for .m3u[https://docs.libretro.com/library/ffmpeg/#extensions], so there is no support for playlists either[https://forums.libretro.com/t/ffmpeg-core-is-it-possible-to-use-a-playlist/20716]. Fortunately, you can bypass these limitations just by using the [[Shader_Presets#WindowCast_for_Libretro|WindowCast libretro core]], though it requires additional setup such as using capture software like OBS, obviously this can be quite complex and require extra effort[https://youtu.be/0sRpflSb4j4?t=673]. Also you can use [[Home_Media_Player#Emulators|some of the libretro cores]] for optical media ability.
:*Check it out [https://discord.com/channels/494312532782088203/1187184049337405521 EmuVR's ugc-share discord channel] for various content/mods and assets created by the community. Please note that UGC support is currently in preview state[https://discord.com/channels/494312532782088203/496731013217779712/1189136501955633172][https://www.reddit.com/r/virtualreality/comments/19de6mf/what_happened_to_emuvr/], you need [https://youtu.be/QFNwTIkXznw WIGU] (which is based on [https://github.com/LavaGang/MelonLoader MelonLoader]) for injecting custom assets to Unity engine-based EmuVR.
:*Keep in mind that there is already a [https://www.emuvr.net/wiki/FAQ#Frequently_Requested_Features frequently requested features page] for EmuVR.
;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs].
;SEGA Mega Drive and Genesis Classics:Segas Sega's official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators. ;Tower Unite:Tower Unite is a community-based virtual world party game with online games.It features [[libretro]] emulation [https://forums.pixeltailgames.com/t/emulation-with-libretro-tower-unite/46512 support],allowing for emulators to be played within Tower Unite's Plaza and Condos.::Currently the libretro content has two sections::*The Plaza section where you can run supported cores anytime,anywhere using equipped handheld styled libretro items.Tower Unite does not restrict cores from using specific libretro items, so it is possible to run all supported cores in handheld models, including arcade, console.:*The Codons section where you can bulid your personalize game room by placing various arcade, console, and computer styled libretro items and loading them with games.This setup can be shared with Tower Unite's online visitors(But not the handheld model's settings, which are personally exclusive). In this mode, your Condos runs like a configured libretro front-end as long as the same rom file exists locally for the visitor.
;Tower Unite==Resources==* [https:Tower Unite is a community//www.reddit.com/r/Emulationonquest/ r/Emulationonquest/] -based virtual world party game with online gamesA subreddit for discussion of standalone emulators and ports, for Meta/ Oculus Quest 1/2/3 and Pro in Virtual Reality.It features * [[libretrohttps://www.reddit.com/r/Dolphin_VR/ r/Dolphin_VR/]] emulation - Subreddit for Dolphin VR.* [https://forumswww.pixeltailgamesreddit.com/tr/CitraVR/ r/emulationCitraVR/] -withSubreddit for CitraVR.* [https://www.youtube.com/watch?v=AmEpWpHxhrU YouTube: Emulation on Quest 2] -libretro-tower-unite'Play almost ANY RETRO games on the QUEST 2! //46512 support],allowing for emulators to be played within Tower UniteQuest 2 Emulation is CRAZY!'s Condosby Beardo Benjo.
==References==
{{Reflist}}
 
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