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Virtual reality

13,404 bytes added, 22 March
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Comparison
[[File:QCRCRN.gif|thumb|200px|3DNes VR]]
'''[[wikipedia:Virtual_reality|Virtual reality]]''' ('''VR''') is a field of technology surrounding direct interactivity with virtual 3D environments. This is often achieved with a head-mounted display and some form of input tracking. Some new emulators and forks of established emulators have support for VR headsets. There are a lot of different ways the emulators use the features of VR headsets. A lot of them allow you to play the game on a big screen inside your headset. Some of them have a virtual game room where you can play on a CRT TV or arcade cabinet. Some of them allow you to play games in 3D, either by emulating the original experience of a native 3D system like Virtual Boy or by giving a new way to play a traditional 2D system like NES or GameCube in 3D.
 
==Overview==
While virtual reality continues to evolve, its integration with applications like emulators faces challenges due to disparate APIs, controls, and sensors across platforms. However, the advent of [[Wikipedia:OpenXR|OpenXR]] heralds potential solutions to these fragmentation issues. Developed by Khronos, the organization behind renowned open standards like OpenGL and Vulkan, OpenXR presents an open and royalty-free standard poised to unify VR and AR hardware. Serving as an intermediary layer, OpenXR aims to streamline VR/AR development by enabling compatibility across various headsets. Successful adoption of OpenXR holds promise for simplifying VR support in mainstream emulators, potentially facilitating universal compatibility across current and future VR devices.
==Emulators with VR support==
! scole="col"|Operating System(s)
! scole="col"|Latest version
! scole="col"|Headset(s)<ref group=N>These are the officially supported headsets for an emulator. If an emulator only support Oculus/Meta headsets then you can try using [https://github.com/LibreVR/Revive ReVive], which let's you play Oculus/Meta-exclusive software on other headsets such as HTC Vive or Valve Index.</ref>! scole="col"|VR<nowikiref group=N>*Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</nowikiref>! scole="col"|3D<nowikiref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset. If an emulator only supports 3D and doesn't support VR, you can try using [https://store.steampowered.com/app/457550/Bigscreen_Beta/ Bigscreen] (or a similar application) on PC and enable SBS3D mode to show SBS content in your VR headset.</ref>! scope="col"|<abbr title="Free/Libre and Open-Source Software">*FLOSS</nowikiabbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="910"|PC/ x86
|-
|[[3dSen|3dSenVR3dSen VR]]|[[Nintendo Entertainment System emulators|Nintendo Entertainment SystemNES]]|align=left|{{Icon|Windows}}|[[3dSen#Download|{{3dSenVRVer3dSenVer}}<br/>[https://geod.itch.io/3dnes (itch.io $)]<br/>[https://store.steampowered.com/app/954280/3dSenVR/ (Steam $)]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[Dolphin VR]]
|[[Wii emulators|Nintendo Wii]], [[GameCube emulators|GameCubeGC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]|align=left|{{Icon|Windows}}|[https://dolphinvr.wordpress.com/downloads/ 5.0-250]<br /><small>(2016-06-13)</small>
|HTC Vive, Oculus Rift
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}|-|[[BigPEmu]]|[[Atari_Jaguar_emulators#Hardware_features_and_accessories|AJ-VR]]|align=left|{{Icon|Windows}}|[https://www.richwhitehouse.com/jaguar/index.php?content=download {{BigPEmuVer}}]|?|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[https://github.com/braindx/vbjin-ovr VBjin-OVR]
|[[Virtual Boy emulators|Nintendo Virtual BoyVB]]|align=left|{{Icon|Windows}}
|[https://github.com/braindx/vbjin-ovr/releases/download/3.0/VBjin-OVR.exe 3.0]
|Oculus Rift
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}
|-
|[[RetroArch]]
|[[Multi-system emulators|Multi-system]]
|Multi-platformalign=left|{{Icon|Windows|Linux}}
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[https://medium.com/webmr/emukit-2-immersive-psx-n64-vr-on-the-web-7c1ec110a592 Emukit VR]
|[[Nintendo_64_emulators|Nintendo 64N64]], [[PlayStation emulators|Sony PlayStationPS1]]|Multi-platformalign=left|{{Icon|Web}}
|[https://github.com/exokitxr/emukit Git]
|?
|{{? }}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}|-|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>|[[Commodore 64 emulators|C64]]|align=left|{{Icon|Windows}}|[https://github.com/petermg/RiftS-C64VR/releases 1.0]<br /><small>2021-09-22</small>|Oculus Rift/Rift S, WindowsMR/SteamVR using [https://github.com/LibreVR/Revive ReVive]|{{✓}} ||{{✓}} ||?{{✗}} ||{{✗}} ||{{TBD}}
|-
|[https://forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR]<br/><small>(2015 fork)</small>|[[PlayStation Portable emulators|Sony PSP]]|align=left|{{Icon|Windows}}|[https://drive.google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1]<br /><small>‎(2015-10-17)</small>
|Oculus Rift
|{{✓}} ||{{✓}} ||{{?}} ||{{✗}} ||?{{TBD}}
|-
|[[Citra]]
|[[Nintendo 3DS emulators|Nintendo 3DS]]|align=left|{{Icon|Windows, |Linux, macOS }}
|[https://citra-emu.org/download/ Nightly]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||?{{✗}} ||{{TBD}}
|-
|[[Dolphin]]
|[[Wii emulators|Nintendo Wii]], [[GameCube emulators|GameCubeGC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]|Multi-platform align=left|{{Icon|Windows|Linux}}
|[https://dolphin-emu.org/download/ Dev]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||?{{✓}} ||{{TBD}}|-|[[RPCS3]]|[[PlayStation 3 emulators|PS3]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]|Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|Decaf VR
|[[Wii U emulators|Nintendo Wii U]]|align=left|{{Icon|Windows, |Linux}}
|[https://github.com/CarlKenner/decaf-emu/tree/VR Git]
|Oculus Rift
|{{? }}||{{? }}||{{✓}} ||{{✗}} ||{{✗}}
|-
|[https://www.reddit.com/r/emulation/comments/8iv934czdif4/virtueboy_advance_a_stereoscopic_3d_gba_emulatorunofficial_3d_gba_retroarch_core/ VirtueBoy AdvanceVBA-Next 3D fork]|[[Game Boy Advance emulators|Nintendo GBA]]|align=left|{{Icon|Windows, Linux<!-- Old download links, not working, no archive found.|[http://virtueboyadvance.iintendto.com/VirtueBoy.zip ?.?] (Windows)<br />[http://virtueboyadvance.iintendto.com/VirtueBoy(Linux).zip ?.?] (Linux)-->}}
|N/A
|Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||{{✓}} ||{{?}}||{{✗}} ||{{✗}} |-!colspan="10"|Standalone / Mobile / ARM|-|[https://github.com/amwatson/CitraVR CitraVR]|[[Nintendo 3DS emulators|3DS]]|align=left|{{Icon|Android}}|[https://github.com/amwatson/CitraVR/releases/latest 0.3.2]|Oculus/Meta Quest|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://github.com/CidVonHighwind/VirtualBoyGo VirtualBoyGo]|[[Virtual Boy emulators|VB]]|align=left|{{Icon|Android}}|[https://sidequestvr.com/app/125/virtualboygo 1.5.1 SideOculus/Meta Quest]<br />[https://github.com/CidVonHighwind/VirtualBoyGo/releases 1.5.1 APK]|Oculus/Meta Quest, Oculus Go|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[PPSSPP]]<br /><small>PPSSPP VR (2022- build)</small>|[[PlayStation Portable emulators|PSP]]|align=left|{{Icon|Android|iOS}}|[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]<br />[https://sidequestvr.com/app/12379/ppsspp-vr SideQuest]|Oculus/Meta Quest, Pico, Google Cardboard|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://www.youtube.com/watch?v=c4faL1G1St4 WinlatorXR]|[[POS_(Pong_Consoles)_CPUs_and_Other_Chips|Win]] |align=left|{{Icon|Android}}|[https://drive.google.com/file/d/1hG9Ks-kb4WeCOLyLo59drHhlX-IC4Gnm/view? usp=drivesdk Test APK]|Oculus/Meta Quest|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}|-|[https://hora.ng/gb/ GameBov]|[[Game Boy/Game Boy Color emulators|GB/C]]|align=left|{{Icon|Android}} |[https://sidequestvr.com/app/1199/gamebov 0.13 SideQuest]<br />[https://www.dropbox.com/s/f8tydat68svzkkx/GameBovOculusQuestGo0.13.apk? dl=0 0.13 APK]|Oculus/Meta Quest, Oculus Go|{{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{TBD}}
|-
!colspan|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>|[[Commodore 64 emulators|C64]]|align="9"left|{{Icon|Android}}|[https://sidequestvr.com/app/3820/real-commodore-64-virtually Quest-ver.] <small>(2021-12-28)</small><br />[https://sidequestvr.com/app/1036/oculus-go-only-real-commodore-64-virtually Go-ver.] <small>(2021-05-31)<br />[https://github.com/petermg/QuestC64VR/releases Quest APK] (2021-09-22)<br />[https://github.com/petermg/VRC64/releases APK] (2020-05-20)</small>|Oculus/Meta Quest, Oculus Go, Gear VR, possible others<ref group=N>Real Commodore 64 might also work on DayDream and Cardboard. Requires 3DoF controller.</ref>|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||Mobile{{TBD}}
|-
|[[ePSXe]]
|[[PlayStation emulators|Sony PlayStationPS1]]|[[Android emulatorsalign=left|{{Icon|Android]]}}|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe 2.0.10 {{EpsxeAndroidVer}} ($)]
|Google Cardboard
|{{? }}||{{? }}||{{✗}} ||{{✓}} ||?{{TBD}}
|-
|FPse
|[[PlayStation emulators|Sony PlayStationPS1]]|[[Android emulatorsalign=left|{{Icon|Android]]}}|[https://play.google.com/store/apps/details?id=com.emulator.fpse 0.11.198 {{FpseAndroidVer}} ($)]
|Oculus, GearVR, Google Cardboard, Homido, etc.
|{{? }}||{{? }}||{{✗}} ||{{✓}} ||?<!-- Seems inactive{{TBD}}
|-
|GVRgb
|[[Game Boy/Game Boy Color emulators|Game BoyGB/ColorC]]|[[Android emulatorsalign=left|{{Icon|Android]]}}|[https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB|N/A|Game room simulation]
|Oculus, GearVR, Google Cardboard, Homido, etc.
|{{? }} ||{{? }} ||{{? }} ||?-->|-|[[PPSSPP]]|[[PlayStation Portable emulators|Sony PSP]]|[[Android emulators|Android]]|[http://buildbot.orphis.net/ppsspp/ {{PPSSPPVer?}}]|Google Cardboard|? ||? ||{{}} ||?
|-
|[[RetroArch]]
|[[Multi-system emulators|Multi-system]]
|Multi-platformalign=left|{{Icon|Android}}
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
|?
|{{? }}||{{✓}} ||{{✓}} ||{{✓}} ||?{{TBD}}
|-
|[[Dolphin]]
|[[Wii emulators|Nintendo Wii]], [[GameCube emulators|GameCubeGC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]|[[Android emulatorsalign=left|{{Icon|Android]]}}
|[https://dolphin-emu.org/download/ Dev]
|Google Cardboard
|{{? }}||{{✓}} ||{{✓}} ||{{✓}} ||?{{TBD}}
|-
|[https://gp2x.org/android/vrmame/ VR MAME]
|[[Arcade emulators|Arcade]]
|[[Android emulatorsalign=left|{{Icon|Android]]}}
|[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1]
|Google Cardboard
|{{?}}||{{? }}||{{? }}||{{✗}} ||?{{TBD}}
|-
|[https://gp2x.org/android/vrvice/ VR VICE]
|[[Commodore 64 emulators|Commodore 64C64]]|[[Android emulatorsalign=left|{{Icon|Android]]}}
|[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3]
|Google Cardboard
|{{? }}||{{? }}||{{}} ||?|-!colspan="9"|Standalone|-|VirtualBoyGo|[[Virtual Boy emulators|Nintendo Virtual Boy]]|[[Android emulators|Android]]|[https://github.com/CidVonHighwind/VirtualBoyGo 1.2]|Oculus Go|? ||? {{✗}} ||{{TBD}} ||?
|-
|GearboyVR
|[[Game Boy/Game Boy Color emulators|Game BoyGB/ColorC]]|[[Android emulatorsalign=left|{{Icon|Android]]}}
|[https://github.com/CidVonHighwind/GearboyVR 1.0]
|Oculus Go
|{{? }}||{{? }}||{{✓}} ||{{✗}} ||?{{TBD}}|-|NES SPACE|[[Nintendo Entertainment System emulators|NES]]|align=left|{{Icon|Android}}|[https://chesstar.itch.io/nes-space 2020.1023 ($)]|Oculus/Meta Quest|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|}
<nowiki>*</nowiki> Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc. <nowiki>*<references group=N/nowiki> Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset.
===Comparison===
;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io.
;[[Dolphin]]: The standard Dolphin emulator has long supported Stereoscopic 3D video output, offering various modes including Side-by-Side, anaglyph, top-and-bottom, 3D Vision output, and passive stereoscopic displays. For VR headset use, opt for side-by-side output. On PC, platforms like [https://bigscreenvr.com/ Bigscreen] enable SBS3D mode for seamless integration with VR headsets, while Android users can enjoy immediate compatibility. Although an OpenXR implementation for full VR support was in progress from October 2019, it wasn't ultimately merged; more details can be found in [https://github.com/dolphin-emu/dolphin/pull/8380 this pull request]. In 2024, a fresh attempt to implement OpenXR support is underway [https://github.com/dolphin-emu/dolphin/pull/12564 in this pull request], this time focusing on Meta Quest support. :;[[Dolphin VR]]: A legacy VR fork maintained by [https://github.com/CarlKenner/ CarlKenner] (AKA also known as [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). , Dolphin VR offers immersive experiences for 3D Games can be played in Virtual Reality games with accurate life-size scalescaling, full FOV, a 3D HUD, independent aiming, and the ability to free look aroundcapabilities. It also supports playing 2D Games can be played games on a life-size virtual screen at the with correct angleangles, sometimes even in 3D. Supports Compatible with Wii, GameCube , and Nintendo 64 Virtual Console games. There are also romhacks that can be used to make games more , Dolphin VR friendlyextends its functionality with ROM hacks, an example being this such as the [https://www.dsogaming.com/news/you-can-now-play-the-legend-of-zelda-ocarina-of-time-in-vr-first-person-mode-on-the-pc/ Ocarina of Time romhack]. For more info check out detailed setup instructions and further information, consult the [https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], [https://www.reddit.com/r/Dolphin_VR/ Dolphin_VR subreddit] , and this the [https://docs.google.com/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet]. ;[[PPSSPP]]: Offers VR support on ARM platforms, including Android, iOS, and standalone devices like Meta Quest and Pico. PC VR support is anticipated for future releases. :;PPSSPP VR (2022- build): This official VR build is tailored for standalone headsets such as Quest and Pico. :;PPSSPP VR (2015 fork): An old VR fork for Oculus Rift by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet]. ;[[Citra]]: Regular Citra integrated support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. With this setup, users can experience games in 3D on various platforms such as VR headsets, 3D TVs, monitors, or projectors. To view SBS content with a VR headset, applications like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. :;CitraVR: a VR fork designed for playing in 3D on Meta Quest devices. It is a GPL-licensed, engineless OpenXR application, allowing for compatibility with Meta Quest 2, Meta Quest Pro, and Meta Quest 3. The project focuses on stereoscopic rendering, broad controller support, and features a large, movable/resizable screen. CitraVR is fully independent of the Meta SDK and is actively being improved over time. For installation instructions, game compatibility, known issues, and support, visit [https://github.com/amwatson/CitraVR the official CitraVR GitHub page].
;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation.
;Emukit VR: Web based N64 & PSX emulation in 3D.
;PPSSPP Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP gamesAbadoned. You are not playing on It's just a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while 3m wide TV floating in VR mode! Otherwise the GUI will stop workingblack void 1. It will still render at full resolution 5m in the Rift. Don't forget to set the internal resolution to whatever front of you (and another one behind you want), 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfjwith a correctly-uYFlyXk/edit?usp=sharing Compatibility spreadsheet]. ;Citra: Regular Citra merged support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the sized gamepad screen layout to <code>Side by Side</code>. This should make it possible to view the game in 3D with a VR headset, 3D TV, 3D monitor or 3D projector. For a VR headset, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content held in your VR headsetleft hand.
;Decaf VR[[RPCS3]]: A VR fork by [Added support for PlayStation 3D on March 7, 2020<ref name="rpcs3">https://githubtwitter.com/CarlKennerrpcs3/status/1236296783594229762</ CarlKenner] (AKA ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://www.redditbigscreenvr.com/user/2EyeGuy/ 2EyeGuyBigscreen]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held enable SBS3D mode to show SBS content in your left handVR headset.
;Dolphin: Regular Dolphin has had *There is [[wikipedia:List_of_PlayStation_3_games_with_3D_support|a list on Wikipedia]] with games that have 3D support for Stereoscopic 3D video output for a long time.<ref name="dolphin3d">Also see [https://dolphin-emublog.playstation.orgcom/blog2011/201507/0501/13/astereoscopic-3d-on-ps3-updated-secondlist-perspective/</ref> There are support for Sideof-byall-Side, anaglyph, top3d-andgames-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like [https:movies//bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, PlayStation Blog for Android it should work right away. As Updated List of October 2019 an OpenXR implementation All 3D Games and Movies for full VR support is being worked on, see this [https://github.com/dolphin-emu/dolphin/pull/8380 pull requestPS3] for more info.
==VR game room simulations==
[[File:EmuVR rooms.gif|thumb|298px|EmuVR rooms]]A VR game room simulation provides a simulated game roomvirtual environment; within that room environment there are arcade machines or one or more classic consoles connected to ordinary 2d screens various [[Home_Media_Player|home media]], entertainment and game content that the user can interact with as they would a real-life TV.
{| class="wikitable sortable" style="text-align:center;"
! scole="col"|Type
! scole="col"|Headset(s)
! scole="col"|[[Netplay|Netplay]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[http://www.emuvr.net/ EmuVR]
|[[RetroArch|Multi-system]]<br/><small>Libretro</small>
|align=left|{{Icon|Windows}}
|[https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.0.11]<br /><small>(2022-12-24)</small>
|[https://www.emuvr.net/wiki/Customization#Posters Customizable] room
|Oculus Rift, Oculus Link (Quest with PCVR), Valve Index, HTC Vive, WindowsMR, and your 2D monitor
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[https://curifab.itch.io/age-of-joy AGE of Joy]
|[[Multi-system emulators|Multi-system]]
|Windowsalign=left|{{Icon|Android}}|0.4.0<br />[https://curifab.itch.io/age-of-joy itch.io], [https://sidequestvr.com/app/11839/age-of-joy-a-retro-arcade-gallery-experience-in-vr SideQuest], [httphttps://wwwgithub.emuvrcom/curif/AgeOfJoy-2022.net1/beta Betareleases GitHub]|90's game roomRetro arcade gallery|HTC Vive, Oculus Rift, WindowsMR/Meta Quest 2|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon]
|[[Multi-system emulators|Multi-system]]
|align=left|{{Icon|Windows}}
|[https://store.steampowered.com/app/465780/ Steam ($)]
|80's arcade
|Valve Index, HTC Vive, Oculus Rift
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics]
|[[Sega Genesis emulators|Sega Mega Drive/<br>Genesis]]|align=left|{{Icon|Windows, macOS, |Linux}}
|[https://store.steampowered.com/app/34270/ Steam ($)]
|90's game room
|Valve Index, HTC Vive, Oculus Rift
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}|-|[https://towerunite.com/#/ Tower Unite]|[[Multi-system emulators|Multi-system]]|align=left|{{Icon|Windows}}|[https://store.steampowered.com/app/394690/ Steam ($)]|All kind of game room||Valve Index|{{?}}||{{✗}} ||{{✓}} ||{{✓}}|-|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR]|[[Multi-system emulators|Multi-system]]|align=left|{{Icon|Android}}|N/A|90's game room||Oculus/Meta Quest, Oculus Go|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|}
===Comparison===
;EmuVR:LetBased on Unity engine (and uses/requires specific [[RetroArch]] version, [https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.7.5 at the moment]) but it doesn's you play around in a t require VR headset and controller. Step into your customizable virtual 90's gamers bedroom. with EmuVR and experience your collection just like in real life: Pick up games, connect open case/box and insert discs, tapes, floppy disks, casettes or cartridges into your chosen system with their artworks (Box covers, CD/DVD covers, cartridge/VHS labels etc)[https://docs.google.com/spreadsheets/d/1RdMTzZhVW811lTHfKmAZvux2Z_tLdwU4PazVHytpLXg/edit#gid=604246325][https://archive.org/details/emuvr-ugc]. Connect virtual cables , power on your devices, and play them enjoy your games, music or movies on a simulated environment. Plug your virtual computer into the simulated display, fire up your CRT TVhandheld, or even feed a virtual coin into an arcade machine or pinball table. Uses Relax with a virtual magazine, book, manual or even box games and card games with your friends thanks to [https://www.emuvr.net/wiki/Netplay netplay] support so you can enjoy your virtual room with other people. Besides all of these, the latest update (v1.0.12) introduces exciting "User Generated Content" (UGC) support, which means you can now create and enjoy custom assets and mods created by the community.[https://www.youtube.com/@TRIKCSTER/search?query=emuvr][https://www.youtube.com/@Mastertronic76/search?query=EmuVR][https://www.youtube.com/@justloaf1188]:;Limitations;:*It has [https://www.emuvr.net/wiki/Settings#Screen_Space_Reflections Screen Space Reflections] but Ray Tracing do NOT supported at the moment. You can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade if you have a powerful GPU.[https://www.youtube.com/watch?v=otNKBqxOLPE][https://www.youtube.com/watch?v=snBg45ES-II]:*Visual achievement notifications are not currently displayed within EmuVR despite RetroAchievements integration via RetroArch. However, achievements are still unlocked and tracked through RetroArch while using EmuVR (according to some user reports it doesn't unlock any achievements). Future development might enable on-screen notifications within EmuVR[https://discord.com/channels/494312532782088203/497454201266372628/1051741181731680306]] .:*As mentioned above, due to its reliance on RetroArch, EmuVR's simulated system support is currently limited to run the gameslibretro cores. This means that any limitations inherent to these cores (such as limited system support OR hardware feature emulation capabilities compared to standalone versions of those cores) might also be present within EmuVR. Such great example for this is media playback capabilities: while movies/videos supported through retroarch's ffmpeg/ffplay core[https://docs.libretro.com/library/ffmpeg/][https://www.emuvr.;New Retro Arcade Neonnet/wiki/Playing_Videos_and_Music], due to [[Wikipedia:Virtual 80Comparison_of_video_player_software#Optical_media_ability|ffplay'slimited format support]] there is no optical disc image or raw disc image support and there is no [[Home_Media_Player#Media_player_software|interactive media content support]] (such as menu support or [[Home_Media_Player#Interactive_media|FMV/early 90interactive movie]] games). Another example for this limitation is libretro's arcadeFFmpeg core lack of support for .m3u[https://docs.libretro.com/library/ffmpeg/#extensions], so there is no support for playlists either[https://forums.libretro.com/t/ffmpeg-core-is-it-possible-to-use-a-playlist/20716]. You Fortunately, you can walk aroundbypass these limitations just by using the [[Shader_Presets#WindowCast_for_Libretro|WindowCast libretro core]], though it requires additional setup such as using capture software like OBS, play arcade machines obviously this can be quite complex and other gamesrequire extra effort[https://youtu.be/0sRpflSb4j4?t=673]. Uses Also you can use [[Home_Media_Player#Emulators|some of the libretrocores]]for optical media ability.;SEGA Mega Drive and Genesis Classics:Segas official emulator for Genesis games*Check it out [https://discord. Has a virtual 90com/channels/494312532782088203/1187184049337405521 EmuVR's gamers bedroom. Look at game covers ugc-share discord channel] for various content/mods and play them on your CRTassets created by the community. Has mod Please note that UGC supportis currently in preview state[https://discord.com/channels/494312532782088203/496731013217779712/1189136501955633172][https://www.reddit.com/r/virtualreality/comments/19de6mf/what_happened_to_emuvr/], it's possible you need [https://youtu.be/QFNwTIkXznw WIGU] (which is based on [https://github.com/LavaGang/MelonLoader MelonLoader]) for injecting custom assets to play your own ROMs and to play the official ROMs Unity engine-based EmuVR.:*Keep in other emulatorsmind that there is already a [https://www.emuvr.net/wiki/FAQ#Frequently_Requested_Features frequently requested features page] for EmuVR.
;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs].
;SEGA Mega Drive and Genesis Classics:Sega's official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators.
==Overview==Virtual reality ;Tower Unite:Tower Unite is still in it early days. All applications (such as emulators) that want to support a VR headset have to deal community-based virtual world party game with different APIs, controls and sensors unique to each platformonline games. This will hopefully get better now that It features [[libretro]] emulation [Wikipediahttps:OpenXR|OpenXR]//forums.pixeltailgames.com/t/emulation-with-libretro-tower-unite/46512 support] ,allowing for emulators to be played within Tower Unite's Plaza and Condos.::Currently the libretro content has been releasedtwo sections::*The Plaza section where you can run supported cores anytime,anywhere using equipped handheld styled libretro items. OpenXR Tower Unite does not restrict cores from using specific libretro items, so it is an open possible to run all supported cores in handheld models, including arcade, console.:*The Codons section where you can bulid your personalize game room by placing various arcade, console, and computer styled libretro items and royalty-free standard from Khronos loading them with games.This setup can be shared with Tower Unite's online visitors(But not the organization behind open standards such handheld model's settings, which are personally exclusive). In this mode, your Condos runs like a configured libretro front-end as OpenGL and Vulkan) that will act long as a middle man between VRthe same rom file exists locally for the visitor. ==Resources==* [https:/AR hardware of all sorts with the purpose to solve VR/AR fragmentationwww. This will hopefully make it possible to implent VR code once with the OpenXR API reddit.com/r/Emulationonquest/ r/Emulationonquest/] - A subreddit for discussion of standalone emulators and have it compatible with all current ports, for Meta/ Oculus Quest 1/2/3 and future Pro in Virtual Reality.* [https://www.reddit.com/r/Dolphin_VR/ r/Dolphin_VR/] - Subreddit for Dolphin VR headsets. If OpenXR succeeds, VR support in more regular emulators * [https://www.reddit.com/r/CitraVR/ r/CitraVR/] - Subreddit for CitraVR.* [https://www.youtube.com/watch?v=AmEpWpHxhrU YouTube: Emulation on Quest 2] - 'Play almost ANY RETRO games on the QUEST 2! // Quest 2 Emulation is much more likelyCRAZY!' by Beardo Benjo.
==References==
{{Reflist}}
 
[[Category:VR|*]]
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