Changes

Jump to navigation Jump to search

Virtual reality

23,652 bytes added, 22 March
m
Comparison
{{WIP}}
[[File:vr-nerd.png|thumb|200px]]
[[File:QCRCRN.gif|thumb|200px|3DNes VR]]
'''[[wikipedia:Virtual_reality|Virtual reality]]''' ('''VR''') is a field of technology surrounding direct interactivity with virtual 3D environments. This is often achieved with a head-mounted display and some form of input tracking. Some new emulators and forks of established emulators have support for VR headsets. There are a lot of different ways the emulators use the features of VR headsets. A lot of them allow you to play the game on a big screen inside your headset. Some of them have a virtual game room where you can play on a CRT TV or arcade cabinet. Some of them allow you to play games in 3D, either by emulating the original experience of a native 3D system like Virtual Boy or by giving a new way to play a traditional 2D system like NES or GameCube in 3D.
==Overview==While virtual reality continues to evolve, its integration with applications like emulators faces challenges due to disparate APIs, controls, and sensors across platforms. However, the advent of [[wikipediaWikipedia:Virtual_realityOpenXR|Virtual RealityOpenXR]] (VR) is a way heralds potential solutions to experience virtual environments in 3Dthese fragmentation issues. Often with a headDeveloped by Khronos, the organization behind renowned open standards like OpenGL and Vulkan, OpenXR presents an open and royalty-mounted display free standard poised to unify VR and some form of input trackingAR hardware. Some new emulators and forks of established emulators have support for Serving as an intermediary layer, OpenXR aims to streamline VR /AR development by enabling compatibility across various headsets. This allows you to play systems which was designed Successful adoption of OpenXR holds promise for 2D viewing simplifying VR support in 3D (NESmainstream emulators, GameCube) potentially facilitating universal compatibility across current and some systems which was designed for 3D viewing are now possible to emulate as they were originally intended to play (Virtual Boy)future VR devices.
==Emulators with VR support==
! scole="col"|Operating System(s)
! scole="col"|Latest version
! scole="col"|TypeHeadset(s)<ref group=N>These are the officially supported headsets for an emulator. If an emulator only support Oculus/Meta headsets then you can try using [https://github.com/LibreVR/Revive ReVive], which let's you play Oculus/Meta-exclusive software on other headsets such as HTC Vive or Valve Index.</ref>! scole="col"|VR<ref group=N>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref>! scole="col"|Headset3D<ref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset. If an emulator only supports 3D and doesn't support VR, you can try using [https://store.steampowered.com/app/457550/Bigscreen_Beta/ Bigscreen] (sor a similar application)on PC and enable SBS3D mode to show SBS content in your VR headset.</ref>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="10"|PC / x86
|-
!colspan|[[3dSen|3dSen VR]]|[[Nintendo Entertainment System emulators|NES]]|align="6"left|{{Icon|Windows}}|[[3dSen#Download|{{3dSenVer}} ($)]]|Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||PC{{✓}}
|-
|[https://geod.itch.io/3dnes 3DNes [Dolphin VR]]|[[Nintendo Entertainment System Wii emulators|Wii]], [[GameCube emulators|Nintendo NESGC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]|align=left|{{Icon|Windows, macOS, Linux}}|[https://geoddolphinvr.itchwordpress.iocom/downloads/3dnes 25.10-250]|360<br /><small>(2016-06-13)</small>
|HTC Vive, Oculus Rift
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}
|-
|[https://dolphinvr.wordpress.com/ Dolphin VR]|[[GameCube emulators|Nintendo GameCubeBigPEmu]], [[Wii emulators|Wii]] & [[Nintendo_64_emulatorsAtari_Jaguar_emulators#Virtual_Console_games_in_DolphinHardware_features_and_accessories|N64 VCAJ-VR]]|align=left|{{Icon|Windows}}|[https://dolphinvrwww.wordpressrichwhitehouse.com/downloadsjaguar/ 5index.0-250php?content=download {{BigPEmuVer}}]|360, SBS, cinema screen?|HTC Vive, Oculus Rift{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[https://github.com/braindx/vbjin-ovr VBjin-OVR]
|[[Virtual Boy emulators|Nintendo Virtual BoyVB]]|align=left|{{Icon|Windows}}
|[https://github.com/braindx/vbjin-ovr/releases/download/3.0/VBjin-OVR.exe 3.0]
|
|Oculus Rift
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}
|-
|[[RetroArch]]|[[Multi-system emulators|Multi-system]]|align=left|{{Icon|Windows|Linux}}|[http://virtueboyadvancebuildbot.iintendtolibretro.com/stable/ {{RetroArchVer}}]|Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://medium.com/ VirtueBoy Advancewebmr/emukit-2-immersive-psx-n64-vr-on-the-web-7c1ec110a592 Emukit VR]|[[Game Boy Advance Nintendo_64_emulators|N64]], [[PlayStation emulators|Nintendo GBAPS1]]|Windows, Linuxalign=left|{{Icon|Web}}|[httphttps://virtueboyadvance.iintendtogithub.com/VirtueBoy.zip exokitxr/emukit Git]|?.|{{?}}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}|-|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>|[[Commodore 64 emulators|C64]] (|align=left|{{Icon|Windows)}}|[https://github.com/petermg/RiftS-C64VR/releases 1.0]<br /><small>2021-09-22</small>|Oculus Rift/Rift S, WindowsMR/SteamVR using [https://github.com/LibreVR/Revive ReVive]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{TBD}}|-|[httphttps://virtueboyadvanceforums.iintendtooculusvr.com/VirtueBoycommunity/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR]<br/><small>(Linux2015 fork)</small>|[[PlayStation Portable emulators|PSP]]|align=left|{{Icon|Windows}}|[https://drive.zip google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.?1.1] <br /><small>‎(Linux2015-10-17)|SBS</small>
|Oculus Rift
|{{✓}} ||{{✓}} ||{{?}}||{{✗}} ||{{TBD}}
|-
|[[Citra]]
|[[Nintendo 3DS emulators|3DS]]
|align=left|{{Icon|Windows|Linux}}
|[https://citra-emu.org/download/ Nightly]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{TBD}}
|-
|[[Dolphin]]
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
|align=left|{{Icon|Windows|Linux}}
|[https://dolphin-emu.org/download/ Dev]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|[[RPCS3]]
|[[PlayStation 3 emulators|PS3]]
|align=left|{{Icon|Windows|Linux|FreeBSD}}
|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|PPSSPP Decaf VR|[[PlayStation Portable Wii U emulators|Sony PSPWii U]]|align=left|{{Icon|Windows|Linux}}|[https://forums.oculusvrgithub.com/communityCarlKenner/discussiondecaf-emu/26990tree/ppsspp-vr-playstation-portable-emulator 1.1.1VR Git]|360 inside game
|Oculus Rift
|{{?}}||{{?}}||{{✓}} ||{{✗}} ||{{✗}}
|-
|[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork]
|[[Game Boy Advance emulators|GBA]]
|align=left|{{Icon|Windows|Linux}}
|N/A
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{?}}||{{✗}} ||{{✗}}
|-
!colspan="10"|Standalone / Mobile / ARM
|-
|[https://github.com/amwatson/CitraVR CitraVR]
|[[Nintendo 3DS emulators|3DS]]
|align=left|{{Icon|Android}}
|[https://github.com/amwatson/CitraVR/releases/latest 0.3.2]
|Oculus/Meta Quest
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[https://github.com/CidVonHighwind/VirtualBoyGo VirtualBoyGo]|[[RetroArchVirtual Boy emulators|VB]]|align=left|{{Icon|Android}}|[https://sidequestvr.com/app/125/virtualboygo 1.5.1 SideOculus/Meta Quest]<br />[Multihttps://github.com/CidVonHighwind/VirtualBoyGo/releases 1.5.1 APK]|Oculus/Meta Quest, Oculus Go|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[PPSSPP]]<br /><small>PPSSPP VR (2022-system build)</small>|[[PlayStation Portable emulators|MultiPSP]]|align=left|{{Icon|Android|iOS}}|[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]<br />[https://sidequestvr.com/app/12379/ppsspp-vr SideQuest]|Oculus/Meta Quest, Pico, Google Cardboard|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-system|[https://www.youtube.com/watch?v=c4faL1G1St4 WinlatorXR]|[[POS_(Pong_Consoles)_CPUs_and_Other_Chips|Win]]|Multi-platformalign=left|{{Icon|Android}}|[httphttps://buildbotdrive.libretrogoogle.com/stablefile/d/ 1hG9Ks-kb4WeCOLyLo59drHhlX-IC4Gnm/view?usp=drivesdk Test APK]|Oculus/Meta Quest|{{✓}} ||{{✓}} ||{{RetroArchVer}}||{{✓}} ||{{TBD}}|-|[https://hora.ng/gb/ GameBov]|[[Game Boy/Game Boy Color emulators|GB/C]]|SBS*align=left|{{Icon|Android}} |[https://sidequestvr.com/app/1199/gamebov 0.13 SideQuest]<br />[https://www.dropbox.com/s/f8tydat68svzkkx/GameBovOculusQuestGo0.13.apk?dl=0 0.13 APK]|Oculus/Meta Quest, Oculus Go|{{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{TBD}}
|-
!colspan|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>|[[Commodore 64 emulators|C64]]|align="6"left|{{Icon|Android}}|[https://sidequestvr.com/app/3820/real-commodore-64-virtually Quest-ver.] <small>(2021-12-28)</small><br />[https://sidequestvr.com/app/1036/oculus-go-only-real-commodore-64-virtually Go-ver.] <small>(2021-05-31)<br />[https://github.com/petermg/QuestC64VR/releases Quest APK] (2021-09-22)<br />[https://github.com/petermg/VRC64/releases APK] (2020-05-20)</small>|Oculus/Meta Quest, Oculus Go, Gear VR, possible others<ref group=N>Real Commodore 64 might also work on DayDream and Cardboard. Requires 3DoF controller.</ref>|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||Mobile{{TBD}}
|-
|[[ePSXe]]
|[[PlayStation emulators|Sony PlayStationPS1]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe 2.0.8{{EpsxeAndroidVer}} ($)]|
|Google Cardboard
|{{?}}||{{?}}||{{✗}} ||{{✓}} ||{{TBD}}
|-
|FPse
|[[PlayStation emulators|Sony PlayStationPS1]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.emulator.fpse 0.11.193{{FpseAndroidVer}} ($)]||OcculusOculus, GearVR, Google Cardboard, Homido, etc.|{{?}}||{{?}}||{{✗}} ||{{✓}} ||{{TBD}}
|-
|[[PPSSPP]]GVRgb|[[PlayStation Portable Game Boy/Game Boy Color emulators|Sony PSPGB/C]]|align=left|{{Icon|Android}}|[httphttps://buildbotplay.orphisgoogle.netcom/store/apps/ppssppdetails?id=com.mallmagician.GvrgbCB N/ A]|Oculus, GearVR, Google Cardboard, Homido, etc.|{{PPSSPPVer?}} ||{{?}} ||{{?}} ||{{?}}]|Cinema screen|Google Cardboard{{✗}}
|-
|[[RetroArch]]
|[[Multi-system emulators|Multi-system]]
|Multi-platformalign=left|{{Icon|Android}}
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
|SBS*
|?
|{{?}}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|[[Dolphin]]
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
|align=left|{{Icon|Android}}
|[https://dolphin-emu.org/download/ Dev]
|Google Cardboard
|{{?}}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|[https://gp2x.org/android/vrmame/ VR MAME]
|[[Arcade emulators|Arcade]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1]
|Google Cardboard
|{{?}}||{{?}}||{{?}}||{{✗}} ||{{TBD}}
|-
|[https://gp2x.org/android/vrvice/ VR VICE]
|[[Commodore 64 emulators|C64]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3]
|Google Cardboard
|{{?}}||{{?}}||{{✓}} ||{{✗}} ||{{TBD}}
|-
|GearboyVR
|[[Game Boy/Game Boy Color emulators|GB/C]]
|align=left|{{Icon|Android}}
|[https://github.com/CidVonHighwind/GearboyVR 1.0]
|Oculus Go
|{{?}}||{{?}}||{{✓}} ||{{✗}} ||{{TBD}}
|-
|NES SPACE
|[[Nintendo Entertainment System emulators|NES]]
|align=left|{{Icon|Android}}
|[https://chesstar.itch.io/nes-space 2020.1023 ($)]
|Oculus/Meta Quest
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|}
<references group=N/>
*Using ===Comparison===;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io. ;[[Dolphin]]: The standard Dolphin emulator has long supported Stereoscopic 3D video output, offering various modes including Side-by-Side, anaglyph, top-and-bottom, 3D Vision output, and passive stereoscopic displays. For VR headset use, opt for side-by-side output. On PC, platforms like [https://bigscreenvr.com/ Bigscreen] enable SBS3D mode for seamless integration with VR headsets, while Android users can enjoy immediate compatibility. Although an OpenXR implementation for full VR support was in progress from October 2019, it wasn't ultimately merged; more details can be found in [https://github.com/dolphin-emu/dolphin/pull/8380 this pull request]. In 2024, a fresh attempt to implement OpenXR support is underway [https://github.com/dolphin-emu/dolphin/pull/12564 in this pull request], this time focusing on Meta Quest support. :;[[Dolphin VR]]: A legacy VR fork maintained by [https://github.com/CarlKenner/ CarlKenner] (also known as [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]), Dolphin VR offers immersive experiences for 3D games with accurate life-size scaling, full FOV, a 3D HUD, independent aiming, and free look capabilities. It also supports playing 2D games on a virtual screen with correct angles, sometimes even in 3D. Compatible with Wii, GameCube, and Nintendo 64 Virtual Console games, Dolphin VR extends its functionality with ROM hacks, such as the [https://www.dsogaming.com/news/you-can-now-play-the-legend-of-zelda-ocarina-of-time-in-vr-first-person-mode-on-the-pc/ Ocarina of Time romhack]. For detailed setup instructions and further information, consult the [https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], [https://www.reddit.com/r/Dolphin_VR/ Dolphin_VR subreddit], and the [https://docs.google.com/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet]. ;[[PPSSPP]]: Offers VR support on ARM platforms, including Android, iOS, and standalone devices like Meta Quest and Pico. PC VR support is anticipated for future releases. :;PPSSPP VR (2022- build): This official VR build is tailored for standalone headsets such as Quest and Pico. :;PPSSPP VR (2015 fork): An old VR fork for Oculus Rift by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet]. ;[[Citra]]: Regular Citra integrated support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. With this setup, users can experience games in 3D on various platforms such as VR headsets, 3D TVs, monitors, or projectors. To view SBS content with a VR headset, applications like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. :;CitraVR: a VR fork designed for playing in 3D on Meta Quest devices. It is a GPL-licensed, engineless OpenXR application, allowing for compatibility with Meta Quest 2, Meta Quest Pro, and Meta Quest 3. The project focuses on stereoscopic rendering, broad controller support, and features a large, movable/resizable screen. CitraVR is fully independent of the Meta SDK and is actively being improved over time. For installation instructions, game compatibility, known issues, and support, visit [https://github.com/amwatson/CitraVR the official CitraVR GitHub page]. ;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation. ;[[RetroArch]]:Can output side-by-side video for [[wikipedia:List_of_stereoscopic_video_games|3D games]]. This can be used to view the game in 3D with a VR headset, 3D TV, 3D projector or Android phone with cardboard. With [https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d these glsl -shaders] it is possible to play both anaglyph systems (like [[Virtual_Boy_emulators|Virtual Boy]]) and active shutter stereoscopic 3D games (like [[wikipedia:Famicom_3D_System|Famicom 3D System]] or [https://segaretro.org/3-D_Glasses SegaScope 3-D]). For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away. ;Emukit VR: Web based N64 & PSX emulation in 3D. ;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand. ;[[RPCS3]]:Added support for PlayStation 3D on March 7, 2020<ref name="rpcs3">https://twitter.com/rpcs3/status/1236296783594229762</ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. :*There is [[wikipedia:List_of_PlayStation_3_games_with_3D_support|a list on Wikipedia]] with games that have 3D support. Also see [https://blog.playstation.com/2011/07/01/stereoscopic-3d-on-ps3-updated-list-of-all-3d-games-and-movies/ PlayStation Blog for Updated List of All 3D Games and Movies for PS3].
==VR game room simulations==
[[File:EmuVR rooms.gif|thumb|298px|EmuVR rooms]]
A VR room simulation provides a virtual environment; within that environment there are various [[Home_Media_Player|home media]], entertainment and game content that the user can interact with as they would a real-life.
 
{| class="wikitable sortable" style="text-align:center;"
! scope="col"|Name
! scole="col"|Type
! scole="col"|Headset(s)
! scole="col"|[[Netplay|Netplay]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[http://www.emuvr.net/ EmuVR]
|[[RetroArch|Multi-system]]<br/><small>Libretro</small>
|align=left|{{Icon|Windows}}
|[https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.0.11]<br /><small>(2022-12-24)</small>
|[https://www.emuvr.net/wiki/Customization#Posters Customizable] room
|Oculus Rift, Oculus Link (Quest with PCVR), Valve Index, HTC Vive, WindowsMR, and your 2D monitor
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[https://curifab.itch.io/age-of-joy AGE of Joy]
|[[Multi-system emulators|Multi-system]]
|?align=left|{{Icon|Android}}|N0.4.0<br />[https://curifab.itch.io/age-of-joy itch.io], [https://sidequestvr.com/app/A11839/age-of-joy-a-retro-arcade-gallery-experience-in-vr SideQuest], [https://github.com/curif/AgeOfJoy-2022.1/releases GitHub]|90's game roomRetro arcade gallery|HTC Vive, Oculus Rift/Meta Quest 2|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon]
|[[Multi-system emulators|Multi-system]]
|align=left|{{Icon|Windows}}|[https://store.steampowered.com/app/465780/ ?.?Steam ($)]
|80's arcade
|Valve Index, HTC Vive, Oculus Rift|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics]
|[[Sega Genesis emulators|Mega Drive/<br>Genesis]]
|align=left|{{Icon|Windows|Linux}}
|[https://store.steampowered.com/app/34270/ Steam ($)]
|90's game room
|Valve Index, HTC Vive, Oculus Rift
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[https://towerunite.com/#/ Tower Unite]
|[[Multi-system emulators|Multi-system]]
|align=left|{{Icon|Windows}}
|[https://store.steampowered.com/app/394690/ Steam ($)]
|All kind of game room
||Valve Index
|{{?}}||{{✗}} ||{{✓}} ||{{✓}}
|-
|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR]
|[[Multi-system emulators|Multi-system]]
|Windows, Mac, Linuxalign=left|{{Icon|Android}}|[https://store.steampowered.com/app/34270N/ ?.?]A
|90's game room
|HTC Vive|Oculus/Meta Quest, Oculus RiftGo|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|}
 
===Comparison===
;EmuVR:Based on Unity engine (and uses/requires specific [[RetroArch]] version, [https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.7.5 at the moment]) but it doesn't require VR headset and controller. Step into your customizable virtual bedroom with EmuVR and experience your collection just like in real life: Pick up, open case/box and insert discs, tapes, floppy disks, casettes or cartridges into your chosen system with their artworks (Box covers, CD/DVD covers, cartridge/VHS labels etc)[https://docs.google.com/spreadsheets/d/1RdMTzZhVW811lTHfKmAZvux2Z_tLdwU4PazVHytpLXg/edit#gid=604246325][https://archive.org/details/emuvr-ugc]. Connect virtual cables, power on your devices, and enjoy your games, music or movies on a simulated environment. Plug your virtual computer into the simulated display, fire up your handheld, or even feed a virtual coin into an arcade machine or pinball table. Relax with a virtual magazine, book, manual or even box games and card games with your friends thanks to [https://www.emuvr.net/wiki/Netplay netplay] support so you can enjoy your virtual room with other people. Besides all of these, the latest update (v1.0.12) introduces exciting "User Generated Content" (UGC) support, which means you can now create and enjoy custom assets and mods created by the community.[https://www.youtube.com/@TRIKCSTER/search?query=emuvr][https://www.youtube.com/@Mastertronic76/search?query=EmuVR][https://www.youtube.com/@justloaf1188]
:;Limitations;
:*It has [https://www.emuvr.net/wiki/Settings#Screen_Space_Reflections Screen Space Reflections] but Ray Tracing do NOT supported at the moment. You can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade if you have a powerful GPU.[https://www.youtube.com/watch?v=otNKBqxOLPE][https://www.youtube.com/watch?v=snBg45ES-II]
:*Visual achievement notifications are not currently displayed within EmuVR despite RetroAchievements integration via RetroArch. However, achievements are still unlocked and tracked through RetroArch while using EmuVR (according to some user reports it doesn't unlock any achievements). Future development might enable on-screen notifications within EmuVR[https://discord.com/channels/494312532782088203/497454201266372628/1051741181731680306].
:*As mentioned above, due to its reliance on RetroArch, EmuVR's simulated system support is currently limited to the libretro cores. This means that any limitations inherent to these cores (such as limited system support OR hardware feature emulation capabilities compared to standalone versions of those cores) might also be present within EmuVR. Such great example for this is media playback capabilities: while movies/videos supported through retroarch's ffmpeg/ffplay core[https://docs.libretro.com/library/ffmpeg/][https://www.emuvr.net/wiki/Playing_Videos_and_Music], due to [[Wikipedia:Comparison_of_video_player_software#Optical_media_ability|ffplay's limited format support]] there is no optical disc image or raw disc image support and there is no [[Home_Media_Player#Media_player_software|interactive media content support]] (such as menu support or [[Home_Media_Player#Interactive_media|FMV/interactive movie]] games). Another example for this limitation is libretro's FFmpeg core lack of support for .m3u[https://docs.libretro.com/library/ffmpeg/#extensions], so there is no support for playlists either[https://forums.libretro.com/t/ffmpeg-core-is-it-possible-to-use-a-playlist/20716]. Fortunately, you can bypass these limitations just by using the [[Shader_Presets#WindowCast_for_Libretro|WindowCast libretro core]], though it requires additional setup such as using capture software like OBS, obviously this can be quite complex and require extra effort[https://youtu.be/0sRpflSb4j4?t=673]. Also you can use [[Home_Media_Player#Emulators|some of the libretro cores]] for optical media ability.
:*Check it out [https://discord.com/channels/494312532782088203/1187184049337405521 EmuVR's ugc-share discord channel] for various content/mods and assets created by the community. Please note that UGC support is currently in preview state[https://discord.com/channels/494312532782088203/496731013217779712/1189136501955633172][https://www.reddit.com/r/virtualreality/comments/19de6mf/what_happened_to_emuvr/], you need [https://youtu.be/QFNwTIkXznw WIGU] (which is based on [https://github.com/LavaGang/MelonLoader MelonLoader]) for injecting custom assets to Unity engine-based EmuVR.
:*Keep in mind that there is already a [https://www.emuvr.net/wiki/FAQ#Frequently_Requested_Features frequently requested features page] for EmuVR.
 
;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs].
 
;SEGA Mega Drive and Genesis Classics:Sega's official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators.
 
;Tower Unite:Tower Unite is a community-based virtual world party game with online games.It features [[libretro]] emulation [https://forums.pixeltailgames.com/t/emulation-with-libretro-tower-unite/46512 support],allowing for emulators to be played within Tower Unite's Plaza and Condos.
::Currently the libretro content has two sections:
:*The Plaza section where you can run supported cores anytime,anywhere using equipped handheld styled libretro items.Tower Unite does not restrict cores from using specific libretro items, so it is possible to run all supported cores in handheld models, including arcade, console.
:*The Codons section where you can bulid your personalize game room by placing various arcade, console, and computer styled libretro items and loading them with games.This setup can be shared with Tower Unite's online visitors(But not the handheld model's settings, which are personally exclusive). In this mode, your Condos runs like a configured libretro front-end as long as the same rom file exists locally for the visitor.
 
==Resources==
* [https://www.reddit.com/r/Emulationonquest/ r/Emulationonquest/] - A subreddit for discussion of standalone emulators and ports, for Meta/ Oculus Quest 1/2/3 and Pro in Virtual Reality.
* [https://www.reddit.com/r/Dolphin_VR/ r/Dolphin_VR/] - Subreddit for Dolphin VR.
* [https://www.reddit.com/r/CitraVR/ r/CitraVR/] - Subreddit for CitraVR.
* [https://www.youtube.com/watch?v=AmEpWpHxhrU YouTube: Emulation on Quest 2] - 'Play almost ANY RETRO games on the QUEST 2! // Quest 2 Emulation is CRAZY!' by Beardo Benjo.
 
==References==
{{Reflist}}
 
[[Category:VR|*]]
661
edits

Navigation menu