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Virtual reality

32 bytes added, 24 February
Overview
==Overview==
Virtual While virtual reality is still in continues to evolve, its early days. All integration with applications (such as like emulators) that want to support a VR headset have faces challenges due to deal with different disparate APIs, controls , and sensors unique to each platformacross platforms. This will hopefully get better now that However, the advent of [[Wikipedia:OpenXR|OpenXR]] has been releasedheralds potential solutions to these fragmentation issues. OpenXR is an open and royalty-free standard from Developed by Khronos (, the organization behind renowned open standards such as like OpenGL and Vulkan) that will act as a middle man between , OpenXR presents an open and royalty-free standard poised to unify VR/and AR hardware of all sorts with the purpose . Serving as an intermediary layer, OpenXR aims to solve streamline VR/AR fragmentation. This will hopefully make it possible to implent VR code once with the OpenXR API and have it compatible with all current and future VR development by enabling compatibility across various headsets. If Successful adoption of OpenXR succeeds, holds promise for simplifying VR support in more regular mainstream emulators is much more likely, potentially facilitating universal compatibility across current and future VR devices.
==Emulators with VR support==
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