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Virtual reality

131 bytes added, 16 February
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:*It has [https://www.emuvr.net/wiki/Settings#Screen_Space_Reflections Screen Space Reflections] but Ray Tracing do NOT supported at the moment. You can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade if you have a powerful GPU.[https://www.youtube.com/watch?v=otNKBqxOLPE][https://www.youtube.com/watch?v=snBg45ES-II]
:*Visual achievement notifications are not currently displayed within EmuVR despite RetroAchievements integration via RetroArch. However, achievements are still unlocked and tracked through RetroArch while using EmuVR (according to some user reports it doesn't unlock any achievements). Future development might enable on-screen notifications within EmuVR[https://discord.com/channels/494312532782088203/497454201266372628/1051741181731680306].
:*As mentioned above, due to its reliance on RetroArch, EmuVR's simulated system support is currently limited to the libretro cores. This means that any limitations inherent to these cores (such as limited hardware features capabilities compared to standalone version) might also be present within EmuVR. However, you can break Such great example for this limitation by using the [[Shader_Presets#WindowCast_for_Libretro|WindowCast libretro core]], though it requires additional setup such as using capture software like OBS, obviously this can be complex and require extra effort.[https://youtu.be/0sRpflSb4j4?t=673]:*As mentioned aboveis media playback capabilities, movies and video content supported through retroarch's ffmpeg core[https://docs.libretro.com/library/ffmpeg/][https://www.emuvr.net/wiki/Playing_Videos_and_Music], but due to ffmpeg's ([[Wikipedia:Comparison_of_video_player_software#Optical_media_ability|ffplay]]) limited format support there is no optical disc image or raw disc image support so naturally there is no [[Home_Media_Player#Media_player_software|interactive media content support]] (such as menu support and [[Home_Media_Player#Interactive_media|FMV/interactive movie]] games).Fortunately, you can bypass these limitations just by using the [[Shader_Presets#WindowCast_for_Libretro|WindowCast libretro core]], though it requires additional setup such as using capture software like OBS, obviously this can be complex and require extra effort.[https://youtu.be/0sRpflSb4j4?t=673]
:*Check it out [https://discord.com/channels/494312532782088203/1187184049337405521 EmuVR's ugc-share discord channel] for various content/mods and assets created by the community. Please note that UGC support is currently in preview state[https://discord.com/channels/494312532782088203/496731013217779712/1189136501955633172][https://www.reddit.com/r/virtualreality/comments/19de6mf/what_happened_to_emuvr/], you need [https://youtu.be/QFNwTIkXznw WIGU] (which is based on [https://github.com/LavaGang/MelonLoader MelonLoader]) for injecting custom assets to Unity engine-based EmuVR.
:*Keep in mind that there is already a [https://www.emuvr.net/wiki/FAQ#Frequently_Requested_Features frequently requested features page] for EmuVR.
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