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Virtual reality

58 bytes added, 22:39, 25 August 2019
Comparison: update emukit
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|[https://medium.com/webmr/emukit-2-immersive-psx-n64-vr-withon-the-javascriptweb-e188de42ced5 7c1ec110a592 Emukit N64 VR]|[[Nintendo_64_emulators|Nintendo 64]], [[PlayStation emulators|Sony PlayStation]]
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|[https://github.com/exokitxr/emukit Git]
;[[RetroArch]]:Can output side-by-side video for [[wikipedia:List_of_stereoscopic_video_games|3D games]]. This can be used to view the game in 3D with a VR headset, 3D TV, 3D projector or Android phone with cardboard. With [https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d these glsl-shaders] it is possible to play both anaglyph systems (like [[Virtual_Boy_emulators|Virtual Boy]]) and active shutter stereoscopic 3D games (like [[wikipedia:Famicom_3D_System|Famicom 3D System]] or [https://segaretro.org/3-D_Glasses SegaScope 3-D]). For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away.
;Emukit N64 VR: Web based N64 & PSX emulation in 3D.
;PPSSPP VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet].
;Dolphin: Regular Dolphin has had support for Stereoscopic 3D video output for a long time.<ref name="dolphin3d">https://dolphin-emu.org/blog/2015/05/13/a-second-perspective/</ref> There are support for Side-by-Side, anaglyph, top-and-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away.
 
 
==VR game room simulations==
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